Game Development Community

Caleb's Forum Posts

Thread Post Date Posted
Problem with fluent rotation Take a look at the Item code and see what they did, then see if you can adapt it at all.... read more 04/23/2007 (5:23 am)
Finding the center of the window He He.... Found the answer. [code] function centerCursor() { %x = getWord(0, $pref::Video:... read more 04/22/2007 (4:48 pm)
Editor mouse control in-game Well I figured out something that works, so here it is. [code] function mouseFire(%val) { $mv... read more 04/21/2007 (3:41 pm)
Lightwave to 3dmax I would think you would do this like loading an object in Torque. Create textures and tell your Ligh... read more 04/21/2007 (7:53 am)
Ahhhhhhhhhhhhhhhhhhh!!!!! Determinance Well, after downloading and playing the demo for Determinance, I decided not to throw myself off the... read more 04/21/2007 (6:34 am)
AIGuard Crashes engine? Is it compiling while in your mission, or at the main menu? If I try recompiling my AI stuff at the ... read more 04/13/2007 (9:12 am)
Ran the tutorial Somewhere in your client folder should be a background picture, you can change this or make a new on... read more 04/13/2007 (6:07 am)
Starting off simple It does work. I put it in my own game to test it before I posted here. With "%p.thisObject = %obj... read more 04/12/2007 (10:22 am)
Load Mission Code For the button command, put "loadMyMission();". If you open up your YourGameFolder/Main.cs file, the... read more 04/12/2007 (10:11 am)
Starting off simple This morning, I had a random idea about how to find who hit you. If your using the server-side melee... read more 04/12/2007 (7:08 am)
Starting off simple Yea, I also needed someway of tracking a single player, this worked fairly well: [code] if (v... read more 04/11/2007 (5:02 am)
Starting off simple I believe that "AIManager::onDestroyed", would be called when the AIManager gets destroyed. Use "You... read more 04/10/2007 (11:30 am)
Code examples, graphics, freebies, etc... Well then, I'll be the first to welcome you to the Garage Games Community , unless someone else has ... read more 04/04/2007 (3:30 pm)
Getting AI to attack me Cool, that exactly how I did my original AI chase. After doing another vectorDist or vectorSub ch... read more 04/04/2007 (3:11 pm)
How to scaling nodes in 3D model If you made the model, just resize it however you normally do. If you bought the model somewhere, an... read more 04/04/2007 (3:05 pm)
Sit -> root ( animation .. ) If the players animation is playing over and over, make sure when you export the animation, that ani... read more 03/28/2007 (6:03 am)
Control over the Health Patch Rotation In the World Editor Inspector, click on your Health Patch and see water settings are checked. For my... read more 03/26/2007 (5:27 am)
List of Visible Objects? You might try going through "MissionCleanup" which is just a SimGroup, but it might be easier if you... read more 03/25/2007 (6:27 pm)
Moving the player forward when attacking Ok, here's what I have so far. I commented out this bit of code: [code] // Cancel any scr... read more 03/25/2007 (12:07 pm)
Control over the Health Patch Rotation You could put "rotate = false;" in the dataBlock to stop rotation. I don't know how to slow down t... read more 03/24/2007 (5:54 pm)
Some Torque trees in LightWave format If someone can export them as 3ds or obj file formats, I should be able to load them without problem... read more 03/24/2007 (4:38 pm)
Can't find markers with InitContainerRadiusSearch Thats what I was afraid of. Thanks Aun!... read more 03/21/2007 (7:25 am)
Health bar fills to slow Found it, I had added rechargeRate instead of repairRate, It works now. Thanks Michael!!!... read more 03/20/2007 (7:52 am)
Unit's Default Location I don't have the RTS kit, (Wish I did). Look for spawn points or a spawn function somewhere, if they... read more 03/10/2007 (1:04 pm)
Adding two different bots in different paths and more I have just posted a resource that does something like this. [url=www.garagegames.com/index.php?sec... read more 03/06/2007 (5:23 am)
