Don Schaper's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problem with coordinates onTouchDown | Michael, I'm sure that you're feeling a bit of pressure; since you now have to support the new iP... read more | 04/13/2012 (8:15 am) |
| Support for the new iPad? - (LOGGED) | I certainly didn't write my code to be future-proof; just to make my current game work with the new ... read more | 04/13/2012 (7:58 am) |
| WTF GG?! | My 1 1/2 cents... Developing for the Android platform, which always seems to be a race to the low... read more | 04/10/2012 (10:01 am) |
| The Super Dot Game released! | Congratulations. I wish you great success. ... read more | 04/09/2012 (9:52 am) |
| Support for the new iPad? - (LOGGED) | It took me a little over a week to modify iT2D 1.5; so that I could update Force of Attraction for t... read more | 04/09/2012 (9:46 am) |
| How to do Teleport Transition? | I would suggest that you make the process of teleportation a little more complicated, but ultimately... read more | 03/12/2012 (7:17 am) |
| What kind of Mac do you all recommend? | The Mac mini easily handles Torque, XCode, Photoshop, etc. I've created two Torque games using va... read more | 02/03/2012 (4:33 pm) |
| iTorque 2d 1.5.1 Release?? | iT2D works well enough for me to have recently completed a large project (and get it onto the app st... read more | 12/29/2011 (8:53 am) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | Michael... I also think that it's silly to require a root UIView nib (and UIViewController in code)... read more | 12/18/2011 (12:16 pm) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | On Dec 16th, I have a very interesting conversation with someone from Apple Developer Support. [T... read more | 12/18/2011 (8:07 am) |
| App submission failure for IOS 5 using iT2D 1.5 [SOLVED] | What's the difference between Icon72 and Icon-72? Instant rejection (with crash reports et al) an... read more | 12/15/2011 (10:24 am) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | Well said, Michael... As I've been studying the source lately, I've come to realize how truly mon... read more | 12/13/2011 (12:21 pm) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | Here's an interesting tidbit I learned about crash logs and why my app is NOT crashing for Apple... ... read more | 12/12/2011 (12:53 pm) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | Thank you for your comments Brian. My comment about GG wasn't meant to be, in any way, troll-like... read more | 12/12/2011 (10:07 am) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | While the rootViewController is certainly an issue to be dealt with, I think that this raises an eve... read more | 12/11/2011 (12:05 pm) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | A quick update about my game reviewal process... My app was rejected. They did not mention t... read more | 12/11/2011 (9:40 am) |
| iTorque Sound Streaming Question | If you wish to play one MP3, then your only option is $backgroundMusicHandle = startiPhoneAudioStre... read more | 12/10/2011 (9:06 am) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | Hi Michael, I certainly will! Any notion about how to solve the (apparently separate) issues... read more | 12/08/2011 (9:46 am) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | It's 4am; and I've been at this for hours... but I think that I've figured out a dead-simple partia... read more | 12/08/2011 (2:29 am) |
| Question re: level datablocks | David, Click on the level datablocks button. You need to explicitly move resources you desire in... read more | 11/13/2011 (8:42 am) |
| Adjust Background music volume | Hi Mark, If you can post your 'SoundEngine_SetBackgroundMusicVolume' console function, even if it... read more | 10/23/2011 (8:55 am) |
| How to modify GuiSliderControl bitmap? | I use the following:: [code] new GuiControlProfile (GuiSliderProfile) { bitmap = "~/data/im... read more | 12/27/2008 (8:57 am) |
| Full screen | Also, keep an eye out for common/commonConfig.xml; which can have some interesting affects on resolu... read more | 05/19/2008 (12:28 pm) |
