Ezra's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TX3D 3.1.5 Beta - Rendering issue (culling?) | same mindset here, I early adopted TX3D and have found it lackluster with stuff like this, as far as... read more | 08/01/2010 (7:01 am) |
| Advanced Glow Trails | in the past I've used mounting as a way to create motion-blur-like trails behind my player depending... read more | 07/13/2010 (11:05 am) |
| TGB 1.7.5 creating a fog of war effect | I will eventually be needing some sort of fog of war thing too so I was thinking some more about it ... read more | 07/13/2010 (10:42 am) |
| TGB 1.7.5 creating a fog of war effect | you can probably use a tilelayer as some sort of coarse representation of fog and gradually fade out... read more | 07/13/2010 (1:14 am) |
| Need help converting analog stick's vector to usable velocity | excellent, that is what I was looking for, thanks! I am just clamping it right now which seems to w... read more | 07/05/2010 (6:10 pm) |
| How to move objects via code? | there are a few different ways you could handle this, the best I can think of is like you're thinkin... read more | 11/07/2009 (2:15 am) |
| How Would I "Swivel" the Screen? | it has been 3 or so years and still no camera rotation has been added after multiple requests, it is... read more | 11/06/2009 (2:46 pm) |
| Issue with Polycounts/Frame rate | that seems really bad, hopefully someone can answer this, I wonder if it is a problem or limitation ... read more | 10/13/2009 (5:24 am) |
| Moving 300+ objects for Bullet Hell Game [Performance Issue] | I was doing something similar in TGB, while it isn't C# or XNA, I found the best performance with co... read more | 09/26/2009 (11:11 pm) |
| NullReferenceException, just trying to make a camera in code | Thanks for the reply, I posted out of frustration and then ended up getting some of it working almos... read more | 09/20/2009 (8:45 pm) |
| Max 2010 Dts exporter availability? | is this 2010 exporter working with TGB?? it seems to export dts files but they are under 1kb and sho... read more | 09/10/2009 (1:19 am) |
| Assign Material to Model | I've tried choosing the material in the properties but to doesn't seem to work correctly.. it asks m... read more | 05/10/2009 (10:15 pm) |
| Torque X 3D Pro Only Has 2D Tutorials!? | I'm wondering the same thing, hope we aren't expected to go buy that book if we want documentation c... read more | 05/10/2009 (9:51 pm) |
| asking me to register? | getting same issue, just running in trial mode for now... read more | 05/10/2009 (7:06 pm) |
| Unable to draw GUIText | *edit* I seem to just get a purple screen now that I got it running, not sure what that means..... read more | 05/03/2009 (10:13 pm) |
| Compiling TorqueX for XNA 3.0 | could someone explain step by step exactly how to do this? I'm having the same trouble as John Meis... read more | 05/02/2009 (4:47 pm) |
| shooting is too expensive | also, for creating tons of the same objects quickly (Rapid fire etc), instead of creating a new obje... read more | 03/30/2009 (5:46 pm) |
| Ideas based on TileMap Chapter | Hi, I'm curious about the idea of an Effect shader (is this a pixel shader?), since I know nothing a... read more | 12/16/2008 (5:24 pm) |
| Official Torque X Documentation Feedback | Awesome.. thank you :)... read more | 12/12/2008 (6:19 pm) |
| 3d space visibility and collision geometry for shell of level | Seems like good news, I just looked in the updated documentation released earlier today and found in... read more | 12/12/2008 (6:14 pm) |
| Airplane tutorial question, accessing the WorldCam elsewhere.. | Ok I figured it out :] that wasn't as confusing as it first seemed... I need to first of all rememb... read more | 12/07/2008 (4:44 pm) |
| Limited view from horizontal to vertical | I'm not sure if this will help but when dealing with scrolling cameras I usually resort to creating ... read more | 12/03/2008 (5:21 pm) |
| Weird Bug | It could be that the player ship is colliding with the projectile, at least that could potentially c... read more | 12/01/2008 (11:37 am) |
| Shadows TX3D | But we could add shadow support I assume? :] I didn't purchase the source code for TorqueX (yet)... read more | 08/19/2008 (5:45 pm) |
| On reach one millions of points... | I had the same problem a while back with trying to display the score as a readable number with bitma... read more | 08/11/2007 (6:11 pm) |
| Object Stacking Without the Jitters | You could try storing the ID of the object above in a property of the object below, or even both abo... read more | 08/08/2007 (7:32 pm) |
| Using LayerFloater and other resources with 1.5.1 level editor? |
Still not completely working, but I got it loading resources..
