Nathan Sailer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Suggestions for TX 3D Self Training During the Wait Until Release? | I'm confused as to why Microsoft would make GG sign a contract that required them to completely drop... read more | 04/28/2009 (9:52 am) |
| .Ter from TGEA demo to TorqueX builder texture problem | There is a hard coded limit of four textures on terrain in TX. The problems you're seeing are most l... read more | 04/26/2009 (10:16 am) |
| TX 3.0 forcast | Its been in a "coming soon" stage since last November. Don't get me wrong I'm not trying t... read more | 03/05/2009 (12:55 pm) |
| Pre-Ordering TorqueX 3.0 3D | @David: For me the majority of the confusion came in with the fact that "+ Builder owners"... read more | 02/20/2009 (11:36 am) |
| Anone know a good resource for Isometric 2D Dungeon Tiles/Walls for a rpg game? | If you're not completely committed to isometric and could "settle" for top down have a loo... read more | 01/31/2009 (8:38 pm) |
| VISUAL STUDIO 08 and XNA 3.0 and TorqueX 2, OH MY!!!!! | David, Any word on what the upgrade path will look like for those of us who bought the Pro version ... read more | 01/30/2009 (12:33 pm) |
| Pre-Ordering TorqueX 3.0 3D | Can you guys link to something where somebody from GG is saying this? The last info I saw said that ... read more | 01/29/2009 (11:38 am) |
| Version Question | [quote]Torque X will span two game engines: 2D and 3D. Purchasing the 3D pro license does not includ... read more | 01/18/2009 (2:00 pm) |
| Book was written for 3.0? | I think I'd rather see TX 3.0 released. From what I've seen the docs for most of the GG products... read more | 01/13/2009 (12:26 pm) |
| Book was written for 3.0? | TX 3.0 was in Beta this last summer? Maybe you mean XNA 3.0 Beta?... read more | 01/12/2009 (5:56 pm) |
| Terrain in TX3D | It's actually more complex than just changing the value of that constant. Those textures are'read in... read more | 01/02/2009 (7:15 pm) |
| Terrain Editor | I think maybe you guys misunderstood what I'm asking. I have looked at the TorqueX terrain code a... read more | 12/15/2008 (6:22 pm) |
| Terrain Editor | [quote]@Nathan - I'm finding more, but here's a start: - Go to TGE Official Docs. - Perform a sea... read more | 12/14/2008 (12:19 pm) |
| WIP] Dynamic Skies | Looks pretty nice. Way to go! You gonna post a tut or something on TDN?... read more | 12/06/2008 (6:36 pm) |
| Floor Creation | Do you want a "man made" dungeon? If so and you're looking for ease and not for visual quality, you ... read more | 12/06/2008 (6:27 pm) |
| XBox LIVE Community Games | I highly doubt we'll see anything for Nov 19th, as this is only 19 days after the official release o... read more | 10/16/2008 (4:24 pm) |
| Terrain Editor | See, even the devs can't keep up with all the different versions of terrain editors :) Are these for... read more | 09/10/2008 (8:39 am) |
| Terrain Editor | Actually John, I think that IS a good solution. While it may not mesh perfectly at the moment, I thi... read more | 09/09/2008 (12:32 pm) |
| Official Torque X Documentation Feedback | Looks like a good start Michael. I have a small suggestion: Adding a few date fields to each documen... read more | 08/15/2008 (2:01 pm) |
| TorqueX and 3D? | Thanks David, that's kinda what i thought. The parts that I'm really missing are animation and c... read more | 08/09/2007 (1:14 pm) |