Game Development Community

Ryan Dey (not Tom Watson)'s Forum Posts

Thread Post Date Posted
Suggestions on texturing a large terrain (8092x8092) As I understand it, the swap stuff is done in the code so that it all works smoothly with tiles prod... read more 11/10/2006 (1:45 pm)
Suggestions on texturing a large terrain (8092x8092) I assume you are still trying to use atlasGenerateTextureTOCFromTiles. As that function has been de... read more 10/27/2006 (8:37 am)
Someone While not full versions, there are several "shareware" games available from this very site. Some, s... read more 10/23/2006 (2:06 pm)
Suggestions on texturing a large terrain (8092x8092) Current commands I use to input one of my Atlas data: [code] atlasGenerateTextureTOCFromTiles(32, ... read more 10/19/2006 (9:45 am)
Suggestions on texturing a large terrain (8092x8092) Here is the pertinant section of my current mission file: [code] new AtlasInstance2(Terrain_B11... read more 10/19/2006 (8:23 am)
Suggestions on texturing a large terrain (8092x8092) It all depends on the definition of "detailed". For my visualization projects, which are in eternal... read more 10/18/2006 (3:59 pm)
Info on WinCVS 2 setup? From this page: http://tdn.garagegames.com/wiki/TSE/Setup Using WinCVS version 2 Read the ... read more 10/18/2006 (8:21 am)
Large Terrain LOD My thoughts: 1) I haven't been able to import an 8192pm terrain (with a 32k wide image), so I'm a ... read more 10/10/2006 (8:04 am)
Compiling Tse\engine\platform[b]Win32/platformWin32.h[/b] You have some sort of path issue, which I don't h... read more 10/06/2006 (2:37 pm)
WinCVS 2.0.2.4 (build 4) I think someone did... they essentially copied one of my posts (explaining the quick and dirty instr... read more 10/06/2006 (1:57 pm)
TSE Starter.fps download Nigel: I asked the same question, two posts up, after being frustrated by the same overly generalize... read more 10/05/2006 (8:13 am)
Wireframe Terrain Thanks Stephen. Works like a charm. Here is the ConsoleInit(): [code] void AtlasInstance2::c... read more 10/04/2006 (2:48 pm)
Wireframe Terrain For now, I compiled two versions of TSE.exe, one with the variable set to true, one with it set to f... read more 10/04/2006 (12:26 pm)
Wireframe Terrain In AtlasInstance2.cpp, I see: [code]bool AtlasInstance2::smRenderWireframe = false;[/code] which I... read more 10/04/2006 (11:17 am)
White" Terrain Issue If I had to guess... I'd say its a shader issue of some sort... The GeForce FX go5200 may not be "f... read more 10/04/2006 (8:09 am)
TSE/TAT VS compliant? "Little or no fuss" is a relative term, but you can certainly compile TSE in VS2005 and VS2005 Expre... read more 10/02/2006 (4:32 pm)
WinCVS 2.0.2.4 (build 4) Try reinstalling WinCVS? Or ensure you have CVSNT installed (the base code on which WinCVS is buil... read more 09/29/2006 (8:10 am)
TSE Starter.fps download In lieu of Joseph completing the complete re-port, can anyone provide concise step-by-step details o... read more 09/25/2006 (12:58 pm)
Problems with CVS and software versions In my experience, it would be more advantageous to use the most recent version (2.0.2.4). Once you... read more 09/21/2006 (12:32 pm)
AtlasGenerateTextureTOCFromLargeJPEG bug? That "icy blue" color is a sure sign the red and blue channels are being flipped. So the real quest... read more 09/19/2006 (8:37 am)
Problems with CVS and software versions Could I humbly request that someone updates the "getting started" documents in the TDN with new inst... read more 09/18/2006 (11:02 am)
How to restrict access to scripts? J.C. was saying "increase your load times", but probably meant "decrease" or "improve".... as in "in... read more 09/18/2006 (8:15 am)
Distance to terrain surface I am, by ZERO means, an expert, but in TGE (at the time that book was written), there is a function ... read more 09/15/2006 (12:40 pm)
Four problems with atlas 2 Flipping vertically is a fact of life, I think. My knowledge is still related to MS3.5, but I've al... read more 09/15/2006 (9:20 am)
Four problems with atlas 2 Hey Afrim, The RGB swap issue has been well documented (by myself and others) in MS3.5. You can lo... read more 09/14/2006 (8:29 am)
