Game Development Community

Ezra's Forum Posts

Thread Post Date Posted
TX3D 3.1.5 Beta - Rendering issue (culling?) same mindset here, I early adopted TX3D and have found it lackluster with stuff like this, as far as... read more 08/01/2010 (7:01 am)
Advanced Glow Trails in the past I've used mounting as a way to create motion-blur-like trails behind my player depending... read more 07/13/2010 (11:05 am)
TGB 1.7.5 creating a fog of war effect I will eventually be needing some sort of fog of war thing too so I was thinking some more about it ... read more 07/13/2010 (10:42 am)
TGB 1.7.5 creating a fog of war effect you can probably use a tilelayer as some sort of coarse representation of fog and gradually fade out... read more 07/13/2010 (1:14 am)
Need help converting analog stick's vector to usable velocity excellent, that is what I was looking for, thanks! I am just clamping it right now which seems to w... read more 07/05/2010 (6:10 pm)
How to move objects via code? there are a few different ways you could handle this, the best I can think of is like you're thinkin... read more 11/07/2009 (2:15 am)
How Would I "Swivel" the Screen? it has been 3 or so years and still no camera rotation has been added after multiple requests, it is... read more 11/06/2009 (2:46 pm)
Issue with Polycounts/Frame rate that seems really bad, hopefully someone can answer this, I wonder if it is a problem or limitation ... read more 10/13/2009 (5:24 am)
Moving 300+ objects for Bullet Hell Game [Performance Issue] I was doing something similar in TGB, while it isn't C# or XNA, I found the best performance with co... read more 09/26/2009 (11:11 pm)
NullReferenceException, just trying to make a camera in code Thanks for the reply, I posted out of frustration and then ended up getting some of it working almos... read more 09/20/2009 (8:45 pm)
Max 2010 Dts exporter availability? is this 2010 exporter working with TGB?? it seems to export dts files but they are under 1kb and sho... read more 09/10/2009 (1:19 am)
Assign Material to Model I've tried choosing the material in the properties but to doesn't seem to work correctly.. it asks m... read more 05/10/2009 (10:15 pm)
Torque X 3D Pro Only Has 2D Tutorials!? I'm wondering the same thing, hope we aren't expected to go buy that book if we want documentation c... read more 05/10/2009 (9:51 pm)
asking me to register? getting same issue, just running in trial mode for now... read more 05/10/2009 (7:06 pm)
Unable to draw GUIText *edit* I seem to just get a purple screen now that I got it running, not sure what that means..... read more 05/03/2009 (10:13 pm)
Compiling TorqueX for XNA 3.0 could someone explain step by step exactly how to do this? I'm having the same trouble as John Meis... read more 05/02/2009 (4:47 pm)
shooting is too expensive also, for creating tons of the same objects quickly (Rapid fire etc), instead of creating a new obje... read more 03/30/2009 (5:46 pm)
Ideas based on TileMap Chapter Hi, I'm curious about the idea of an Effect shader (is this a pixel shader?), since I know nothing a... read more 12/16/2008 (5:24 pm)
Official Torque X Documentation Feedback Awesome.. thank you :)... read more 12/12/2008 (6:19 pm)
3d space visibility and collision geometry for shell of level Seems like good news, I just looked in the updated documentation released earlier today and found in... read more 12/12/2008 (6:14 pm)
Airplane tutorial question, accessing the WorldCam elsewhere.. Ok I figured it out :] that wasn't as confusing as it first seemed... I need to first of all rememb... read more 12/07/2008 (4:44 pm)
Limited view from horizontal to vertical I'm not sure if this will help but when dealing with scrolling cameras I usually resort to creating ... read more 12/03/2008 (5:21 pm)
Weird Bug It could be that the player ship is colliding with the projectile, at least that could potentially c... read more 12/01/2008 (11:37 am)
Shadows TX3D But we could add shadow support I assume? :] I didn't purchase the source code for TorqueX (yet)... read more 08/19/2008 (5:45 pm)
On reach one millions of points... I had the same problem a while back with trying to display the score as a readable number with bitma... read more 08/11/2007 (6:11 pm)
