Game Development Community

Roshan Kuriyan's Forum Posts

Thread Post Date Posted
Need help for porting My prime intension of starting this thread is to help developer's , TO DO IT themself . rather wait... read more 07/31/2006 (9:07 pm)
PlayerModel.setModel is bugged/doesnt work Hi! can i get GUIobjectview.cpp ported in tse . pls mail this to sknathan@carbonon.com thanks ... read more 07/30/2006 (9:25 pm)
Guiavibitmapctrl.cpp any update avilable Thanks for supporting me Chris & David. Pls somebody send me the GuiTheora.cpp & .h file, I am ne... read more 07/28/2006 (10:41 pm)
Guiavibitmapctrl.cpp any update avilable Thanks juan for u r reply , i have already went seen that site. thanks. since i dont have GuiTheo... read more 07/24/2006 (10:15 pm)
TSE's FxFoliage Replicator Doesn't Work Networked Dose this properties change totally for TSE if so could any one give a example... read more 07/23/2006 (6:05 am)
TSE's FxFoliage Replicator Doesn't Work Networked My game is a single player game.I am running the server and client on the same system. I want my tr... read more 07/21/2006 (11:09 pm)
How to Control light inside Subway system DIF Cliff, I had turned the ambient down to 0 0 0 but still the interior is lighted.... read more 07/17/2006 (8:33 pm)
Point of collision Thanks a lot Ben , it works fine . here is how v found . in vehicle.cpp u can find a for loop for... read more 07/17/2006 (6:59 pm)
Muiti triggers on objects U can have 8 different onentertrigger and 8 different onleave trigger, i mean go to mission editor c... read more 07/15/2006 (2:16 am)
How to Control light inside Subway system DIF Cliff, I have tried even after removing all the lights in the DIF, still the subway texture is brigh... read more 07/14/2006 (9:54 pm)
Point of collision Vehicle onCollision call back function is as follows function WheeledVehicleData::onCollision(%th... read more 07/14/2006 (7:37 pm)
Collision Coordinates Is there any one to help me I just wanted to know if there is any resources or console function t... read more 07/14/2006 (7:26 pm)
Point of collision Thanks ben I thought there would be some resources or script level console commands to get the c... read more 07/13/2006 (8:08 pm)
TSE "Milestone 3.5" Update If i am posting it in wrong place , pls don't ignore it. is MS3.5 provide game pause ability . can a... read more 07/11/2006 (12:47 am)
Point of collision R u specifying the buildpolylist function or is there any function to get the list of collision poi... read more 07/11/2006 (12:32 am)
Point of collision I am developing a car race demo. when my vehicle collides with other vehicles or a dif i want fire ... read more 07/10/2006 (9:38 pm)
TSE Starter.racing download Hai all When my vehicle is colliding with anything i need the point or coordinates where it is coll... read more 07/06/2006 (11:05 pm)
Possiblities for images Thank u Robert.I think it is a good idea.I will work with it. That would work fine for boards and b... read more 07/06/2006 (9:56 pm)
Guibitmapctrl rotation Actually i want to add a speedometer. So i thought of Placing a Bitmap of the meter and over that a... read more 07/05/2006 (1:04 am)
Possiblities for images Thanks for the help Johns idea was very useful for adding the advertisement board. For waterfalls ... read more 07/05/2006 (12:44 am)
Stumped: Translating TGE Bitmap Texture alteration -> TSE Could anyone explain or provide the resource to rotate a bitmap to use in TSE... read more 07/05/2006 (12:20 am)
Possiblities for images Is there any one i want to place the images just like the decals that gets placed based on the s... read more 07/03/2006 (6:18 am)
2D images in mission Is there any one.... i am trying to add a random distribution of trees which replicates a tree.dts... read more 07/01/2006 (12:27 am)
Player Shadow Ok Thank u guys Expecting the next milestone soon.... read more 06/30/2006 (10:04 pm)
Rigid class Thanks Max ,for u r valuable info . can u send me the link of the tutorial. or pls brief me out ho... read more 06/30/2006 (6:48 pm)
Rigid class Some one out there !!!!!!!!!!!!!!!... read more 06/28/2006 (10:08 pm)
Error while adding patches Hi Thanks for u r reply, please specify how to convert those dgl files to TSE files..... read more 06/28/2006 (7:15 pm)
Creating collision... Hi, I tried the same thing and I couldn't view the object in the Game, except I have the Collisio... read more 06/27/2006 (9:57 pm)
Error in font profile Now my Button is working. i ve added $Gui::fontCacheDirectory = expandFilename("dir/cache"); $... read more 06/26/2006 (1:28 am)
Adding video clips I am unable to find the resource that u have suggested. so could u pls clarify thank u... read more 06/26/2006 (12:47 am)
Objects move when hit Thanks for the resources . i need time to work on that.Any how have u tried using rigid class , that... read more 06/24/2006 (1:31 am)
Error on replacing existing model with new one..... Hi Aaron, i didn't get any error in the console.log file, and also no error in the car.cs, becau... read more 06/19/2006 (10:03 pm)
Objects move when hit Rigid shape resource fails to work with TSE... read more 06/15/2006 (6:39 pm)
Objects move when hit For ur knowledge i am a commercial licence owner so i dont need to purchase TGE... read more 06/14/2006 (11:23 pm)
Wheeledvehicle AI Hi Dig I Tried it, But it didnt work for me, my Path name is Trackpath and i specified as "Mis... read more 06/12/2006 (8:07 pm)
Wheeledvehicle AI Hi Bruno Thanks for ur reply I am using AIwheeledVehicle class only.. but it shows that ther... read more 06/11/2006 (7:51 pm)
Ms3 Scott , older dif that where used in tge1.4 r not compatable with ms3 [tse] , u need to convert the ... read more 06/09/2006 (1:32 am)
Can someone send me a pre compiled copy of TSE Okay , better way to compile u r source file is go to u r tse engine folder there u can find vc7 fol... read more 06/09/2006 (1:26 am)
Turning off the demo Once demo screen is on , use f11 key for the mission editor window.... read more 06/09/2006 (1:19 am)
How to generate ter file for tse Thanks dave now i will go and try that, but before doing so , i have one more basic doubt : how to c... read more 06/08/2006 (12:59 am)
Blinking lights Thanks a lot John My sphere blinks with your idea. But one half of the sphere glows and the other ... read more 06/07/2006 (10:53 pm)
TSE map editor Adam , do u mean we can not edit the terrain built using atlas console functions. i.e .chu file and... read more 06/06/2006 (10:33 pm)
How to generate ter file for tse Midhir , i agree ,.chu and .tqt files r required for terrain in TSE . but if u see starter.fps and s... read more 06/06/2006 (10:20 pm)
Precipitationd class Thanks tom , but it is not bring the delay rain start and stop .... read more 06/02/2006 (9:52 pm)
Ms3 Thanks dave , know i am clear.... read more 05/31/2006 (6:45 pm)
Ms3 My question is to the basic and out of u r current discussion , what is ms3 and ms2... read more 05/30/2006 (9:02 pm)
TSE Exe problem I am having NVIDIA GEForce 5200 graphics card and installed latest DirectX Apr 2006 driver for my vi... read more 05/28/2006 (11:48 pm)
TSE Exe problem Hi fishel No error message was shown in the console.log file, but Tse crash before loading m... read more 05/28/2006 (11:08 pm)
Found new error Okay thanks scott... read more 05/25/2006 (10:48 pm)
Adding Bump Mapping Andrew thats really great i ve added mapto = "256_BrickA"; and my building Shines with Bump ... read more 05/25/2006 (7:13 pm)