Caleb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with fluent rotation | Take a look at the Item code and see what they did, then see if you can adapt it at all.... read more | 04/23/2007 (5:23 am) |
| Finding the center of the window | He He.... Found the answer. [code] function centerCursor() { %x = getWord(0, $pref::Video:... read more | 04/22/2007 (4:48 pm) |
| Editor mouse control in-game | Well I figured out something that works, so here it is. [code] function mouseFire(%val) { $mv... read more | 04/21/2007 (3:41 pm) |
| Lightwave to 3dmax | I would think you would do this like loading an object in Torque. Create textures and tell your Ligh... read more | 04/21/2007 (7:53 am) |
| Ahhhhhhhhhhhhhhhhhhh!!!!! Determinance | Well, after downloading and playing the demo for Determinance, I decided not to throw myself off the... read more | 04/21/2007 (6:34 am) |
| AIGuard Crashes engine? | Is it compiling while in your mission, or at the main menu? If I try recompiling my AI stuff at the ... read more | 04/13/2007 (9:12 am) |
| Ran the tutorial | Somewhere in your client folder should be a background picture, you can change this or make a new on... read more | 04/13/2007 (6:07 am) |
| Starting off simple | It does work. I put it in my own game to test it before I posted here. With "%p.thisObject = %obj... read more | 04/12/2007 (10:22 am) |
| Load Mission Code | For the button command, put "loadMyMission();". If you open up your YourGameFolder/Main.cs file, the... read more | 04/12/2007 (10:11 am) |
| Starting off simple | This morning, I had a random idea about how to find who hit you. If your using the server-side melee... read more | 04/12/2007 (7:08 am) |
| Starting off simple | Yea, I also needed someway of tracking a single player, this worked fairly well: [code] if (v... read more | 04/11/2007 (5:02 am) |
| Starting off simple | I believe that "AIManager::onDestroyed", would be called when the AIManager gets destroyed. Use "You... read more | 04/10/2007 (11:30 am) |
| Code examples, graphics, freebies, etc... | Well then, I'll be the first to welcome you to the Garage Games Community , unless someone else has ... read more | 04/04/2007 (3:30 pm) |
| Getting AI to attack me | Cool, that exactly how I did my original AI chase. After doing another vectorDist or vectorSub ch... read more | 04/04/2007 (3:11 pm) |
| How to scaling nodes in 3D model | If you made the model, just resize it however you normally do. If you bought the model somewhere, an... read more | 04/04/2007 (3:05 pm) |
| Sit -> root ( animation .. ) | If the players animation is playing over and over, make sure when you export the animation, that ani... read more | 03/28/2007 (6:03 am) |
| Control over the Health Patch Rotation | In the World Editor Inspector, click on your Health Patch and see water settings are checked. For my... read more | 03/26/2007 (5:27 am) |
| List of Visible Objects? | You might try going through "MissionCleanup" which is just a SimGroup, but it might be easier if you... read more | 03/25/2007 (6:27 pm) |
| Moving the player forward when attacking | Ok, here's what I have so far. I commented out this bit of code: [code] // Cancel any scr... read more | 03/25/2007 (12:07 pm) |
| Control over the Health Patch Rotation | You could put "rotate = false;" in the dataBlock to stop rotation. I don't know how to slow down t... read more | 03/24/2007 (5:54 pm) |
| Some Torque trees in LightWave format | If someone can export them as 3ds or obj file formats, I should be able to load them without problem... read more | 03/24/2007 (4:38 pm) |
| Can't find markers with InitContainerRadiusSearch | Thats what I was afraid of. Thanks Aun!... read more | 03/21/2007 (7:25 am) |
| Health bar fills to slow | Found it, I had added rechargeRate instead of repairRate, It works now. Thanks Michael!!!... read more | 03/20/2007 (7:52 am) |
| Unit's Default Location | I don't have the RTS kit, (Wish I did). Look for spawn points or a spawn function somewhere, if they... read more | 03/10/2007 (1:04 pm) |
| Adding two different bots in different paths and more | I have just posted a resource that does something like this. [url=www.garagegames.com/index.php?sec... read more | 03/06/2007 (5:23 am) |
