Game Development Community

Don Schaper's Forum Posts

Thread Post Date Posted
Problem with coordinates onTouchDown Michael, I'm sure that you're feeling a bit of pressure; since you now have to support the new iP... read more 04/13/2012 (8:15 am)
Support for the new iPad? - (LOGGED) I certainly didn't write my code to be future-proof; just to make my current game work with the new ... read more 04/13/2012 (7:58 am)
WTF GG?! My 1 1/2 cents... Developing for the Android platform, which always seems to be a race to the low... read more 04/10/2012 (10:01 am)
The Super Dot Game released! Congratulations. I wish you great success. ... read more 04/09/2012 (9:52 am)
Support for the new iPad? - (LOGGED) It took me a little over a week to modify iT2D 1.5; so that I could update Force of Attraction for t... read more 04/09/2012 (9:46 am)
How to do Teleport Transition? I would suggest that you make the process of teleportation a little more complicated, but ultimately... read more 03/12/2012 (7:17 am)
What kind of Mac do you all recommend? The Mac mini easily handles Torque, XCode, Photoshop, etc. I've created two Torque games using va... read more 02/03/2012 (4:33 pm)
iTorque 2d 1.5.1 Release?? iT2D works well enough for me to have recently completed a large project (and get it onto the app st... read more 12/29/2011 (8:53 am)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 Michael... I also think that it's silly to require a root UIView nib (and UIViewController in code)... read more 12/18/2011 (12:16 pm)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 On Dec 16th, I have a very interesting conversation with someone from Apple Developer Support. [T... read more 12/18/2011 (8:07 am)
App submission failure for IOS 5 using iT2D 1.5 [SOLVED] What's the difference between Icon72 and Icon-72? Instant rejection (with crash reports et al) an... read more 12/15/2011 (10:24 am)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 Well said, Michael... As I've been studying the source lately, I've come to realize how truly mon... read more 12/13/2011 (12:21 pm)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 Here's an interesting tidbit I learned about crash logs and why my app is NOT crashing for Apple... ... read more 12/12/2011 (12:53 pm)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 Thank you for your comments Brian. My comment about GG wasn't meant to be, in any way, troll-like... read more 12/12/2011 (10:07 am)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 While the rootViewController is certainly an issue to be dealt with, I think that this raises an eve... read more 12/11/2011 (12:05 pm)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 A quick update about my game reviewal process... My app was rejected. They did not mention t... read more 12/11/2011 (9:40 am)
iTorque Sound Streaming Question If you wish to play one MP3, then your only option is $backgroundMusicHandle = startiPhoneAudioStre... read more 12/10/2011 (9:06 am)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 Hi Michael, I certainly will! Any notion about how to solve the (apparently separate) issues... read more 12/08/2011 (9:46 am)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 It's 4am; and I've been at this for hours... but I think that I've figured out a dead-simple partia... read more 12/08/2011 (2:29 am)
Question re: level datablocks David, Click on the level datablocks button. You need to explicitly move resources you desire in... read more 11/13/2011 (8:42 am)
Adjust Background music volume Hi Mark, If you can post your 'SoundEngine_SetBackgroundMusicVolume' console function, even if it... read more 10/23/2011 (8:55 am)
How to modify GuiSliderControl bitmap? I use the following:: [code] new GuiControlProfile (GuiSliderProfile) { bitmap = "~/data/im... read more 12/27/2008 (8:57 am)
Full screen Also, keep an eye out for common/commonConfig.xml; which can have some interesting affects on resolu... read more 05/19/2008 (12:28 pm)
Are you a Mac TGB user? [quote]What will be most difficult for me is that I have a few engine changes in TGB, and no idea at... read more 05/16/2008 (8:44 pm)
Are you a Mac TGB user? I've been working with TGB on Mac since its alpha release. [I don't do Windows.] My first (and o... read more 05/16/2008 (8:57 am)
The Breakout Tutorial - Part Two Sandy... Without including your source script, it's hard to see what the problem is. It would appe... read more 05/12/2008 (1:47 pm)
Console problem The easiest way... Go to common > Gamescripts > common.cs In function "initializeCommon()", co... read more 06/23/2007 (7:06 am)
Game Loading You can load a fake "game is loading" image before you call loadStartupProject(); so that users know... read more 05/16/2007 (6:22 am)
Files and paths I ended up putting in a full path for the file; and it works like a charm.... read more 05/10/2007 (6:55 am)
BuildingMacTGB on TDN Thank you, Paul, for this excellent resource.... read more 04/16/2007 (9:05 pm)
Different sizes on Windows and Mac build If you have access to the source, you can recompile the Mac version of TGB with the following settin... read more 04/10/2007 (9:46 pm)
General $$ question. If 1 out of 100 downloads are converted to a sale; then you are doing really, really well. My first... read more 04/06/2007 (8:59 am)
Mac Xcode and CS & DSO files Here's a quick Automator tutorial; that results in a folder action that deletes .dso files:: Run ... read more 04/03/2007 (12:07 pm)
Using console in builds I had the same problem; and simply disabled any keyboard shortcut to disable console viewing in my s... read more 04/02/2007 (10:20 pm)
Mac Xcode and CS & DSO files If you're using OS X 10.4; creating Automator workflows is a great way to deal with this, and many o... read more 04/02/2007 (10:17 pm)
Cricket, cricket Perhaps people have turned off their computers and are out enjoying nature in all its glory. Umm.... read more 03/31/2007 (10:06 pm)
TGB Mac Forum Don't assume that the label of "hobbyist" will last forever. You might find that after you've spent... read more 03/30/2007 (8:17 am)
TGB Mac Forum Being a Mac-only developer myself, having worked with Torque for over a year, & gotten to the point ... read more 03/29/2007 (7:02 am)
Sound If you're lucky enough to work on a Mac, then the combination of GarageBand and Audacity offers a fr... read more 03/24/2007 (7:52 am)
TGB 1.1.3 (Mac/Linux) - When? Thank you. All your hard work is greatly appreciated!... read more 03/02/2007 (10:43 am)
TGB 1.1.3 (Mac/Linux) - When? I wish that GarageGames would tell us what's going on.... read more 02/27/2007 (8:49 pm)
Date and Time function? As far as I know, there are no such functions in Torque. I don't know why.... read more 02/11/2007 (6:34 am)
Problem with compiling 1.1.2 PRO on Mac Thank you, Pavel. I'll give it a try.... read more 02/01/2007 (5:10 pm)
Problem with compiling 1.1.2 PRO on Mac This is a really good question. Anybody know the answer?... read more 02/01/2007 (9:00 am)
TGB 1.1.3 (Mac/Linux) - When? I doubt that this has anything to do with GG deciding to scale back their support for Mac developers... read more 01/29/2007 (9:38 pm)
TGB 1.1.3 (Mac/Linux) - When? It has now been two months since the Windows version of TGB 1.1.3 was released. Many argued that pe... read more 01/29/2007 (8:19 am)
Animation After you have started the first animation: function checkIfAnimationIsDone( %firstAnimation ) {... read more 01/21/2007 (9:53 pm)
Tgb 1.1.2 Mac Crash How to make an official bug report. Go to Company > Contact > Support request form; and the follow ... read more 01/01/2007 (7:06 am)
Tgb 1.1.2 Mac Crash I believe that TGB requires 10.3.9. Putting a lot of timers / schedules in script can, actually, ... read more 12/31/2006 (9:05 am)
Disabling console (and these forums) Thank you for the smack-down, Matthew. My comments were over the top. It's easy to get frustrated ... read more 12/28/2006 (9:40 am)
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