Dan Webb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ideas for designing a game | I couldn't disagree more on this point Philip. I find the time I spend messing with curiosities (I s... read more | 02/21/2012 (2:12 pm) |
| Torque Don't take My PNG or JPEG File | I just tested these on a cube in-game and it works fine except that the transparency isn't happening... read more | 02/20/2012 (4:21 pm) |
| Torque Don't take My PNG or JPEG File | [image]http://i42.photobucket.com/albums/e304/kaffeend/DifSpecNorm_ConstructorTest_00.png[/image] ... read more | 02/20/2012 (4:06 pm) |
| Torque Don't take My PNG or JPEG File | Wow..... Necro time for this thread methinks, as I am having this problem and can't understand why. ... read more | 02/20/2012 (3:55 pm) |
| Freelance Composer looking for projects. | Have you considered releasing a content pack? For example I was looking for some ambient sounds/loop... read more | 02/19/2012 (11:28 pm) |
| empty | Fantastic! Now I just need a concept artist... :)... read more | 02/11/2012 (7:22 pm) |
| how to do .ter files? | Honestly, the only benefit from having brushes in the first place is to afford greater control over ... read more | 02/11/2012 (5:49 pm) |
| DEXSOFT-Games:Cooking&Food model pack | Like raw meat with your fruit? ... read more | 02/11/2012 (10:23 am) |
| how to do .ter files? | Ahsan, WM doesn't have brushes, unfortunately. EarthSculptor does, though, but I haven't checked it ... read more | 02/11/2012 (1:49 am) |
| Torque adaptable to space sim games? | This is right up my alley! I've even gone so far as to have an actual model inside an otherwise empt... read more | 02/07/2012 (10:51 pm) |
| how to do .ter files? | the .ter extension is from Terragen. L3DT creates this automatically when you use the export to Torq... read more | 02/07/2012 (10:09 pm) |
| T3D 1.2 - Player can shoot self with Physx enabled | I realistically shot myself in my invisible leg!... read more | 01/20/2012 (12:44 pm) |
| Animated Main Menu Screen - Questions | Thanks for the tip Scott. I had planned to fake most of the detail in the background. Got some ideas... read more | 01/10/2012 (4:12 am) |
| Animated Main Menu Screen - Questions | Actually I already have the exact menu in mind, and I'm totally ripping it off! [url=http://www.m... read more | 01/08/2012 (12:20 am) |
| PostFX is tricky. | I'm really enjoying this shader of yours Bryce. reminds me of Splinter Cell's thermal vision. I d... read more | 01/07/2012 (11:01 am) |
| New feature wish list. | Hang on. Just hold it right there! How do MMOs and the MMO kit/s handle this? I mean, in a persisten... read more | 01/07/2012 (10:48 am) |
| Soldier Weapons Art Pack issues | I'm just about to install this into a fresh project. If CSMP hasn't beaten me to it I'll post any co... read more | 01/07/2012 (10:38 am) |
| 2D concept/anime artist, writer, designer available | I wouldn't mind a story within your 'science-fantasy epic thingy' frame, Mare! [url]http://home.comc... read more | 01/07/2012 (7:35 am) |
| Soldier Death Animations help request | In the shape editor I just deleted all the other death related animations and now it works. or seems... read more | 01/06/2012 (10:35 pm) |
| Shape Editor and Collision Meshs | Rather than create another thread, I'll ask this here as this looks like a good place for it. I r... read more | 01/06/2012 (8:01 pm) |
| No .cs Scripts with the Zombie Art Pack | I apologise for what, on reading later looks like a very obnoxious (noxious?) post. I was probably t... read more | 12/31/2011 (6:18 pm) |
| Fixed angle and position camera | That tutorial series that Richard kindly linked is a goldmine of knowlege! I keep forgetting about i... read more | 12/31/2011 (3:21 am) |
| Fixed angle and position camera | I'd say that creating a new script for a new camera object is exactly the right approach. After all ... read more | 12/30/2011 (9:28 pm) |
| Can't buy the 3D Action Adventure Kit | 1.2 seems to be the bane of many a content pack. Let's hope it all smoothes out soon. I sure won't b... read more | 12/30/2011 (9:18 pm) |
| Torque 3D Show Off Thread! | Just wanted to pop in and say I am [i]soooo[/i] playing Afterworld! I don't even care what the game ... read more | 12/30/2011 (6:56 pm) |
| Issues with new content pack "Temperate Forest" | Steve is right... That is some fine grass right thar!... read more | 12/30/2011 (5:46 pm) |
