Andrea Fraboni's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Italian coders and artists .... create a new team with me | Hei ciao guarda ti ringrazio ora sono impegnato in un altro progetto buon lavoro ;-)... read more | 10/02/2010 (11:12 am) |
| WIP: Our first game on the Store! | hey I've played with the new version of WIP and it's so beautiful, faster and more exciting good Jo... read more | 09/21/2010 (4:40 pm) |
| Elevator, How do I do it? | Elevetor via scripting : [url]http://www.torquepowered.com/community/blogs/view/13283[/url] ... read more | 02/05/2010 (1:25 pm) |
| Realistic low polygon 3D Characters | Very very good Job ;-) ... read more | 07/06/2009 (10:01 am) |
| Can't access RTS-SK area on TDN | Hei i can't access to RTS section in TDN with this message : [b] Only RTS Starter Kit owners can... read more | 07/06/2009 (9:54 am) |
| Italian coders and artists .... create a new team with me | Hei Andrea Barolo che fate di bello col torque ??? avete voglia di mettervi a fare qualcosina a... read more | 07/03/2009 (10:36 am) |
| Italian coders and artists .... create a new team with me | Hei ragazzi mi fà piacere vedere che c'è qualche italiano appassionato al mondo di Tor... read more | 06/30/2009 (12:10 pm) |
| Italian coders and artists .... create a new team with me | si è difficile creare un team online magari si potrebbe solo aiutarci a vicenda per realizzar... read more | 06/28/2009 (4:11 am) |
| Italian coders and artists .... create a new team with me | Hei io stò cercando di tirare su un team italiano quindi ben vengano nuove leve ovviamente do... read more | 06/28/2009 (1:42 am) |
| Italian coders and artists .... create a new team with me | Hei ciao io sono in lombardia ....mentre vedo invece che tu sei di Catania .... cosa fai di bello ??... read more | 06/27/2009 (10:53 pm) |
| I can't buy commercial license of TGE 1.5.2 !!!! | Hei Thanks Deborah .... I use what I have now .... ;-)... read more | 02/09/2009 (9:56 pm) |
| I can't buy commercial license of TGE 1.5.2 !!!! | mmm sorry i write an error in the thread ... the problem is that i want buy rts kit but now i kno... read more | 02/09/2009 (11:48 am) |
| I can't buy commercial license of TGE 1.5.2 !!!! | I'm a private and i don't have a company .... only for my passion on torque ....and i want realize a... read more | 02/09/2009 (11:42 am) |
| I can't buy commercial license of TGE 1.5.2 !!!! | mmm thanks Deborah for your fast reply ... I bought the RTS Kit Indie just in october 2006 but if... read more | 02/09/2009 (11:31 am) |
| I can't buy commercial license of TGE 1.5.2 !!!! | Hei thanks for the replies ... then I can say that I must buy TGE commercial and only after buy RTS... read more | 02/09/2009 (9:51 am) |
| Status of TDN | I can't access to TDN RTS too why ???... read more | 02/07/2009 (5:53 am) |
| GroundCover Atlas Changes | Wao great work !!! ;-)... read more | 11/24/2008 (10:08 am) |
| Wich day/month, trough scripts? |
For [b]TGEA 1.7.0[/b] I use this modification :
[code]
#include |
11/16/2008 (2:47 am) |
| TGEA Skin Shader kit | Hei Gerhard you are the best ! I see your demo on your blog and it's fantastic !!!! In the future... read more | 09/18/2008 (11:52 pm) |
| Turn off Player Render | Sorry but now during the test in the game i see it good !!! Thanks and sorry for the question ! ^... read more | 09/18/2008 (2:07 am) |
| Turn off Player Render | I have implemented the code but where i use the function ???... read more | 09/18/2008 (2:03 am) |
| Turn off Player Render | Ehm sorry for my stupid question .... but player::prepRenderImage where go in the engine to t... read more | 09/18/2008 (12:45 am) |
| TGEA 1.7.0 : Persistent BUG | Mmm I see that : [b]The red box is object aligned, while the yellow box is world aligned[/b] a... read more | 09/18/2008 (12:14 am) |
| TGEA 1.7.0 : Persistent BUG | Hi to all ! I'm understand that the bounding box is the real problem : [code] boundingBox ... read more | 09/17/2008 (7:35 am) |