Object Stacking Without the Jitters You could try storing the ID of the object above in a property of the object below, or even both abo... read more 08/08/2007 (7:32 pm)
Using LayerFloater and other resources with 1.5.1 level editor? Still not completely working, but I got it loading resources.. the file main.cs in \tgb\to... read more 08/04/2007 (9:33 pm)
Clone(1) VS cloneWithBehaviors() I can't get the className I figured out a way to do what I need... not sure if I'm oblivious to some simple functionality, but... read more 07/31/2007 (1:52 am)
What am i doing wrong??? Didn't get a chance to try your script, but try changing the schedules to be like this maybe: $sJ... read more 07/24/2007 (8:47 pm)
1.5 differing collision on instances of the same object Also, if you have a situation where you notice the bullet or any fast moving object disappearing bef... read more 07/21/2007 (1:23 am)
1.5 differing collision on instances of the same object Hey, I was experiencing the same thing.. and it freaked me out. I'm making a fast-paced game for t... read more 07/21/2007 (12:52 am)
Another question about behaviors Seems like it's because the walls are all named wall, I removed their names and it appears to work c... read more 07/21/2007 (12:36 am)
1.5, why is my object colliding before visibly hitting other obj Nevermind.. I was thinking about it in the wrong way, everything is working as expected! I was expe... read more 07/18/2007 (12:28 am)
Slow motion I'm also wondering about something like a delay() or sleep() command, would be really useful and I w... read more 07/17/2007 (5:44 pm)
Moving objects positioned relative to another moving object? I was wanting the two scenegraphs to talk to each other in a way, the player in one scene graph need... read more 07/16/2007 (10:58 pm)
Moving objects positioned relative to another moving object? The Scroller object changes direction and speed, the problem I was noticing with the linearVelocity ... read more 07/16/2007 (5:12 pm)
Patrolling enemy There was a source change posted a while back for rotating the camera, it was very simple to add, bu... read more 08/25/2006 (10:44 am)
A Poll: Who uses T2D I'm at Monolith, up in Washington outside of Seattle, the project I'm on is a spiritual successor to... read more 06/18/2006 (10:27 am)
A Poll: Who uses T2D Game-industry employee (unrelated to torque), uses TGB/t2D in free time as a hobby, hopefully will ... read more 06/16/2006 (5:50 pm)
Anything that works like arguments does in Flash? You can also do stuff like this with any variable: subObject = 9; subObject[0] = "tx... read more 06/15/2006 (9:24 am)
Resolution issue Well, everything has sub-pixel movement, I think thats what it's called.. because everything is actu... read more 06/12/2006 (10:13 pm)
Game Factory condition system into TGB? I came from the games factory / klik'n play.. and I understand what you're asking. I honestly think... read more 06/08/2006 (10:36 pm)
GUI text in front of everything else Actually the one I;m using doesn't require engine modifications, you have a variable that holds all ... read more 06/07/2006 (9:31 pm)
GUI text in front of everything else You could also use bitmap fonts, and just mount them to the bomb set to the numbers you need, there ... read more 06/07/2006 (12:13 am)
SceneWindow2D.loadlevel() reports invalid level file Arggg. I figured it out. You need the project name infront. :O... read more 06/06/2006 (10:19 pm)
Modeling Ropes & Chains I'd be interested in a solution to simulating ropes/chains also :) With the mount() thing, will r... read more 06/06/2006 (6:06 pm)
In-Layer Y-Axis Render Sort Has anyone gotten this working with beta 3 or 4 ? it just crashes at certain times for me (for examp... read more 05/29/2006 (7:27 pm)
In-Layer Y-Axis Render Sort I've been trying to figure out what is going on when it decides to crash, one way that it happens is... read more 05/14/2006 (10:04 pm)
In-Layer Y-Axis Render Sort Hey this is awesome, I got it working in beta 3... BUT, it will crash sometimes when creating/positi... read more 05/13/2006 (7:55 pm)
Tile layer movement (Depth) This might sound confusing, I'm not sure how to best explain it, but when you're scrolling along ove... read more 04/27/2006 (11:37 pm)
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