A simple demo to start with ? The best I can offer at the moment (that I know of at least), would be the starter.fps It's not as ... read more 09/05/2006 (2:11 pm)
Trouble Compiling TSE (VS 7.1) VS2005 isn't needed... that's why TSE includes a Version 7 project. I can't say what your specifi... read more 09/05/2006 (8:15 am)
Error while creating a terrain with a large texture Hmm... just noticed your image tiles (a 16x16 grid of images that are 124px wide each) are in the jp... read more 08/24/2006 (8:38 am)
Error while creating a terrain with a large texture While I can't speak specifically to your errors, I can say that it is entirely possible to do. If y... read more 08/24/2006 (8:28 am)
Trying to generate a terrain chunk Now its.. uhm... I don't know. In reference to the generate commands becoming "old"... at the tim... read more 08/21/2006 (11:38 am)
Trying to generate a terrain chunk Are you creating a Jenga game?... read more 08/21/2006 (8:14 am)
Trying to generate a terrain chunk Uhh..... yeah. Could you describe to use what you are doing? Maybe from that we can figure out w... read more 08/21/2006 (8:14 am)
How do I start the Atlas terrain editor? Andres, I have used Terragen in some of my terrain production. As far as I know, it does not expor... read more 08/21/2006 (8:12 am)
Terrain Textures/LOD Issues So assuming the padding zero thing works, which I can't test from here at the moment (not that I hav... read more 08/16/2006 (2:59 pm)
Terrain Textures/LOD Issues Subject: String formatting in the tile input command (refer to one of my August 10th posts). [quo... read more 08/16/2006 (9:01 am)
Terrain Textures/LOD Issues 1) My thought (having never looked at the code in question) is that when multiple tiles are loaded, ... read more 08/14/2006 (1:45 pm)
Scaling up Atlas - Questions I am currently working on writing up a description of the steps I'm using to create my data, however... read more 08/14/2006 (11:27 am)
Terrain Textures/LOD Issues This just in: We are going to 8km x 8km terrain blocks. This should be interesting :)... read more 08/14/2006 (10:11 am)
Terrain Textures/LOD Issues Ok, I'm lazy. I didn't do anything with TSE this weekend like I said I would. And now I'm not goin... read more 08/14/2006 (8:37 am)
Scaling up Atlas - Questions Hey Ben... yah... Mary really gave me a huge nudge to getting my terrain working as intended. I wi... read more 08/14/2006 (8:17 am)
Red/Blue Channel swap in texture For reference, as you probably already know (talking to people who might not be posting here)... ... read more 08/14/2006 (8:13 am)
Atlas - can't get anything visible... Just one trouble shooting idea.... is the camera below the terrain? Try moving up a ways to see if... read more 08/14/2006 (8:10 am)
Terrain Textures/LOD Issues I'll take care of this weekend Ben. I'm heading home for now, and plan on trying my data on my Alie... read more 08/11/2006 (4:11 pm)
Terrain Textures/LOD Issues New screenshots 37 posts into a thread... gotta love it. I have loaded 3 unique atlas isntances, ... read more 08/11/2006 (3:35 pm)
Terrain Textures/LOD Issues I just successfully ran a mission with a single 4km x 4km atlas instance using 1m resolution terrain... read more 08/11/2006 (11:18 am)
Terrain Textures/LOD Issues Crud.... the TileImport function can't read padded zeros... Aerial_x05_y29.png for instance. Doe... read more 08/11/2006 (8:33 am)
Terrain Textures/LOD Issues Looking at AtlasImportTiles.cpp (I remote desktop connected to my home computer)... [code] fo... read more 08/10/2006 (2:20 pm)
Terrain Textures/LOD Issues Current issue with tiling: Global Mapper is exporting tiles in a different order than TSE is trying... read more 08/10/2006 (1:40 pm)
Terrain Textures/LOD Issues Mark: You are right in that I have been doing all my creation commands from a running engine, mostl... read more 08/10/2006 (12:25 pm)
Terrain Textures/LOD Issues I knew there was a reason I liked you Ben :) It seems to like that better, after fixing the "off-... read more 08/10/2006 (11:33 am)
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