Ed Zavada's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Atlas for TGE? | @Andy That "if your game is successful on Windows" is a [b]huge "if"[/b]. A game on Windows needs... read more | 07/30/2008 (12:00 pm) |
| Porting on Mac | I've seen problems with JPEG files that were generated on Windows that for some reason couldn't be r... read more | 06/23/2008 (5:23 am) |
| Mac to Windows? | If you add or modify C++ code, that's fine, but you still need to do the same changes and additions ... read more | 06/15/2008 (6:47 pm) |
| Mac to Windows? | If you don't actually change any C++ code, then it's pretty simple. Just copy your game folder over ... read more | 06/15/2008 (4:01 pm) |
| Huh cool: extracting alpha w/o alpha channel | Thanks Orion, this is indeed very cool. I was just thinking about ways to do something similar and t... read more | 06/14/2008 (2:03 pm) |
| 33,000 website hits for $100. No Joke. | No, it's not a joke, it's a [b]lie[/b] -- at least your title is. As Konstantin pointed out, ad i... read more | 05/29/2008 (4:34 am) |
| Snapshot submission in limbo? | Ok, thanks. Just wanted to make sure it hadn't gotten lost... read more | 05/13/2008 (2:33 pm) |
| IP Address | The answer of how to get your IP address varies with the use you want to put it to. I'm assuming... read more | 05/07/2008 (9:08 pm) |
| Western Themed Games | Wild West Online: Gunfighter is now in Open Beta: [url]http://www.wildwestonline.com/[/url] Co... read more | 05/03/2008 (5:15 am) |
| Any info on creating roads or tracks? | We created railroad tracks in our game by laying down straight segments of DTS objects, which includ... read more | 04/30/2008 (10:46 am) |
| Tgea + Tse On Mac? | With the modernization kit, you can do some pretty decent looking stuff on TGE. You might also lo... read more | 04/27/2008 (12:00 pm) |
| Browser Plugin | I used this for quite a while, and even got it working on Mac OS X. However, in the end we abandoned... read more | 04/23/2008 (6:37 pm) |
| SetSkin for Materials Of Model | We are using this combination successfully, so it will work. You might check your console logs f... read more | 04/18/2008 (4:07 am) |
| SetSkinName troubles (multiple materials per object) | Glad I could help. We've noticed we can't use this for items mounted as images (declared as ShapeBas... read more | 04/17/2008 (12:51 pm) |
| Torque 1.52 & XCode 3.1 (beta) Problem Compiling | Yes. It will then build a Universal Binary that will use native PowerPC code on a PowerPC based Mac,... read more | 04/14/2008 (1:04 pm) |
| Torque 1.52 & XCode 3.1 (beta) Problem Compiling | As Miguel says, it is possible to make the PPC link against 10.3.9 and the Intel against 10.4. To do... read more | 04/14/2008 (12:00 pm) |
| SetSkinName troubles (multiple materials per object) | We are changing textures across multiple mesh objects on our players clothing. We are using this res... read more | 04/14/2008 (11:54 am) |
| Torque on iPhone plausible? | @Miguel I'm very much interested in working on a Mac port, and will do it myself if someone doesn... read more | 04/11/2008 (7:48 am) |
| Can TGE download a texture from a web server? | There are actually some resources here that build on the TCP object in torque to do simple http tran... read more | 04/11/2008 (6:32 am) |
| A good Western | We've spent a year just building the gunfighting portion of our Western MMO. That game, Wild West On... read more | 04/11/2008 (6:13 am) |
| Reducing level load time | I looked at this again, and realized what was wrong that was causing Invalid Packet errors. The code... read more | 03/17/2008 (9:03 pm) |
| Double click? | I had a related problem. I was getting multiple clicks on a button when people double-clicked. To pr... read more | 03/02/2008 (5:29 am) |
| Unicode bug? Non-English characters in install path fails | I think the question of 4 version 6 bytes is a little complex. The current UTF-8 specification as pe... read more | 02/24/2008 (8:30 am) |
| How to force newly created object to Ghost? | That seems to have done the trick. It still takes a few passes before the clothing array is updated ... read more | 02/24/2008 (8:10 am) |
| How to run games on non-Administrator accounts | The ~ to specify users home directory isn't widely supported by API calls. You have to build it your... read more | 02/23/2008 (4:14 am) |
