Foestar's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need some advice on how to do this | Yeah I have the snow set as a precipitation atm. Was debating on how to go about the fog and conside... read more | 01/07/2010 (2:59 am) |
| Error purchasing Sticks and Twigs Environment Pack | Yeah the payment is being viewed as a preauthorization. I apparently have to wait up to four busines... read more | 01/04/2010 (10:52 pm) |
| Questions for T3D owners | Thanks for the advice. I think I'm gonna stick to TGEA for now with this project. Though I intend to... read more | 12/30/2009 (8:18 pm) |
| Questions for T3D owners | Okay, thanks for the feedback. Sounds to me like it's worth every penny. Though I have to say that I... read more | 12/25/2009 (3:33 am) |
| Questions for T3D owners | Yeah, I did find that to be a really cool feature.... read more | 12/24/2009 (2:01 am) |
| Main Menu Music not looping | Wow, now I feel silly. I didn't originally have the isLooping in the SFXProfile, but rather added it... read more | 12/23/2009 (9:37 pm) |
| Saving and Loading | Okay thanks. I'll try out both methods.... read more | 12/14/2009 (8:51 pm) |
| Saving and Loading | Quick question. What kinda of file do you recommend for saving small sets of data such as variables?... read more | 12/14/2009 (8:15 pm) |
| Saving and Loading | Yep, that did it. Thanks a bunch!... read more | 12/13/2009 (11:49 pm) |
| Saving and Loading | Thanks for all the help so far. But I got another set of errors as I changed that. Now it came up wi... read more | 12/13/2009 (11:06 pm) |
| Saving and Loading | Ok, found where it was located and changed "core/filestream.h" to "core/stream/filest... read more | 12/13/2009 (2:18 pm) |
| Unloading/Loading new missions (levels) | Yes the loading screen is a gui. But from what I've gathered from a few past learn and go mistakes w... read more | 12/07/2009 (2:06 am) |
| Datablocks/sound not showing up | Ah, gotcha. Working now. Thanks much!... read more | 12/07/2009 (1:51 am) |
| Character selection gui? | I'm doing my menu through a mission so as to allow the player more visible options when choosing or ... read more | 12/06/2009 (4:36 am) |
| Unloading/Loading new missions (levels) | I've had it crash before on me and from what I found was loading from a mission to a gui then trying... read more | 12/06/2009 (4:26 am) |
| pushing a gui on startup when loading a certain mission | Nvm, I got it working. What I did was create a variable and made it so when you enter the character ... read more | 12/03/2009 (1:08 am) |
| TGE for schools and universities | I know this is a very late reply. But I just thought what personally what I would expect from a cour... read more | 12/02/2009 (8:57 pm) |
| Need feedback and material help (3DS MAX TGEA 1_8_1) | Still fairly new to mapping in max but I do know how UVmap a bit. I just tried it out some more and ... read more | 11/19/2009 (2:28 pm) |
| Need feedback and material help (3DS MAX TGEA 1_8_1) | e-mail sent.... read more | 11/18/2009 (5:37 pm) |
| Need feedback and material help (3DS MAX TGEA 1_8_1) | They are stretched in both max and in game. I've tried adjusting them but it seems no matter what I ... read more | 11/18/2009 (9:22 am) |
| 3DS Max and TGEA | Very easy. Get the DTS exporter utility from the link posted by eb. Next, when you are finished wit... read more | 11/17/2009 (11:34 pm) |
| Water Issues | For water issue check out this thread http://www.garagegames.com/community/forums/viewthread/84943 ... read more | 11/17/2009 (11:25 pm) |
| Do the textures HAVE to be in the same location as the exported DTS? | Wow, this is nice to know. I didn't realize that you could do that. I must say it's better then havi... read more | 11/17/2009 (11:21 pm) |
| Waterblock questions | " The water is square in shape because it is set up as a brute-force grid mesh. It will draw al... read more | 10/16/2009 (3:45 pm) |
| Having a bit of trouble with custom main menu | Glad to see you figured it out. Sorry to say there isn't much help on the forums these days.... read more | 10/13/2009 (2:49 am) |
