Game Development Community

Gordon Marsh's Forum Posts

Thread Post Date Posted
Resizing a players bounding box I'll have to have a trawl back through my player.cc file but I won't be able to get to my dev machin... read more 04/12/2007 (1:48 pm)
Resizing a players bounding box I didn't get this issue myself Scott. Are you changing the character skeleton when the character flo... read more 04/12/2007 (11:45 am)
SetActionThread issue I can't find a way to "clean" the DTS/DSQs out of the system. I thought maybe the Resource Manager w... read more 02/01/2007 (1:10 pm)
SetActionThread issue Any advice on how to clear the datablocks Dave? I have got this nailed down now, if I comment out... read more 02/01/2007 (8:58 am)
SetActionThread issue Traced it a bit further, and it's getting even more bizaare. In my player selection screen I use the... read more 02/01/2007 (7:43 am)
SetActionThread issue I have solved this by moving my animations into the same directory as the DTS shape, i.e. my CS file... read more 02/01/2007 (7:12 am)
SetActionThread issue Could this issue [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=8953[/url] regarding... read more 01/31/2007 (5:18 pm)
TGE1.5 and Torque Plugin Resource For anyone interested in using the plugin resource with a dedicated server - the problem I was havin... read more 01/30/2007 (6:28 pm)
TGE1.5 and Torque Plugin Resource I've been doing some reading on UDP and TCP in the forums. Do the commandToServer and commandToCl... read more 01/25/2007 (4:53 am)
Camera use Cheers Jeff, I tried slotting in AdvancedCamera but it yielded some weird effects whereby I couldn't... read more 01/17/2007 (4:55 am)
SetVisible for GuiBitmapButtonTextCtrl not working... Jeff, Sorry, it's not a problem with AFX. I tried something after I posted which flagged up the f... read more 01/16/2007 (3:40 pm)
List all clients in script Hi Edward, The code is indeed called in-game. I have a GUI button that the player presses to get ... read more 01/11/2007 (5:12 pm)
Advice for linker errors in VS2005 Ahhhrg, ignore this post. I'm using the MMOKit and have introduced my own files into the engine. ... read more 12/21/2006 (3:20 pm)
Advice for linker errors in VS2005 Thanks for the hints Alex, but I have the two of those included already. By tinkering a bit myself I... read more 12/21/2006 (12:23 pm)
Resizing a players bounding box Right I seem to have cracked the resized, rebounded player won't step up steps problem. In player... read more 12/06/2006 (1:28 pm)
Scaled player and stairs Did anyone come up with a solution to this, without resorting to ramps? I'm using the player bone-re... read more 12/04/2006 (3:50 pm)
Resizing a players bounding box Hmmm, I appear to have made things slightly better by adding in: mObjBox.max.z = mDataBlock->boxS... read more 12/01/2006 (4:02 pm)
Resizing a players bounding box Hmmm, discovered a slight problem with my implementation. Is there a difference between the bound... read more 12/01/2006 (3:33 pm)
Resizing a players bounding box Right, think I've finally cracked this one after Bank pushed me in the right direction. The heigh... read more 11/29/2006 (9:07 am)
Resizing a players bounding box Thanks for the input guys. I've had another suggestion over at [url]www.mydreamrpg.com[/url] that it... read more 11/12/2006 (1:54 pm)
NetObject and GhostID problem Stephen, I have my code working as required so this is more a discussion point. I came up against... read more 10/19/2006 (4:44 pm)
NetObject and GhostID problem Thanks for the ID info Gary... but more so for the different slant on how to get the players details... read more 10/13/2006 (4:25 pm)
NetObject and GhostID problem Thanks guys, I'm still getting a crash though at the same point. The line: [code] Player* mSh... read more 10/13/2006 (11:29 am)
Over the Net ChatBubbles/Communication Michael, I had a major effort at speech bubbles a bit back. The majority of the conversation is here... read more 10/13/2006 (11:20 am)
