Dan Webb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| CD Projekt looking for specialists! | Nah, I just hate moving. Also my portfolio isn't very complete yet. But mostly I just hate moving.... read more | 05/20/2012 (8:37 pm) |
| CD Projekt looking for specialists! | Wow I'm impressed that you guys are approaching the indie developers. Though I'm not at all surprise... read more | 05/20/2012 (3:58 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | Richard, sorry about the mess of posts here, but I need to report as things happen. It's just how I ... read more | 05/18/2012 (8:14 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | Everything's been going swimmingly, with the following exception; in [b]game/scripts/gui/playGui.cs[... read more | 05/18/2012 (8:03 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | Okay, this is embarrassing. I only now noticed that one of the scripts I'd edited was still open. ie... read more | 05/18/2012 (7:11 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | Okay here's quick progress report. Everything seems to implement normally even though a few of t... read more | 05/18/2012 (5:21 pm) |
| Creating "Window" to Remote Location? (Render to Texture?) | This is what portals and zones are for, isn't it?... read more | 05/18/2012 (3:56 pm) |
| Torque 3D 1.2 RTS Prototype - suggestions please. | I'll be doing that very soon Richard. Maybe as early as tonight. So I'll post any suggestions here i... read more | 05/18/2012 (1:47 am) |
| Caves and Dungeon | You could also build a basic cave out of rocks in the shapes editor, save it as a prefab and use tha... read more | 05/10/2012 (5:54 pm) |
| Game Mechanics Kit | Pfft.... I ended up just buying the UAISK. I'm not sure if I'm missing out on other (non AI) stuff, ... read more | 05/08/2012 (12:21 pm) |
| My first use of the UAISK | Hahaha... Awesome! I've got my Aliens vs Soldiers going nicely. Unfortunately these guys cannot d... read more | 05/08/2012 (12:03 pm) |
| Looking for a terrain designer. | You on this then Jarrod? I was gonna put my hand up but you beat me to it. ... read more | 05/07/2012 (12:23 am) |
| 3D Artist | Why not? Just curious of course. I mean, we don't want your bank details. If a price/rate is too muc... read more | 05/07/2012 (12:14 am) |
| need help with new RPG | Post removed due to lack of interest.... read more | 05/06/2012 (5:06 pm) |
| HIGH QUALITY Game Assets, Rigging, and Animation NEW!! | Woah! The new character looks awesome mate! Also, I can be reached at kaffeend [at] gmail [dot] c... read more | 05/06/2012 (4:54 pm) |
| Spherical Body of Water? | Nah that's probably going to be fine. Don't forget a cloud layer, though. Also, you won't need to an... read more | 04/25/2012 (4:52 pm) |
| Spherical Body of Water? | Do you need the planet just look like it's a water world from afar, or do you mean a physical ball o... read more | 04/24/2012 (8:59 pm) |
| Blurry Terrain Materials | Try this: Create the material in the editor, and before applying it, save the mission and exit. D... read more | 04/23/2012 (10:38 pm) |
| Terrain Material problem | I had this briefly yesterday. With detail map. I'm just wondering if either a) there needs to be a v... read more | 04/23/2012 (5:47 pm) |
| T3D 1.2 New Level SpawnSphere(s)? | I believe there are two types of spawnSphere here. DefaultPlayerSpawnSphere and SpawnSphere. You'll ... read more | 04/22/2012 (9:13 pm) |
| Materials Editor Woes | Err... Rex means he shares my feelings about certain editors. We aren't together. Just thought I'd c... read more | 04/22/2012 (8:54 pm) |
| Materials Editor Woes | Thanks for the tips guys. I think writing the materials.cs file myself is the best way for me to app... read more | 04/20/2012 (4:31 am) |
| need help with new RPG | That sounds like an awesome idea John. What sort of levels will the game utilise? Are we talking cou... read more | 04/15/2012 (12:22 pm) |
| HIGH QUALITY Game Assets, Rigging, and Animation NEW!! | Very nice work Eugene. Got any concept sketches or animation reels to show?... read more | 04/15/2012 (12:14 pm) |
