Game Development Community

Dan Webb's Forum Posts

Thread Post Date Posted
Ideas for designing a game I couldn't disagree more on this point Philip. I find the time I spend messing with curiosities (I s... read more 02/21/2012 (2:12 pm)
Torque Don't take My PNG or JPEG File I just tested these on a cube in-game and it works fine except that the transparency isn't happening... read more 02/20/2012 (4:21 pm)
Torque Don't take My PNG or JPEG File [image]http://i42.photobucket.com/albums/e304/kaffeend/DifSpecNorm_ConstructorTest_00.png[/image] ... read more 02/20/2012 (4:06 pm)
Torque Don't take My PNG or JPEG File Wow..... Necro time for this thread methinks, as I am having this problem and can't understand why. ... read more 02/20/2012 (3:55 pm)
Freelance Composer looking for projects. Have you considered releasing a content pack? For example I was looking for some ambient sounds/loop... read more 02/19/2012 (11:28 pm)
empty Fantastic! Now I just need a concept artist... :)... read more 02/11/2012 (7:22 pm)
how to do .ter files? Honestly, the only benefit from having brushes in the first place is to afford greater control over ... read more 02/11/2012 (5:49 pm)
DEXSOFT-Games:Cooking&Food model pack Like raw meat with your fruit? ... read more 02/11/2012 (10:23 am)
how to do .ter files? Ahsan, WM doesn't have brushes, unfortunately. EarthSculptor does, though, but I haven't checked it ... read more 02/11/2012 (1:49 am)
Torque adaptable to space sim games? This is right up my alley! I've even gone so far as to have an actual model inside an otherwise empt... read more 02/07/2012 (10:51 pm)
how to do .ter files? the .ter extension is from Terragen. L3DT creates this automatically when you use the export to Torq... read more 02/07/2012 (10:09 pm)
T3D 1.2 - Player can shoot self with Physx enabled I realistically shot myself in my invisible leg!... read more 01/20/2012 (12:44 pm)
Animated Main Menu Screen - Questions Thanks for the tip Scott. I had planned to fake most of the detail in the background. Got some ideas... read more 01/10/2012 (4:12 am)
Animated Main Menu Screen - Questions Actually I already have the exact menu in mind, and I'm totally ripping it off! [url=http://www.m... read more 01/08/2012 (12:20 am)
PostFX is tricky. I'm really enjoying this shader of yours Bryce. reminds me of Splinter Cell's thermal vision. I d... read more 01/07/2012 (11:01 am)
New feature wish list. Hang on. Just hold it right there! How do MMOs and the MMO kit/s handle this? I mean, in a persisten... read more 01/07/2012 (10:48 am)
Soldier Weapons Art Pack issues I'm just about to install this into a fresh project. If CSMP hasn't beaten me to it I'll post any co... read more 01/07/2012 (10:38 am)
2D concept/anime artist, writer, designer available I wouldn't mind a story within your 'science-fantasy epic thingy' frame, Mare! [url]http://home.comc... read more 01/07/2012 (7:35 am)
Soldier Death Animations help request In the shape editor I just deleted all the other death related animations and now it works. or seems... read more 01/06/2012 (10:35 pm)
Shape Editor and Collision Meshs Rather than create another thread, I'll ask this here as this looks like a good place for it. I r... read more 01/06/2012 (8:01 pm)
No .cs Scripts with the Zombie Art Pack I apologise for what, on reading later looks like a very obnoxious (noxious?) post. I was probably t... read more 12/31/2011 (6:18 pm)
Fixed angle and position camera That tutorial series that Richard kindly linked is a goldmine of knowlege! I keep forgetting about i... read more 12/31/2011 (3:21 am)
Fixed angle and position camera I'd say that creating a new script for a new camera object is exactly the right approach. After all ... read more 12/30/2011 (9:28 pm)
Can't buy the 3D Action Adventure Kit 1.2 seems to be the bane of many a content pack. Let's hope it all smoothes out soon. I sure won't b... read more 12/30/2011 (9:18 pm)
Torque 3D Show Off Thread! Just wanted to pop in and say I am [i]soooo[/i] playing Afterworld! I don't even care what the game ... read more 12/30/2011 (6:56 pm)
Issues with new content pack "Temperate Forest" Steve is right... That is some fine grass right thar!... read more 12/30/2011 (5:46 pm)
