Caleb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Piscenian Revolution | I will re-download and try the updated version.................. read more | 05/27/2007 (5:14 am) |
| How far can you get with the game demo | I understand what is required to make a game, but most the online shooter games that I have seen do ... read more | 05/22/2007 (12:32 pm) |
| How far can you get with the game demo | Just with the torque demo, you could possible complete your game. If you just want an online shooter... read more | 05/22/2007 (5:32 am) |
| Preloading game data before playing. | You could do in this order. loadMyMission() -> setContent(MainMenu). Now your game will load but you... read more | 05/21/2007 (1:34 pm) |
| Preloading game data before playing. | For sounds, there is a "preload" setting that you can set like "preload = true". I'm not sure if tha... read more | 05/21/2007 (5:46 am) |
| Rotational/Circular Movement | Can your objects be items? Items have a rotate field that you can set.... read more | 05/21/2007 (5:34 am) |
| My Dream | Oooo, Oooo, pick me. I can script it, model it, and [i]if I have to[/i] I can code it. I'd love to h... read more | 05/20/2007 (5:17 pm) |
| Getting started | I have never tried this since in my game it doesn't madder who kills who, but try this. For your ... read more | 05/20/2007 (12:59 pm) |
| Want to implement players can choose a player.cs, $50 reward | You could just have one file called "players.cs" and in it have different dataBlocks, example: [cod... read more | 05/17/2007 (11:12 am) |
| Making weapon using Energy | [i]Thanks to Ron Nelson for help on energy draining.[/i] You could be this in your weapons dataBl... read more | 05/16/2007 (6:03 am) |
| Show me YOUR games | Ok then.... At [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=62039]this[/url] forum... read more | 05/16/2007 (5:48 am) |
| Manually draining a player's energy | Thanks Ron, I can't believe I didn't think of it before, but I used the %player.dump() command and f... read more | 05/16/2007 (5:41 am) |
| Show me YOUR games | Does it have to be made with TGB, or can it be any torque game? Cause a posted my game in this same ... read more | 05/16/2007 (5:05 am) |
| Lightwave a good choice for Torque? | LIGHTWAVE, GOOD.... read more | 05/14/2007 (6:08 am) |
| Collision Problems | What is the class name of the pins? Do you and have an "onCollision" function? If so, do you have... read more | 05/13/2007 (3:33 pm) |
| WIP section? | On not sure what WIP means, but it sounds painful.... read more | 05/13/2007 (3:27 pm) |
| Elements Of Battle Demo ready for download | Jason, I made one single massive world that I wanted the game to take place in, but I'm not sure I'l... read more | 05/13/2007 (5:20 am) |
| Piscenian Revolution | Oooooo...... I'm downloading now but after reading the history I have to say I'm worried. Every time... read more | 05/12/2007 (11:42 am) |
| Elements Of Battle Demo ready for download | Ok, I updated both links. Just click a link, (close the bug add), wait for the timer to count down, ... read more | 05/12/2007 (8:21 am) |
| Elements Of Battle Demo ready for download | I just used the first link download to my laptop and it work fine. Strange.......... read more | 05/12/2007 (7:58 am) |
| Scripting a simple shape | If you want a new item called silver, you can use the following [code] datablock ItemData(Silver) ... read more | 05/12/2007 (7:48 am) |
| Elements Of Battle Demo ready for download | Hmm, try right clicking and click "save link as". If that don't work, try getting to it from [url=ht... read more | 05/12/2007 (6:33 am) |
| There's No exec("./player.cs"); In game.cs | Server/scripts/game.cs inside the "onServerCreated()" function. I think.... read more | 05/11/2007 (6:04 am) |
| Slow Motion in a Multiplayer Game | WOW! you typed all that in the time it took me to edit my post????? Server command, sounds like a... read more | 05/09/2007 (4:59 pm) |
| Who wants to start a pangram? | Hey!!! You can't kill the apple crab!... read more | 05/09/2007 (4:36 pm) |
