Peterjohn Griffiths's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GuiMLTextCtrl tags. |
It would appear after further investigation that |
10/04/2006 (9:44 pm) |
| Expose Client side script variable to server. | I have taken a look into this and I think everything I need to do is going to be based around number... read more | 09/27/2006 (1:03 am) |
| Expose Client side script variable to server. | As it happends the data I want to send is only to show if a player is ready to start the mission so ... read more | 09/25/2006 (5:06 am) |
| Expose Client side script variable to server. | Thanks, thats great. I will give it a go during the week. I may try creating a flexable function a... read more | 09/23/2006 (5:59 pm) |
| Function WheeledVehicleData::onCollision(%this,%obj,%col,%vec,%s | Thanks for this information. The Dump command certainly helps a Noob like me. Had forgotten about t... read more | 09/22/2006 (6:01 am) |
| C++ Loop through all child GUI objects. | This code works great. I have managed to implement it into several guiMLTextCtrl functions so that ... read more | 09/20/2006 (7:46 pm) |
| C++ schedule method?. | Isn't there anything supported natively by c++ itself?. This is possible in other languages.... read more | 09/19/2006 (2:22 pm) |
| C++ schedule method?. | I thought this would be a c++ native function?.... read more | 09/18/2006 (7:12 pm) |
| C++ Loop through all child GUI objects. | Thanks Orion Elenzil, I will give it a go tonight and see if I can get it to work. Thanks again.... read more | 09/18/2006 (12:39 am) |
| C++ Loop through all child GUI objects. | After digesting your post and having a look around in the guiControl.cc 's "GuiControl::messageSibli... read more | 09/17/2006 (10:34 pm) |
| Releasing Memory | I found the following works fine for me. $arrayNLPlayerList[0]=0; $arrayNLPlayerList[1]=1; $arr... read more | 09/17/2006 (4:13 pm) |
| GUI onload. | I think I have found this out myself. Ive been trying to use, [code] function NetworkLoungeGui::in... read more | 09/17/2006 (2:01 pm) |
| GUI onload. | Yep, thats the command I will use, but how to I create a Onload type event in the Gui to run this co... read more | 09/17/2006 (1:45 pm) |
| GUI onload. | Has nobody got any idea on this?. I would of thought it possible.... read more | 09/17/2006 (10:30 am) |
| Wait after loading mission | Depends on what you want to do. Myself, I am creating a Network Lounge that loads when people join ... read more | 09/16/2006 (11:57 am) |
| Red screen in World Editor? | Looks like an object to me. But I'm a noob :+O Have you tried loading the mission and then moving a... read more | 09/16/2006 (11:44 am) |
| Help...a Newbie in WAAAY over his head. | You are editing the "main.cs" from the Mod DIR and not the root DIR. The root DIR is the one with t... read more | 09/16/2006 (11:37 am) |
| Dynamicaly create child gui object from script. | Thank you Manoel Neto. That works a treat. I have been looking at this for hrs, banging my head aga... read more | 09/15/2006 (8:23 am) |
| Dynamicaly create child gui object from script. | Thats what I want to do but through script. The above works as far as it creates the object but how ... read more | 09/15/2006 (7:18 am) |
| Demo playback in background of main menu. | I have fixed the problem with a time delayed call of 1 second. Seems that every now and again the ne... read more | 09/03/2006 (6:52 pm) |
| Variable not being used in demo playback. | I am changing it through the options dialog, throught script. I think I need to go along the lines ... read more | 09/02/2006 (10:25 pm) |
| Variable not being used in demo playback. | Just bumping this back to the top incase its been over looked by someone who might be able to help.... read more | 09/01/2006 (12:44 pm) |
| Torque/1.5/WhatsNew | Just happy to find out some info on this after finding 1.5 whats new. Can wait, Will pay and unders... read more | 08/26/2006 (2:10 pm) |
| How to set a timeout to call a function. | Thanks Peter, that works a treat and also solves another problem. :)... read more | 08/19/2006 (9:18 pm) |