No .cs Scripts with the Zombie Art Pack "While AI scripts are not included in the pack, there are some animation scripts that the pack ... read more 12/30/2011 (5:38 pm)
Can't buy the 3D Action Adventure Kit I am likewise impressed. @ Ioszhor, how are you finding the kit? I also would like it but more f... read more 12/30/2011 (5:33 pm)
Sticks and Twigs, Mission not loading on clean project start. In ~art/datablocks/datablockExec.cs I commented out waterfall.cs and waterfall_emitters.cs and it lo... read more 12/30/2011 (5:24 pm)
Sticks and Twigs, Mission not loading on clean project start. Ok I just tested this and I was totally wrong. In fact I didn't even NEED to test it to see that it ... read more 12/30/2011 (4:59 pm)
Sticks and Twigs, Mission not loading on clean project start. Looking into ~art/datablocks/waterfall_emitters.cs I found this function: datablock ParticleData(... read more 12/30/2011 (3:41 am)
Problem with terrain black edges I don't suppose you guys have got SSAO on do you? Just thinking 'out loud' here.... read more 12/30/2011 (2:00 am)
Fixed angle and position camera You're doing what I did when I started using Torque; You have an idea in mind and just need X to wor... read more 12/29/2011 (11:27 pm)
Capture the flag. group project (I will do art if some does code) Do you have any samples of your artwork? I only ask because there are a lot of people who call thems... read more 12/29/2011 (11:21 pm)
Soldier Death Animations help request Just thought I'd add a couple of things here. I know with the holidays and all this won't be seen fo... read more 12/26/2011 (5:57 pm)
Animated Main Menu Screen - Questions @Michael - I found an old TGE 1.5 resource for this and have implemented it and tested it. It works,... read more 12/25/2011 (5:18 am)
Best workflow/practices for Interiors -texturing and objects? Aaron, I always found that (for me at least) starting your workflow with a simple sketch is the best... read more 12/24/2011 (12:30 pm)
Animated Main Menu Screen - Questions A seperate mission would probably do the job. I also had the amusing thought of using a gigantic spr... read more 12/24/2011 (9:21 am)
T3D 1.2 Audio Issues regarding the player (FIXED - Not a Bug) Aha! Thanks John. It never even occured to me that it'd be a material property. ... read more 12/24/2011 (7:33 am)
Game Mechanics Kit I'd also like to see some criticism here... I'm looking at getting this as well but having just hand... read more 12/24/2011 (3:15 am)
Best for top down Action RPG 2d / 3d kit Firstly, I'm getting the impression that you think a game engine + content packs = game. Maybe you d... read more 12/24/2011 (3:12 am)
Stack Overflow versus World of Warcraft I love this kind of thinking! Unfortunately, and this backs up what Kyrah mentioned to a degree... p... read more 12/24/2011 (3:04 am)
Sticks and Twigs, Mission not loading on clean project start. Well I got around one issue (missing edge1.png) by moving all the art content from the pack and plac... read more 12/24/2011 (1:16 am)
Day and night cycle Okay I'm putting this here because, even though it deviates from Jonas' original post, it's covered ... read more 12/23/2011 (10:25 pm)
Sticks and Twigs, Mission not loading on clean project start. I've got the same problem. Namely it hangs on loading datablocks. Last line in the console says I'm ... read more 12/06/2011 (10:18 am)
2D concept/anime artist, writer, designer available Oops - sorry... I'm a bit blind at times :/... read more 04/22/2007 (12:28 am)
2D concept/anime artist, writer, designer available If you're still looking, it might help to link us to an online portfolio if you have one. If you do... read more 04/11/2007 (4:28 am)
Third Person Camera - Targeting Reticle @Davidovich -- I think that was part of the "Killer Kork" resource. There's also some info on rayca... read more 12/15/2006 (8:15 pm)
Compiling Torque with Eclipse Hmmm, my problem with VS is that I can only find an installer which wants to get online and start in... read more 10/29/2006 (5:50 pm)
Compiling Torque with Eclipse Is anyone still reading this thread?... read more 10/27/2006 (11:20 pm)