Cornell Cook's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Map2dif question | The new Dif exporter isn't compatable yet with TGEA so they have to have the legacy dif exporter fo... read more | 04/10/2007 (6:07 am) |
| Cvs issuse | They do update the download links just gotta watch how they label the file, you have to goto your ac... read more | 04/08/2007 (9:15 am) |
| Constructor Out Early | Damn this thing is pretty freeking sweet, just have to find all the buttons hehe. Loving the fact do... read more | 04/08/2007 (8:50 am) |
| Problem 360 Controller /w erratic look | Slight bump incase someone can help me with this issue.... read more | 04/06/2007 (10:51 am) |
| TGEA 1.01 Out | Can I stop adding the xbox360 controller code to this build or do I still need to use it?... read more | 04/05/2007 (2:30 pm) |
| Fluid joystick trick | Ok digging up this old post hehe. Currently trying to get a Xbox 360 controller to work on TSE. This... read more | 03/31/2007 (8:03 pm) |
| Running Debug Mode. | Yeah sounds like best course of action. This way not fighting TSE all year trying to get somewhere.... read more | 03/01/2007 (4:25 pm) |
| Wacom tablets | I bought another brand many years ago by company named Aiptek: HyperPen 5000. The pressure sensitivi... read more | 02/24/2007 (1:21 pm) |
| Wacom tablets | I have a Graphire3 and these tablets more than pay for themselves.... read more | 02/24/2007 (1:08 pm) |
| 8800 GTS 320Mb model | Might have to get one of these bad boys or the next model up since dropping in price.... read more | 02/13/2007 (11:01 am) |
| Tgea Rc1 Release | Well finally found out whats the cause of my shader error. Its Winzip, if I uncrompress with winrar ... read more | 02/09/2007 (5:09 pm) |
| Tgea Rc1 Release | Don't own a copy of the full version. Kinda sucks I would have to waste money on it just to compile ... read more | 02/09/2007 (9:29 am) |
| Tgea Rc1 Release | Not doing anything special. I downloaded the RC1 press the TSEA button and it kept crashing with no ... read more | 02/09/2007 (6:23 am) |
| Tgea Rc1 Release | Anyone have a quick fix for this cannot open shader stream? Apparently something got turned back on ... read more | 02/09/2007 (5:51 am) |
| Tgea Rc1 Release | Un-read only the folder, the windlibary.cpp in my TSEA project folder Lib and Main. Not getting rid ... read more | 02/08/2007 (7:37 pm) |
| Tgea Rc1 Release | O . O Wow some nice fixes in there can't wait to try it out. Thanks! Meh....It crashing on st... read more | 02/08/2007 (6:43 pm) |
| TGEA MS 4.2 Release | Probably wont be release until TorqueX is done also, according to the 4 million forum post about Con... read more | 02/06/2007 (9:34 am) |
| When will the Constructor be released? | Uhh that doesn't sound to great there Mr. Zepp. Someone ask for a drop of info on status of Contruct... read more | 02/01/2007 (8:17 am) |
| TGEA MS 4.2 Release | Woohooo Detail Textures FTW!!... read more | 01/29/2007 (8:44 am) |
| TGEA MS 4.2 Release | At long last I fixed the error. Was a wrong value in my terrain generation to TSE. Was troubleshooti... read more | 01/26/2007 (9:04 pm) |
| TGEA MS 4.2 Release | Sorry but I have no clue where to look for that, my programming skills=novice. I'm looking in mPlane... read more | 01/26/2007 (4:55 pm) |
| TGEA MS 4.2 Release | Well think this is what your looking for Ben. Ran the debug in VC++ express and it set a break for m... read more | 01/26/2007 (4:35 pm) |
| TGEA MS 4.2 Release | OK noob question time, how does one go about getting a call stack report? Can it be done in Torsion ... read more | 01/26/2007 (1:46 pm) |
| When will the Constructor be released? | As in put shader textures on the Dif's and have them show up? If so then HELL YEAH! :D... read more | 01/26/2007 (1:40 pm) |
| When will the Constructor be released? | Yeah and intergrate a Make Ham & Chesse sandwich with a Mt. Dew button! :) Hehe but honestly shou... read more | 01/26/2007 (11:00 am) |
| TGEA MS 4.2 Release | Still learning programming, so bear with me but can this be done in Torsion which is how I run every... read more | 01/26/2007 (10:14 am) |
