Game Development Community

Cornell Cook's Forum Posts

Thread Post Date Posted
Map2dif question The new Dif exporter isn't compatable yet with TGEA so they have to have the legacy dif exporter fo... read more 04/10/2007 (6:07 am)
Cvs issuse They do update the download links just gotta watch how they label the file, you have to goto your ac... read more 04/08/2007 (9:15 am)
Constructor Out Early Damn this thing is pretty freeking sweet, just have to find all the buttons hehe. Loving the fact do... read more 04/08/2007 (8:50 am)
Problem 360 Controller /w erratic look Slight bump incase someone can help me with this issue.... read more 04/06/2007 (10:51 am)
TGEA 1.01 Out Can I stop adding the xbox360 controller code to this build or do I still need to use it?... read more 04/05/2007 (2:30 pm)
Fluid joystick trick Ok digging up this old post hehe. Currently trying to get a Xbox 360 controller to work on TSE. This... read more 03/31/2007 (8:03 pm)
Running Debug Mode. Yeah sounds like best course of action. This way not fighting TSE all year trying to get somewhere.... read more 03/01/2007 (4:25 pm)
Wacom tablets I bought another brand many years ago by company named Aiptek: HyperPen 5000. The pressure sensitivi... read more 02/24/2007 (1:21 pm)
Wacom tablets I have a Graphire3 and these tablets more than pay for themselves.... read more 02/24/2007 (1:08 pm)
8800 GTS 320Mb model Might have to get one of these bad boys or the next model up since dropping in price.... read more 02/13/2007 (11:01 am)
Tgea Rc1 Release Well finally found out whats the cause of my shader error. Its Winzip, if I uncrompress with winrar ... read more 02/09/2007 (5:09 pm)
Tgea Rc1 Release Don't own a copy of the full version. Kinda sucks I would have to waste money on it just to compile ... read more 02/09/2007 (9:29 am)
Tgea Rc1 Release Not doing anything special. I downloaded the RC1 press the TSEA button and it kept crashing with no ... read more 02/09/2007 (6:23 am)
Tgea Rc1 Release Anyone have a quick fix for this cannot open shader stream? Apparently something got turned back on ... read more 02/09/2007 (5:51 am)
Tgea Rc1 Release Un-read only the folder, the windlibary.cpp in my TSEA project folder Lib and Main. Not getting rid ... read more 02/08/2007 (7:37 pm)
Tgea Rc1 Release O . O Wow some nice fixes in there can't wait to try it out. Thanks! Meh....It crashing on st... read more 02/08/2007 (6:43 pm)
TGEA MS 4.2 Release Probably wont be release until TorqueX is done also, according to the 4 million forum post about Con... read more 02/06/2007 (9:34 am)
When will the Constructor be released? Uhh that doesn't sound to great there Mr. Zepp. Someone ask for a drop of info on status of Contruct... read more 02/01/2007 (8:17 am)
TGEA MS 4.2 Release Woohooo Detail Textures FTW!!... read more 01/29/2007 (8:44 am)
TGEA MS 4.2 Release At long last I fixed the error. Was a wrong value in my terrain generation to TSE. Was troubleshooti... read more 01/26/2007 (9:04 pm)
TGEA MS 4.2 Release Sorry but I have no clue where to look for that, my programming skills=novice. I'm looking in mPlane... read more 01/26/2007 (4:55 pm)
TGEA MS 4.2 Release Well think this is what your looking for Ben. Ran the debug in VC++ express and it set a break for m... read more 01/26/2007 (4:35 pm)
TGEA MS 4.2 Release OK noob question time, how does one go about getting a call stack report? Can it be done in Torsion ... read more 01/26/2007 (1:46 pm)
When will the Constructor be released? As in put shader textures on the Dif's and have them show up? If so then HELL YEAH! :D... read more 01/26/2007 (1:40 pm)
When will the Constructor be released? Yeah and intergrate a Make Ham & Chesse sandwich with a Mt. Dew button! :) Hehe but honestly shou... read more 01/26/2007 (11:00 am)
TGEA MS 4.2 Release Still learning programming, so bear with me but can this be done in Torsion which is how I run every... read more 01/26/2007 (10:14 am)