Detecting when a client has crashed Is this Torque roadshow coming to the UK any time soon? :)... read more 09/23/2006 (6:46 am)
Detecting when a client has crashed Cheers Orion, for anyone interested, I think the function needed is: function GameConne... read more 09/22/2006 (4:42 am)
Detecting when a client has crashed Thanks for the hint Orion, I'll post back here when I find out exactly where this is...... read more 09/22/2006 (3:44 am)
Server and client....learn.... Might help if I READ the EULA one of these days :)... read more 09/16/2006 (4:52 pm)
Server and client....learn.... Cimo, I don't think you are allowed to post code in these public forums... I've been told off myself... read more 09/16/2006 (3:12 pm)
Displaying GUI control from engine Thanks for the very rapid response Orion! That's exactly what I wanted. I'll have to rework some stu... read more 09/06/2006 (1:50 pm)
Object Coordinates 101 OK, thanks very much Orion and Stefan. For anyone else interested, or those who need a reminder as t... read more 09/06/2006 (12:01 pm)
Object Coordinates 101 Ah, I have just found this: [url]www.garagegames.com/mg/forums/result.thread.php?qt=33800[/url] ... read more 09/01/2006 (7:52 am)
Getting lost with IDs, handles and pointers Hmmm, unfortunately my code above doesn't seem to work. so I am still totally lost as to what type o... read more 08/29/2006 (7:22 am)
Getting lost with IDs, handles and pointers Thanks Stefan (and Sam Redfern although your post seems to have disappeared!!). Sam's suggestions... read more 08/24/2006 (9:50 am)
Implementing Speech Bubbles Yup, this thread got continued here: http://www.garagegames.com/mg/forums/result.thread.php?qt=47... read more 08/22/2006 (2:40 pm)
Player Groups in a Circle Cheers Orion, thanks very much. You're an officer and a gentleman of the Garage Games community....... read more 08/16/2006 (10:42 am)
Player Groups in a Circle Guys, I have made a very scratchy implementation of this in classes called "CircleManagement" and... read more 08/16/2006 (7:56 am)
Player Groups in a Circle John, Thanks for the maths advice. What I was thinking of was creating a semi-circle of players a... read more 08/03/2006 (10:35 am)
Suggest Phrases for a New Voice Over Pack Not sure if some of these are in there already, but some standard GUI-like words would be good. M... read more 08/02/2006 (4:25 pm)
Depression This guy [url=http://en.wikipedia.org/wiki/Karl_Marx] Marx [/url] seems to have all the workers prob... read more 07/28/2006 (4:48 pm)
Where to get started? Remi, I am fairly new to this game too. I have managed to progress reasonably rapidly using these... read more 07/28/2006 (4:26 pm)
DglDrawBitmapStretch Problems OK, just to wrap this up, if you're looking at doing speech bubbles, you'll need to do the following... read more 07/28/2006 (3:27 pm)
Using sendRemoteCommand Thanks, that did the trick!... read more 07/24/2006 (11:32 am)
Using sendRemoteCommand Can anyone help me with the following NetEvent problem? I have constructed a very basic NetEvent ... read more 07/24/2006 (9:51 am)
Using sendRemoteCommand Cheers James, really useful. I'll delve into this tomorrow - it's 2am here now! Thanks again, Gor... read more 07/22/2006 (5:59 pm)
Using sendRemoteCommand Thanks James, I tried a clean and rebuild but with no luck. NetEvents seems interesting though. A... read more 07/22/2006 (5:23 pm)
DglDrawBitmapStretch Problems Thanks for all the tips and advice on this everyone. I'm still having some minor gripes with impl... read more 07/22/2006 (3:54 pm)
DglDrawBitmapStretch Problems Kind of made some progress of sorts, with a basic graphic floating around, but it's not ideal. I hav... read more 07/20/2006 (7:10 am)
DglDrawBitmapStretch Problems Thanks Dreamer - I couldn't see the code, but I did find some more example code in GuiAdvancedCrossH... read more 07/20/2006 (5:18 am)
DglDrawBitmapStretch Problems Hmmm, looks like it's loading fine... I forgot to add myStream->close(); when I was writing the load... read more 07/19/2006 (4:08 pm)
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