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Peterjohn Griffiths's Forum Posts

Thread Post Date Posted
GuiMLTextCtrl tags. It would appear after further investigation that needs to be used in conjunctio... read more 10/04/2006 (9:44 pm)
Expose Client side script variable to server. I have taken a look into this and I think everything I need to do is going to be based around number... read more 09/27/2006 (1:03 am)
Expose Client side script variable to server. As it happends the data I want to send is only to show if a player is ready to start the mission so ... read more 09/25/2006 (5:06 am)
Expose Client side script variable to server. Thanks, thats great. I will give it a go during the week. I may try creating a flexable function a... read more 09/23/2006 (5:59 pm)
Function WheeledVehicleData::onCollision(%this,%obj,%col,%vec,%s Thanks for this information. The Dump command certainly helps a Noob like me. Had forgotten about t... read more 09/22/2006 (6:01 am)
C++ Loop through all child GUI objects. This code works great. I have managed to implement it into several guiMLTextCtrl functions so that ... read more 09/20/2006 (7:46 pm)
C++ schedule method?. Isn't there anything supported natively by c++ itself?. This is possible in other languages.... read more 09/19/2006 (2:22 pm)
C++ schedule method?. I thought this would be a c++ native function?.... read more 09/18/2006 (7:12 pm)
C++ Loop through all child GUI objects. Thanks Orion Elenzil, I will give it a go tonight and see if I can get it to work. Thanks again.... read more 09/18/2006 (12:39 am)
C++ Loop through all child GUI objects. After digesting your post and having a look around in the guiControl.cc 's "GuiControl::messageSibli... read more 09/17/2006 (10:34 pm)
Releasing Memory I found the following works fine for me. $arrayNLPlayerList[0]=0; $arrayNLPlayerList[1]=1; $arr... read more 09/17/2006 (4:13 pm)
GUI onload. I think I have found this out myself. Ive been trying to use, [code] function NetworkLoungeGui::in... read more 09/17/2006 (2:01 pm)
GUI onload. Yep, thats the command I will use, but how to I create a Onload type event in the Gui to run this co... read more 09/17/2006 (1:45 pm)
GUI onload. Has nobody got any idea on this?. I would of thought it possible.... read more 09/17/2006 (10:30 am)
Wait after loading mission Depends on what you want to do. Myself, I am creating a Network Lounge that loads when people join ... read more 09/16/2006 (11:57 am)
Red screen in World Editor? Looks like an object to me. But I'm a noob :+O Have you tried loading the mission and then moving a... read more 09/16/2006 (11:44 am)
Help...a Newbie in WAAAY over his head. You are editing the "main.cs" from the Mod DIR and not the root DIR. The root DIR is the one with t... read more 09/16/2006 (11:37 am)
Dynamicaly create child gui object from script. Thank you Manoel Neto. That works a treat. I have been looking at this for hrs, banging my head aga... read more 09/15/2006 (8:23 am)
Dynamicaly create child gui object from script. Thats what I want to do but through script. The above works as far as it creates the object but how ... read more 09/15/2006 (7:18 am)
Demo playback in background of main menu. I have fixed the problem with a time delayed call of 1 second. Seems that every now and again the ne... read more 09/03/2006 (6:52 pm)
Variable not being used in demo playback. I am changing it through the options dialog, throught script. I think I need to go along the lines ... read more 09/02/2006 (10:25 pm)
Variable not being used in demo playback. Just bumping this back to the top incase its been over looked by someone who might be able to help.... read more 09/01/2006 (12:44 pm)
Torque/1.5/WhatsNew Just happy to find out some info on this after finding 1.5 whats new. Can wait, Will pay and unders... read more 08/26/2006 (2:10 pm)
How to set a timeout to call a function. Thanks Peter, that works a treat and also solves another problem. :)... read more 08/19/2006 (9:18 pm)
