Caleb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Making a game show up in the Master Server list. | I have the Game Type altered to a unique name, and I checked it in game to make sure it's correct. I... read more | 10/29/2007 (9:27 am) |
| Can't find piii | I've tried backtracking by restoring previous backups of the modified starter.fps kit. I still get t... read more | 10/26/2007 (8:28 am) |
| Making a game | @Steve Indeed, the loadMyMission function is at the bottom of the main.cs inside tutorial.base. ... read more | 09/28/2007 (4:05 pm) |
| Would this work? | If your leaving a mission, you might want to try this anyways. alxStopAll();... read more | 09/28/2007 (7:44 am) |
| Trouble with script object creation and function calling | I'm guessing it has to do with Using AIManager before it's created. [code] AIManager::create();... read more | 09/23/2007 (5:36 am) |
| God Mode? | In player.cs, you should see this function "Armor::onAdd". In here, change: [code] %obj.setRepa... read more | 09/13/2007 (6:09 am) |
| Setting world terrain under water | You should be able to find this information [url=http://www.garagegames.com/mg/forums/result.thread.... read more | 09/13/2007 (5:54 am) |
| Run and recoil animation | Unless your animation is a blend animation, it can't play both at the same time. awhile ago I was wo... read more | 08/19/2007 (5:48 am) |
| Fuel consumption | Well, I know the player has "runEnergyDrain", but I don't know about vehicles. If it does, this migh... read more | 07/22/2007 (6:48 am) |
| Secrets from the inside the game industry | @metalliandy [b]Nee! Nee![/b] [i]Now I need a haring[/i] :)... read more | 07/16/2007 (4:36 pm) |
| Explinations on some scripts | Ok, I'll start simple first. ; is used to tell the compiler that its reached the end of that line. ... read more | 07/09/2007 (5:44 am) |
| Generating random integers (vs. floats) | This is how you can use getRandom: getRandom(minNum, maxNum); So to get a fifty-fifty chance: %nu... read more | 07/06/2007 (4:27 pm) |
| How do you export a simple static mesh? | Hmm, try exporting a cube and see what happens. Also check the console. Sorry I can't be more hel... read more | 07/01/2007 (6:32 pm) |
| Can't seem to move a terrain block. | Hey nick, you could create a really large world and the use the setEmpty tool to separate the terrai... read more | 06/29/2007 (7:31 am) |
| How do you export a simple static mesh? | Make sure you include the ".dts" extension when you choose where to save your file. The exporter doe... read more | 06/24/2007 (10:14 am) |
| Vamp vs Human vs Chimera | That sounds pretty cool. I'd play as the evil vampires and suck that life out of everything that get... read more | 06/23/2007 (3:44 pm) |
| Player stealth/cloak | Try doing something like this: inside "cloakme" [code] if (%client.player.getShapeName()) %cl... read more | 06/23/2007 (6:52 am) |
| What's the difference between %this and %obj? | [quote] Quote: %this = the datablock %obj = the object this makes sense, but t... read more | 06/20/2007 (4:42 pm) |
| Lighting | If you have a dataBlock, I believe you can set receiveLight to false. I'm not entirely sure.... read more | 06/19/2007 (7:39 am) |
| AI walking towards me | Here is one of many ways you could do this: Put this at the top of your "AIPlayer.cs". [code] n... read more | 06/19/2007 (6:53 am) |
| Multiplayer games | You can get more replay out of a multiplayer game then you will a single player. But a good multipla... read more | 06/18/2007 (3:13 pm) |
| Quick question (?) about script and the game loop | Most callbacks like that are called on the dataBlock like, "armor onCollision" or "armor onMount". M... read more | 06/18/2007 (5:25 am) |
| AIplayer-> Player detection | Caylo's idea is probably the most efficient. You will see the exact same thing as all your AIs doing... read more | 06/15/2007 (4:23 pm) |
| Ai Finding Cover | It returns the ID, then Position, the Normals. But the position is in "X Y Z", so you need to get nu... read more | 06/15/2007 (4:15 pm) |
