Game Development Community

David Bigerstaff's Forum Posts

Thread Post Date Posted
TGB Private forums Right that's fine :P I was confused because I just bought the platformer starter kit and that was... read more 08/08/2009 (1:47 am)
noob question: Timer? Just adding thoughts to this, could you do something like. [code] schedule( 500, 0, "myFuncti... read more 08/06/2009 (1:48 pm)
Do I need to compile before use? Well, as long as I have the Community forums, TDN and a brilliant product to fall back on, I can liv... read more 08/05/2009 (3:21 pm)
Asteroids Ship Movement Check out [b]setLinearVelocityPolar()[/b] e.g [code] %ship.setLinearVelocityPolar(%angle,%speed... read more 02/15/2006 (8:41 am)
Fun with actionmaps. The way i'd do it would be to make another keymap for alternate keys. ie.. [code] new ActionMap(... read more 02/13/2006 (5:02 am)
Quoted functions as params? The way i do it is as follows [code] new ActionMap(moveMap); moveMap.bind(keyboard, left, "move... read more 02/10/2006 (2:01 pm)
SimGroup Syntax Error There's a " ; " on the end of the function. Try this. [code] function create_enemy(%pos, %typ... read more 02/10/2006 (1:49 pm)
How to draw a parallelogram? Yes it is possible using the shape vectors recently put into T2D. If you'd like code specific he... read more 02/09/2006 (6:55 pm)
Documentation... Try changing [code] scenegraph = theSceneGraph; [/code] to [code] scenegraph = t2dScen... read more 01/28/2006 (9:50 pm)
Demo for T2D coming? I'd love a book too, i'm just a sucker for having a bookcase full of computer books :-( I also find ... read more 01/27/2006 (10:26 am)
Alpha 2 Ricochet Problem [code] %ball.setCollisionResponse(BOUNCE); [/code] I think i read somewhere that the default fo... read more 01/24/2006 (6:47 am)
Shoot Em Ups in Torque 2D I've found the T2D community great, plenty of kind, helpful folk.... read more 01/23/2006 (4:04 pm)
Building with vc 2005 express I open the "engine\compilers\VisualStudio 2005\T2D SDK.sln" with Visual Studio 2005 express, the fre... read more 01/21/2006 (6:00 am)
Random number generator question Taken from the TGE console commands document, found [url=http://www.garagegames.com/index.php?sec=mg... read more 01/20/2006 (8:30 pm)
Getting custom fonts into gui. I still dont understand it. Tom, when i change that line in alpha2 some .gft's are made, but the... read more 01/20/2006 (7:38 pm)
REAL AAA Artwork for Independent Developers I just had to say i especially love the 2d artwork there. especially the starwars sprites.... read more 01/18/2006 (5:01 am)
How can I show health info of NPCs? Thanks for that Philip, i was looking for something similar myself. Now all i need to figure out ... read more 01/17/2006 (10:11 am)
Antialiasing weirdness Have you tried: [code] filterPad = "true"; [/code] ? I'm not sure if that's the correct co... read more 01/15/2006 (3:35 pm)
New script object? I think you need to .setCollisionMasks when you load the coin :)... read more 01/15/2006 (4:05 am)
Dts 3d Files Yeah they're a format that 3d modelling programs can export to. I think just about most 3d modeling ... read more 01/14/2006 (4:34 pm)
Key combo example. Just thought i'd post an update. I reworked the code so that the combos werent stored in three d... read more 01/14/2006 (4:17 pm)
Pause game and key binding I should have explained what i meant a bit clearer. When you press that "o" key and call main_men... read more 01/14/2006 (8:09 am)
Pause game and key binding If you define the function like [code] function main_menu2(%val) { ... } [/code] %val is 1 ... read more 01/14/2006 (7:42 am)
Key combo example. I've updated my code with Owen's and Aaron's advice. I now dont need to use onUpdateScene for my... read more 01/13/2006 (2:32 pm)
Key combo example. Now onto using this to achieve actions. [code] function t2dSceneGraph::onUpdateScene(%this) { ... read more 01/13/2006 (7:48 am)
Platform demo This is the way i would go about it, there probably is a better way to do this. And i'm unsure of th... read more 01/13/2006 (2:51 am)
Pod Fighter Screenshots That would be my fault, i went through and removed them all. We had to go a long way to get that zip... read more 01/12/2006 (4:02 pm)
How to start making gameplay movies? My preference is for GameCam, [url]www.planetgamecam.com[/url]. Just another program that does basic... read more 01/11/2006 (1:09 pm)
Initial Inventory problems I'm not quite sure what's trying to happen but one thing that i picked up on... in t2dSceneObject... read more 01/11/2006 (4:32 am)
Pod Fighter Screenshots Which irc server/channel ? i can mirror it up on my webspace also if you like. i've got a fair chunk... read more 01/10/2006 (1:33 pm)
Particle Troubles - Invalid Datablock Thanks guys i got it working. It turned out that i'd initially taken out the [b]exec("./demoDatab... read more 01/09/2006 (4:36 am)
Context Highlighter for Torque and Torque2D Thanks , i used to use Context for UnrealScripting before i found their WoTgreal (i think it was tha... read more 01/06/2006 (7:51 am)
Map Loading? I've just recently bought T2D also and the last couple of nights i was running though this same tuto... read more 01/05/2006 (8:07 pm)
Player Lives.. One thing that i spotted is every time you call [b]checkForExtraLife()[/b] you always set [b]$rewar... read more 01/05/2006 (7:41 pm)
Thoughts and Questions from the new guy. Thanks for your help Matthew, it's much appreciated. I'll take a look :)... read more 01/05/2006 (10:05 am)