| Any beginners wanna create a company with me? | Did you know you can type a copywrite symbol by holding the alt key and typing 0169? Hmm, when I tr... read more | 05/09/2007 (4:28 pm) |
| A Tree | Hey look, its a cool tree with a blue guy in it. :-)... read more | 05/08/2007 (5:46 pm) |
| Some bug with projectile | If your projectile is small, it might be hard to see, try typing "$TimeScale = 0.2" into the console... read more | 05/08/2007 (5:37 pm) |
| Who wants to start a pangram? | Apple [i]This is weird[/i] :)... read more | 05/08/2007 (4:52 pm) |
| Any beginners wanna create a company with me? | At the moment I'm really busy, (three more weeks of school till summer break), but if you need anyth... read more | 05/08/2007 (4:38 pm) |
| Play movie in GUI? | GuiTheoraCtrl uses the Theora format, GuiAviBitmapCtrl probably use the .avi file format.... read more | 05/07/2007 (11:19 am) |
| Passing Variables to a GUI | Look in your starter.fps/client.scripts/endgame.gui file and you should see some stuff like this: [... read more | 05/04/2007 (5:58 am) |
| Newbie Question Playing animation | You should be able to do that no problem. Glad I could help.... read more | 05/03/2007 (11:50 am) |
| Newbie Question Playing animation | Then there should only one thing left for you to do, create a datablock that can play animations: [... read more | 05/03/2007 (9:48 am) |
| OnFire loop | Odd numbers make the trigger fire, even numbers make it stop. When any key is pressed, it calls that... read more | 05/03/2007 (9:38 am) |
| Newbie Question Playing animation | How are you using setActionThread? Use: [code] objName.setActionThread("animName"); [/code] To... read more | 05/03/2007 (7:39 am) |
| Kills Counter | You could have a function like this: [code] function AIDataBlockName::onDisabled(%this,%obj,%state... read more | 05/03/2007 (6:36 am) |
| Bullets | I found that small object like arrows or bullets can be very hard to see just with normal textures, ... read more | 05/03/2007 (6:31 am) |
| AI onCollision? | You can use this: [code] function YourAIDataBlockName::onCollision(%this, %obj, %col) { if (%... read more | 05/03/2007 (6:24 am) |
| Eyes and other details on animals and characters | Pictures..... Look for lots and lots of pictures to help you on your way. That works for people but ... read more | 05/02/2007 (3:06 pm) |
| Taskbar icon missing in fullscreen mode. | I had the same problem with 1.4, Could be a real problem if someones game closes and they can't get ... read more | 05/02/2007 (6:19 am) |
| Smoothly move a shape using script? | There is a resource on [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5... read more | 05/02/2007 (5:18 am) |
| Espherical World | If you can think of it, it can be done, anything is possible with a little code change. For doing a ... read more | 05/02/2007 (5:12 am) |
| How to track which agent is doing damage on who | If your using projectiles, its easy to keep track of who's hitting who. Using the crossbow as an exa... read more | 05/01/2007 (10:14 am) |
| 60 sec end mission function | Instead of putting in the client side, just put: [code] function waitToClose() { schedule(600... read more | 05/01/2007 (6:02 am) |
| 60 sec end mission function | Simon, you should have a file in your client/scripts folder called "missionDownload.cs". In there is... read more | 04/30/2007 (10:37 am) |
| 60 sec end mission function | [code] function waitToClose() { schedule(60000, 0, quit); } [/code] Just wondering, but w... read more | 04/30/2007 (6:22 am) |
| AI that do what you do! - script | COOL! I haven't tried it, but it looks great!... read more | 04/28/2007 (4:13 pm) |
| Setting the Boss health to 1000 | Could you not do something like this? [code] datablock PlayerData(DemoPlayer2) { .......... m... read more | 04/27/2007 (6:10 am) |
| Hit fixed target? | Sorry Kevin, but you most likely need to make some code changes for that.... read more | 04/25/2007 (12:32 pm) |