TGEA MS 4.2 Release Yeah I figured it was something about not having a C++ installed or the SDK's. Didnt have time this ... read more 01/26/2007 (9:41 am)
TGEA MS 4.2 Release I just tried a new mission file just in case mine was corrupted. It still failed with mplane.h error... read more 01/25/2007 (8:54 pm)
TGEA MS 4.2 Release The stock missions work fine. Tried brand new land piece with nothing in it and soon as kork even g... read more 01/25/2007 (8:03 pm)
TGEA MS 4.2 Release Hmm my problem alittle different from the white textured. But my maps with custom water and stuff I ... read more 01/24/2007 (9:04 pm)
TGEA MS 4.2 Release Yeah it was screwed up and everything compiled. I recompiled my Terrain and Difs with new functions ... read more 01/24/2007 (6:32 pm)
TGEA MS 4.2 Release Well maybe not since coming up with "LINK : fatal error LNK1181: cannot open input file 'ljpeg.lib'"... read more 01/24/2007 (3:59 pm)
TGEA MS 4.2 Release I'll try the map2dif that comes with 4.2(currently using map2dif_plus from the TDN) but nothing in m... read more 01/24/2007 (3:35 pm)
TGEA MS 4.2 Release Ok I recompiled the source and booted it up and soon as I take a couple steps getting "Fatal: ... read more 01/24/2007 (2:59 pm)
TGEA MS 4.2 Release Stablized build ...I'll take THAT!!. You just keep working on that next build and better be ready i... read more 01/23/2007 (4:45 pm)
Ms4.1 Reverted To Ms4 I take it server still broken? /cry... read more 01/23/2007 (10:03 am)
Problems exporting texture with Map2 .DIF Texture prolly not in the correct directory looks like your using the Run Map command in 3DWS. Initi... read more 01/22/2007 (2:46 pm)
Problems exporting texture with Map2 .DIF Create a new directory on your C:\ drive called test or something (can goto my computer>C: drive>rig... read more 01/22/2007 (1:08 pm)
Ms4.1 Reverted To Ms4 *poke Brian with a stick* You awake? *poke* *poke* Is it ready yet? what about now? no... read more 01/22/2007 (12:27 pm)
Problems exporting texture with Map2 .DIF Are you getting any type of errors in the log file when you run the Map2Dif. Also are you getting an... read more 01/22/2007 (11:12 am)
Problems exporting texture with Map2 .DIF You have to put the textures in the same directory as your Dif models in your torque folder. If your... read more 01/22/2007 (8:41 am)
Ms4.1 Reverted To Ms4 More people working on TGEA + Monday = Marcus Fenix war torn voice: "NICE!" Thanks much for the ... read more 01/19/2007 (5:35 pm)
Transparent textures? Yeah the PS default PNG doesnt do alpha's correctly. Can use the SuperPNG one here for alphas for PS... read more 01/18/2007 (9:46 am)
Ms4.1 Reverted To Ms4 Is there any chance this will get released by the weekend? Also is there a changelog for the update?... read more 01/17/2007 (9:07 pm)
Merging Opacity map from FreeWorld3D Yeah detail texture is disabled no telling when were getting that back. I usually set Scale U And Sc... read more 01/17/2007 (4:03 am)
Merging Opacity map from FreeWorld3D Your missing the , at the end of tile3.jpg". Heheh I did the same thing when I was learning to gener... read more 01/16/2007 (3:28 pm)
Quick question about portals Yeah did that process as mentioned in my 1st post. I found out what was causing it not to work the ... read more 01/15/2007 (6:41 pm)
Merging Opacity map from FreeWorld3D Ok I finally got everything working last night on this topic thanks to Magnus. Gimp doesnt seem to l... read more 01/13/2007 (6:06 am)
Freeworld3D + TSE texture compile AT LONG LAST!!!! finally got everything working thanks to Magnus Blikstad for answering a simple noo... read more 01/12/2007 (10:28 pm)
Merging Opacity map from FreeWorld3D I've been trying to figure this out for a week now and my results are the textures pop up and fade a... read more 01/12/2007 (8:09 am)