| Ai Finding Cover | I made a pathfinding resource that does that, example: [code] %ray = ContainerRayCast(%startPos... read more | 06/15/2007 (6:13 am) |
| LoadMyMission() note working... (Doing tutorial) | What is your missions name? It should be "gameonemission.mis". Also in the example folder, open m... read more | 06/14/2007 (5:36 pm) |
| Changing maxDamage | There is always this resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more | 06/13/2007 (4:42 pm) |
| LoadMyMission() note working... (Doing tutorial) | What is your game folder's name? I also had a similar problem when I started.... read more | 06/13/2007 (1:54 pm) |
| Atlantis 2042 | I'm not sure if anyone ever played a game called Star Trek: Elite Force, but in multiplayer you coul... read more | 06/13/2007 (11:31 am) |
| Mars Textures | Well mars is the [b]red[/b] planet. ;)... read more | 06/12/2007 (4:28 pm) |
| AIplayer-> Player detection | I think I know one thing that could be causing your problem. [code] ................................. read more | 06/12/2007 (12:00 pm) |
| AIplayer-> Player detection | Does the console say anything? How many bots do you have? What is "HiphopperPlayer.onReachDest... read more | 06/12/2007 (6:17 am) |
| Humans Vs. Zombie game | Thanks Tim, I figured it out, I was just to busy playing this game. :) This game would be so much... read more | 06/11/2007 (6:36 am) |
| Humans Vs. Zombie game | I couldn't play it, I just keep flying around with the camera.... read more | 06/11/2007 (5:26 am) |
| Play animation | [b]new StaticShape();[/b] Should not be a semicolon. [b]};[/b] Should be a semicolon. In other... read more | 06/10/2007 (2:47 pm) |
| Play animation | In this block of code: [code] %obj = new StaticShape(); { dataBlock = %block; }; [/code] Ther... read more | 06/10/2007 (2:10 pm) |
| Turning a light on and off | Thanks for the reply John. As it turns out, the volume light that I was using, was a static light... read more | 06/07/2007 (6:03 am) |
| Turning off lights within Difs | I know interiors of these functions, "%interiorName.activateLight(%LightName)", and "%interiorName.d... read more | 06/07/2007 (5:57 am) |
| Script help needed | Hmm, I see "Validation required for shape:" in my console all the time. Maybe this is bad, but its n... read more | 06/06/2007 (5:47 am) |
| Need a Programmer | Sweet, I'm still doing stuff for Lethonline, but I'll help. Send me an email.... read more | 06/02/2007 (11:51 am) |
| . | Hey Saska, heres a link to the install program I used for my game, [url=http://www.clickteam.com/eng... read more | 06/02/2007 (10:55 am) |
| Help me | If your using the tutorial.base, then yes.... read more | 06/02/2007 (10:41 am) |
| Help me | Put the stuff in the, yourGameFolder/data/shapes folder. In the mission editor, they should show up ... read more | 06/02/2007 (7:34 am) |
| Script help needed | In the starter.fps/data/shapes/player/player.cs file, you'll see, datablock TSShapeConstructor(Playe... read more | 06/02/2007 (7:25 am) |
| Ai Finding Cover | I tried testing it, but my AI code keeps interfering. It would take forever to temporarily disable e... read more | 06/01/2007 (7:30 am) |
| Script help needed | %Name, %Script, %Portrait, %startQuestion, and %location or things you fill in when you call this fu... read more | 05/31/2007 (6:28 am) |
| Ai Finding Cover | ContainerRayCast returns the ID of any thing it hits, and nothing if the ray did not hit any thing. ... read more | 05/28/2007 (2:13 pm) |
| Ai Finding Cover | Bryce, your absolutely right. I just remembered that about %mask and was coming to repost. If you ca... read more | 05/28/2007 (6:50 am) |
| Ai Finding Cover | The simplest way of doing this would be: First, run to a random point any between 1 to 20 units a... read more | 05/27/2007 (6:03 pm) |
| Damage meter over player not reading correctly | I've also seen this problem before, in the starter.fps kit. In your play.gui file, try adjust some o... read more | 05/27/2007 (5:37 am) |