| How to set a timeout to call a function. | I have tried to schedule the calling of a function but it happends straight away and not 4 seconds l... read more | 08/19/2006 (5:45 pm) |
| Client.car.delete crashing game. | Just tried this on a head release and realised I changed my serverCmdReset function as well. Sorry. ... read more | 08/18/2006 (6:49 pm) |
| Teleport via Script | OK, so I decided to go back to the original code to respawn the car using Ctrl + R and have found a ... read more | 08/18/2006 (5:36 pm) |
| Client.car.delete crashing game. | IsObject is a console function and doesn't work within the c++ function. I have been trying several... read more | 08/18/2006 (5:26 pm) |
| Client.car.delete crashing game. | Great, thanks Jesse, I will give it a go tonight and post the results. Would be good to solve this... read more | 08/18/2006 (10:02 am) |
| Client.car.delete crashing game. | Thanks Tim. :) That being the case, I would like to aproach the problem by trying to detect if an ... read more | 08/18/2006 (12:29 am) |
| How to set a timeout to call a function. | Thank you all. I am a SDK owner. Should I be posting questions in the non public area's about scrip... read more | 08/17/2006 (7:51 pm) |
| Version 1.4 and Unicode | Anyone know when the next release will be available?.... read more | 08/17/2006 (7:41 pm) |
| Teleport via Script | I have found that there isn't a Vehicle::setVelocity mothod in Vehicle.cc and if you create your own... read more | 08/14/2006 (8:48 pm) |
| Disable vehicle | There is no Vehicle::setVelocity method. It doesn't exist.... read more | 08/14/2006 (8:43 pm) |
| Teleport via Script | Using the getTransform of the Spawn object worked fine. However the setVelocity method doesn't work... read more | 08/14/2006 (3:36 pm) |
| Teleport via Script | Ralph >>> Thanks for the help. I see where I was going wrong with setTransform now. And thanks again... read more | 08/14/2006 (1:10 pm) |
| Strange visual glitch maybe? Help me please | Hi Jason, Having looked at the wmv file, it would appear that the weapon seems to be further away b... read more | 08/10/2006 (9:33 pm) |
| Teleport via Script | Thanks all, this is great stuff. I used this to fix a problem with the respawn (Ctrl R) in the raci... read more | 08/10/2006 (1:33 pm) |
| Racing Starter Kit car dissapears. | Any more news?... read more | 04/28/2006 (3:13 pm) |
| Demo playback in background of main menu. | Thanks, I will take a look and see. However it doesn't always do it so sounds unlikely, if that was ... read more | 03/05/2006 (4:07 am) |
| Torque and xbox360 | LMAO. Thanks.... read more | 02/28/2006 (1:00 am) |
| Racing Starter Kit car dissapears. | Have you had any joy?.... read more | 02/28/2006 (1:00 am) |
| Script $array.count ? | As I said, i'm new and didn't know about SimSets. I will have a look into SimSets and see how this ... read more | 02/27/2006 (4:14 pm) |
| Script $array.count ? | Do you mean that arrays arn't in torque!. Wow. :+O Thats a big one to miss out of a scripting lang... read more | 02/25/2006 (3:23 am) |
| Script $array.count ? | I have also tried $array.getcount(); still no joy.... read more | 02/24/2006 (11:33 pm) |
| Racing Starter Kit car dissapears. | I have re-downloaded the TorqueGameEngineSDK-1-4.exe and tested in the newly extracted files folder ... read more | 02/23/2006 (8:23 pm) |
| How to refer to resorces on the internet. | Thank you Ben. That is just what the doctor ordered. Thanks everyone for there help on this one. P... read more | 02/22/2006 (7:16 pm) |
| Torque and xbox360 | Hi, I'm a noob to Torque, but am a quick study. :) We are making great headway on our quest to cre... read more | 02/22/2006 (6:32 pm) |
| How to refer to resorces on the internet. | Thanks David for your reply, but do you mean, have the URL of the image stored in the database?. Wou... read more | 12/29/2005 (5:44 am) |
| How to refer to resorces on the internet. | What I am trying to do is have the image stored on the website and use it in the game. Opening the d... read more | 12/27/2005 (6:59 pm) |