Game Development Community

Caleb's Forum Posts

Thread Post Date Posted
LightWave ClothFX O Well, that's a bit disappointing, I'll try and find a way that will work. Thanks.... read more 11/28/2006 (3:59 pm)
TGE 1.4 Keeps Crashing I don't know what's wrong (sounds like a memory problem), but I do know that when I went into the op... read more 10/26/2006 (10:21 am)
Hiding the initial spawn and delaying AI's There should be an onCreate or onAdd function that is called when a new player is created, maybe you... read more 10/26/2006 (10:01 am)
Tge 1.5 1.5!!!!!!!!!!! Music to my ears {:-)... read more 10/26/2006 (6:27 am)
X file to .dts file converter I looked into this when I was first starting torque. I never found anything that could do what I wan... read more 10/26/2006 (6:24 am)
Jumping Higher/far Here is every thing I put in my strength upgrades and they work fine. [code] function Strength::... read more 10/23/2006 (4:10 pm)
Animating a player: playing 2 animations simultaneously Try just using setActionThread instead of playThread. setActionThread will stop playing and go back ... read more 10/23/2006 (3:57 pm)
What is wrong with my Precision Aiming Hmmm, I'll do that and see if it helps. Thanks.... read more 10/20/2006 (7:21 am)
Using Col-1, Col-2......... OK, I have my bounding box, but it does not move when the shape does. The shape moves, but the colli... read more 10/19/2006 (11:29 am)
Controling AI's Movment Thanks for your help everybody. I'll most likely do this: [code] ............................... read more 09/27/2006 (4:28 pm)
Controling AI's Movment I know about these functions, but its not what I'm looking for. I think I'll look at the player m... read more 09/24/2006 (5:58 pm)
Modeling Program I have LightWave and I can tell you right now, you will not be disappointed. Like all animating prog... read more 09/23/2006 (4:03 pm)
Change speed of wheeledvehicle You can increase your car speed by typing somthing like this: YourCarDataBlock.maxWheelSpeed = 60... read more 09/23/2006 (2:51 pm)
How to add a vehicle and mount it in an fps The demo of the Torque Game Engine already has the code to load it's demo car. You could look over t... read more 09/23/2006 (6:08 am)
Character rigging help [paid Opps :) I get It.... read more 09/21/2006 (2:13 pm)
Starter.racing car into starter.fps To get in a car you could put this in a car's onCollision function. carName.mountObject(playerNam... read more 09/21/2006 (2:05 pm)
Red screen in World Editor? Just a quick thought. If the entire map is the city and the map repeats, your building objects might... read more 09/20/2006 (12:28 pm)
Character rigging help [paid When you learn how, it's really easy. [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more 09/17/2006 (2:51 pm)
Remaing in a crouch pose If the problem is your character isn't staying in crouch position, it because torque always goes bac... read more 09/17/2006 (2:38 pm)
AIPlayer Not Showing up in Interior I don't know what is wrong, but, THEM ARE SOME COOL LOOKIN' 3D MODELS :)... read more 09/17/2006 (2:11 pm)
Red screen in World Editor? Is it a clear red screen like a clear blue sceen when you go under water? Is it like this when you ... read more 09/14/2006 (3:56 pm)
Where to set AIPlayer animation/switch fr walk to run animation I don't know how to change the run anim to a walk (I'd would also like to know this). Using sched... read more 09/14/2006 (3:46 pm)
Question about AI player movement Quick note, if your game crashes shortly after you spawn your shapes, it's torque trying to play the... read more 08/10/2006 (10:23 am)
Question about AI player movement Here is one way you could do this. Create AI players using the spawn sphere shape and name them s... read more 08/10/2006 (9:13 am)
Ray Cast, The Last Chance I think I understand, but I still don't know how I would do it. Could you give me an example? Its... read more 08/10/2006 (8:18 am)
Ray Cast, The Last Chance Believe me, I've tried it. making all the functions a member of ShapeBase would let me call getNodeN... read more 08/09/2006 (5:11 pm)
Ray Cast, The Last Chance Not sure I understand. Could you please give me more detail. Thanks Again.... read more 08/09/2006 (3:29 pm)
AAHHHHHH!!! Will The Ray Casting Never End Well I've had a good look at it but I'm not doing anything like that. My only problem that I know of... read more 07/31/2006 (3:58 pm)
AAHHHHHH!!! Will The Ray Casting Never End My game doesn't use the starter.fps and I don't know how to adjust it but thanks anyway. All I ne... read more 07/31/2006 (11:24 am)
Max poly count for DTS? My model can be just about anything I think, and I'm not sure what changes are going on. It could ju... read more 07/31/2006 (6:23 am)
Max poly count for DTS? Heres something you might try. Export your lightwave object as a .dxf file, load the .dxf model up i... read more 07/29/2006 (8:08 am)
Torque tutoral Make sure that when you add the torque logo object that you added it under the shapes/Item list and ... read more 07/29/2006 (7:26 am)
Water My water never has handels. So, I create an object like the torque logo, place it about were I need ... read more 07/28/2006 (2:30 pm)
Sprites, anyone? I think you should look into the torque 2D game builder. Anything with just TGE might require a mass... read more 07/26/2006 (10:32 am)
CastRay returning Point3F/MatrixF Sorry, I was listening, I was just really busy yesterday and didn't have time to be on my computer s... read more 07/24/2006 (7:19 am)
CastRay returning Point3F/MatrixF Arg! I didn't realize Casting Rays would be so important when I was learning about it with DirectX. ... read more 07/23/2006 (5:27 pm)
Swimming AIPlayer Nice! Well glad I could almost help ;)... read more 07/21/2006 (2:11 pm)
Swimming AIPlayer Not sure how much this will help, but you might want to look at [url=http://www.garagegames.com/mg/... read more 07/21/2006 (12:39 pm)
Melee system What is the best way to get collision detection between mounted objects?... read more 07/18/2006 (10:07 am)
Melee system I've read the tutorial before but came to see that it uses the FPS starter kit. I'm not useing the s... read more 07/17/2006 (2:19 pm)
LightWave3D 9 Shipping LightWave 9 is very COOL!!!!!! I had a alpha build version from LightWave 8.5. But I can't talk abou... read more 07/17/2006 (8:49 am)
Source vs. Scrtipting I have noticed that to. Although sorce C++ is my strongest area, most the things I,ve seen would hav... read more 07/12/2006 (7:25 pm)
FlyingVehicleData I believe its a good Idea to have a bounding box, but I'm not sure that would crash it. I use Lig... read more 07/12/2006 (3:18 pm)
FlyingVehicleData Try telling it to load your script when the game is loaded. What I mean is, there should be a "game.... read more 07/11/2006 (8:48 am)
Mounting Problem Hmmmm! I've got an Idea! Hey could someone tell me how to disable the collision on a mounted object?... read more 07/09/2006 (9:29 am)
Mounting Problem Well I tried making my sword an AI and then mounting it, (I figured this out when I mounted my AI Gu... read more 07/09/2006 (8:42 am)
Standard bone structure If your trying to mach the bone structure of the default torque character good luck. I'm sure it's p... read more 07/08/2006 (8:29 am)
Mounting Problem YEA! I fixed the mounting problem! I got another question, how do I do collision detection on the... read more 07/08/2006 (8:11 am)
Messiah Well I googled it to find out what it is and it looks nice. A layout like lightwave sounds good, how... read more 07/08/2006 (7:18 am)
Playing Animations Backward Well I guess I won't do it like this then. However it would still be nice to know how to play an ani... read more 07/07/2006 (6:39 pm)