| L3DT terain is flat | Ok that's a very vague question there, Tom. Can you elaborate please? There are a few ways to get th... read more | 04/10/2012 (12:49 am) |
| Game Mechanics Kit | Yeah I didn't mean that to sound like it was directed at you, Michael. I was kinda hoping someone wh... read more | 04/03/2012 (1:44 am) |
| C. Rallis - 2D freelance illustrator | Hey Chris, maybe I can afford something, but first I need to get my character bios done. Backstories... read more | 04/03/2012 (1:36 am) |
| C. Rallis - 2D freelance illustrator | *laughing maniacally* Good GOD man! Just bloody WOW! I'm lost for words here. Um... awesomeness a... read more | 04/02/2012 (4:56 pm) |
| Game Mechanics Kit | Guess not then.... read more | 04/01/2012 (5:53 pm) |
| Future of Games | I couldn't agree more Steve. They aren't faceless though. [image]http://i42.photobucket.com/album... read more | 03/26/2012 (8:15 am) |
| Future of Games | Security of IP will definately have a major affect on development leaning toward apps over exes. How... read more | 03/25/2012 (9:21 pm) |
| Torque 3D's Achilles heel | Oops... I feel like I just walked into the ladies' restroom. I'll get back to the artists section no... read more | 03/24/2012 (4:08 pm) |
| DEXSOFT-Games: NPC Villager 2. animated model | That looks great Dejan! The only thing that looks strange to me is the upper class facial hair on an... read more | 03/24/2012 (3:58 pm) |
| Daz 3D Site Security Concerns | @Ronny - I was relieved when I read Nathan's post, then you went and scared me again! :P I'll rea... read more | 03/24/2012 (3:54 am) |
| Possible weapon art packs | I'd be very careful in that case. Maybe contact the original artists and let them know of the change... read more | 03/24/2012 (3:50 am) |
| EiKON needs another T3D Dev | Hmmm... Gmail isn't responding for some reason, so I'll put this here instead. I'm getting a port... read more | 03/23/2012 (8:44 pm) |
| EiKON needs another T3D Dev | Damn, I just applied for an artistic position. Heh. I shouldn't send out emails like this when I'm s... read more | 03/23/2012 (6:33 am) |
| Daz 3D Site Security Concerns | Thankyou Ronny. ... read more | 03/23/2012 (5:58 am) |
| Daz 3D Site Security Concerns | Also, what is the correct image tag protocol here? It's embarassing that my image tags show up as &q... read more | 03/23/2012 (1:22 am) |
| Possible weapon art packs | Are you saying these are models you've bought and then modified? Or are these your own models? If yo... read more | 03/22/2012 (6:51 am) |
| Daz3D is Cool and Free | Can I just say about BAG's Ranger for V4 (GRC), she reminds me a lot of the females in Oblivion. :D ... read more | 03/16/2012 (3:46 pm) |
| Experienced 3dartist Available for freelance | .....or that.... read more | 03/12/2012 (1:52 am) |
| Experienced 3dartist Available for freelance | @ajay - Torque 3D is Garage Games' premier 3d games engine, as found on this very site. The "so... read more | 03/10/2012 (2:29 pm) |
| Daz3D is Cool and Free | It might sound weird, but I'm using Daz Studio for my concept art. :D In truth it's just a lot of... read more | 03/06/2012 (2:09 pm) |
| MMO Environmental Art | @Paul ~ Most art these days seems to be very poly-concious. If you really needed to lower the poly c... read more | 03/04/2012 (10:19 pm) |
| Ideas for designing a game | You could use the a ground cover or forest to paint dif objects, surely?... read more | 02/29/2012 (11:43 pm) |
| SkyBox but.. What about a Space Box? | Creating space scenes using the skybox is as simple as creating a skybox. Search for that (skybox) a... read more | 02/27/2012 (10:45 pm) |
| Ideas for designing a game | Status Update: Ahem... Having some issues with Constrictor. Again. Thing crashes more than a Ford... read more | 02/27/2012 (7:40 am) |
| Ideas for designing a game | I think we could all use a longer, taller and wider Burg... Leave it with me. No promises but it is ... read more | 02/22/2012 (2:39 pm) |
| Ideas for designing a game | By the way Philip, what sort of art do you need help with? There may be something I can contribute. ... read more | 02/22/2012 (12:11 am) |