How to set a timeout to call a function. I have tried to schedule the calling of a function but it happends straight away and not 4 seconds l... read more 08/19/2006 (5:45 pm)
Client.car.delete crashing game. Just tried this on a head release and realised I changed my serverCmdReset function as well. Sorry. ... read more 08/18/2006 (6:49 pm)
Teleport via Script OK, so I decided to go back to the original code to respawn the car using Ctrl + R and have found a ... read more 08/18/2006 (5:36 pm)
Client.car.delete crashing game. IsObject is a console function and doesn't work within the c++ function. I have been trying several... read more 08/18/2006 (5:26 pm)
Client.car.delete crashing game. Great, thanks Jesse, I will give it a go tonight and post the results. Would be good to solve this... read more 08/18/2006 (10:02 am)
Client.car.delete crashing game. Thanks Tim. :) That being the case, I would like to aproach the problem by trying to detect if an ... read more 08/18/2006 (12:29 am)
How to set a timeout to call a function. Thank you all. I am a SDK owner. Should I be posting questions in the non public area's about scrip... read more 08/17/2006 (7:51 pm)
Version 1.4 and Unicode Anyone know when the next release will be available?.... read more 08/17/2006 (7:41 pm)
Teleport via Script I have found that there isn't a Vehicle::setVelocity mothod in Vehicle.cc and if you create your own... read more 08/14/2006 (8:48 pm)
Disable vehicle There is no Vehicle::setVelocity method. It doesn't exist.... read more 08/14/2006 (8:43 pm)
Teleport via Script Using the getTransform of the Spawn object worked fine. However the setVelocity method doesn't work... read more 08/14/2006 (3:36 pm)
Teleport via Script Ralph >>> Thanks for the help. I see where I was going wrong with setTransform now. And thanks again... read more 08/14/2006 (1:10 pm)
Strange visual glitch maybe? Help me please Hi Jason, Having looked at the wmv file, it would appear that the weapon seems to be further away b... read more 08/10/2006 (9:33 pm)
Teleport via Script Thanks all, this is great stuff. I used this to fix a problem with the respawn (Ctrl R) in the raci... read more 08/10/2006 (1:33 pm)
Racing Starter Kit car dissapears. Any more news?... read more 04/28/2006 (3:13 pm)
Demo playback in background of main menu. Thanks, I will take a look and see. However it doesn't always do it so sounds unlikely, if that was ... read more 03/05/2006 (4:07 am)
Torque and xbox360 LMAO. Thanks.... read more 02/28/2006 (1:00 am)
Racing Starter Kit car dissapears. Have you had any joy?.... read more 02/28/2006 (1:00 am)
Script $array.count ? As I said, i'm new and didn't know about SimSets. I will have a look into SimSets and see how this ... read more 02/27/2006 (4:14 pm)
Script $array.count ? Do you mean that arrays arn't in torque!. Wow. :+O Thats a big one to miss out of a scripting lang... read more 02/25/2006 (3:23 am)
Script $array.count ? I have also tried $array.getcount(); still no joy.... read more 02/24/2006 (11:33 pm)
Racing Starter Kit car dissapears. I have re-downloaded the TorqueGameEngineSDK-1-4.exe and tested in the newly extracted files folder ... read more 02/23/2006 (8:23 pm)
How to refer to resorces on the internet. Thank you Ben. That is just what the doctor ordered. Thanks everyone for there help on this one. P... read more 02/22/2006 (7:16 pm)
Torque and xbox360 Hi, I'm a noob to Torque, but am a quick study. :) We are making great headway on our quest to cre... read more 02/22/2006 (6:32 pm)
How to refer to resorces on the internet. Thanks David for your reply, but do you mean, have the URL of the image stored in the database?. Wou... read more 12/29/2005 (5:44 am)
How to refer to resorces on the internet. What I am trying to do is have the image stored on the website and use it in the game. Opening the d... read more 12/27/2005 (6:59 pm)