David Bigerstaff's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Private forums | Right that's fine :P I was confused because I just bought the platformer starter kit and that was... read more | 08/08/2009 (1:47 am) |
| noob question: Timer? | Just adding thoughts to this, could you do something like. [code] schedule( 500, 0, "myFuncti... read more | 08/06/2009 (1:48 pm) |
| Do I need to compile before use? | Well, as long as I have the Community forums, TDN and a brilliant product to fall back on, I can liv... read more | 08/05/2009 (3:21 pm) |
| Asteroids Ship Movement | Check out [b]setLinearVelocityPolar()[/b] e.g [code] %ship.setLinearVelocityPolar(%angle,%speed... read more | 02/15/2006 (8:41 am) |
| Fun with actionmaps. | The way i'd do it would be to make another keymap for alternate keys. ie.. [code] new ActionMap(... read more | 02/13/2006 (5:02 am) |
| Quoted functions as params? | The way i do it is as follows [code] new ActionMap(moveMap); moveMap.bind(keyboard, left, "move... read more | 02/10/2006 (2:01 pm) |
| SimGroup Syntax Error | There's a " ; " on the end of the function. Try this. [code] function create_enemy(%pos, %typ... read more | 02/10/2006 (1:49 pm) |
| How to draw a parallelogram? | Yes it is possible using the shape vectors recently put into T2D. If you'd like code specific he... read more | 02/09/2006 (6:55 pm) |
| Documentation... | Try changing [code] scenegraph = theSceneGraph; [/code] to [code] scenegraph = t2dScen... read more | 01/28/2006 (9:50 pm) |
| Demo for T2D coming? | I'd love a book too, i'm just a sucker for having a bookcase full of computer books :-( I also find ... read more | 01/27/2006 (10:26 am) |
| Alpha 2 Ricochet Problem | [code] %ball.setCollisionResponse(BOUNCE); [/code] I think i read somewhere that the default fo... read more | 01/24/2006 (6:47 am) |
| Shoot Em Ups in Torque 2D | I've found the T2D community great, plenty of kind, helpful folk.... read more | 01/23/2006 (4:04 pm) |
| Building with vc 2005 express | I open the "engine\compilers\VisualStudio 2005\T2D SDK.sln" with Visual Studio 2005 express, the fre... read more | 01/21/2006 (6:00 am) |
| Random number generator question | Taken from the TGE console commands document, found [url=http://www.garagegames.com/index.php?sec=mg... read more | 01/20/2006 (8:30 pm) |
| Getting custom fonts into gui. | I still dont understand it. Tom, when i change that line in alpha2 some .gft's are made, but the... read more | 01/20/2006 (7:38 pm) |
| REAL AAA Artwork for Independent Developers | I just had to say i especially love the 2d artwork there. especially the starwars sprites.... read more | 01/18/2006 (5:01 am) |
| How can I show health info of NPCs? | Thanks for that Philip, i was looking for something similar myself. Now all i need to figure out ... read more | 01/17/2006 (10:11 am) |
| Antialiasing weirdness | Have you tried: [code] filterPad = "true"; [/code] ? I'm not sure if that's the correct co... read more | 01/15/2006 (3:35 pm) |
| New script object? | I think you need to .setCollisionMasks when you load the coin :)... read more | 01/15/2006 (4:05 am) |
| Dts 3d Files | Yeah they're a format that 3d modelling programs can export to. I think just about most 3d modeling ... read more | 01/14/2006 (4:34 pm) |
| Key combo example. | Just thought i'd post an update. I reworked the code so that the combos werent stored in three d... read more | 01/14/2006 (4:17 pm) |
| Pause game and key binding | I should have explained what i meant a bit clearer. When you press that "o" key and call main_men... read more | 01/14/2006 (8:09 am) |
| Pause game and key binding | If you define the function like [code] function main_menu2(%val) { ... } [/code] %val is 1 ... read more | 01/14/2006 (7:42 am) |
| Key combo example. | I've updated my code with Owen's and Aaron's advice. I now dont need to use onUpdateScene for my... read more | 01/13/2006 (2:32 pm) |
| Key combo example. | Now onto using this to achieve actions. [code] function t2dSceneGraph::onUpdateScene(%this) { ... read more | 01/13/2006 (7:48 am) |
| Platform demo | This is the way i would go about it, there probably is a better way to do this. And i'm unsure of th... read more | 01/13/2006 (2:51 am) |
| Pod Fighter Screenshots | That would be my fault, i went through and removed them all. We had to go a long way to get that zip... read more | 01/12/2006 (4:02 pm) |
| How to start making gameplay movies? | My preference is for GameCam, [url]www.planetgamecam.com[/url]. Just another program that does basic... read more | 01/11/2006 (1:09 pm) |
| Initial Inventory problems | I'm not quite sure what's trying to happen but one thing that i picked up on... in t2dSceneObject... read more | 01/11/2006 (4:32 am) |
| Pod Fighter Screenshots | Which irc server/channel ? i can mirror it up on my webspace also if you like. i've got a fair chunk... read more | 01/10/2006 (1:33 pm) |
| Particle Troubles - Invalid Datablock | Thanks guys i got it working. It turned out that i'd initially taken out the [b]exec("./demoDatab... read more | 01/09/2006 (4:36 am) |
| Context Highlighter for Torque and Torque2D | Thanks , i used to use Context for UnrealScripting before i found their WoTgreal (i think it was tha... read more | 01/06/2006 (7:51 am) |
| Map Loading? | I've just recently bought T2D also and the last couple of nights i was running though this same tuto... read more | 01/05/2006 (8:07 pm) |
| Player Lives.. | One thing that i spotted is every time you call [b]checkForExtraLife()[/b] you always set [b]$rewar... read more | 01/05/2006 (7:41 pm) |
| Thoughts and Questions from the new guy. | Thanks for your help Matthew, it's much appreciated. I'll take a look :)... read more | 01/05/2006 (10:05 am) |