Ryan Dey (not Tom Watson)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Suggestions on texturing a large terrain (8092x8092) | As I understand it, the swap stuff is done in the code so that it all works smoothly with tiles prod... read more | 11/10/2006 (1:45 pm) |
| Suggestions on texturing a large terrain (8092x8092) | I assume you are still trying to use atlasGenerateTextureTOCFromTiles. As that function has been de... read more | 10/27/2006 (8:37 am) |
| Someone | While not full versions, there are several "shareware" games available from this very site. Some, s... read more | 10/23/2006 (2:06 pm) |
| Suggestions on texturing a large terrain (8092x8092) | Current commands I use to input one of my Atlas data: [code] atlasGenerateTextureTOCFromTiles(32, ... read more | 10/19/2006 (9:45 am) |
| Suggestions on texturing a large terrain (8092x8092) | Here is the pertinant section of my current mission file: [code] new AtlasInstance2(Terrain_B11... read more | 10/19/2006 (8:23 am) |
| Suggestions on texturing a large terrain (8092x8092) | It all depends on the definition of "detailed". For my visualization projects, which are in eternal... read more | 10/18/2006 (3:59 pm) |
| Info on WinCVS 2 setup? | From this page: http://tdn.garagegames.com/wiki/TSE/Setup Using WinCVS version 2 Read the ... read more | 10/18/2006 (8:21 am) |
| Large Terrain LOD | My thoughts: 1) I haven't been able to import an 8192pm terrain (with a 32k wide image), so I'm a ... read more | 10/10/2006 (8:04 am) |
| Compiling | Tse\engine\platform[b]Win32/platformWin32.h[/b] You have some sort of path issue, which I don't h... read more | 10/06/2006 (2:37 pm) |
| WinCVS 2.0.2.4 (build 4) | I think someone did... they essentially copied one of my posts (explaining the quick and dirty instr... read more | 10/06/2006 (1:57 pm) |
| TSE Starter.fps download | Nigel: I asked the same question, two posts up, after being frustrated by the same overly generalize... read more | 10/05/2006 (8:13 am) |
| Wireframe Terrain | Thanks Stephen. Works like a charm. Here is the ConsoleInit(): [code] void AtlasInstance2::c... read more | 10/04/2006 (2:48 pm) |
| Wireframe Terrain | For now, I compiled two versions of TSE.exe, one with the variable set to true, one with it set to f... read more | 10/04/2006 (12:26 pm) |
| Wireframe Terrain | In AtlasInstance2.cpp, I see: [code]bool AtlasInstance2::smRenderWireframe = false;[/code] which I... read more | 10/04/2006 (11:17 am) |
| White" Terrain Issue | If I had to guess... I'd say its a shader issue of some sort... The GeForce FX go5200 may not be "f... read more | 10/04/2006 (8:09 am) |
| TSE/TAT VS compliant? | "Little or no fuss" is a relative term, but you can certainly compile TSE in VS2005 and VS2005 Expre... read more | 10/02/2006 (4:32 pm) |
| WinCVS 2.0.2.4 (build 4) | Try reinstalling WinCVS? Or ensure you have CVSNT installed (the base code on which WinCVS is buil... read more | 09/29/2006 (8:10 am) |
| TSE Starter.fps download | In lieu of Joseph completing the complete re-port, can anyone provide concise step-by-step details o... read more | 09/25/2006 (12:58 pm) |
| Problems with CVS and software versions | In my experience, it would be more advantageous to use the most recent version (2.0.2.4). Once you... read more | 09/21/2006 (12:32 pm) |
| AtlasGenerateTextureTOCFromLargeJPEG bug? | That "icy blue" color is a sure sign the red and blue channels are being flipped. So the real quest... read more | 09/19/2006 (8:37 am) |
| Problems with CVS and software versions | Could I humbly request that someone updates the "getting started" documents in the TDN with new inst... read more | 09/18/2006 (11:02 am) |
| How to restrict access to scripts? | J.C. was saying "increase your load times", but probably meant "decrease" or "improve".... as in "in... read more | 09/18/2006 (8:15 am) |
| Distance to terrain surface | I am, by ZERO means, an expert, but in TGE (at the time that book was written), there is a function ... read more | 09/15/2006 (12:40 pm) |
| Four problems with atlas 2 | Flipping vertically is a fact of life, I think. My knowledge is still related to MS3.5, but I've al... read more | 09/15/2006 (9:20 am) |
| Four problems with atlas 2 | Hey Afrim, The RGB swap issue has been well documented (by myself and others) in MS3.5. You can lo... read more | 09/14/2006 (8:29 am) |
