Game Development Community

Caleb's Forum Posts

Thread Post Date Posted
Piscenian Revolution I will re-download and try the updated version.................. read more 05/27/2007 (5:14 am)
How far can you get with the game demo I understand what is required to make a game, but most the online shooter games that I have seen do ... read more 05/22/2007 (12:32 pm)
How far can you get with the game demo Just with the torque demo, you could possible complete your game. If you just want an online shooter... read more 05/22/2007 (5:32 am)
Preloading game data before playing. You could do in this order. loadMyMission() -> setContent(MainMenu). Now your game will load but you... read more 05/21/2007 (1:34 pm)
Preloading game data before playing. For sounds, there is a "preload" setting that you can set like "preload = true". I'm not sure if tha... read more 05/21/2007 (5:46 am)
Rotational/Circular Movement Can your objects be items? Items have a rotate field that you can set.... read more 05/21/2007 (5:34 am)
My Dream Oooo, Oooo, pick me. I can script it, model it, and [i]if I have to[/i] I can code it. I'd love to h... read more 05/20/2007 (5:17 pm)
Getting started I have never tried this since in my game it doesn't madder who kills who, but try this. For your ... read more 05/20/2007 (12:59 pm)
Want to implement players can choose a player.cs, $50 reward You could just have one file called "players.cs" and in it have different dataBlocks, example: [cod... read more 05/17/2007 (11:12 am)
Making weapon using Energy [i]Thanks to Ron Nelson for help on energy draining.[/i] You could be this in your weapons dataBl... read more 05/16/2007 (6:03 am)
Show me YOUR games Ok then.... At [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=62039]this[/url] forum... read more 05/16/2007 (5:48 am)
Manually draining a player's energy Thanks Ron, I can't believe I didn't think of it before, but I used the %player.dump() command and f... read more 05/16/2007 (5:41 am)
Show me YOUR games Does it have to be made with TGB, or can it be any torque game? Cause a posted my game in this same ... read more 05/16/2007 (5:05 am)
Lightwave a good choice for Torque? LIGHTWAVE, GOOD.... read more 05/14/2007 (6:08 am)
Collision Problems What is the class name of the pins? Do you and have an "onCollision" function? If so, do you have... read more 05/13/2007 (3:33 pm)
WIP section? On not sure what WIP means, but it sounds painful.... read more 05/13/2007 (3:27 pm)
Elements Of Battle Demo ready for download Jason, I made one single massive world that I wanted the game to take place in, but I'm not sure I'l... read more 05/13/2007 (5:20 am)
Piscenian Revolution Oooooo...... I'm downloading now but after reading the history I have to say I'm worried. Every time... read more 05/12/2007 (11:42 am)
Elements Of Battle Demo ready for download Ok, I updated both links. Just click a link, (close the bug add), wait for the timer to count down, ... read more 05/12/2007 (8:21 am)
Elements Of Battle Demo ready for download I just used the first link download to my laptop and it work fine. Strange.......... read more 05/12/2007 (7:58 am)
Scripting a simple shape If you want a new item called silver, you can use the following [code] datablock ItemData(Silver) ... read more 05/12/2007 (7:48 am)
Elements Of Battle Demo ready for download Hmm, try right clicking and click "save link as". If that don't work, try getting to it from [url=ht... read more 05/12/2007 (6:33 am)
There's No exec("./player.cs"); In game.cs Server/scripts/game.cs inside the "onServerCreated()" function. I think.... read more 05/11/2007 (6:04 am)
Slow Motion in a Multiplayer Game WOW! you typed all that in the time it took me to edit my post????? Server command, sounds like a... read more 05/09/2007 (4:59 pm)
Who wants to start a pangram? Hey!!! You can't kill the apple crab!... read more 05/09/2007 (4:36 pm)
Any beginners wanna create a company with me? Did you know you can type a copywrite symbol by holding the alt key and typing 0169? Hmm, when I tr... read more 05/09/2007 (4:28 pm)
A Tree Hey look, its a cool tree with a blue guy in it. :-)... read more 05/08/2007 (5:46 pm)
Some bug with projectile If your projectile is small, it might be hard to see, try typing "$TimeScale = 0.2" into the console... read more 05/08/2007 (5:37 pm)
Who wants to start a pangram? Apple [i]This is weird[/i] :)... read more 05/08/2007 (4:52 pm)
Any beginners wanna create a company with me? At the moment I'm really busy, (three more weeks of school till summer break), but if you need anyth... read more 05/08/2007 (4:38 pm)
Play movie in GUI? GuiTheoraCtrl uses the Theora format, GuiAviBitmapCtrl probably use the .avi file format.... read more 05/07/2007 (11:19 am)
Passing Variables to a GUI Look in your starter.fps/client.scripts/endgame.gui file and you should see some stuff like this: [... read more 05/04/2007 (5:58 am)
Newbie Question Playing animation You should be able to do that no problem. Glad I could help.... read more 05/03/2007 (11:50 am)
Newbie Question Playing animation Then there should only one thing left for you to do, create a datablock that can play animations: [... read more 05/03/2007 (9:48 am)
OnFire loop Odd numbers make the trigger fire, even numbers make it stop. When any key is pressed, it calls that... read more 05/03/2007 (9:38 am)
Newbie Question Playing animation How are you using setActionThread? Use: [code] objName.setActionThread("animName"); [/code] To... read more 05/03/2007 (7:39 am)
Kills Counter You could have a function like this: [code] function AIDataBlockName::onDisabled(%this,%obj,%state... read more 05/03/2007 (6:36 am)
Bullets I found that small object like arrows or bullets can be very hard to see just with normal textures, ... read more 05/03/2007 (6:31 am)
AI onCollision? You can use this: [code] function YourAIDataBlockName::onCollision(%this, %obj, %col) { if (%... read more 05/03/2007 (6:24 am)
Eyes and other details on animals and characters Pictures..... Look for lots and lots of pictures to help you on your way. That works for people but ... read more 05/02/2007 (3:06 pm)
Taskbar icon missing in fullscreen mode. I had the same problem with 1.4, Could be a real problem if someones game closes and they can't get ... read more 05/02/2007 (6:19 am)
Smoothly move a shape using script? There is a resource on [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5... read more 05/02/2007 (5:18 am)
Espherical World If you can think of it, it can be done, anything is possible with a little code change. For doing a ... read more 05/02/2007 (5:12 am)
How to track which agent is doing damage on who If your using projectiles, its easy to keep track of who's hitting who. Using the crossbow as an exa... read more 05/01/2007 (10:14 am)
60 sec end mission function Instead of putting in the client side, just put: [code] function waitToClose() { schedule(600... read more 05/01/2007 (6:02 am)
60 sec end mission function Simon, you should have a file in your client/scripts folder called "missionDownload.cs". In there is... read more 04/30/2007 (10:37 am)
60 sec end mission function [code] function waitToClose() { schedule(60000, 0, quit); } [/code] Just wondering, but w... read more 04/30/2007 (6:22 am)
AI that do what you do! - script COOL! I haven't tried it, but it looks great!... read more 04/28/2007 (4:13 pm)
Setting the Boss health to 1000 Could you not do something like this? [code] datablock PlayerData(DemoPlayer2) { .......... m... read more 04/27/2007 (6:10 am)
Hit fixed target? Sorry Kevin, but you most likely need to make some code changes for that.... read more 04/25/2007 (12:32 pm)