Roshan Kuriyan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need help for porting | My prime intension of starting this thread is to help developer's , TO DO IT themself . rather wait... read more | 07/31/2006 (9:07 pm) |
| PlayerModel.setModel is bugged/doesnt work | Hi! can i get GUIobjectview.cpp ported in tse . pls mail this to sknathan@carbonon.com thanks ... read more | 07/30/2006 (9:25 pm) |
| Guiavibitmapctrl.cpp any update avilable | Thanks for supporting me Chris & David. Pls somebody send me the GuiTheora.cpp & .h file, I am ne... read more | 07/28/2006 (10:41 pm) |
| Guiavibitmapctrl.cpp any update avilable | Thanks juan for u r reply , i have already went seen that site. thanks. since i dont have GuiTheo... read more | 07/24/2006 (10:15 pm) |
| TSE's FxFoliage Replicator Doesn't Work Networked | Dose this properties change totally for TSE if so could any one give a example... read more | 07/23/2006 (6:05 am) |
| TSE's FxFoliage Replicator Doesn't Work Networked | My game is a single player game.I am running the server and client on the same system. I want my tr... read more | 07/21/2006 (11:09 pm) |
| How to Control light inside Subway system DIF | Cliff, I had turned the ambient down to 0 0 0 but still the interior is lighted.... read more | 07/17/2006 (8:33 pm) |
| Point of collision | Thanks a lot Ben , it works fine . here is how v found . in vehicle.cpp u can find a for loop for... read more | 07/17/2006 (6:59 pm) |
| Muiti triggers on objects | U can have 8 different onentertrigger and 8 different onleave trigger, i mean go to mission editor c... read more | 07/15/2006 (2:16 am) |
| How to Control light inside Subway system DIF | Cliff, I have tried even after removing all the lights in the DIF, still the subway texture is brigh... read more | 07/14/2006 (9:54 pm) |
| Point of collision | Vehicle onCollision call back function is as follows function WheeledVehicleData::onCollision(%th... read more | 07/14/2006 (7:37 pm) |
| Collision Coordinates | Is there any one to help me I just wanted to know if there is any resources or console function t... read more | 07/14/2006 (7:26 pm) |
| Point of collision | Thanks ben I thought there would be some resources or script level console commands to get the c... read more | 07/13/2006 (8:08 pm) |
| TSE "Milestone 3.5" Update | If i am posting it in wrong place , pls don't ignore it. is MS3.5 provide game pause ability . can a... read more | 07/11/2006 (12:47 am) |
| Point of collision | R u specifying the buildpolylist function or is there any function to get the list of collision poi... read more | 07/11/2006 (12:32 am) |
| Point of collision | I am developing a car race demo. when my vehicle collides with other vehicles or a dif i want fire ... read more | 07/10/2006 (9:38 pm) |
| TSE Starter.racing download | Hai all When my vehicle is colliding with anything i need the point or coordinates where it is coll... read more | 07/06/2006 (11:05 pm) |
| Possiblities for images | Thank u Robert.I think it is a good idea.I will work with it. That would work fine for boards and b... read more | 07/06/2006 (9:56 pm) |
| Guibitmapctrl rotation | Actually i want to add a speedometer. So i thought of Placing a Bitmap of the meter and over that a... read more | 07/05/2006 (1:04 am) |
| Possiblities for images | Thanks for the help Johns idea was very useful for adding the advertisement board. For waterfalls ... read more | 07/05/2006 (12:44 am) |
| Stumped: Translating TGE Bitmap Texture alteration -> TSE | Could anyone explain or provide the resource to rotate a bitmap to use in TSE... read more | 07/05/2006 (12:20 am) |
| Possiblities for images | Is there any one i want to place the images just like the decals that gets placed based on the s... read more | 07/03/2006 (6:18 am) |
| 2D images in mission | Is there any one.... i am trying to add a random distribution of trees which replicates a tree.dts... read more | 07/01/2006 (12:27 am) |
