Seb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| July 2010 Site Update Bugs | @Scott Okay, I understand now, thanks for the answer :) It was pretty useful to have it on top, t... read more | 07/22/2010 (3:26 pm) |
| July 2010 Site Update Bugs | @Scott. Thanks for the answer. However, as I own Torque Game Builder Pro (bought it as early adopt... read more | 07/22/2010 (9:37 am) |
| July 2010 Site Update Bugs | In the forum lists, the Torque Game Builder forum is under "Engines." It was previously un... read more | 07/21/2010 (8:40 am) |
| Mouse click in SceneWindow Makes Object move to WorldPos | [quote] how would one isolate problems, I ask becasue when it did display "HOLY COW!" it ... read more | 12/01/2009 (12:25 pm) |
| 100$ is it really worth it? | My answer to the title of your thread is: I definitely do think so, yes. My answer to the text of y... read more | 11/27/2009 (3:51 am) |
| TAB | I will answer with three quotes. From TorqueScript QuickReference (URL in previous post): [quote... read more | 11/23/2009 (11:46 am) |
| TAB | Advice: read the TDN. "Read" is not equal to "use the search box". If you have ... read more | 11/23/2009 (11:17 am) |
| Something that would help me | underscore? Er... what are you taking about?... read more | 11/23/2009 (10:15 am) |
| Something that would help me | William is "dah man" actually. Thank you for pointing out my error, William. That's what... read more | 11/23/2009 (4:24 am) |
| Something that would help me | The exemple may seem silly or useless, but please do bear with me as it will show you what you can ... read more | 11/20/2009 (5:46 am) |
| Something that would help me | No you don't, ren. Let's take your loop again: [code] for(%i = getWordCount(%this.pulseAni.an... read more | 11/20/2009 (5:44 am) |
| Something that would help me | Actually the for() statement is totally relevant. The line you pasted is, as is, totally useless and... read more | 11/19/2009 (5:35 am) |
| Trigger Behavior and Associated Object | Ok, I'm definitely not a pro of behaviors (major understatement), but I'm not sure to see how "... read more | 11/18/2009 (1:00 pm) |
| Trigger Behavior and Associated Object | [quote] I do not mean what you are expected them to be, that part is easy to guess, but what they a... read more | 11/18/2009 (12:03 pm) |
| Trigger Behavior and Associated Object | As far as I am concerned, it's hard to help. I don't know anything about what is your problem, what... read more | 11/18/2009 (11:20 am) |
| The 24 Hour Game Experiment | It was really really interesting for me to read your 24 man hours adventure. I really enjoyed it, so... read more | 11/04/2009 (4:12 am) |
| Out of date documentation, dead links, etc - what's up GarageGames? | There is two things I regret in TGB documentation I have to say : 1) most tutorials tell you the ... read more | 11/02/2009 (5:59 am) |
| Using onUpdate to apply movement | With above code, you'd see in console.log file something like (echo output only): [quote] Star... read more | 10/29/2009 (5:28 am) |
| Using onUpdate to apply movement | [quote] Fire your code and then check console.log to see what is going wrong. [/quote] Not sure... read more | 10/28/2009 (12:43 pm) |
| Using onUpdate to apply movement | Your fragment of code: [code] function %this.moveRight() { %this.right = %val; %this.upda... read more | 10/28/2009 (12:05 pm) |
| echo($o @"(" @ isObject($0)@")"); | Answer is in two TDN pages, here [url]http://tdn.garagegames.com/wiki/TorqueScript_Quick_Reference#... read more | 10/27/2009 (2:53 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | Actually ren, I don't think that everybody think you have no care or that you're some sort of rebel.... read more | 10/27/2009 (12:49 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | for line 09, I'll let you think about what you're trying to do, when onEnter is called, when %object... read more | 10/26/2009 (12:36 pm) |
| Better Understanding %WorldLimit and %onUpdate Together | From what I see (and again don't take my word for it as I might very well be totally wrong) I would ... read more | 10/26/2009 (11:51 am) |
