Peterjohn Griffiths's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Alpha Layer Transparency - FIXED. | After investigation, this seems to work as default. I however had changed some blending settings wh... read more | 05/15/2011 (3:22 am) |
| Image tearing. Fixed. | Fixed. Problem was $pref::Video::disableVerticalSync = 1; in file common/preferences/defaultPref... read more | 05/12/2011 (2:55 pm) |
| TGB Engine questions. Get time in milliseconds. | Thanks Aun for your help. Platform::getRealMilliseconds() did the trick.... read more | 05/12/2011 (12:17 pm) |
| Problem with Torque Builder pro 1.75/ 1.41 installs | I have mine on E: drive and have had no problems to speak of yet. Been about 30 days of playing wit... read more | 05/11/2011 (10:47 am) |
| PlayScreen Guis have borders around them | Ive noticed this when you use a bitmap button, when you build the game, it has a 1 pixel border arou... read more | 05/11/2011 (10:28 am) |
| Smooth player mounted camera. OpenGL vsync problem?. | Well, turning on ATI's version of Vsync gets rid of the edges flickering slightly, but now the frame... read more | 05/09/2011 (1:23 pm) |
| Smooth player mounted camera. OpenGL vsync problem?. | I think this might be a opengl issue. 'visual anomalies': image tearing. Caused when VSYNC is not ... read more | 05/09/2011 (5:10 am) |
| TGB GUI Builder profile problems. | I loaded some 1.6.0 games into 1.5.1 and they don't seem to have the problem. I then loaded some 1.... read more | 05/07/2011 (5:35 am) |
| PSK 1.1.1 Known Issues (11/03/2009) | Is anyone else missing gui profiles?. MenuWindowProfile for example. Seems in the options menu, th... read more | 05/06/2011 (12:37 pm) |
| Trigger overlaping other shapes prevents colisions from those shapes | This still seems to be a problem in TGB 1.7.5 Also triggers within triggers also are ignored. Coul... read more | 05/01/2011 (10:45 am) |
| Transparency through foreground semi transparent dark layer. | I have figured out a way to do this without using any code modification to the engine. Just creatin... read more | 04/30/2011 (12:47 pm) |
| Transparency through foreground semi transparent dark layer. | Is there a way to use a mask (Black background white circle) to cut out a section of another image? ... read more | 04/29/2011 (7:24 am) |
| Help! My scroller has fallen and can't get up!! | Well this has been bugging me for a while and has taken a few hrs to work out. The SourceRect is th... read more | 04/28/2011 (8:13 pm) |
| Physics Issue | Maybe mount a Scene object to it and set the scene object as a solid platform by adding the platform... read more | 04/28/2011 (8:46 am) |
| Transparency through foreground semi transparent dark layer. | Thanks William, I like the first idea as a quick fix but will only work if the whole level is dark.... read more | 04/28/2011 (8:34 am) |
| Transparency through foreground semi transparent dark layer. | Anyone got any pointers?.... read more | 04/25/2011 (1:50 am) |
| Blinking Platforms Behavior [completed] | Wouldn't that be expected behaviour as this is run per instance of the behavior. You could always c... read more | 04/21/2011 (5:26 am) |
| Blinking Platforms Behavior [completed] | Should work. Think it might be the section that calls the sound. Try %attachedMountedParent = %... read more | 04/20/2011 (5:35 am) |
| Blinking Platforms Behavior [completed] | How about using a trigger for the sound. Mount the trigger to the platform. Use the triggers onEnt... read more | 04/19/2011 (10:14 am) |
| Lighting in TGB? | Not sure if this helps?. [url=http://tdn.garagegames.com/wiki/TGB/Resources/Dynamic_Shadow]TGB/Reso... read more | 04/17/2011 (9:46 am) |
| Whishlist [payed] for Mr. Phillip O'Shea | 4. This may help?. [url=https://www.garagegames.com/community/forums/viewthread/122115]Adding Push A... read more | 04/17/2011 (6:04 am) |
| [Tutorial] Falling Rocks | Cool, will try it out next week sometime. :D... read more | 04/17/2011 (5:54 am) |
| Perform a cutscene | Great. Did you need to make any amendments?.... read more | 04/17/2011 (5:49 am) |
| Reattach to ladder without leaving trigger. | Not sure if anyone will use this, but I found that when the Jump key is kept pressed down when you m... read more | 04/16/2011 (1:12 pm) |
| Question about amending the TGB engine with PFK installed. | Maybe I need to make the questions a bit clearer. If I have the non pro version of the PFK and wa... read more | 04/16/2011 (6:40 am) |
