Caleb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How do i get rid of the missions in the starter.fps? | Open "starter.fps/data/missions", delete the .mis and .ter files, and put your own in there.... read more | 07/05/2008 (5:39 am) |
| TorqueScript Question | I'm not sure if this is your problem, but try: [code] $playerLoaded = newPlayer(%xPos SPC %yPos... read more | 07/03/2008 (5:57 am) |
| Window focus | It's possible you might be able to change the priority level in the engine somewhere, but I haven't ... read more | 06/25/2008 (5:37 am) |
| Issue: sound stacks each mission load | Hmm, If it's a problem with your schedule be called over and over, this might fix it: [code] cance... read more | 05/15/2008 (9:50 am) |
| Slwoing down npcs | You should be able to call %this.setMoveSpeed on any AI Players. Set move speed use percents of spee... read more | 04/12/2008 (11:02 am) |
| Making my bot move more intelligently. | [quote]I adjusted the yaw calculation to be the reverse of what it is normally in an attempt to just... read more | 04/03/2008 (6:24 am) |
| FPS, same old ideas, my attempt at new uses. | Wow! I really like this idea, and I think the percent of corruption would be great in a game. The wh... read more | 04/01/2008 (8:47 pm) |
| I really don't know what I'm doing wrong | Try putting something like: [code] echo("Start has been called!"); [/code] inside your start(... read more | 03/28/2008 (1:43 pm) |
| AIPlayer mod | I'm glad you found what you needed.... read more | 03/25/2008 (8:00 pm) |
| AIPlayer mod | After clicking new game? How's your menu setup? I would try replacing any default.cs or pref.cs f... read more | 03/24/2008 (4:46 pm) |
| AIPlayer mod | I don't have much time this morning, but let me see if I can't think of something. . . . . -- Ok... read more | 03/24/2008 (5:29 am) |
| AIPlayer mod | Alrighty then. I finally managed to duplicate your problem by switching back to debug mode. although... read more | 03/23/2008 (9:25 am) |
| AIPlayer mod | Very interesting. First of all, the only thing in cursors.cs is a bunch of cursors for the RTS Co... read more | 03/23/2008 (8:16 am) |
| AIPlayer mod | After all the problems I had to correct in the resource, I don't doubt it. However, I don't think th... read more | 03/22/2008 (5:33 pm) |
| AIPlayer mod | Matthew, I'm an idiot. By looking at those errors, it's pretty clear that I forgot to mention the .h... read more | 03/21/2008 (1:28 pm) |
| DSO files? | .DSO are compiled script files. They are compiled whenever torque runs. They should be located in... read more | 03/21/2008 (5:58 am) |
| AIPlayer mod | OK then, sorry about that. I fixed the link. If you already followed the resource, you should onl... read more | 03/19/2008 (5:44 am) |
| GUI "loadMyMission" problems | Did you save you game as "gameonemission.mis"?... read more | 03/18/2008 (5:30 am) |
| AIPlayer mod | Hmm, I normally don't like recommending my own resources, but [url=http://www.garagegames.com/index.... read more | 03/17/2008 (4:35 pm) |
| How to stop the falling | So you moved the spawn sphere? Also, did you make a copy of one of the folders, or are you using a p... read more | 03/16/2008 (5:54 am) |
| AI not recognizing functions? | "schedule(2000,'nodeScan', %this);" isn't dealing with the namespace. It's trying to call the functi... read more | 03/09/2008 (8:19 am) |
| Return" in TorqueScript | Making indentions in code is a helpful way to keep everything clean and orderly. Lets rewrite the f... read more | 02/22/2008 (7:09 am) |
| Help? problem with bone surface exporting | Yeah, I just recheck it, and I seriously doubt that is what causing the problem. If you could show h... read more | 02/10/2008 (5:46 am) |
| Help? problem with bone surface exporting | Are you sure that's why it's crashing? It always tells me that it couldn't locate a texture called u... read more | 02/09/2008 (3:07 pm) |
| Oh dear. It appears as if I broke datablock inheritance. | I had a similar problem with inheriting from the player dataBlock. It turns out I had some radio but... read more | 02/08/2008 (5:06 am) |
