Peterjohn Griffiths's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Reattach to ladder without leaving trigger. | OK, so looking through the scripts it seems like in the function "LadderBehavior::onEnter"... read more | 04/05/2011 (4:28 pm) |
| Reattach to ladder without leaving trigger. | Any way of doing this in the non pro version?... read more | 04/01/2011 (7:16 pm) |
| Build Probs... | Thought this would of been fixed by now, its been a few years and not made it into the download. I ... read more | 04/01/2011 (6:52 pm) |
| Unique mission Object names. | Thats great. Thanks for your help. This has been bugging me for a while. Nice to get some headway... read more | 12/13/2007 (12:28 am) |
| Unique mission Object names. | I think I may have a solution, however I need someone to confirm that simbase is related to scene ob... read more | 12/12/2007 (6:16 pm) |
| Unique mission Object names. | Most game engines allow you to attach child objects to parent objects. Imagine a player running arou... read more | 12/11/2007 (11:58 am) |
| Unique mission Object names. | I am trying to fix a problem with child / parent relationships. The problem I have is when a mission... read more | 12/11/2007 (12:06 am) |
| Object groupings. | After reading up on how the network code works (OMG my brain hurts), the vehicle code always had pro... read more | 01/18/2007 (12:01 am) |
| Object extent x,y,z (width, depth, height) | While working on the local postion system for the object groupings, I created the following function... read more | 01/16/2007 (11:59 pm) |
| Object groupings. | Thanks Caylo, Although I didn't need to edit any code in worldeditor.cc, the functions helped me tr... read more | 01/16/2007 (10:26 pm) |
| Object groupings. | Progress update: I have just started working on this and managed to fix a few bugs in the code. I n... read more | 01/15/2007 (11:20 pm) |
| Object groupings. | Here is something I could do with answering. If an object is network aware like a car player object... read more | 01/11/2007 (4:53 am) |
| Object groupings. | Sure it can be done, its not going to happen over night but shouldn't be more that a month or two de... read more | 01/11/2007 (4:35 am) |
| Object extent x,y,z (width, depth, height) | I have found a better way of doing this using object groupings posted http://www.garagegames.com/mg/... read more | 01/11/2007 (2:36 am) |
| Object groupings. | I have got this working and its just fantastic. :+} There are a few small issues that need fixing b... read more | 01/11/2007 (2:00 am) |
| Object groupings. | The child parent relationship setup in the above posted recourse http://www.garagegames.com/index.p... read more | 01/10/2007 (2:56 pm) |
| Object groupings. | I think we might be talking about two differnt things here. Do you mean move the simgroup folder po... read more | 01/10/2007 (12:39 am) |
| Object groupings. | OK, this is what I am doing, step by step. In TGE Torque 1.5. In the mission editor (F11) I select... read more | 01/10/2007 (12:26 am) |
| Object groupings. | I have found just what I needed in this resource http://www.garagegames.com/index.php?sec=mg&mod=re... read more | 01/09/2007 (5:18 pm) |
| Mission Preview? | I had this same problem with my network lounge that was displayed after my mission was loaded. I got... read more | 01/08/2007 (8:26 pm) |
| Should mouse work in "GameOne" tutorial? | Thank you afharris_83 for finding what this bug was. Thank you Terence Tan for finding a solution t... read more | 01/07/2007 (3:01 pm) |
| Object groupings. | Sorry to bump this, but I realy need to moves objects as a group, even if only one of the objects is... read more | 01/07/2007 (12:18 pm) |
| Object groupings. | Thanks Orion Elenzil, I only realy need to move them as a group in the editor, although it would be... read more | 01/01/2007 (5:37 pm) |
| 3rd Camera? | No problem. Glad I could help.... read more | 12/11/2006 (7:53 pm) |