| Unicode bug? Non-English characters in install path fails | This looks pretty good, but I think you have a potential crash bug with buffer sizes. GetCurrentDire... read more | 02/23/2008 (3:34 am) |
| Western Themed Games | @Tom: Send your resume to ezavada at tenderfootgames dot com and we'll take a look.... read more | 12/17/2007 (7:16 am) |
| StaticShape playthread problem | Okay, I figured it out! In the mission file, I changed the type to StaticShape and had to add the... read more | 12/14/2007 (8:11 am) |
| StaticShape playthread problem | I'm having a similar problem, despite having everything set up as described above. I've noticed my W... read more | 12/14/2007 (7:45 am) |
| Shadow on top of TSStatic | TLK is built into TGE 1.5.2, so you are already using it. You might be able to accomplish this with ... read more | 11/15/2007 (7:46 pm) |
| Western Themed Games | We've stuck with mostly Torque script for the client, with a few modest C++ mods (and more to come).... read more | 10/26/2007 (9:42 am) |
| Western Themed Games | We've had a team working on the game for over a year -- our Wild West Online: Gunfighter game is ent... read more | 10/26/2007 (9:16 am) |
| MacBook Pro crashes | You might want to take a look at the crash log for the app too. That will often contain the call sta... read more | 10/25/2007 (8:38 am) |
| Torque on the IPHONE? | @Ross: I don't think it will be a trivial port, but it's really hard to know for certain. There a... read more | 10/18/2007 (8:13 pm) |
| Creating objects through scripts in the mission editor | Great! Thanks STef!... read more | 10/18/2007 (7:05 am) |
| Torque on the IPHONE? | According to engadget, the iPhone does have a floating point co-processor: [quote]From what we ca... read more | 10/18/2007 (6:58 am) |
| Creating objects through scripts in the mission editor | @STef If you get that figured out let me know. I tried to figure out a way to add stuff created i... read more | 10/17/2007 (2:17 pm) |
| Torque on the IPHONE? | It looks like Apple will open up the iPhone to external developers in February: http://www.bizjou... read more | 10/17/2007 (11:01 am) |
| How do I compile with Xcode? | If you are using Xcode 2.2 (the latest), you want the project file that ends in .xcodeproject. I bel... read more | 10/10/2007 (4:58 am) |
| Blank 3D screen on Intel Macs | I'm doing some work on a project that uses Advanced Camera. Haven't tested on Intel Mac yet, but can... read more | 09/28/2007 (10:07 am) |
| Torque on the IPHONE? | This would be great, but it would almost certainly have to be based on a special deal between Apple ... read more | 09/27/2007 (7:57 am) |
| Which bug fixes should I apply? | The only ways I've found are to look at the code in 1.5.2 and see if it's changed (not always reliab... read more | 09/23/2007 (12:30 pm) |
| Load sharing between client and server? | @TerroX I've worked with systems that do that. They generally don't do very well in real time gam... read more | 09/18/2007 (6:20 am) |
| Plug-in Completion for TGE, payed job HIGH PRIORITY | What problems are you having with it? I've been using it for a while and it's been quite solid on... read more | 09/14/2007 (8:45 am) |
| Pay Job for Mac Programmer | @Paul, let's talk more about this. If it looks like something I can't do, or can't do in your time-f... read more | 09/14/2007 (6:12 am) |
| Container::castRay infinite loop while sometimes... | A cross platform way to check for NAN is to see if the number is equal to itself. NAN is not equal t... read more | 09/12/2007 (3:05 pm) |
| Pay Job for Mac Programmer | I might be interested depending on timing. I've done the Mac ports for the award winning Digital Eel... read more | 09/12/2007 (10:50 am) |
| Lockup (endless loop) in Container::castRay(), and possible fix | This has definitely fixed the occasional lockups with death animations. We haven't seen this since t... read more | 09/12/2007 (7:00 am) |
| Reducing level load time | Thomas, this looks very interesting, and I'd love to try this out at any point you feel like you've ... read more | 09/10/2007 (1:55 pm) |
| Changing Texture Tile Size? | It's the Torque Modernization Kit, which adds some shader support to TGE. [url]http://www.garage... read more | 09/03/2007 (6:18 am) |