Dan Webb's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Demo Terrain Level | I haven't switched engines. I stopped developing altogether. I'm now making the final preparations ... read more | 08/26/2014 (4:20 am) |
| Demo Terrain Level | Thanks DK. Sorry for the late reply btw... I haven't been working with T3d for months now, and I mis... read more | 08/26/2014 (4:00 am) |
| Building terrains | There are a lot of points I could talk about here, but really too lazy to bother. What I will say is... read more | 12/11/2013 (5:00 pm) |
| Looking To Start A Crew | [quote]"...relatively simple to build with the Torque3D Engine".[/quote] :D... read more | 11/04/2013 (5:56 am) |
| Game models for sale | Picked up your stones pack and am very impressed with both the modelling and texturing. These are th... read more | 10/30/2013 (7:04 am) |
| Burg, Deathball Desert, Sector T3D, and Pacific Demo License Restrictions... | Quinton, all of the art assets in 1.2 can be used freely under that license. Have at 'em!... read more | 10/30/2013 (6:56 am) |
| Terrain texture question. | Did you sort it out Perry?... read more | 10/27/2013 (10:35 am) |
| Torque 3D Show Off Thread! | [quote]"...how did you get the mip-maps to stop blurring the lines on the road?"[/quote] ... read more | 10/25/2013 (12:34 am) |
| Terrain texture question. | Ah, you'll need 3 output devices in World Machine: Bitmap - diffuse Bitmap - splat/alpha (this ... read more | 10/20/2013 (12:39 pm) |
| Action Adventure Genre Tookit | I don't have it installed currently, Rick. Sorry. What I'm working on at the moment doesn't need it.... read more | 10/04/2013 (12:37 pm) |
| Action Adventure Genre Tookit | @Rick - Oh well, I have no idea in that case. Sorry. @ahsan - I agree. Third party content provid... read more | 10/03/2013 (4:36 pm) |
| Torque 3D Show Off Thread! | @Sam - Having a 2D layout/plan is an absolute must, imo. One can then project that directly onto the... read more | 10/03/2013 (1:21 am) |
| Action Adventure Genre Tookit | [quote]"When I make a new project using the other template it works just fine."[/quote] ... read more | 10/03/2013 (12:56 am) |
| Torque 3D Show Off Thread! | Looking very nice Sam. Any chance of you going over your workflow here? I for one would benefit grea... read more | 10/02/2013 (9:37 pm) |
| Action Adventure Genre Tookit | I have the 3DAAK installed, and it went in with no problem at all. I mention this because usually, i... read more | 10/02/2013 (6:45 am) |
| [IndieGameModels]Middle East Desert City | I can't see a thing with all that dust in the way! Can't you show off the pack with normal renders o... read more | 09/26/2013 (7:19 pm) |
| Very happy the first time to this forum | Nils, your powers of interpretation are amazing! Welcome farrycha.... read more | 09/24/2013 (3:47 am) |
| Please delete post. The links are broken, and information is outdated. | I should have mentioned that I use your models Vlad, and they work perfectly in Torque, with the exc... read more | 09/23/2013 (9:09 pm) |
| Torque 3D Show Off Thread! | Yeah, that's exactly what I like to see being done with engines, NiN-NiN. Way to go, and best of luc... read more | 09/23/2013 (9:04 pm) |
| New example terrains for Torque | You might as well, Duion. I don't think anyone actually sees this as an important/needed inclusion i... read more | 09/23/2013 (9:02 pm) |
| Torque 3D Show Off Thread! | Vincent, as Nin said, I'm using World Machine. I also did make a tutorial of sorts. Just look at my ... read more | 09/23/2013 (3:54 pm) |
| Please delete post. The links are broken, and information is outdated. | Looks great as always, Vlad! I'll suggest (like in the other thread) that when you UV map your model... read more | 09/21/2013 (5:13 pm) |
| What games can Torque 3D make? | Actually, to be fair, T3D is a framework. The nexus is its rendering engine, into which modules whic... read more | 09/21/2013 (5:05 pm) |
| Maximum terrain size in T3D? | I've taken a 2048px heightmap and imported it with a 4:1 ratio and 2048 height. That is plenty high,... read more | 09/20/2013 (5:26 am) |
