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Peterjohn Griffiths's Forum Posts

Thread Post Date Posted
TGB Alpha Layer Transparency - FIXED. After investigation, this seems to work as default. I however had changed some blending settings wh... read more 05/15/2011 (3:22 am)
Image tearing. Fixed. Fixed. Problem was $pref::Video::disableVerticalSync = 1; in file common/preferences/defaultPref... read more 05/12/2011 (2:55 pm)
TGB Engine questions. Get time in milliseconds. Thanks Aun for your help. Platform::getRealMilliseconds() did the trick.... read more 05/12/2011 (12:17 pm)
Problem with Torque Builder pro 1.75/ 1.41 installs I have mine on E: drive and have had no problems to speak of yet. Been about 30 days of playing wit... read more 05/11/2011 (10:47 am)
PlayScreen Guis have borders around them Ive noticed this when you use a bitmap button, when you build the game, it has a 1 pixel border arou... read more 05/11/2011 (10:28 am)
Smooth player mounted camera. OpenGL vsync problem?. Well, turning on ATI's version of Vsync gets rid of the edges flickering slightly, but now the frame... read more 05/09/2011 (1:23 pm)
Smooth player mounted camera. OpenGL vsync problem?. I think this might be a opengl issue. 'visual anomalies': image tearing. Caused when VSYNC is not ... read more 05/09/2011 (5:10 am)
TGB GUI Builder profile problems. I loaded some 1.6.0 games into 1.5.1 and they don't seem to have the problem. I then loaded some 1.... read more 05/07/2011 (5:35 am)
PSK 1.1.1 Known Issues (11/03/2009) Is anyone else missing gui profiles?. MenuWindowProfile for example. Seems in the options menu, th... read more 05/06/2011 (12:37 pm)
Trigger overlaping other shapes prevents colisions from those shapes This still seems to be a problem in TGB 1.7.5 Also triggers within triggers also are ignored. Coul... read more 05/01/2011 (10:45 am)
Transparency through foreground semi transparent dark layer. I have figured out a way to do this without using any code modification to the engine. Just creatin... read more 04/30/2011 (12:47 pm)
Transparency through foreground semi transparent dark layer. Is there a way to use a mask (Black background white circle) to cut out a section of another image? ... read more 04/29/2011 (7:24 am)
Help! My scroller has fallen and can't get up!! Well this has been bugging me for a while and has taken a few hrs to work out. The SourceRect is th... read more 04/28/2011 (8:13 pm)
Physics Issue Maybe mount a Scene object to it and set the scene object as a solid platform by adding the platform... read more 04/28/2011 (8:46 am)
Transparency through foreground semi transparent dark layer. Thanks William, I like the first idea as a quick fix but will only work if the whole level is dark.... read more 04/28/2011 (8:34 am)
Transparency through foreground semi transparent dark layer. Anyone got any pointers?.... read more 04/25/2011 (1:50 am)
Blinking Platforms Behavior [completed] Wouldn't that be expected behaviour as this is run per instance of the behavior. You could always c... read more 04/21/2011 (5:26 am)
Blinking Platforms Behavior [completed] Should work. Think it might be the section that calls the sound. Try %attachedMountedParent = %... read more 04/20/2011 (5:35 am)
Blinking Platforms Behavior [completed] How about using a trigger for the sound. Mount the trigger to the platform. Use the triggers onEnt... read more 04/19/2011 (10:14 am)
Lighting in TGB? Not sure if this helps?. [url=http://tdn.garagegames.com/wiki/TGB/Resources/Dynamic_Shadow]TGB/Reso... read more 04/17/2011 (9:46 am)
Whishlist [payed] for Mr. Phillip O'Shea 4. This may help?. [url=https://www.garagegames.com/community/forums/viewthread/122115]Adding Push A... read more 04/17/2011 (6:04 am)
[Tutorial] Falling Rocks Cool, will try it out next week sometime. :D... read more 04/17/2011 (5:54 am)
Perform a cutscene Great. Did you need to make any amendments?.... read more 04/17/2011 (5:49 am)
Reattach to ladder without leaving trigger. Not sure if anyone will use this, but I found that when the Jump key is kept pressed down when you m... read more 04/16/2011 (1:12 pm)
Question about amending the TGB engine with PFK installed. Maybe I need to make the questions a bit clearer. If I have the non pro version of the PFK and wa... read more 04/16/2011 (6:40 am)