| A simple demo to start with ? | The best I can offer at the moment (that I know of at least), would be the starter.fps It's not as ... read more | 09/05/2006 (2:11 pm) |
| Trouble Compiling TSE (VS 7.1) | VS2005 isn't needed... that's why TSE includes a Version 7 project. I can't say what your specifi... read more | 09/05/2006 (8:15 am) |
| Error while creating a terrain with a large texture | Hmm... just noticed your image tiles (a 16x16 grid of images that are 124px wide each) are in the jp... read more | 08/24/2006 (8:38 am) |
| Error while creating a terrain with a large texture | While I can't speak specifically to your errors, I can say that it is entirely possible to do. If y... read more | 08/24/2006 (8:28 am) |
| Trying to generate a terrain chunk | Now its.. uhm... I don't know. In reference to the generate commands becoming "old"... at the tim... read more | 08/21/2006 (11:38 am) |
| Trying to generate a terrain chunk | Are you creating a Jenga game?... read more | 08/21/2006 (8:14 am) |
| Trying to generate a terrain chunk | Uhh..... yeah. Could you describe to use what you are doing? Maybe from that we can figure out w... read more | 08/21/2006 (8:14 am) |
| How do I start the Atlas terrain editor? | Andres, I have used Terragen in some of my terrain production. As far as I know, it does not expor... read more | 08/21/2006 (8:12 am) |
| Terrain Textures/LOD Issues | So assuming the padding zero thing works, which I can't test from here at the moment (not that I hav... read more | 08/16/2006 (2:59 pm) |
| Terrain Textures/LOD Issues | Subject: String formatting in the tile input command (refer to one of my August 10th posts). [quo... read more | 08/16/2006 (9:01 am) |
| Terrain Textures/LOD Issues | 1) My thought (having never looked at the code in question) is that when multiple tiles are loaded, ... read more | 08/14/2006 (1:45 pm) |
| Scaling up Atlas - Questions | I am currently working on writing up a description of the steps I'm using to create my data, however... read more | 08/14/2006 (11:27 am) |
| Terrain Textures/LOD Issues | This just in: We are going to 8km x 8km terrain blocks. This should be interesting :)... read more | 08/14/2006 (10:11 am) |
| Terrain Textures/LOD Issues | Ok, I'm lazy. I didn't do anything with TSE this weekend like I said I would. And now I'm not goin... read more | 08/14/2006 (8:37 am) |
| Scaling up Atlas - Questions | Hey Ben... yah... Mary really gave me a huge nudge to getting my terrain working as intended. I wi... read more | 08/14/2006 (8:17 am) |
| Red/Blue Channel swap in texture | For reference, as you probably already know (talking to people who might not be posting here)... ... read more | 08/14/2006 (8:13 am) |
| Atlas - can't get anything visible... | Just one trouble shooting idea.... is the camera below the terrain? Try moving up a ways to see if... read more | 08/14/2006 (8:10 am) |
| Terrain Textures/LOD Issues | I'll take care of this weekend Ben. I'm heading home for now, and plan on trying my data on my Alie... read more | 08/11/2006 (4:11 pm) |
| Terrain Textures/LOD Issues | New screenshots 37 posts into a thread... gotta love it. I have loaded 3 unique atlas isntances, ... read more | 08/11/2006 (3:35 pm) |
| Terrain Textures/LOD Issues | I just successfully ran a mission with a single 4km x 4km atlas instance using 1m resolution terrain... read more | 08/11/2006 (11:18 am) |
| Terrain Textures/LOD Issues | Crud.... the TileImport function can't read padded zeros... Aerial_x05_y29.png for instance. Doe... read more | 08/11/2006 (8:33 am) |
| Terrain Textures/LOD Issues | Looking at AtlasImportTiles.cpp (I remote desktop connected to my home computer)... [code] fo... read more | 08/10/2006 (2:20 pm) |
| Terrain Textures/LOD Issues | Current issue with tiling: Global Mapper is exporting tiles in a different order than TSE is trying... read more | 08/10/2006 (1:40 pm) |
| Terrain Textures/LOD Issues | Mark: You are right in that I have been doing all my creation commands from a running engine, mostl... read more | 08/10/2006 (12:25 pm) |
| Terrain Textures/LOD Issues | I knew there was a reason I liked you Ben :) It seems to like that better, after fixing the "off-... read more | 08/10/2006 (11:33 am) |