| Maximum terrain size in T3D? | The max height (as far as I've been able to ascertain) is quarter (or maybe half)of the heightmap's ... read more | 09/20/2013 (5:05 am) |
| FP Particles? | in art/datablocks/player.cs near the end of the file, make these changes: [code]datablock PlayerD... read more | 09/19/2013 (8:18 pm) |
| Maximum terrain size in T3D? | The maximum size for a heightmap is 2048px x 2048px but there's a resource somewhere, I think from A... read more | 09/19/2013 (8:05 pm) |
| Wind Emitters | Well, that's an easy fix. I'm sure one of you guys (probably Vince) will write it into Omni. As long... read more | 09/19/2013 (12:32 am) |
| Wind Emitters | Tim, you can get grass and precipitation to work with the wind. Never tried it on trees, but I can't... read more | 09/18/2013 (2:25 pm) |
| FP Particles? | You could always do away with FP arms (and perspective) altogether, and simply render the 3rd person... read more | 09/18/2013 (12:35 pm) |
| Looking for a 2D vector artist for iOS game | Try [url=http://adamdegrandis.com/]Adam deGrandis[/url] or [url=http://www.garagegames.com/account/p... read more | 09/18/2013 (10:30 am) |
| Camera Problems | I did include both parts of that series Richard. Albeit in reverse order. [small]By the way mate... read more | 09/18/2013 (10:20 am) |
| Camera Problems | I'm posting [url=http://docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Adva... read more | 09/18/2013 (7:12 am) |
| Committee Meeting Notes: 09/04/2013 | [quote]"...the Steering Committee has had another blow."[/quote] Oh, here we go again. ... read more | 09/10/2013 (5:41 am) |
| Torque 3d Texture Problems With Pics | Have you made sure to hit save for each material (inside the materials editor) after each change? Fo... read more | 09/09/2013 (1:00 am) |
| New example terrains for Torque | Personally, I think having several different land types/climatic zones is a great idea, because then... read more | 09/08/2013 (9:19 pm) |
| Please delete post. The links are broken, and information is outdated. | Those are awesome, Vlad. Before you guys go and buy up all the angryfly models on Turbosquid, I s... read more | 09/05/2013 (12:32 am) |
| Torque 3D Show Off Thread! | [url=http://imageshack.com/a/img822/6366/03dp.png]Here's[/url] an island I'm currently working on. I... read more | 09/01/2013 (9:15 pm) |
| Torque 3D Show Off Thread! | Hey guys. Thanks for the feedback. @Frank - I don't have to go all the way to the 'States' to se... read more | 08/31/2013 (6:15 pm) |
| Torque 3D Show Off Thread! | What do you mean mate? That not enough effort goes into river banks? If you mean that river banks... read more | 08/29/2013 (7:22 am) |
| 7DFPS | Seconded.... read more | 08/29/2013 (6:25 am) |
| Torque 3D Show Off Thread! | Figured I may as well share this. Not HD because a) my bandwidth sucks, and b) I recorded in windowe... read more | 08/29/2013 (1:11 am) |
| Blender T3D Soldier | Thanks Robert. That'll come in handy, for sure. All I need now is to animate the little bugger..... ... read more | 08/29/2013 (12:16 am) |
| recomend terrain program | @Melissa - What Duion says makes sense. You can do what I do, which is to sculpt your basic terrain ... read more | 08/27/2013 (10:41 pm) |
| Forest Editor in T3D (MIT) 3.0 | Oh, I forgot about that thread Duion. Sorry mate. Still, after my apparent success last night I load... read more | 08/26/2013 (6:04 pm) |
| Forest Editor in T3D (MIT) 3.0 | Hmmm... After deleting the FOREST files (all of them!) and then the DSOs, it seems to be working alr... read more | 08/26/2013 (1:31 am) |
| Example Terrain Material? | With regards to the lightmap part of the process in L3DT, that program will ask if you want to use t... read more | 08/24/2013 (9:06 pm) |
| Can someone explain why this is happening and how to fix it? | @Michael - Sorry, I meant the lightmap size inside the terrain object. [code]new TerrainBlock(mes... read more | 08/22/2013 (10:28 am) |
| Can someone explain why this is happening and how to fix it? | Actually guys, I think it's the shadow settings being set too high, which is used by the forest obje... read more | 08/22/2013 (9:45 am) |
| Committee Meeting Notes: 08/12/2013 | Haha... Oh, Steve.... read more | 08/22/2013 (4:14 am) |