Behavior Trigger callback from parents onCollision function. This didn't work. :( But was a good idea. On the plus side, while looking through the code for t2d... read more 04/16/2011 (6:29 am)
Behavior Trigger callback from parents onCollision function. Don't think that will work as it is, but what an idea. :D The stepping through the children from th... read more 04/15/2011 (2:43 pm)
[Done but need feedback] Help needed creating a new trigger behavior. AttachPlayerBehavior. Section2. Add to the bottom of section1. [code] function AttachPlayerBehavior::onEnter( %this, %th... read more 04/12/2011 (2:36 am)
[Done but need feedback] Help needed creating a new trigger behavior. AttachPlayerBehavior. OK, got it all working. Here is all the code to go into the new [b]AttachPlayerBehavior.cs[/b] fi... read more 04/12/2011 (2:35 am)
Actor Rotation. Thank you Emmanuel, thats exactly the problem. Have tested and fixes the problem. I have spent hrs... read more 04/11/2011 (4:23 pm)
Whishlist [payed] for Mr. Phillip O'Shea Maybe we should have a sticky with a list of things people might want to add into their game and lin... read more 04/11/2011 (1:46 pm)
Scroller Problems I had the same problems myself. TGE 1.7.5 Pro on Windows. PFK 1-2-0 Scrollers can be implemented ... read more 04/11/2011 (12:05 pm)
Actor Rotation. I have tried all these settings in the trigger::onStay but can't get the actor to rotate?. %their... read more 04/11/2011 (9:56 am)
Perform a cutscene Tested and working. How to use: 1) Create a trigger in TGB and mount it to an object, then give ... read more 04/11/2011 (4:26 am)
Perform a cutscene Attach the actor to the trigger and use the trigger::onstay section to keep the animation on the sam... read more 04/11/2011 (3:06 am)
Any other forms of attacking the enemy? The actor in the platformerdemo project can fire. Press "X" key or left mouse click. ... read more 04/09/2011 (7:56 pm)
[Done but need feedback] Help needed creating a new trigger behavior. AttachPlayerBehavior. I have managed to get the attach actor worked out. Here are the two functions ive altered as they s... read more 04/09/2011 (4:33 pm)
PSK 1.1.1 Known Issues (11/03/2009) How about adding the Reattach to ladder fix into the PFK engine or through script from the following... read more 04/09/2011 (2:06 pm)
Reattach to ladder without leaving trigger. FIX. To fix the 1 second delay before you can re-attach to the ladder, amend the [b]LadderBehavior:... read more 04/08/2011 (1:35 pm)
Can you dump all variables methods etc to console in TGB Script. Found the answer. Been looking for a hrs. %item.dump(); Missed the braces. :D... read more 04/08/2011 (1:01 pm)
Forum search broken Not sure if this is a lot of work to do, but it would seem like you could create the forums in the f... read more 04/07/2011 (6:28 pm)
How to call a trigger onenter event from script Managed to do this with the schedule command, but still get the same delay despite calling the sched... read more 04/07/2011 (6:09 pm)
Reattach to ladder without leaving trigger. [B]SCRIPT version.[/B] This will work around the problem of not being able to re-attach yourself to... read more 04/07/2011 (6:03 pm)
Forum search broken After purchasing TGB and the PFK, I have found the forum search's return results from all forums and... read more 04/07/2011 (1:02 pm)
Reattach to ladder without leaving trigger. OK, got it to work using script. Just got a couple of other things to try to see if I can make it w... read more 04/07/2011 (6:10 am)
How to call a trigger onenter event from script Just wondering if there is any way to speed up this triggername::onStay event so that instead of it ... read more 04/07/2011 (6:08 am)
How to call a trigger onenter event from script I think I have figured it out. function Triggername::onStay(%this, %theirObject) Only problem,... read more 04/06/2011 (6:37 pm)
How to call a trigger onenter event from script Thats sound great. I can't find an example in the documents to this. I'm new to TGB. Where would ... read more 04/06/2011 (5:57 pm)
Reattach to ladder without leaving trigger. Thanks Phillip O'Shea for your reply. Clears things up a bit. I assume the legacy code has been mo... read more 04/06/2011 (7:21 am)
Reattach to ladder without leaving trigger. I think I have found the script to do this in. \game\behaviors\Legacy\ActorBehavior._cs This seems... read more 04/05/2011 (5:08 pm)