Game Development Community

Caleb's Forum Posts

Thread Post Date Posted
How do i get rid of the missions in the starter.fps? Open "starter.fps/data/missions", delete the .mis and .ter files, and put your own in there.... read more 07/05/2008 (5:39 am)
TorqueScript Question I'm not sure if this is your problem, but try: [code] $playerLoaded = newPlayer(%xPos SPC %yPos... read more 07/03/2008 (5:57 am)
Window focus It's possible you might be able to change the priority level in the engine somewhere, but I haven't ... read more 06/25/2008 (5:37 am)
Issue: sound stacks each mission load Hmm, If it's a problem with your schedule be called over and over, this might fix it: [code] cance... read more 05/15/2008 (9:50 am)
Slwoing down npcs You should be able to call %this.setMoveSpeed on any AI Players. Set move speed use percents of spee... read more 04/12/2008 (11:02 am)
Making my bot move more intelligently. [quote]I adjusted the yaw calculation to be the reverse of what it is normally in an attempt to just... read more 04/03/2008 (6:24 am)
FPS, same old ideas, my attempt at new uses. Wow! I really like this idea, and I think the percent of corruption would be great in a game. The wh... read more 04/01/2008 (8:47 pm)
I really don't know what I'm doing wrong Try putting something like: [code] echo("Start has been called!"); [/code] inside your start(... read more 03/28/2008 (1:43 pm)
AIPlayer mod I'm glad you found what you needed.... read more 03/25/2008 (8:00 pm)
AIPlayer mod After clicking new game? How's your menu setup? I would try replacing any default.cs or pref.cs f... read more 03/24/2008 (4:46 pm)
AIPlayer mod I don't have much time this morning, but let me see if I can't think of something. . . . . -- Ok... read more 03/24/2008 (5:29 am)
AIPlayer mod Alrighty then. I finally managed to duplicate your problem by switching back to debug mode. although... read more 03/23/2008 (9:25 am)
AIPlayer mod Very interesting. First of all, the only thing in cursors.cs is a bunch of cursors for the RTS Co... read more 03/23/2008 (8:16 am)
AIPlayer mod After all the problems I had to correct in the resource, I don't doubt it. However, I don't think th... read more 03/22/2008 (5:33 pm)
AIPlayer mod Matthew, I'm an idiot. By looking at those errors, it's pretty clear that I forgot to mention the .h... read more 03/21/2008 (1:28 pm)
DSO files? .DSO are compiled script files. They are compiled whenever torque runs. They should be located in... read more 03/21/2008 (5:58 am)
AIPlayer mod OK then, sorry about that. I fixed the link. If you already followed the resource, you should onl... read more 03/19/2008 (5:44 am)
GUI "loadMyMission" problems Did you save you game as "gameonemission.mis"?... read more 03/18/2008 (5:30 am)
AIPlayer mod Hmm, I normally don't like recommending my own resources, but [url=http://www.garagegames.com/index.... read more 03/17/2008 (4:35 pm)
How to stop the falling So you moved the spawn sphere? Also, did you make a copy of one of the folders, or are you using a p... read more 03/16/2008 (5:54 am)
AI not recognizing functions? "schedule(2000,'nodeScan', %this);" isn't dealing with the namespace. It's trying to call the functi... read more 03/09/2008 (8:19 am)
Return" in TorqueScript Making indentions in code is a helpful way to keep everything clean and orderly. Lets rewrite the f... read more 02/22/2008 (7:09 am)
Help? problem with bone surface exporting Yeah, I just recheck it, and I seriously doubt that is what causing the problem. If you could show h... read more 02/10/2008 (5:46 am)
Help? problem with bone surface exporting Are you sure that's why it's crashing? It always tells me that it couldn't locate a texture called u... read more 02/09/2008 (3:07 pm)
Oh dear. It appears as if I broke datablock inheritance. I had a similar problem with inheriting from the player dataBlock. It turns out I had some radio but... read more 02/08/2008 (5:06 am)
Making bots call for help Hmm, as a test, try cut and pasting this in your code: [code] function AIPlayer::findHelp(%this) ... read more 02/04/2008 (6:30 am)
Getting more then 1 character/bot to work I've haven't viewed these resources so I don't know exactly what you should do, but try finding the ... read more 02/02/2008 (6:16 am)
Inheritance Problems Well, just in case anyone was wondering, the inheritance works fine. I used radio buttons in the ... read more 01/22/2008 (5:59 am)
Scaling a weapon Well, there's no sort of "setScale" function for images, but it resizes when the player does. The co... read more 01/21/2008 (6:11 am)
Inheritance Problems Sweet! I'll look at this later this afternoon. Thanks!... read more 01/15/2008 (5:44 am)
Inheritance Problems Alrighty then. Thanks for then info. There are a great many functions that are required for all t... read more 01/14/2008 (6:00 pm)
Ai Finding Cover There's a few other choices, but I think these would be more performance friendly: 1: Recall the ... read more 12/12/2007 (6:14 am)
Trouble With getCount() function Does your score counter increment? That code looks to be ok, but there's something else. I believe t... read more 12/08/2007 (5:50 am)
Scalling objects I'd recommend putting it in the objects onAdd function. You can then use it like this: [code] ... read more 11/18/2007 (5:31 am)
Making a game show up in the Master Server list. Well, it doesn't really help me fix it, but at least I'm not the only one with this problem. :) O... read more 11/16/2007 (8:05 am)
Weapons To make your own bullets, just make a normal .dts shape that looks like a bullet, and replace the "p... read more 11/16/2007 (8:03 am)
Leveling Up RPG Characters? Is "LevelUp" being called on the dataBlock? DataBlocks should contain static data, And should be use... read more 11/16/2007 (7:56 am)
UV Problems Thanks! :D I remember reading something about that, but I had forgot.... read more 11/15/2007 (5:09 am)
UV Problems After some testing, I noticed it was more off centered the larger the texture was. So I rescaled to ... read more 11/15/2007 (4:40 am)
Making a game show up in the Master Server list. Please Help! I can't think of reason for this problem. I've checked all my options and settings, ... read more 11/14/2007 (4:52 pm)
Map Boundaries... Also, you can choose to export the object as a collision mesh. It won't be visible.... read more 11/14/2007 (4:21 am)
DirectX7 I had missed understood the question. :) sorry.... read more 11/13/2007 (11:35 am)
Making a game show up in the Master Server list. UPnP has been enabled, all server names have been changed to a unique name, and the game continuousl... read more 11/12/2007 (5:44 pm)
Underground Designs Use the set empty tool.... read more 11/11/2007 (10:07 am)
Map Boundaries... You mean like repeating terrain? If so, a repeating map is the default kind of map in Torque.... read more 11/10/2007 (5:12 pm)
Smoothing issue? Hmm, that's strange. In LightWave, it would look like that before merging points. The normals must b... read more 11/07/2007 (5:00 am)
ERROR: "Copy of Torque is already running; exiting. For some reason Torque did not close right I guess. Hit Ctrl+Alt+Delete all at the same time, click ... read more 11/05/2007 (4:22 am)
Making a game show up in the Master Server list. So the game shows up in the gnome tech list, and my other machine trys to connect, but both time out... read more 10/31/2007 (4:08 pm)
Making a game show up in the Master Server list. Jon- I've tried totally disabling my firewall, and it still times out. Andy-No problem, and than... read more 10/30/2007 (6:15 am)
Making a game show up in the Master Server list. Why is the game server timing out, and how can I fix it? The game now sees and trys to connect to th... read more 10/29/2007 (1:31 pm)