Game Development Community

Eyal Erez's Forum Posts

Thread Post Date Posted
Mac appStore The reality is that about 1 hour after a game is released on BFG, it is cracked and released on ever... read more 01/10/2011 (6:15 pm)
Mac appStore For me things went very smoothly, maybe because I already went through all the QA process at BFG. I... read more 01/10/2011 (3:42 pm)
Do Tilemaps work in 1.4? Jason, Thanks for pointing this out for me. I tried it and it totally fix it. sweeeet!... read more 12/01/2010 (7:44 pm)
iT2D 1.4 RC1 (and release and 1.4.1) - particle effects don't load - RESOLVED Just found this post, after ripping every hair out my head in the last few days. Thanks for that. B... read more 12/01/2010 (7:41 pm)
Do Tilemaps work in 1.4? Have you guys had any luck with tileMaps or particles? Still trying to make it work...... read more 12/01/2010 (4:10 pm)
Do Tilemaps work in 1.4? Still no luck for me using 1.3.1 on the iPad. something with the resolution is not working. I tried ... read more 11/29/2010 (7:15 pm)
Do Tilemaps work in 1.4? I agree with Mark, first thing I did when I heard the news is downloaded all the versions that are a... read more 11/23/2010 (2:36 pm)
Do Tilemaps work in 1.4? I tried overwriting all the t2dParticle... and t2dTileMap... in 1.4 from 1.3 hoping it'l bring back ... read more 11/22/2010 (9:09 pm)
Do Tilemaps work in 1.4? Crap, I'm actually working on the iPad version, already released the iPhone version a while back. th... read more 11/21/2010 (9:17 pm)
Do Tilemaps work in 1.4? So can you use iTGB 1.3.1 and submit games with iOS 4.1 ? I don't need any of the new features. tile... read more 11/21/2010 (8:29 pm)
Do Tilemaps work in 1.4? Same here, both tileLayer and Particles. ... read more 11/20/2010 (4:14 pm)
Mac appStore Ronny, I'm not much of a blogger but I'll be more than happy to answer any questions. I've distribu... read more 11/19/2010 (1:52 pm)
Mac appStore Smart and well-written objC is a bit out of my skill set. dirty bug-driven torque script is the way ... read more 11/18/2010 (7:51 pm)
Mac appStore well... I've uploaded the game. lets see if it passes. Here's some links to bigfishgames I've made... read more 11/18/2010 (7:30 pm)
Mac appStore haha... Fear is the my only hostility for objC. I'll give the Mac appStore a shot and hold you pers... read more 11/12/2010 (9:59 pm)
behaviors in C++ yes, that would be great. I remember seeing them but it must have been in 1.7.3 or earlier. One th... read more 08/09/2010 (11:16 pm)
does GuiBitmapCtrl free the texture memory when deleted? For the PC I will definitely. The problem is that I'm using tgb4wii which is build on top of 1.7.4, ... read more 08/05/2010 (2:41 pm)
does GuiBitmapCtrl free the texture memory when deleted? no, simSets I just clear(). and I can't think of anything else. Based on your experience are most m... read more 08/05/2010 (2:20 am)
does GuiBitmapCtrl free the texture memory when deleted? ok, I see your point. Basically , I'm trying to understand why my game keeps running out of memory.... read more 08/04/2010 (10:25 pm)
Experience with TGB and hidden object games? Kevin, I'm not sure if it's the same. I've changed it in t2dTextObject.cc [code] // Set up GL. ... read more 06/30/2010 (10:07 am)
Experience with TGB and hidden object games? Yes, you do need to change the source code to make t2dTextObject bilinear filtering. this should be ... read more 06/29/2010 (7:49 am)
Experience with TGB and hidden object games? Yes, I've made a hidden object game using TGB. However, after using torque for several years, I've ... read more 06/28/2010 (9:04 am)
Fonts on Torque for Wii I believe it's related to filtering when the .utf is getting read. I don't have the environment inf... read more 05/04/2010 (3:51 pm)
leaving torque Mich, Is there a public list of bug fixes that are going to be implemented for tgb 1.7.5? I'd like... read more 04/04/2010 (9:16 am)
