Game Development Community

Peterjohn Griffiths's Forum Posts

Thread Post Date Posted
Reattach to ladder without leaving trigger. OK, so looking through the scripts it seems like in the function "LadderBehavior::onEnter"... read more 04/05/2011 (4:28 pm)
Reattach to ladder without leaving trigger. Any way of doing this in the non pro version?... read more 04/01/2011 (7:16 pm)
Build Probs... Thought this would of been fixed by now, its been a few years and not made it into the download. I ... read more 04/01/2011 (6:52 pm)
Unique mission Object names. Thats great. Thanks for your help. This has been bugging me for a while. Nice to get some headway... read more 12/13/2007 (12:28 am)
Unique mission Object names. I think I may have a solution, however I need someone to confirm that simbase is related to scene ob... read more 12/12/2007 (6:16 pm)
Unique mission Object names. Most game engines allow you to attach child objects to parent objects. Imagine a player running arou... read more 12/11/2007 (11:58 am)
Unique mission Object names. I am trying to fix a problem with child / parent relationships. The problem I have is when a mission... read more 12/11/2007 (12:06 am)
Object groupings. After reading up on how the network code works (OMG my brain hurts), the vehicle code always had pro... read more 01/18/2007 (12:01 am)
Object extent x,y,z (width, depth, height) While working on the local postion system for the object groupings, I created the following function... read more 01/16/2007 (11:59 pm)
Object groupings. Thanks Caylo, Although I didn't need to edit any code in worldeditor.cc, the functions helped me tr... read more 01/16/2007 (10:26 pm)
Object groupings. Progress update: I have just started working on this and managed to fix a few bugs in the code. I n... read more 01/15/2007 (11:20 pm)
Object groupings. Here is something I could do with answering. If an object is network aware like a car player object... read more 01/11/2007 (4:53 am)
Object groupings. Sure it can be done, its not going to happen over night but shouldn't be more that a month or two de... read more 01/11/2007 (4:35 am)
Object extent x,y,z (width, depth, height) I have found a better way of doing this using object groupings posted http://www.garagegames.com/mg/... read more 01/11/2007 (2:36 am)
Object groupings. I have got this working and its just fantastic. :+} There are a few small issues that need fixing b... read more 01/11/2007 (2:00 am)
Object groupings. The child parent relationship setup in the above posted recourse http://www.garagegames.com/index.p... read more 01/10/2007 (2:56 pm)
Object groupings. I think we might be talking about two differnt things here. Do you mean move the simgroup folder po... read more 01/10/2007 (12:39 am)
Object groupings. OK, this is what I am doing, step by step. In TGE Torque 1.5. In the mission editor (F11) I select... read more 01/10/2007 (12:26 am)
Object groupings. I have found just what I needed in this resource http://www.garagegames.com/index.php?sec=mg&mod=re... read more 01/09/2007 (5:18 pm)
Mission Preview? I had this same problem with my network lounge that was displayed after my mission was loaded. I got... read more 01/08/2007 (8:26 pm)
Should mouse work in "GameOne" tutorial? Thank you afharris_83 for finding what this bug was. Thank you Terence Tan for finding a solution t... read more 01/07/2007 (3:01 pm)
Object groupings. Sorry to bump this, but I realy need to moves objects as a group, even if only one of the objects is... read more 01/07/2007 (12:18 pm)
Object groupings. Thanks Orion Elenzil, I only realy need to move them as a group in the editor, although it would be... read more 01/01/2007 (5:37 pm)
3rd Camera? No problem. Glad I could help.... read more 12/11/2006 (7:53 pm)
3rd Camera? First check the following files for the entry [code]moveMap.bind(keyboard, "tab", toggleFirstPerson)... read more 12/08/2006 (12:53 am)
Ideas on ranged chat I just wanted to say I have found this an interesting topic and something I also planned on attempti... read more 12/08/2006 (12:38 am)
Frame flicker Thankyou both very much. This has fixed the problem on 95% of the test machines. I think the other 5... read more 12/08/2006 (12:12 am)
Racing camera, view at the car If you mean a top down view like god mode, try the advance camera resource http://www.garagegames.co... read more 12/07/2006 (6:34 pm)
1.5 GUI problems. I can live with the second one, I just use the onwake to schedule a function call that then sorts it... read more 11/29/2006 (10:32 pm)
1.5 GUI problems. Oh....My.....Good......God!. Thanks you Orion Elenzil. I can't believe I missed that one. Thank y... read more 11/29/2006 (5:11 pm)
1.5 GUI problems. Sorry to bump this but have had no responce. Has anyone else noticed this problem?.... read more 11/29/2006 (4:33 pm)
Torque 1.5 corrupt char's I have tested it on my gaming PC and it works find in opengl mode, no corruption. Possibly an issue ... read more 11/16/2006 (6:11 am)
Torque 1.5 corrupt char's If I run Torque in D3D the char's don't get corrupted. This seems to be an opengl issue. I will try ... read more 11/15/2006 (1:52 pm)
Torque 1.5 corrupt char's It generaly happends when loading a mission or in the editor. Sometimes when the race starts. Howeve... read more 11/14/2006 (10:22 pm)
New resource unapproved for 2 weeks!. Thanks Matt and Michael. I will look into that TDN thing.... read more 11/13/2006 (5:56 pm)
Starter.Racing What keys do you use to control the car with in the game?. The accelerator and reverse keys are the... read more 11/05/2006 (2:23 pm)
Journal Playback across Platforms I havn't tried it with Torque, but Fraps says it will capture anything that uses directx or opengl s... read more 10/30/2006 (1:01 am)
Trying to learn You could bind a key to a function and then in the function check the distance to the aiplayer using... read more 10/28/2006 (8:23 pm)
Gui Arrow Guide. There are some screenshots on our forum if anyone is interested. [url]http://www.uklanparty.net/mod... read more 10/28/2006 (3:10 pm)
Gui Arrow Guide. I have managed to get this working a lot better but its not totaly accurate. I don't pretend to und... read more 10/28/2006 (2:18 pm)
Gui Arrow Guide. I have this sort of working with the following. [code] function getAngle(%itemPos, %playerFwd, %pl... read more 10/27/2006 (5:36 pm)
Angle to object. Found this if anyone needs help (LIKE ME) with the old maths. [url]http://chortle.ccsu.edu/VectorLe... read more 10/22/2006 (8:41 pm)
Gui Arrow Guide. Almost forgot to say thankyou Frank Bignone, for writing the "FuelOMeter, SpeedOMeter like control" ... read more 10/22/2006 (8:36 pm)
Gui Arrow Guide. Ok, I see it now. Dough!. %car.getForwardVector(); That would return the forward vector and would ... read more 10/22/2006 (8:34 pm)
Gui Arrow Guide. Bit over my head that.. :+} By forward vector do you mean the transform of the car?. I have tried... read more 10/22/2006 (8:28 pm)
Angle to object. Thanks Jerry for the link. However its all very confusing. :+} Been a long time since I did math in... read more 10/22/2006 (5:19 pm)
New guy help 1) Are you using the Torque demo, FPS, or Racing starter kit?. 2) I havn't finished reading the... read more 10/14/2006 (11:20 pm)
GuiMLTextCtrl tags. Thanks Stefan for pointing me in the right direction. :+}... read more 10/06/2006 (1:44 am)
GuiMLTextCtrl tags. I didn't see that in the C++ code. That would be great. How do you do it?.... read more 10/05/2006 (12:42 pm)
GuiMLTextCtrl tags. I think you can't set a background colour to the guiMLTextCtrl so have ended up creating a guiBitmap... read more 10/05/2006 (12:01 am)