| Player Shadow | Ok Thank u guys Expecting the next milestone soon.... read more | 06/30/2006 (10:04 pm) |
| Rigid class | Thanks Max ,for u r valuable info . can u send me the link of the tutorial. or pls brief me out ho... read more | 06/30/2006 (6:48 pm) |
| Rigid class | Some one out there !!!!!!!!!!!!!!!... read more | 06/28/2006 (10:08 pm) |
| Error while adding patches | Hi Thanks for u r reply, please specify how to convert those dgl files to TSE files..... read more | 06/28/2006 (7:15 pm) |
| Creating collision... | Hi, I tried the same thing and I couldn't view the object in the Game, except I have the Collisio... read more | 06/27/2006 (9:57 pm) |
| Error in font profile | Now my Button is working. i ve added $Gui::fontCacheDirectory = expandFilename("dir/cache"); $... read more | 06/26/2006 (1:28 am) |
| Adding video clips | I am unable to find the resource that u have suggested. so could u pls clarify thank u... read more | 06/26/2006 (12:47 am) |
| Objects move when hit | Thanks for the resources . i need time to work on that.Any how have u tried using rigid class , that... read more | 06/24/2006 (1:31 am) |
| Error on replacing existing model with new one..... | Hi Aaron, i didn't get any error in the console.log file, and also no error in the car.cs, becau... read more | 06/19/2006 (10:03 pm) |
| Objects move when hit | Rigid shape resource fails to work with TSE... read more | 06/15/2006 (6:39 pm) |
| Objects move when hit | For ur knowledge i am a commercial licence owner so i dont need to purchase TGE... read more | 06/14/2006 (11:23 pm) |
| Wheeledvehicle AI | Hi Dig I Tried it, But it didnt work for me, my Path name is Trackpath and i specified as "Mis... read more | 06/12/2006 (8:07 pm) |
| Wheeledvehicle AI | Hi Bruno Thanks for ur reply I am using AIwheeledVehicle class only.. but it shows that ther... read more | 06/11/2006 (7:51 pm) |
| Ms3 | Scott , older dif that where used in tge1.4 r not compatable with ms3 [tse] , u need to convert the ... read more | 06/09/2006 (1:32 am) |
| Can someone send me a pre compiled copy of TSE | Okay , better way to compile u r source file is go to u r tse engine folder there u can find vc7 fol... read more | 06/09/2006 (1:26 am) |
| Turning off the demo | Once demo screen is on , use f11 key for the mission editor window.... read more | 06/09/2006 (1:19 am) |
| How to generate ter file for tse | Thanks dave now i will go and try that, but before doing so , i have one more basic doubt : how to c... read more | 06/08/2006 (12:59 am) |
| Blinking lights | Thanks a lot John My sphere blinks with your idea. But one half of the sphere glows and the other ... read more | 06/07/2006 (10:53 pm) |
| TSE map editor | Adam , do u mean we can not edit the terrain built using atlas console functions. i.e .chu file and... read more | 06/06/2006 (10:33 pm) |
| How to generate ter file for tse | Midhir , i agree ,.chu and .tqt files r required for terrain in TSE . but if u see starter.fps and s... read more | 06/06/2006 (10:20 pm) |
| Precipitationd class | Thanks tom , but it is not bring the delay rain start and stop .... read more | 06/02/2006 (9:52 pm) |
| Ms3 | Thanks dave , know i am clear.... read more | 05/31/2006 (6:45 pm) |
| Ms3 | My question is to the basic and out of u r current discussion , what is ms3 and ms2... read more | 05/30/2006 (9:02 pm) |
| TSE Exe problem | I am having NVIDIA GEForce 5200 graphics card and installed latest DirectX Apr 2006 driver for my vi... read more | 05/28/2006 (11:48 pm) |
| TSE Exe problem | Hi fishel No error message was shown in the console.log file, but Tse crash before loading m... read more | 05/28/2006 (11:08 pm) |
| Found new error | Okay thanks scott... read more | 05/25/2006 (10:48 pm) |
| Adding Bump Mapping | Andrew thats really great i ve added mapto = "256_BrickA"; and my building Shines with Bump ... read more | 05/25/2006 (7:13 pm) |