EndGame Trigger If you want torque to close down completely, use "quit();", If you just want it to go straight to th... read more 03/05/2007 (4:45 am)
Newbie Particle Emitter Question Hold on and I'll check.................... Copy the file to your game folder and make sure you in... read more 03/02/2007 (4:42 am)
Newbie Particle Emitter Question Go to "starter.fps/server/scripts" folder, in it there should be a file called "chimneyfire.cs". Thi... read more 03/01/2007 (2:51 pm)
Creative ways to keep players in the mission block In large missions, I created some invisible barriers to keep the player from going any futher. Then ... read more 02/25/2007 (8:30 am)
Sci-Fi Military building SWEEEET! Very nice Brian. ;-)... read more 01/28/2007 (6:26 pm)
Player messed up in 1st person view. If your in first person mode, and the camera was modeled inside her head, make sure that renderFirst... read more 01/28/2007 (5:45 pm)
Mission finish when all bot are dead? In my game, I have a global variable that I increment when an AI is killed, every time an AI is kill... read more 01/28/2007 (5:39 pm)
Bad Lighting? It is your lighting in Torque. Look at the ground, its way to bright. After making the ambient more ... read more 01/27/2007 (6:24 am)
Swing animation Thats weird. When I put it in my script, It worked. [code] ........................ function AI... read more 01/26/2007 (5:52 am)
Swing animation If you want all AIs to be able to use this code, try: [code] function AIPlayer::animate(%this,%seq... read more 01/25/2007 (6:11 am)
Bad Lighting? I had the same problem when I upgraded. Open up Torque, under World Editor Inspector, click on "sun"... read more 01/20/2007 (2:23 pm)
Damage radius question Kevin, you might try using getForwardVector to find the direction the AI is facing, then do a distan... read more 01/20/2007 (9:22 am)
Dual Weapon Problem I would hate to overload the forums with simplicity, but if your using the Server Side Melee System,... read more 01/16/2007 (5:49 am)
Gun script ( i bought it this time ) If there is just one error, the whole thing might not work, so I'll look closely....................... read more 01/15/2007 (8:52 am)
Wha..........? I didn't do that Through the might of LightWave, I redid my model so that it it was in the root pose position, not th... read more 01/07/2007 (4:40 pm)
My firing don't stop Assuming your weapon is mounted to mountPoint 0, try: [code] AIPlayer::Fire(%this) { %this.se... read more 01/05/2007 (4:27 pm)
Adding a second AI player Can we see your AIManager::think code? If it is exactly as follows, it should work. [code] //Taken... read more 01/05/2007 (4:13 pm)
Melee System not calling code in script Well, my sword was setup OK, but I think that I didn't set one of my points to export as a node. It... read more 12/29/2006 (5:41 pm)
My firing don't stop For AI or your player? If your AI keeps firing, you need to use setImageTrigger(%slot, 0);... read more 12/29/2006 (7:10 am)
Change player to Games Extract: Car Pack Rally Car I've have not added any cars or any thing to my game, but I know just changing the shape file will n... read more 12/25/2006 (5:43 am)
I have a question ( srr for my english ) I'd have to so no, but the correct answer is a bit more complicated. First, I have never seen Dark B... read more 12/23/2006 (5:08 pm)
How to make AI player jump? It won't look as good as the player's jumping, but this should work. [code] function AIjump() {... read more 12/22/2006 (2:21 pm)
Player not firing First I would like to say how stupid I feel right now. If anyone wants to point and laugh you welcom... read more 12/22/2006 (10:40 am)
Torque Demo to Torque Full version If you have saved a mission in the Torque demo, you should be able to copy it over to the full versi... read more 12/03/2006 (2:36 pm)
LightWave ClothFX OK, I have started to use a tutorial on clothFX that I found so this isn't real important. LightW... read more 11/30/2006 (4:56 pm)