| Are you a Mac TGB user? | [quote]What will be most difficult for me is that I have a few engine changes in TGB, and no idea at... read more | 05/16/2008 (8:44 pm) |
| Are you a Mac TGB user? | I've been working with TGB on Mac since its alpha release. [I don't do Windows.] My first (and o... read more | 05/16/2008 (8:57 am) |
| The Breakout Tutorial - Part Two | Sandy... Without including your source script, it's hard to see what the problem is. It would appe... read more | 05/12/2008 (1:47 pm) |
| Console problem | The easiest way... Go to common > Gamescripts > common.cs In function "initializeCommon()", co... read more | 06/23/2007 (7:06 am) |
| Game Loading | You can load a fake "game is loading" image before you call loadStartupProject(); so that users know... read more | 05/16/2007 (6:22 am) |
| Files and paths | I ended up putting in a full path for the file; and it works like a charm.... read more | 05/10/2007 (6:55 am) |
| BuildingMacTGB on TDN | Thank you, Paul, for this excellent resource.... read more | 04/16/2007 (9:05 pm) |
| Different sizes on Windows and Mac build | If you have access to the source, you can recompile the Mac version of TGB with the following settin... read more | 04/10/2007 (9:46 pm) |
| General $$ question. | If 1 out of 100 downloads are converted to a sale; then you are doing really, really well. My first... read more | 04/06/2007 (8:59 am) |
| Mac Xcode and CS & DSO files | Here's a quick Automator tutorial; that results in a folder action that deletes .dso files:: Run ... read more | 04/03/2007 (12:07 pm) |
| Using console in builds | I had the same problem; and simply disabled any keyboard shortcut to disable console viewing in my s... read more | 04/02/2007 (10:20 pm) |
| Mac Xcode and CS & DSO files | If you're using OS X 10.4; creating Automator workflows is a great way to deal with this, and many o... read more | 04/02/2007 (10:17 pm) |
| Cricket, cricket | Perhaps people have turned off their computers and are out enjoying nature in all its glory. Umm.... read more | 03/31/2007 (10:06 pm) |
| TGB Mac Forum | Don't assume that the label of "hobbyist" will last forever. You might find that after you've spent... read more | 03/30/2007 (8:17 am) |
| TGB Mac Forum | Being a Mac-only developer myself, having worked with Torque for over a year, & gotten to the point ... read more | 03/29/2007 (7:02 am) |
| Sound | If you're lucky enough to work on a Mac, then the combination of GarageBand and Audacity offers a fr... read more | 03/24/2007 (7:52 am) |
| TGB 1.1.3 (Mac/Linux) - When? | Thank you. All your hard work is greatly appreciated!... read more | 03/02/2007 (10:43 am) |
| TGB 1.1.3 (Mac/Linux) - When? | I wish that GarageGames would tell us what's going on.... read more | 02/27/2007 (8:49 pm) |
| Date and Time function? | As far as I know, there are no such functions in Torque. I don't know why.... read more | 02/11/2007 (6:34 am) |
| Problem with compiling 1.1.2 PRO on Mac | Thank you, Pavel. I'll give it a try.... read more | 02/01/2007 (5:10 pm) |
| Problem with compiling 1.1.2 PRO on Mac | This is a really good question. Anybody know the answer?... read more | 02/01/2007 (9:00 am) |
| TGB 1.1.3 (Mac/Linux) - When? | I doubt that this has anything to do with GG deciding to scale back their support for Mac developers... read more | 01/29/2007 (9:38 pm) |
| TGB 1.1.3 (Mac/Linux) - When? | It has now been two months since the Windows version of TGB 1.1.3 was released. Many argued that pe... read more | 01/29/2007 (8:19 am) |
| Animation | After you have started the first animation: function checkIfAnimationIsDone( %firstAnimation ) {... read more | 01/21/2007 (9:53 pm) |
| Tgb 1.1.2 Mac Crash | How to make an official bug report. Go to Company > Contact > Support request form; and the follow ... read more | 01/01/2007 (7:06 am) |
| Tgb 1.1.2 Mac Crash | I believe that TGB requires 10.3.9. Putting a lot of timers / schedules in script can, actually, ... read more | 12/31/2006 (9:05 am) |
| Disabling console (and these forums) | Thank you for the smack-down, Matthew. My comments were over the top. It's easy to get frustrated ... read more | 12/28/2006 (9:40 am) |