Game Development Community

Kaya Dogan's Forum Posts

Thread Post Date Posted
CEGUI integration The stock GUI system isn't as flexible as CEGUI imo. Let's for example take a look at the window bo... read more 08/19/2009 (12:36 pm)
WoW-like texture painting - how is it done? Hmmm...sounds like I have to move my lazy (censored) once more ;) I wonder if this can be done witho... read more 07/29/2007 (5:39 am)
Footstep sounds After looking deeply into the methods used, we noticed that the mMPMIndex array of the TerrainBlock ... read more 05/09/2007 (2:53 pm)
Oblivion-like lighting? (Torches) Thanks - works now. The lighting/color looks a bit pale, but I think all I need is to tweak it a bit... read more 05/07/2007 (12:22 pm)
Oblivion-like lighting? (Torches) [url=http://www.waiting4oblivion.com/images/screenshots/obx10B.jpg]Here[/url] is a screenshot of an ... read more 05/07/2007 (6:01 am)
Texture file format not recognized? Exactly :) Thanks, Matt!... read more 04/26/2007 (10:42 pm)
Texture file format not recognized? The textures have been created with Photoshop 6.0... read more 04/26/2007 (1:44 pm)
Footstep sounds Thanks Ben. The Debugger tells me the following: [code] pEntry 0x36532738 {name=??? detailMapNam... read more 04/25/2007 (1:59 am)
Footstep sounds Any workaround for that issue? The second block is the result of some additional C++ coding work ... read more 04/24/2007 (3:42 pm)
Skinnable UI? I use it, but many parts of the UI cannot be skinned that easily as far as I know - the window backg... read more 04/22/2007 (3:38 am)
Footstep sounds I'm using legacy terrain. The game won't crash, when I comment "sound = pEntry->sound" out. None of ... read more 04/18/2007 (4:06 pm)
Footstep sounds I removed the if-stuff...but it won't stop crashing at the same code-line... Alright - here's my ... read more 04/18/2007 (12:20 pm)
Footstep sounds Hmmm...I tried pEntry->sound and (for testing) pEntry->name...both caused a crash. I am sure, that t... read more 04/18/2007 (8:39 am)
Non-symmetric interiors? I tried the polysoup resource, but I get 2 errors: engine\ts\tsmesh.cpp(430) : error C2440: '=': ... read more 03/23/2007 (5:21 am)
Compiling the l3dt plugin (VC++ 2005 Express) Hmm...so no chance to get the plugin to compile/work, yet?... read more 02/15/2007 (12:59 am)
Memory Manager, STL, RTTI etc. Wouldn't that destroy the memory manager?... read more 09/15/2006 (5:43 am)
Memory Manager, STL, RTTI etc. I tried the STL fix etc. but it doesn't work at all...what I get now is a link error about the opera... read more 09/15/2006 (5:06 am)
Memory Manager, STL, RTTI etc. Hmm...I edited the required sources as described in the STL resource. But when I include ... read more 09/03/2006 (3:46 am)
Help w/ AutoRun Toggle Yay! Thanks, m8s. I knew I must have been missing something. One step closer to a nice set of game c... read more 08/17/2006 (12:28 pm)
Atlas - can't get anything visible... Yeah...tried that, but all I get to see is a "ghosted" plane mesh or something plus a bounding box..... read more 08/14/2006 (8:25 am)
Camera rotation? Ah yeah - thx Anton. Now it works - I'll tweak it a bit now. I owe you one ;)... read more 08/06/2006 (7:38 am)
Camera rotation? Hmmm...doesn't work here..we use the starter.fps (TSE port)...hmm...I wonder if the starter.fps need... read more 08/06/2006 (6:39 am)
Missing file 'xinput.h'? Yeah thx, Kevin. My DirectX SDK wasn't up to date - updated it and now TSE compiles and runs fine.... read more 08/02/2006 (12:36 pm)
Code Generation speed... Great :) Thanks! Now testing new code will be a lot faster :D... read more 07/29/2006 (3:26 am)
Getting smooth zooming... We basically use the following resource for zooming camera: http://www.garagegames.com/index.php?... read more 05/28/2006 (5:31 am)
Torsion 1.0.558 corrupting my files? I just added some comments I forgot to create earlier and saved my work. So nothing special...... read more 05/08/2006 (7:17 am)
Torsion 1.0.558 corrupting my files? First time I ran it from within Torsion, later on I ran it directly by doubleclicking the icon...the... read more 05/07/2006 (8:32 am)
Complete MMORPG Development Guide @Ashley hmm...I might be wrong, but didn't I read that registered users (even non-subscribers) co... read more 05/05/2006 (1:58 pm)
Complete MMORPG Development Guide *sigh* I cannot activate my PayPal account, cause my bank denies me the required account data of my ... read more 05/05/2006 (12:17 pm)
WIP: Glow/bloom I am currently trying to implement a generic shader class, so we can avoid possible identifier confl... read more 05/01/2006 (5:24 am)
Bumpmapping -> normal maps? Thanks Sven. Looks like I haven't merged the sources correctly. Now it works...or at least it compil... read more 04/30/2006 (6:46 pm)
Bumpmapping -> normal maps? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6431[/url]... read more 04/30/2006 (3:29 pm)
Bumpmapping -> normal maps? Hmmm...I already tried it...but it doesn't work at all...don't know why...here's what my logfile say... read more 04/30/2006 (6:43 am)
Complete MMORPG Development Guide Oh...btw. I didn't notice that before...for PayPal a credit card is required which I don't have anym... read more 04/26/2006 (11:39 pm)
Complete MMORPG Development Guide Hi :) another SDK access request. User: shawnbaxe Thanks in advance :)... read more 04/26/2006 (3:28 pm)
TGE water upgrades Can't wait to get this upgrade resource :D Great job, Manoel! Btw. I figured that water is one of th... read more 04/26/2006 (12:19 pm)
WIP] RPG Starter Kit Firebird is a relational database (http://www.firebirdsql.org). It's based on Interbase afaik :D... read more 04/23/2006 (10:56 pm)
Custom folders/paths? Hmmm...okay...but the 'common' and 'creator' folders don't work in a different location than the exe... read more 04/21/2006 (10:22 am)