the file main.cs in |
08/04/2007 (9:33 pm) |
| Clone(1) VS cloneWithBehaviors() I can't get the className | I figured out a way to do what I need... not sure if I'm oblivious to some simple functionality, but... read more | 07/31/2007 (1:52 am) |
| What am i doing wrong??? | Didn't get a chance to try your script, but try changing the schedules to be like this maybe: $sJ... read more | 07/24/2007 (8:47 pm) |
| 1.5 differing collision on instances of the same object | Also, if you have a situation where you notice the bullet or any fast moving object disappearing bef... read more | 07/21/2007 (1:23 am) |
| 1.5 differing collision on instances of the same object | Hey, I was experiencing the same thing.. and it freaked me out. I'm making a fast-paced game for t... read more | 07/21/2007 (12:52 am) |
| Another question about behaviors | Seems like it's because the walls are all named wall, I removed their names and it appears to work c... read more | 07/21/2007 (12:36 am) |
| 1.5, why is my object colliding before visibly hitting other obj | Nevermind.. I was thinking about it in the wrong way, everything is working as expected! I was expe... read more | 07/18/2007 (12:28 am) |
| Slow motion | I'm also wondering about something like a delay() or sleep() command, would be really useful and I w... read more | 07/17/2007 (5:44 pm) |
| Moving objects positioned relative to another moving object? | I was wanting the two scenegraphs to talk to each other in a way, the player in one scene graph need... read more | 07/16/2007 (10:58 pm) |
| Moving objects positioned relative to another moving object? | The Scroller object changes direction and speed, the problem I was noticing with the linearVelocity ... read more | 07/16/2007 (5:12 pm) |
| Patrolling enemy | There was a source change posted a while back for rotating the camera, it was very simple to add, bu... read more | 08/25/2006 (10:44 am) |
| A Poll: Who uses T2D | I'm at Monolith, up in Washington outside of Seattle, the project I'm on is a spiritual successor to... read more | 06/18/2006 (10:27 am) |
| A Poll: Who uses T2D | Game-industry employee (unrelated to torque), uses TGB/t2D in free time as a hobby, hopefully will ... read more | 06/16/2006 (5:50 pm) |
| Anything that works like arguments does in Flash? | You can also do stuff like this with any variable: subObject = 9; subObject[0] = "tx... read more | 06/15/2006 (9:24 am) |
| Resolution issue | Well, everything has sub-pixel movement, I think thats what it's called.. because everything is actu... read more | 06/12/2006 (10:13 pm) |
| Game Factory condition system into TGB? | I came from the games factory / klik'n play.. and I understand what you're asking. I honestly think... read more | 06/08/2006 (10:36 pm) |
| GUI text in front of everything else | Actually the one I;m using doesn't require engine modifications, you have a variable that holds all ... read more | 06/07/2006 (9:31 pm) |
| GUI text in front of everything else | You could also use bitmap fonts, and just mount them to the bomb set to the numbers you need, there ... read more | 06/07/2006 (12:13 am) |
| SceneWindow2D.loadlevel() reports invalid level file | Arggg. I figured it out. You need the project name infront. :O... read more | 06/06/2006 (10:19 pm) |
| Modeling Ropes & Chains | I'd be interested in a solution to simulating ropes/chains also :) With the mount() thing, will r... read more | 06/06/2006 (6:06 pm) |
| In-Layer Y-Axis Render Sort | Has anyone gotten this working with beta 3 or 4 ? it just crashes at certain times for me (for examp... read more | 05/29/2006 (7:27 pm) |
| In-Layer Y-Axis Render Sort | I've been trying to figure out what is going on when it decides to crash, one way that it happens is... read more | 05/14/2006 (10:04 pm) |
| In-Layer Y-Axis Render Sort | Hey this is awesome, I got it working in beta 3... BUT, it will crash sometimes when creating/positi... read more | 05/13/2006 (7:55 pm) |
| Tile layer movement (Depth) | This might sound confusing, I'm not sure how to best explain it, but when you're scrolling along ove... read more | 04/27/2006 (11:37 pm) |