Caleb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| LightWave ClothFX | O Well, that's a bit disappointing, I'll try and find a way that will work. Thanks.... read more | 11/28/2006 (3:59 pm) |
| TGE 1.4 Keeps Crashing | I don't know what's wrong (sounds like a memory problem), but I do know that when I went into the op... read more | 10/26/2006 (10:21 am) |
| Hiding the initial spawn and delaying AI's | There should be an onCreate or onAdd function that is called when a new player is created, maybe you... read more | 10/26/2006 (10:01 am) |
| Tge 1.5 | 1.5!!!!!!!!!!! Music to my ears {:-)... read more | 10/26/2006 (6:27 am) |
| X file to .dts file converter | I looked into this when I was first starting torque. I never found anything that could do what I wan... read more | 10/26/2006 (6:24 am) |
| Jumping Higher/far | Here is every thing I put in my strength upgrades and they work fine. [code] function Strength::... read more | 10/23/2006 (4:10 pm) |
| Animating a player: playing 2 animations simultaneously | Try just using setActionThread instead of playThread. setActionThread will stop playing and go back ... read more | 10/23/2006 (3:57 pm) |
| What is wrong with my Precision Aiming | Hmmm, I'll do that and see if it helps. Thanks.... read more | 10/20/2006 (7:21 am) |
| Using Col-1, Col-2......... | OK, I have my bounding box, but it does not move when the shape does. The shape moves, but the colli... read more | 10/19/2006 (11:29 am) |
| Controling AI's Movment | Thanks for your help everybody. I'll most likely do this: [code] ............................... read more | 09/27/2006 (4:28 pm) |
| Controling AI's Movment | I know about these functions, but its not what I'm looking for. I think I'll look at the player m... read more | 09/24/2006 (5:58 pm) |
| Modeling Program | I have LightWave and I can tell you right now, you will not be disappointed. Like all animating prog... read more | 09/23/2006 (4:03 pm) |
| Change speed of wheeledvehicle | You can increase your car speed by typing somthing like this: YourCarDataBlock.maxWheelSpeed = 60... read more | 09/23/2006 (2:51 pm) |
| How to add a vehicle and mount it in an fps | The demo of the Torque Game Engine already has the code to load it's demo car. You could look over t... read more | 09/23/2006 (6:08 am) |
| Character rigging help [paid | Opps :) I get It.... read more | 09/21/2006 (2:13 pm) |
| Starter.racing car into starter.fps | To get in a car you could put this in a car's onCollision function. carName.mountObject(playerNam... read more | 09/21/2006 (2:05 pm) |
| Red screen in World Editor? | Just a quick thought. If the entire map is the city and the map repeats, your building objects might... read more | 09/20/2006 (12:28 pm) |
| Character rigging help [paid | When you learn how, it's really easy. [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more | 09/17/2006 (2:51 pm) |
| Remaing in a crouch pose | If the problem is your character isn't staying in crouch position, it because torque always goes bac... read more | 09/17/2006 (2:38 pm) |
| AIPlayer Not Showing up in Interior | I don't know what is wrong, but, THEM ARE SOME COOL LOOKIN' 3D MODELS :)... read more | 09/17/2006 (2:11 pm) |
| Red screen in World Editor? | Is it a clear red screen like a clear blue sceen when you go under water? Is it like this when you ... read more | 09/14/2006 (3:56 pm) |
| Where to set AIPlayer animation/switch fr walk to run animation | I don't know how to change the run anim to a walk (I'd would also like to know this). Using sched... read more | 09/14/2006 (3:46 pm) |
| Question about AI player movement | Quick note, if your game crashes shortly after you spawn your shapes, it's torque trying to play the... read more | 08/10/2006 (10:23 am) |
| Question about AI player movement | Here is one way you could do this. Create AI players using the spawn sphere shape and name them s... read more | 08/10/2006 (9:13 am) |
| Ray Cast, The Last Chance | I think I understand, but I still don't know how I would do it. Could you give me an example? Its... read more | 08/10/2006 (8:18 am) |