| Certain tools not working? | Yeah I got it to work by reducing the segments alot. ... read more | 08/31/2009 (10:11 pm) |
| Showtool product key not working | Works, thanks a bunch!... read more | 08/25/2009 (9:58 pm) |
| Shapes not working but interiors are | Yeah, it's completly odd. I put the shapes in the shapes folder. But in TGEA it comes up under Inter... read more | 08/12/2009 (11:04 am) |
| Shapes not working but interiors are | StaticShapes are what i'm having trouble with. I haven't put in any interactive objects yet. So most... read more | 08/12/2009 (8:05 am) |
| Shapes not working but interiors are | Ok, now it's showing up. But i'm getting an error. "Invalid st coord encoding in Interior::rea... read more | 08/11/2009 (10:19 pm) |
| Waterblock causes crash | Well this is odd. But then these things always happen to only me. I couldn't figure this problem out... read more | 07/17/2009 (9:20 am) |
| Waterblock causes crash | Aye, I added to the file in my project. And as far as errors none in the log. Still unable to figur... read more | 07/16/2009 (7:37 pm) |
| Problem with creating new Gui control | Hey, thanks for the input you two. Sorry on super later response. But I was busy out in california f... read more | 04/27/2009 (11:18 am) |
| GUI transparency png image problems | Yep, problem solved. Thanks a bunch!... read more | 03/28/2009 (7:08 pm) |
| GUI transparency png image problems | Okay, i'll try that and let ya know how it goes.... read more | 03/28/2009 (6:53 pm) |
| GUI transparency png image problems | The shadow is a light grey. The hammer is a mix of greys and browns and the lettering was completly ... read more | 03/28/2009 (6:31 pm) |
| How to start up? | Read the documentation that came with TGEA. It tells you everything you need from a compiler to Dire... read more | 03/15/2009 (9:31 am) |
| Question about which to DL | Oh my, yeah. I installed 1.8.1 and my god! I was using TGE 1.5 for the lognest time and then tried o... read more | 03/09/2009 (9:11 am) |
| Error Purchasing TGEA Upgrade | Nvm, it seemed to work today. Don't know why this occured but I got it working.... read more | 03/08/2009 (8:00 pm) |
| asdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfaasdfasdf | As a big .hack fan I must say GREAT JOB on the design. Makes me remember playing through the playsta... read more | 02/26/2009 (10:57 pm) |
| Question for a GarageGames Associate | @Deborah. Yeah I figured that would most likely be the answer. Just thought I would check anyways. ... read more | 02/18/2009 (1:08 pm) |
| Question for a GarageGames Associate | Yeah, I think i'm just gonna save. I actually held 300 dollars in my pocket for a california trip fo... read more | 02/17/2009 (12:50 am) |
| Help | Well you have what most teams lack: Programmers. Most teams consist of people sharing the model desi... read more | 12/20/2008 (9:23 pm) |
| Kingdom Defenders | Oh that's a good idea. Kinda like an ability of forsight or farsight. Working on the player models ... read more | 12/05/2008 (8:10 am) |
| Kingdom Defenders | Yeah, I was thinking the same about experience thing too. I don't want players who play their roles ... read more | 12/04/2008 (8:03 am) |
| Kingdom Defenders | Yeah, I know what you mean. The levels in this game are gonna require a fair ammount of gameplay to ... read more | 12/01/2008 (6:19 pm) |
| I need side quest ideas | Omg, if your making side quests you have to make one of a man losing his rum and you have to help hi... read more | 12/01/2008 (11:11 am) |
| THE BEST! 3D modeling program available for Torque | I've been using 3DS Max and I will start it at this. I didn't do much in modeling before I started. ... read more | 09/26/2008 (10:09 pm) |
| Castle Yard Entrance thing | So I did some more work. I added in some towers, a door, and the forts backside. I didn't go to into... read more | 09/21/2008 (8:56 pm) |
| Water issues and questions | So I was reading up on IFL's. So it's pretty much textures in a sequence on an object to form a movi... read more | 09/20/2008 (8:55 am) |