Caleb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multi opening building | Thanks Chad! I haven't tried it yet but I have other problems that were fixed the same way. So I'm s... read more | 07/07/2006 (7:51 am) |
| SetActionThread randomly stops working | For an attack animation for my main character, the same as my AI Guy, what should I use and how do I... read more | 07/06/2006 (6:12 am) |
| SetActionThread randomly stops working | Hmmm, whats the difference between blend sequence and normal?... read more | 07/05/2006 (7:08 pm) |
| SetActionThread randomly stops working | Well, it works (for now at least). In the mean time does anyone know how to play playable character... read more | 07/05/2006 (6:49 pm) |
| Making functions like onReachDestination | WOW! Lots of info...perhaps to much. With the long answer, I'm not sure thats what I needed. I got ... read more | 07/02/2006 (11:30 am) |
| Multi opening building | It has a message box that says: "You do not have the correct version of the Torque Game Engine or... read more | 07/02/2006 (10:20 am) |
| Making functions like onReachDestination | OK here is what I got so far. [code] //---------------------------------------------------------... read more | 07/02/2006 (8:23 am) |
| Making functions like onReachDestination | Really, I've seen this in torque code before and didn't know what it did since I've never seen it in... read more | 07/01/2006 (11:03 am) |
| Gamepads | You need to bind your keys on your controller to actions. You should check out your default binds in... read more | 07/01/2006 (7:19 am) |
| AIPlayer::Chase function in C++ Code | All is well!!! My C++ Chase function works (and veary smoothly also) THANK YOU ALL SO MUCH!!!!!!!! ... read more | 06/30/2006 (9:11 am) |
| Cops | Making a bot go to the player is as simple as this: YourBotsName.setMoveDestination(YourPlayer... read more | 06/30/2006 (7:17 am) |
| AIPlayer::Chase function in C++ Code | Aaarg! One of my worst problems from DirectX is here again. All I need to finish my AIPlayer::Chase ... read more | 06/30/2006 (7:07 am) |
| Dts enviromental mapping setup | I don't use max but if you exported the object as 3ds I might be able to help... read more | 06/29/2006 (4:42 pm) |
| AIPlayer::Chase function in C++ Code | Jeff, your awsome. It works just fine now, THANKS A LOT!!!!... read more | 06/29/2006 (11:03 am) |
| AIPlayer::Chase function in C++ Code | Thanks but I still can'y find anything that should alow me to do this thing that you speak of. Scree... read more | 06/28/2006 (5:41 pm) |
| Dts enviromental mapping setup | Well for staters it would be nice to know what your using to model these object. It seams to me more... read more | 06/28/2006 (4:51 pm) |
| AIPlayer::Chase function in C++ Code | Do you mean change the output directory to the release or change an option from Debug. P.S. I'm u... read more | 06/28/2006 (10:42 am) |
| AIPlayer::Chase function in C++ Code | Well I sort of found the problem. When I recompile my code it doesn't change the Torque.exe file but... read more | 06/28/2006 (9:40 am) |
| AIPlayer::Chase in C++ Code | Opps, sorry about that. I reposted in the private forum.... read more | 06/27/2006 (6:17 am) |
| AI Functions | OK, new question. I got the code below to work without "BadGuy::" and "%this" in the functions. But ... read more | 06/24/2006 (6:30 am) |
| AI Functions | Well after looking over the source code I finly made It work. However I still have two more question... read more | 06/20/2006 (4:08 pm) |
| Mounts | Parent to the hand or somthing. Helpful Hint: After you placed your mount point try making ano... read more | 06/17/2006 (6:24 am) |
| Quick Question about my animation | It looks more like you got to many polys. When I'm modeling the same thing happens when I go over a ... read more | 06/17/2006 (6:02 am) |
| Broken stairs | I tried to change my step height already but let me take another look................ Well I fixe... read more | 06/14/2006 (3:25 pm) |
| Brush issues with large models in quark | I might be posting a little late but if I use portels or of more then one opening in my map it does ... read more | 06/14/2006 (2:39 pm) |
| Ovean trouble | This actuly helps! You see, i found a way to fix the problem on this page by leaving my grid size at... read more | 06/14/2006 (12:32 pm) |
| Ovean trouble | I think that the problem is I needed a bigger world so I changed my grid size to 16 instead of 8. If... read more | 06/14/2006 (8:39 am) |
| DSQ Loading with Lightwave | OK I found out what I was doing wrong, I was exporting my DSQ files incorrectly, everything works fi... read more | 06/05/2006 (6:45 pm) |
| FxShapeReplicator Problem. | The Problem is, I CAN walk right through my trees. In Debug it works fine, I stop when I hit them li... read more | 06/03/2006 (10:34 am) |
| FxShapeReplicator Problem. | Hi all, I managed to get the problem on invisable trees solved, but can anyone tell me why I can run... read more | 06/03/2006 (8:34 am) |
| How to kill a looping world | [b]Thanks!!!![/b] that's exactly what I needed to know. [b]Thanks x 1000[/b]... read more | 05/27/2006 (5:21 pm) |
| Creating a Sea? | You could just add five or six zeros at the end of your scale for your water and then raise the gro... read more | 05/27/2006 (3:15 pm) |
| How to play an attack animation? | Sorry about your problem, not sure I can help. But you got your Character to do an animation? I've b... read more | 05/27/2006 (2:34 pm) |
| Can't click on waterblocks in 1.4 | All I do is create a torque logo were I want my water to be, load a waterblock and then cut and past... read more | 05/27/2006 (2:03 pm) |
| Why does torque override every animation when I move? | Don't think the question is to dumb, I just think that nobody knows. Ive look everywhere for info on... read more | 05/25/2006 (6:59 am) |
| Item Pickup and gui problem | Yes the Local variable % was the problem, Yes the Globel variable $ fixed the problem and yes I fe... read more | 05/24/2006 (8:48 am) |
| Speed power up? | I'm doing something like that but with a strength upgrade that increases speed, damage given, jump h... read more | 05/24/2006 (7:23 am) |
| Torque Freezing in demo mission | If your CPU is old or slow and Torque is not in fullscreen, then the CPU taking turns between the de... read more | 03/12/2006 (7:35 am) |
| Animations different in 3d package and DTS | For issue#1, its possible that by being so close, 2 bones are trying to control the same part of the... read more | 03/12/2006 (7:26 am) |
| Dts exporting with LightWave 8.5 | You people have been so great I've been looking for qustions to ask, and I found one. How do you get... read more | 03/10/2006 (3:06 pm) |
| Dts exporting with LightWave 8.5 | [image]http://img125.imageshack.us/img125/5136/torquedone5hx.jpg[/image] I sure do feel like an i... read more | 03/10/2006 (6:02 am) |
| Dts exporting with LightWave 8.5 | I TRIED IT ALL!!!!!!!!!!!!!!! Whatever I'm doing it's got to be wrong. I've tried everything but ... read more | 03/09/2006 (5:42 pm) |
| Dts exporting with LightWave 8.5 | Screenshot of first page settings: [image]http://img118.imageshack.us/img118/3659/dts13ra.jpg[/imag... read more | 03/09/2006 (5:51 am) |
| Dts exporting with LightWave 8.5 | I got the screenshots saved but i'm kinda new so how do you get pictures on the forum... read more | 03/08/2006 (3:58 pm) |