| Ray Cast, The Last Chance | Believe me, I've tried it. making all the functions a member of ShapeBase would let me call getNodeN... read more | 08/09/2006 (5:11 pm) |
| Ray Cast, The Last Chance | Not sure I understand. Could you please give me more detail. Thanks Again.... read more | 08/09/2006 (3:29 pm) |
| AAHHHHHH!!! Will The Ray Casting Never End | Well I've had a good look at it but I'm not doing anything like that. My only problem that I know of... read more | 07/31/2006 (3:58 pm) |
| AAHHHHHH!!! Will The Ray Casting Never End | My game doesn't use the starter.fps and I don't know how to adjust it but thanks anyway. All I ne... read more | 07/31/2006 (11:24 am) |
| Max poly count for DTS? | My model can be just about anything I think, and I'm not sure what changes are going on. It could ju... read more | 07/31/2006 (6:23 am) |
| Max poly count for DTS? | Heres something you might try. Export your lightwave object as a .dxf file, load the .dxf model up i... read more | 07/29/2006 (8:08 am) |
| Torque tutoral | Make sure that when you add the torque logo object that you added it under the shapes/Item list and ... read more | 07/29/2006 (7:26 am) |
| Water | My water never has handels. So, I create an object like the torque logo, place it about were I need ... read more | 07/28/2006 (2:30 pm) |
| Sprites, anyone? | I think you should look into the torque 2D game builder. Anything with just TGE might require a mass... read more | 07/26/2006 (10:32 am) |
| CastRay returning Point3F/MatrixF | Sorry, I was listening, I was just really busy yesterday and didn't have time to be on my computer s... read more | 07/24/2006 (7:19 am) |
| CastRay returning Point3F/MatrixF | Arg! I didn't realize Casting Rays would be so important when I was learning about it with DirectX. ... read more | 07/23/2006 (5:27 pm) |
| Swimming AIPlayer | Nice! Well glad I could almost help ;)... read more | 07/21/2006 (2:11 pm) |
| Swimming AIPlayer | Not sure how much this will help, but you might want to look at [url=http://www.garagegames.com/mg/... read more | 07/21/2006 (12:39 pm) |
| Melee system | What is the best way to get collision detection between mounted objects?... read more | 07/18/2006 (10:07 am) |
| Melee system | I've read the tutorial before but came to see that it uses the FPS starter kit. I'm not useing the s... read more | 07/17/2006 (2:19 pm) |
| LightWave3D 9 Shipping | LightWave 9 is very COOL!!!!!! I had a alpha build version from LightWave 8.5. But I can't talk abou... read more | 07/17/2006 (8:49 am) |
| Source vs. Scrtipting | I have noticed that to. Although sorce C++ is my strongest area, most the things I,ve seen would hav... read more | 07/12/2006 (7:25 pm) |
| FlyingVehicleData | I believe its a good Idea to have a bounding box, but I'm not sure that would crash it. I use Lig... read more | 07/12/2006 (3:18 pm) |
| FlyingVehicleData | Try telling it to load your script when the game is loaded. What I mean is, there should be a "game.... read more | 07/11/2006 (8:48 am) |
| Mounting Problem | Hmmmm! I've got an Idea! Hey could someone tell me how to disable the collision on a mounted object?... read more | 07/09/2006 (9:29 am) |
| Mounting Problem | Well I tried making my sword an AI and then mounting it, (I figured this out when I mounted my AI Gu... read more | 07/09/2006 (8:42 am) |
| Standard bone structure | If your trying to mach the bone structure of the default torque character good luck. I'm sure it's p... read more | 07/08/2006 (8:29 am) |
| Mounting Problem | YEA! I fixed the mounting problem! I got another question, how do I do collision detection on the... read more | 07/08/2006 (8:11 am) |
| Messiah | Well I googled it to find out what it is and it looks nice. A layout like lightwave sounds good, how... read more | 07/08/2006 (7:18 am) |
| Playing Animations Backward | Well I guess I won't do it like this then. However it would still be nice to know how to play an ani... read more | 07/07/2006 (6:39 pm) |