| Behavior Trigger callback from parents onCollision function. | This didn't work. :( But was a good idea. On the plus side, while looking through the code for t2d... read more | 04/16/2011 (6:29 am) |
| Behavior Trigger callback from parents onCollision function. | Don't think that will work as it is, but what an idea. :D The stepping through the children from th... read more | 04/15/2011 (2:43 pm) |
| [Done but need feedback] Help needed creating a new trigger behavior. AttachPlayerBehavior. | Section2. Add to the bottom of section1. [code] function AttachPlayerBehavior::onEnter( %this, %th... read more | 04/12/2011 (2:36 am) |
| [Done but need feedback] Help needed creating a new trigger behavior. AttachPlayerBehavior. | OK, got it all working. Here is all the code to go into the new [b]AttachPlayerBehavior.cs[/b] fi... read more | 04/12/2011 (2:35 am) |
| Actor Rotation. | Thank you Emmanuel, thats exactly the problem. Have tested and fixes the problem. I have spent hrs... read more | 04/11/2011 (4:23 pm) |
| Whishlist [payed] for Mr. Phillip O'Shea | Maybe we should have a sticky with a list of things people might want to add into their game and lin... read more | 04/11/2011 (1:46 pm) |
| Scroller Problems | I had the same problems myself. TGE 1.7.5 Pro on Windows. PFK 1-2-0 Scrollers can be implemented ... read more | 04/11/2011 (12:05 pm) |
| Actor Rotation. | I have tried all these settings in the trigger::onStay but can't get the actor to rotate?. %their... read more | 04/11/2011 (9:56 am) |
| Perform a cutscene | Tested and working. How to use: 1) Create a trigger in TGB and mount it to an object, then give ... read more | 04/11/2011 (4:26 am) |
| Perform a cutscene | Attach the actor to the trigger and use the trigger::onstay section to keep the animation on the sam... read more | 04/11/2011 (3:06 am) |
| Any other forms of attacking the enemy? | The actor in the platformerdemo project can fire. Press "X" key or left mouse click. ... read more | 04/09/2011 (7:56 pm) |
| [Done but need feedback] Help needed creating a new trigger behavior. AttachPlayerBehavior. | I have managed to get the attach actor worked out. Here are the two functions ive altered as they s... read more | 04/09/2011 (4:33 pm) |
| PSK 1.1.1 Known Issues (11/03/2009) | How about adding the Reattach to ladder fix into the PFK engine or through script from the following... read more | 04/09/2011 (2:06 pm) |
| Reattach to ladder without leaving trigger. | FIX. To fix the 1 second delay before you can re-attach to the ladder, amend the [b]LadderBehavior:... read more | 04/08/2011 (1:35 pm) |
| Can you dump all variables methods etc to console in TGB Script. | Found the answer. Been looking for a hrs. %item.dump(); Missed the braces. :D... read more | 04/08/2011 (1:01 pm) |
| Forum search broken | Not sure if this is a lot of work to do, but it would seem like you could create the forums in the f... read more | 04/07/2011 (6:28 pm) |
| How to call a trigger onenter event from script | Managed to do this with the schedule command, but still get the same delay despite calling the sched... read more | 04/07/2011 (6:09 pm) |
| Reattach to ladder without leaving trigger. | [B]SCRIPT version.[/B] This will work around the problem of not being able to re-attach yourself to... read more | 04/07/2011 (6:03 pm) |
| Forum search broken | After purchasing TGB and the PFK, I have found the forum search's return results from all forums and... read more | 04/07/2011 (1:02 pm) |
| Reattach to ladder without leaving trigger. | OK, got it to work using script. Just got a couple of other things to try to see if I can make it w... read more | 04/07/2011 (6:10 am) |
| How to call a trigger onenter event from script | Just wondering if there is any way to speed up this triggername::onStay event so that instead of it ... read more | 04/07/2011 (6:08 am) |
| How to call a trigger onenter event from script | I think I have figured it out. function Triggername::onStay(%this, %theirObject) Only problem,... read more | 04/06/2011 (6:37 pm) |
| How to call a trigger onenter event from script | Thats sound great. I can't find an example in the documents to this. I'm new to TGB. Where would ... read more | 04/06/2011 (5:57 pm) |
| Reattach to ladder without leaving trigger. | Thanks Phillip O'Shea for your reply. Clears things up a bit. I assume the legacy code has been mo... read more | 04/06/2011 (7:21 am) |
| Reattach to ladder without leaving trigger. | I think I have found the script to do this in. \game\behaviors\Legacy\ActorBehavior._cs This seems... read more | 04/05/2011 (5:08 pm) |