| Making bots call for help | Hmm, as a test, try cut and pasting this in your code: [code] function AIPlayer::findHelp(%this) ... read more | 02/04/2008 (6:30 am) |
| Getting more then 1 character/bot to work | I've haven't viewed these resources so I don't know exactly what you should do, but try finding the ... read more | 02/02/2008 (6:16 am) |
| Inheritance Problems | Well, just in case anyone was wondering, the inheritance works fine. I used radio buttons in the ... read more | 01/22/2008 (5:59 am) |
| Scaling a weapon | Well, there's no sort of "setScale" function for images, but it resizes when the player does. The co... read more | 01/21/2008 (6:11 am) |
| Inheritance Problems | Sweet! I'll look at this later this afternoon. Thanks!... read more | 01/15/2008 (5:44 am) |
| Inheritance Problems | Alrighty then. Thanks for then info. There are a great many functions that are required for all t... read more | 01/14/2008 (6:00 pm) |
| Ai Finding Cover | There's a few other choices, but I think these would be more performance friendly: 1: Recall the ... read more | 12/12/2007 (6:14 am) |
| Trouble With getCount() function | Does your score counter increment? That code looks to be ok, but there's something else. I believe t... read more | 12/08/2007 (5:50 am) |
| Scalling objects | I'd recommend putting it in the objects onAdd function. You can then use it like this: [code] ... read more | 11/18/2007 (5:31 am) |
| Making a game show up in the Master Server list. | Well, it doesn't really help me fix it, but at least I'm not the only one with this problem. :) O... read more | 11/16/2007 (8:05 am) |
| Weapons | To make your own bullets, just make a normal .dts shape that looks like a bullet, and replace the "p... read more | 11/16/2007 (8:03 am) |
| Leveling Up RPG Characters? | Is "LevelUp" being called on the dataBlock? DataBlocks should contain static data, And should be use... read more | 11/16/2007 (7:56 am) |
| UV Problems | Thanks! :D I remember reading something about that, but I had forgot.... read more | 11/15/2007 (5:09 am) |
| UV Problems | After some testing, I noticed it was more off centered the larger the texture was. So I rescaled to ... read more | 11/15/2007 (4:40 am) |
| Making a game show up in the Master Server list. | Please Help! I can't think of reason for this problem. I've checked all my options and settings, ... read more | 11/14/2007 (4:52 pm) |
| Map Boundaries... | Also, you can choose to export the object as a collision mesh. It won't be visible.... read more | 11/14/2007 (4:21 am) |
| DirectX7 | I had missed understood the question. :) sorry.... read more | 11/13/2007 (11:35 am) |
| Making a game show up in the Master Server list. | UPnP has been enabled, all server names have been changed to a unique name, and the game continuousl... read more | 11/12/2007 (5:44 pm) |
| Underground Designs | Use the set empty tool.... read more | 11/11/2007 (10:07 am) |
| Map Boundaries... | You mean like repeating terrain? If so, a repeating map is the default kind of map in Torque.... read more | 11/10/2007 (5:12 pm) |
| Smoothing issue? | Hmm, that's strange. In LightWave, it would look like that before merging points. The normals must b... read more | 11/07/2007 (5:00 am) |
| ERROR: "Copy of Torque is already running; exiting. | For some reason Torque did not close right I guess. Hit Ctrl+Alt+Delete all at the same time, click ... read more | 11/05/2007 (4:22 am) |
| Making a game show up in the Master Server list. | So the game shows up in the gnome tech list, and my other machine trys to connect, but both time out... read more | 10/31/2007 (4:08 pm) |
| Making a game show up in the Master Server list. | Jon- I've tried totally disabling my firewall, and it still times out. Andy-No problem, and than... read more | 10/30/2007 (6:15 am) |
| Making a game show up in the Master Server list. | Why is the game server timing out, and how can I fix it? The game now sees and trys to connect to th... read more | 10/29/2007 (1:31 pm) |