Stephen Colbran's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Wetness | Is it possible to get a copy of Gerhard's shader?... read more | 03/06/2010 (3:52 pm) |
| Wetness | Bump... anyone else still working on this?... read more | 02/27/2010 (12:26 am) |
| [Beta 5 bug] (Invalid packet (failed to register ghost always)) | Bring on the mac :P... read more | 09/29/2009 (6:53 pm) |
| [Beta 5 bug] (Invalid packet (failed to register ghost always)) | Still happens :|... read more | 09/27/2009 (9:41 pm) |
| [Beta 5 bug] (Invalid packet (failed to register ghost always)) | I've managed to get my mission file top work in multiplayer (by duplicating the dts files... I have ... read more | 08/21/2009 (8:51 am) |
| Collada transparency | Heres the model below (Direct from SketchUp, just unzipped): http://www.samuco.net/EndCube.zip I... read more | 08/19/2009 (5:55 pm) |
| [Beta 5 bug] (Invalid packet (failed to register ghost always)) | It would appear that you need to have unique shape files... Doesn't T3D let you use a shape file mu... read more | 08/16/2009 (12:42 am) |
| Collada transparency | Yep, the console says Setting <transparent> "opaque" attribute to RGB_ZERO for xxxx ... read more | 08/15/2009 (3:20 am) |
| Collada transparency | Do the texture files need to have the opaque in them? If not, then it doesn't seem to work anymore ... read more | 08/14/2009 (7:14 pm) |
| Multiple textures | Ah, I see. Thanks... read more | 08/10/2009 (5:27 pm) |
| setSkinName | Yeah :(... read more | 08/10/2009 (5:26 pm) |
| setSkinName | Im going to try and implement the TGEA solution (I have no idea how meshes work :P) As I am not a C... read more | 08/09/2009 (3:59 pm) |
| Collision polysoup, found 2 and fixed bugs | Any info yet? I made another (larger) model, this one has the same issues. You can download the... read more | 08/09/2009 (12:11 am) |
| Player texture swapping | I tested it and it worked. Thank you very much :D... read more | 08/07/2009 (9:29 pm) |
| Multiple textures | EDIT: Found solution Yeah I need the textures for multiplayer. It's basically for customizable c... read more | 08/07/2009 (2:48 am) |
| Player texture swapping | Thanks... read more | 08/06/2009 (2:50 pm) |
| Torque 3D | Do you have a pre-built T3D engine on the mac? I saw TGE, TGEA and TGB engines in the Windows SDK. T... read more | 07/05/2009 (3:21 pm) |
| Torque 3D | Am I linking the library wrong or something? I saw you had to do something about linking in the win... read more | 07/04/2009 (4:12 pm) |
| Torque 3D | Still have the errors =( Are you sure the correct mac sdk is uploaded?... read more | 06/30/2009 (3:21 pm) |
| Collision polysoup, found 2 and fixed bugs | Have your received those files Tom?... read more | 06/30/2009 (12:42 am) |
| Torque 3D | I will send those files. Should I send you a Jing movie?... read more | 06/29/2009 (2:36 pm) |
| Collision polysoup, found 2 and fixed bugs | I tried it again on a different model (One that I put some actual work into :() and I had the proble... read more | 06/28/2009 (8:52 pm) |
| Collision polysoup, found 2 and fixed bugs | I tried the Collada refinery and all seems to work.... read more | 06/28/2009 (4:00 pm) |
| Torque 3D | Yes yes. It only removed one of the errors though :( Im getting errors like: [code] error: 'v... read more | 06/27/2009 (12:33 am) |
| Torque 3D | When I try and compile it (On a mac) I get: Build failed (46 errors) Am I doing something wrong?... read more | 06/26/2009 (3:04 pm) |
| Torque 3D | OK... read more | 06/26/2009 (2:13 pm) |
| Collision polysoup, found 2 and fixed bugs | Files have been sent... read more | 06/25/2009 (6:34 pm) |
| Collision polysoup, found 2 and fixed bugs | I made another object in Cheetah3D and it worked perfectly.... read more | 06/25/2009 (3:33 pm) |
| Collision polysoup, found 2 and fixed bugs | OK, I did what you said and my object has smallish triangles (see bottom image) So, how can I stop ... read more | 06/25/2009 (2:38 pm) |
| Collision polysoup, found 2 and fixed bugs | When I make a shape in sketch up and export the collada, then put it into torque with polysoup, my c... read more | 06/25/2009 (3:58 am) |
| Problem processing brushes | Constructor also continually crashes when removing hidden surfaces. Very frustrating.... read more | 04/14/2007 (4:10 am) |