| Out of date documentation, dead links, etc - what's up GarageGames? | I can only second Eb's opinion... It would be nice to have a better doc and even though Michael is ... read more | 10/26/2009 (6:37 am) |
| Why is this a parse error? | a parse error is when there is a problem with the parameters in your function call.... read more | 10/26/2009 (4:41 am) |
| Better Understanding %WorldLimit and %onUpdate Together | Sorry to go a little bit off-topic here, but I just wanted to say to William, Ted and Sherman (and m... read more | 10/26/2009 (4:28 am) |
| strings and numerics | You can find your answer here : http://tdn.garagegames.com/wiki/TorqueScript#The_TorqueScript_Langua... read more | 10/23/2009 (11:33 am) |
| Better Understanding %WorldLimit and %onUpdate Together | actually, what I meant was more that, if I understand getPosition() well, you're just loading the CP... read more | 10/23/2009 (10:54 am) |
| Better Understanding %WorldLimit and %onUpdate Together | I might be wrong but what I understood from http://tdn.garagegames.com/wiki/Torque_2D/Reference_Guid... read more | 10/23/2009 (10:31 am) |
| TGB EULA and Publishers | Hmm seems I need a little bit more sleep... I don't why, but I missread Bruno's first post and thoug... read more | 10/15/2009 (12:16 pm) |
| TGB EULA and Publishers | Ok so the EULA on the website is not up-to-date. Sorry about that... I hear you, Andrej. It doesn... read more | 10/15/2009 (11:10 am) |
| TGB EULA and Publishers | I don't see any problem with GG wanting to have discussions about a specific case private. Anyway, ... read more | 10/15/2009 (9:36 am) |
| No Access to - TGB Private Forums | Actually there are private forums (Adventure and Platformer kit and, I can only assume, Mode7-kart s... read more | 09/08/2009 (10:39 am) |
| TGB/T2D? | T2D will be the new version of TGB. It seems to be in rather early stage of developpment. You can ... read more | 09/04/2009 (5:29 am) |
| if(%yVelocity < 0) | Hello Rennie, If I understand you well, you want to check if %yVelocity is lower than 0 and %xVel... read more | 09/02/2009 (7:47 am) |
| iTorque for Indies | Ken, are you sure? The licence for iTGB states "2. LICENSE GRANT. (a) [...] This license ... read more | 03/10/2009 (2:37 am) |
| A New Tutorial Series - The Breakout Tutorial | Anyone know if parts 6 and 7 are still planned or are they lost in the maelstrom usually known as no... read more | 03/04/2009 (7:21 am) |
| TGEA or T3D? | Thank you for your input, Michael. I think I'll go that way... which will also show me if I can spen... read more | 03/02/2009 (7:02 am) |
| Documentation included with TGB is older | I definitely second that! It would be great to have a downloadable and up-to-date offline documenta... read more | 02/26/2009 (12:18 am) |
| TGEA or T3D? | Thank you for the infos, Brandon!... read more | 02/25/2009 (4:24 am) |
| Can't Access The TDN...? | TDN working fine for me... read more | 01/19/2009 (12:08 am) |
| Can't Access The TDN...? | Thanks for working on it Ken. I would have hoped to see it fixed by now, but at least it's good to ... read more | 01/16/2009 (12:46 am) |
| New GarageGames.com Feedback | 2 days and TDN is still broken... I have to say it's a little bit disappointing. Even though I'm sur... read more | 01/16/2009 (12:44 am) |
| Forums changed? | I have to say I preferred to have categorized forums. Would it be possible to have some catogery to... read more | 01/16/2009 (12:34 am) |
| New GarageGames.com Feedback | Overall I like the new site better. It'll take me a lot of time to get used to the new forums. Seem... read more | 01/14/2009 (1:33 am) |
| Dissapointed in Documentation | I have to say I felt the same as Kyle with the adventure kit. It is a good product, but I wouldn't ... read more | 01/14/2009 (1:23 am) |
| Asteroid tutorial problem (section 1) | Okay, this is very embarassing but I found what I did wrong... I... er... actually they didn't have ... read more | 04/14/2008 (10:39 pm) |
| Tdn Down | TDN down for me, too. I assume it's a known issue that will be fixed soon.... read more | 04/07/2008 (1:10 am) |
| TGB Adventure Kit, somebody use it ? | Little question about the adventure kit: it provides some impressive-looking art, but is it complete... read more | 08/28/2006 (10:25 am) |