Anyone done any porting from TGB to iPhone? Hi John, Did you ended up porting it to the phone. I actually ported quite a few of my games to i... read more 02/03/2010 (7:23 pm)
Analyzing music Have you found a way to analyze it? I was just searching for this too.... read more 02/03/2010 (5:19 pm)
trouble with international charsets Actually, it does work. I just had a mistake. So basically I create a englishLang.cs file with all ... read more 01/27/2010 (10:34 pm)
trouble with international charsets Hi William. I just started localization and I'm having the same problem. I can get the accents to ... read more 01/27/2010 (9:11 pm)
T2D for Apple's tablet computer (iPad) Looking forward for this. together with a 100k other developers.... read more 01/26/2010 (4:12 pm)
Logo/splash kits haha.... I like this logo... read more 01/12/2010 (1:58 pm)
WristStrap images and shared contents for Nand game Well... if we do have to include all the wristSrap images in our own content it seems like 20Mb for ... read more 12/18/2009 (2:49 pm)
3d shapes not showing textures on NDEV T4Wii(TGB) Gilberto, I believe I am getting the same render errors. it seems like the shape is cropped on the l... read more 12/17/2009 (7:14 pm)
wiimote rumble using multiple wiimote (TGB4Wii) Yes, the wiimote speaker needs some rework as well.... read more 12/16/2009 (8:01 pm)
Quit() crashes app You need to submit it but you don't have to wait till it's approved. as soon as you submit the game,... read more 12/14/2009 (9:13 pm)
Quit() crashes app Yes, I had a quit() button that did work on 1.1 ("sushi to go") but why bother with quit w... read more 12/14/2009 (11:49 am)
Saving user data in a wiiware title same here. the banner tpl works great :)... read more 12/11/2009 (4:34 pm)
Frustrating ... o man... the new T2D (not iPhone) could be the coolest xmass gift. Even if we have to pay for it :)... read more 12/11/2009 (4:17 pm)
Saving user data in a wiiware title Thanks. I've added that too. I ended up using only 1 file for all the save data including 8 user pr... read more 12/11/2009 (4:14 pm)
Frustrating ... The good news is that only have to go through this process once. From now on starting a new game and... read more 12/11/2009 (11:57 am)
Open Feint Tutorial Yes, without testing it I think it should work. it's a good idea to pass the string from the script ... read more 12/10/2009 (12:57 pm)
Open Feint Tutorial launchOpenFeintDashboard will open the dashboard withe the leaderboard you picked (since you mention... read more 12/09/2009 (11:22 am)
Saving user data in a wiiware title Great. I'm working on saving all the data now. So it is possible to save multiple files onto the sa... read more 12/03/2009 (1:54 pm)
Open Feint Tutorial You use the console functions to do that. this way you can do everything from script.... read more 12/03/2009 (1:48 pm)
Saving user data in a wiiware title I got the exec to work as well. Don't think it's the "right" way of doing it but it seems ... read more 12/02/2009 (7:15 pm)
Saving user data in a wiiware title I just realized that exec() will need to be modified in order to read the flashStream. Did you guys... read more 12/02/2009 (5:58 pm)
Saving user data in a wiiware title cool. I got it to work. I just edit my console method and added a TORQUE_OS_WIIWARE to save the fi... read more 12/02/2009 (1:11 pm)
Saving user data in a wiiware title I think the problem occurs when simBase::save() is calling flashStream::open() when comparing the f... read more 12/02/2009 (12:58 pm)
Saving user data in a wiiware title That works! :) Many thanks, definitely a pain to figure out. So I am able to save banner.bin via t... read more 12/01/2009 (6:50 pm)
Saving user data in a wiiware title I just realized I need to use the WiiMakeBanner.exe tool for the icon/banner. However, is it even r... read more 11/27/2009 (8:00 pm)
Saving user data in a wiiware title Thanks Gilberto, that definitely fixed my error. altough I'm still having problems saving the file :... read more 11/27/2009 (7:29 pm)
Page «Previous 1 2 3 4 5 6 7 Last »