| 3rd Camera? | First check the following files for the entry [code]moveMap.bind(keyboard, "tab", toggleFirstPerson)... read more | 12/08/2006 (12:53 am) |
| Ideas on ranged chat | I just wanted to say I have found this an interesting topic and something I also planned on attempti... read more | 12/08/2006 (12:38 am) |
| Frame flicker | Thankyou both very much. This has fixed the problem on 95% of the test machines. I think the other 5... read more | 12/08/2006 (12:12 am) |
| Racing camera, view at the car | If you mean a top down view like god mode, try the advance camera resource http://www.garagegames.co... read more | 12/07/2006 (6:34 pm) |
| 1.5 GUI problems. | I can live with the second one, I just use the onwake to schedule a function call that then sorts it... read more | 11/29/2006 (10:32 pm) |
| 1.5 GUI problems. | Oh....My.....Good......God!. Thanks you Orion Elenzil. I can't believe I missed that one. Thank y... read more | 11/29/2006 (5:11 pm) |
| 1.5 GUI problems. | Sorry to bump this but have had no responce. Has anyone else noticed this problem?.... read more | 11/29/2006 (4:33 pm) |
| Torque 1.5 corrupt char's | I have tested it on my gaming PC and it works find in opengl mode, no corruption. Possibly an issue ... read more | 11/16/2006 (6:11 am) |
| Torque 1.5 corrupt char's | If I run Torque in D3D the char's don't get corrupted. This seems to be an opengl issue. I will try ... read more | 11/15/2006 (1:52 pm) |
| Torque 1.5 corrupt char's | It generaly happends when loading a mission or in the editor. Sometimes when the race starts. Howeve... read more | 11/14/2006 (10:22 pm) |
| New resource unapproved for 2 weeks!. | Thanks Matt and Michael. I will look into that TDN thing.... read more | 11/13/2006 (5:56 pm) |
| Starter.Racing | What keys do you use to control the car with in the game?. The accelerator and reverse keys are the... read more | 11/05/2006 (2:23 pm) |
| Journal Playback across Platforms | I havn't tried it with Torque, but Fraps says it will capture anything that uses directx or opengl s... read more | 10/30/2006 (1:01 am) |
| Trying to learn | You could bind a key to a function and then in the function check the distance to the aiplayer using... read more | 10/28/2006 (8:23 pm) |
| Gui Arrow Guide. | There are some screenshots on our forum if anyone is interested. [url]http://www.uklanparty.net/mod... read more | 10/28/2006 (3:10 pm) |
| Gui Arrow Guide. | I have managed to get this working a lot better but its not totaly accurate. I don't pretend to und... read more | 10/28/2006 (2:18 pm) |
| Gui Arrow Guide. | I have this sort of working with the following. [code] function getAngle(%itemPos, %playerFwd, %pl... read more | 10/27/2006 (5:36 pm) |
| Angle to object. | Found this if anyone needs help (LIKE ME) with the old maths. [url]http://chortle.ccsu.edu/VectorLe... read more | 10/22/2006 (8:41 pm) |
| Gui Arrow Guide. | Almost forgot to say thankyou Frank Bignone, for writing the "FuelOMeter, SpeedOMeter like control" ... read more | 10/22/2006 (8:36 pm) |
| Gui Arrow Guide. | Ok, I see it now. Dough!. %car.getForwardVector(); That would return the forward vector and would ... read more | 10/22/2006 (8:34 pm) |
| Gui Arrow Guide. | Bit over my head that.. :+} By forward vector do you mean the transform of the car?. I have tried... read more | 10/22/2006 (8:28 pm) |
| Angle to object. | Thanks Jerry for the link. However its all very confusing. :+} Been a long time since I did math in... read more | 10/22/2006 (5:19 pm) |
| New guy help | 1) Are you using the Torque demo, FPS, or Racing starter kit?. 2) I havn't finished reading the... read more | 10/14/2006 (11:20 pm) |
| GuiMLTextCtrl tags. | Thanks Stefan for pointing me in the right direction. :+}... read more | 10/06/2006 (1:44 am) |
| GuiMLTextCtrl tags. | I didn't see that in the C++ code. That would be great. How do you do it?.... read more | 10/05/2006 (12:42 pm) |
| GuiMLTextCtrl tags. | I think you can't set a background colour to the guiMLTextCtrl so have ended up creating a guiBitmap... read more | 10/05/2006 (12:01 am) |