| TGEA MS 4.2 Release | Yeah I figured it was something about not having a C++ installed or the SDK's. Didnt have time this ... read more | 01/26/2007 (9:41 am) |
| TGEA MS 4.2 Release | I just tried a new mission file just in case mine was corrupted. It still failed with mplane.h error... read more | 01/25/2007 (8:54 pm) |
| TGEA MS 4.2 Release | The stock missions work fine. Tried brand new land piece with nothing in it and soon as kork even g... read more | 01/25/2007 (8:03 pm) |
| TGEA MS 4.2 Release | Hmm my problem alittle different from the white textured. But my maps with custom water and stuff I ... read more | 01/24/2007 (9:04 pm) |
| TGEA MS 4.2 Release | Yeah it was screwed up and everything compiled. I recompiled my Terrain and Difs with new functions ... read more | 01/24/2007 (6:32 pm) |
| TGEA MS 4.2 Release | Well maybe not since coming up with "LINK : fatal error LNK1181: cannot open input file 'ljpeg.lib'"... read more | 01/24/2007 (3:59 pm) |
| TGEA MS 4.2 Release | I'll try the map2dif that comes with 4.2(currently using map2dif_plus from the TDN) but nothing in m... read more | 01/24/2007 (3:35 pm) |
| TGEA MS 4.2 Release | Ok I recompiled the source and booted it up and soon as I take a couple steps getting "Fatal: ... read more | 01/24/2007 (2:59 pm) |
| TGEA MS 4.2 Release | Stablized build ...I'll take THAT!!. You just keep working on that next build and better be ready i... read more | 01/23/2007 (4:45 pm) |
| Ms4.1 Reverted To Ms4 | I take it server still broken? /cry... read more | 01/23/2007 (10:03 am) |
| Problems exporting texture with Map2 .DIF | Texture prolly not in the correct directory looks like your using the Run Map command in 3DWS. Initi... read more | 01/22/2007 (2:46 pm) |
| Problems exporting texture with Map2 .DIF | Create a new directory on your C:\ drive called test or something (can goto my computer>C: drive>rig... read more | 01/22/2007 (1:08 pm) |
| Ms4.1 Reverted To Ms4 | *poke Brian with a stick* You awake? *poke* *poke* Is it ready yet? what about now? no... read more | 01/22/2007 (12:27 pm) |
| Problems exporting texture with Map2 .DIF | Are you getting any type of errors in the log file when you run the Map2Dif. Also are you getting an... read more | 01/22/2007 (11:12 am) |
| Problems exporting texture with Map2 .DIF | You have to put the textures in the same directory as your Dif models in your torque folder. If your... read more | 01/22/2007 (8:41 am) |
| Ms4.1 Reverted To Ms4 | More people working on TGEA + Monday = Marcus Fenix war torn voice: "NICE!" Thanks much for the ... read more | 01/19/2007 (5:35 pm) |
| Transparent textures? | Yeah the PS default PNG doesnt do alpha's correctly. Can use the SuperPNG one here for alphas for PS... read more | 01/18/2007 (9:46 am) |
| Ms4.1 Reverted To Ms4 | Is there any chance this will get released by the weekend? Also is there a changelog for the update?... read more | 01/17/2007 (9:07 pm) |
| Merging Opacity map from FreeWorld3D | Yeah detail texture is disabled no telling when were getting that back. I usually set Scale U And Sc... read more | 01/17/2007 (4:03 am) |
| Merging Opacity map from FreeWorld3D | Your missing the , at the end of tile3.jpg". Heheh I did the same thing when I was learning to gener... read more | 01/16/2007 (3:28 pm) |
| Quick question about portals | Yeah did that process as mentioned in my 1st post. I found out what was causing it not to work the ... read more | 01/15/2007 (6:41 pm) |
| Merging Opacity map from FreeWorld3D | Ok I finally got everything working last night on this topic thanks to Magnus. Gimp doesnt seem to l... read more | 01/13/2007 (6:06 am) |
| Freeworld3D + TSE texture compile | AT LONG LAST!!!! finally got everything working thanks to Magnus Blikstad for answering a simple noo... read more | 01/12/2007 (10:28 pm) |
| Merging Opacity map from FreeWorld3D | I've been trying to figure this out for a week now and my results are the textures pop up and fade a... read more | 01/12/2007 (8:09 am) |