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Scott Galloway's Forum Posts

Thread Post Date Posted
hardedges in the models where their shouldn't be it doesn't matter the model uptop is triangulated by hand, essentially no, one side effect of trying... read more 08/26/2009 (8:52 pm)
hardedges in the models where their shouldn't be 0. Torque only renders triangles, so if you haven't set your model to triangulate on export, then th... read more 08/26/2009 (6:26 am)
hardedges in the models where their shouldn't be well at least it's not just me getting this. makes me think it's not 100% my fault. and the issu... read more 08/25/2009 (8:20 pm)
General question about collisions how do we use polysoup then? applied in the editor, 3d authoring pipeline, shape editor. need a hint... read more 08/24/2009 (10:29 am)
where can i find a full writeup on how the mat system works? excellent, thanks for your help, that would explain why they don't show up on the example mesh...or ... read more 08/22/2009 (9:35 pm)
where can i find a full writeup on how the mat system works? so my understanding so far diffuse:rgb=colour A=transparency if enabled normalmap:rgb=normals A=sp... read more 08/22/2009 (7:35 pm)
where can i find a full writeup on how the mat system works? thanks on all accounts, i honestly would not have picked the result you mentioned on the normalmap t... read more 08/22/2009 (6:25 am)
performance readouts yeah that's what i was after. i'll look into that thanks... read more 08/20/2009 (9:29 am)
Wetness typical programmers, just make the art so down is down and scroll the texture downwards ... read more 08/15/2009 (10:06 pm)
Compiling TSE with VS 2005 Express Edition I'm also having problems compiling TSE, i'm only getting two main errors c:\dx\include\d3d9.h(40... read more 04/18/2006 (4:54 pm)
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