| EndGame Trigger | If you want torque to close down completely, use "quit();", If you just want it to go straight to th... read more | 03/05/2007 (4:45 am) |
| Newbie Particle Emitter Question | Hold on and I'll check.................... Copy the file to your game folder and make sure you in... read more | 03/02/2007 (4:42 am) |
| Newbie Particle Emitter Question | Go to "starter.fps/server/scripts" folder, in it there should be a file called "chimneyfire.cs". Thi... read more | 03/01/2007 (2:51 pm) |
| Creative ways to keep players in the mission block | In large missions, I created some invisible barriers to keep the player from going any futher. Then ... read more | 02/25/2007 (8:30 am) |
| Sci-Fi Military building | SWEEEET! Very nice Brian. ;-)... read more | 01/28/2007 (6:26 pm) |
| Player messed up in 1st person view. | If your in first person mode, and the camera was modeled inside her head, make sure that renderFirst... read more | 01/28/2007 (5:45 pm) |
| Mission finish when all bot are dead? | In my game, I have a global variable that I increment when an AI is killed, every time an AI is kill... read more | 01/28/2007 (5:39 pm) |
| Bad Lighting? | It is your lighting in Torque. Look at the ground, its way to bright. After making the ambient more ... read more | 01/27/2007 (6:24 am) |
| Swing animation | Thats weird. When I put it in my script, It worked. [code] ........................ function AI... read more | 01/26/2007 (5:52 am) |
| Swing animation | If you want all AIs to be able to use this code, try: [code] function AIPlayer::animate(%this,%seq... read more | 01/25/2007 (6:11 am) |
| Bad Lighting? | I had the same problem when I upgraded. Open up Torque, under World Editor Inspector, click on "sun"... read more | 01/20/2007 (2:23 pm) |
| Damage radius question | Kevin, you might try using getForwardVector to find the direction the AI is facing, then do a distan... read more | 01/20/2007 (9:22 am) |
| Dual Weapon Problem | I would hate to overload the forums with simplicity, but if your using the Server Side Melee System,... read more | 01/16/2007 (5:49 am) |
| Gun script ( i bought it this time ) | If there is just one error, the whole thing might not work, so I'll look closely....................... read more | 01/15/2007 (8:52 am) |
| Wha..........? I didn't do that | Through the might of LightWave, I redid my model so that it it was in the root pose position, not th... read more | 01/07/2007 (4:40 pm) |
| My firing don't stop | Assuming your weapon is mounted to mountPoint 0, try: [code] AIPlayer::Fire(%this) { %this.se... read more | 01/05/2007 (4:27 pm) |
| Adding a second AI player | Can we see your AIManager::think code? If it is exactly as follows, it should work. [code] //Taken... read more | 01/05/2007 (4:13 pm) |
| Melee System not calling code in script | Well, my sword was setup OK, but I think that I didn't set one of my points to export as a node. It... read more | 12/29/2006 (5:41 pm) |
| My firing don't stop | For AI or your player? If your AI keeps firing, you need to use setImageTrigger(%slot, 0);... read more | 12/29/2006 (7:10 am) |
| Change player to Games Extract: Car Pack Rally Car | I've have not added any cars or any thing to my game, but I know just changing the shape file will n... read more | 12/25/2006 (5:43 am) |
| I have a question ( srr for my english ) | I'd have to so no, but the correct answer is a bit more complicated. First, I have never seen Dark B... read more | 12/23/2006 (5:08 pm) |
| How to make AI player jump? | It won't look as good as the player's jumping, but this should work. [code] function AIjump() {... read more | 12/22/2006 (2:21 pm) |
| Player not firing | First I would like to say how stupid I feel right now. If anyone wants to point and laugh you welcom... read more | 12/22/2006 (10:40 am) |
| Torque Demo to Torque Full version | If you have saved a mission in the Torque demo, you should be able to copy it over to the full versi... read more | 12/03/2006 (2:36 pm) |
| LightWave ClothFX | OK, I have started to use a tutorial on clothFX that I found so this isn't real important. LightW... read more | 11/30/2006 (4:56 pm) |