| No .cs Scripts with the Zombie Art Pack | "While AI scripts are not included in the pack, there are some animation scripts that the pack ... read more | 12/30/2011 (5:38 pm) |
| Can't buy the 3D Action Adventure Kit | I am likewise impressed. @ Ioszhor, how are you finding the kit? I also would like it but more f... read more | 12/30/2011 (5:33 pm) |
| Sticks and Twigs, Mission not loading on clean project start. | In ~art/datablocks/datablockExec.cs I commented out waterfall.cs and waterfall_emitters.cs and it lo... read more | 12/30/2011 (5:24 pm) |
| Sticks and Twigs, Mission not loading on clean project start. | Ok I just tested this and I was totally wrong. In fact I didn't even NEED to test it to see that it ... read more | 12/30/2011 (4:59 pm) |
| Sticks and Twigs, Mission not loading on clean project start. | Looking into ~art/datablocks/waterfall_emitters.cs I found this function: datablock ParticleData(... read more | 12/30/2011 (3:41 am) |
| Problem with terrain black edges | I don't suppose you guys have got SSAO on do you? Just thinking 'out loud' here.... read more | 12/30/2011 (2:00 am) |
| Fixed angle and position camera | You're doing what I did when I started using Torque; You have an idea in mind and just need X to wor... read more | 12/29/2011 (11:27 pm) |
| Capture the flag. group project (I will do art if some does code) | Do you have any samples of your artwork? I only ask because there are a lot of people who call thems... read more | 12/29/2011 (11:21 pm) |
| Soldier Death Animations help request | Just thought I'd add a couple of things here. I know with the holidays and all this won't be seen fo... read more | 12/26/2011 (5:57 pm) |
| Animated Main Menu Screen - Questions | @Michael - I found an old TGE 1.5 resource for this and have implemented it and tested it. It works,... read more | 12/25/2011 (5:18 am) |
| Best workflow/practices for Interiors -texturing and objects? | Aaron, I always found that (for me at least) starting your workflow with a simple sketch is the best... read more | 12/24/2011 (12:30 pm) |
| Animated Main Menu Screen - Questions | A seperate mission would probably do the job. I also had the amusing thought of using a gigantic spr... read more | 12/24/2011 (9:21 am) |
| T3D 1.2 Audio Issues regarding the player (FIXED - Not a Bug) | Aha! Thanks John. It never even occured to me that it'd be a material property. ... read more | 12/24/2011 (7:33 am) |
| Game Mechanics Kit | I'd also like to see some criticism here... I'm looking at getting this as well but having just hand... read more | 12/24/2011 (3:15 am) |
| Best for top down Action RPG 2d / 3d kit | Firstly, I'm getting the impression that you think a game engine + content packs = game. Maybe you d... read more | 12/24/2011 (3:12 am) |
| Stack Overflow versus World of Warcraft | I love this kind of thinking! Unfortunately, and this backs up what Kyrah mentioned to a degree... p... read more | 12/24/2011 (3:04 am) |
| Sticks and Twigs, Mission not loading on clean project start. | Well I got around one issue (missing edge1.png) by moving all the art content from the pack and plac... read more | 12/24/2011 (1:16 am) |
| Day and night cycle | Okay I'm putting this here because, even though it deviates from Jonas' original post, it's covered ... read more | 12/23/2011 (10:25 pm) |
| Sticks and Twigs, Mission not loading on clean project start. | I've got the same problem. Namely it hangs on loading datablocks. Last line in the console says I'm ... read more | 12/06/2011 (10:18 am) |
| 2D concept/anime artist, writer, designer available | Oops - sorry... I'm a bit blind at times :/... read more | 04/22/2007 (12:28 am) |
| 2D concept/anime artist, writer, designer available | If you're still looking, it might help to link us to an online portfolio if you have one. If you do... read more | 04/11/2007 (4:28 am) |
| Third Person Camera - Targeting Reticle | @Davidovich -- I think that was part of the "Killer Kork" resource. There's also some info on rayca... read more | 12/15/2006 (8:15 pm) |
| Compiling Torque with Eclipse | Hmmm, my problem with VS is that I can only find an installer which wants to get online and start in... read more | 10/29/2006 (5:50 pm) |
| Compiling Torque with Eclipse | Is anyone still reading this thread?... read more | 10/27/2006 (11:20 pm) |