| Fatal-ISV (..\..\source\dgl\bitmapPng.cc @ 85 | Hi all I see this error when I use a texture out the standard range as [256x256], [1024x1024] but I ... read more | 08/26/2008 (9:03 am) |
| TGEA 1.7 problem in convertion of Horizontal Compass Ctrl TSE | I resolve the problem about RadarGui with your code too and here the final release of codes thanks E... read more | 06/05/2008 (2:09 pm) |
| TGEA 1.7 problem in convertion of Horizontal Compass Ctrl TSE | OK ! I test your code with success !!! Good !! But now with other these rows we can complete hori... read more | 06/04/2008 (12:10 pm) |
| TGEA 1.7 problem in convertion of Horizontal Compass Ctrl TSE | Ok Eric thank you .... this evening I test them !!! Bye thanks again ;-)... read more | 06/03/2008 (9:54 pm) |
| TGEA 1.7 problem in convertion of Horizontal Compass Ctrl TSE | Very very good Thanks very much ^_^... read more | 06/03/2008 (1:08 pm) |
| TGEA 1.7 problem in convertion of Horizontal Compass Ctrl TSE | Wao good notice !! I wait you ;-) thanks Eric P.S. Is there a same convertion on GuiRadar... read more | 06/03/2008 (11:26 am) |
| Adding "simple" collision for trigger and onCollision callback | Mm ok then how can add in my code this way ?? You suggest to use C code or Scripting ?? Is the... read more | 05/07/2008 (10:20 pm) |
| Adding "simple" collision for trigger and onCollision callback | The next step in this way is to implement the collisions with Units !!! Why is not so nice to have... read more | 05/07/2008 (12:09 pm) |
| TX3D] Import/Load a map into my game | Hi Netskate welcome to GG community ... I'm knight72 from gameprog.it ... good editor for 3d land... read more | 05/05/2008 (10:37 am) |
| Adding "simple" collision for trigger and onCollision callback | Include in the top of RTSUnit.cc the next rows : #include "game/item.h" #include "game/trigger.h... read more | 05/05/2008 (10:06 am) |
| HLSL Grass shader | Good work !!!... read more | 05/03/2008 (11:37 pm) |
| Adding "simple" collision for trigger and onCollision callback | Great !!! Thanks !!! ^_^... read more | 05/02/2008 (11:20 pm) |
| RTS Community Project License Verification | Knight72 (Andrea) afrabon@tin.it... read more | 04/23/2008 (9:37 am) |
| Working starter.fps for TGEA 1.7 | Not starter.fps but stronghold !!! TGEA_1_7_0\GameExamples\stronghold\game... read more | 04/19/2008 (1:07 am) |
| Some free models | Wao !!! Thanks ;-)... read more | 04/16/2008 (10:25 am) |
| Rts Kit? | RTS has the update to TGE 1.5.2 ^_^... read more | 04/09/2008 (9:55 pm) |
| Collisions don't work | OK thanks Novack ;-)... read more | 02/15/2008 (11:01 pm) |
| Collisions don't work | Mmmm I have more confusion in my mind ..... I don't see the clair solution for this problem !!! I... read more | 02/15/2008 (8:19 am) |
| Combat Starter Kit Licensing Thread | Andrea Knight72 Fraboni I'm here too for validation ;-)... read more | 02/14/2008 (11:10 am) |
| Collisions don't work | Hei thank you very much I'll go to read them [quote]This question keeps showing, maybe its time ... read more | 02/09/2008 (10:12 pm) |
| TGEA SetSkinName Problem | Great NEWS !!! ^_^... read more | 02/09/2008 (5:58 am) |
| Help: quick material setup script... | Hei Raga !! Bentornati online ;-) :-P... read more | 01/29/2008 (1:10 pm) |
| Renderfirstperson = false, but still does it | Can anyone explain step by step with exact positions on all for correct update of the code ? Than... read more | 11/25/2007 (12:00 pm) |
| TGEA & Theora | Thanks for All Stefan !!! Now I have resolved the problems by a deep control between my codes and... read more | 10/20/2007 (1:25 am) |
| TGEA & Theora | Ok Stefan I wait you ... but using this code I see pink video ... I listen sound of video but I don'... read more | 09/24/2007 (9:15 am) |
| TGEA & Theora | @[Stefan] Then I use : [code] Command = "Canvas.setContent(VideoTest);"; [/code] And Wha... read more | 09/16/2007 (12:01 am) |