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Dan Webb's Forum Posts

Thread Post Date Posted
Demo Terrain Level I haven't switched engines. I stopped developing altogether. I'm now making the final preparations ... read more 08/26/2014 (4:20 am)
Demo Terrain Level Thanks DK. Sorry for the late reply btw... I haven't been working with T3d for months now, and I mis... read more 08/26/2014 (4:00 am)
Building terrains There are a lot of points I could talk about here, but really too lazy to bother. What I will say is... read more 12/11/2013 (5:00 pm)
Looking To Start A Crew [quote]"...relatively simple to build with the Torque3D Engine".[/quote] :D... read more 11/04/2013 (5:56 am)
Game models for sale Picked up your stones pack and am very impressed with both the modelling and texturing. These are th... read more 10/30/2013 (7:04 am)
Burg, Deathball Desert, Sector T3D, and Pacific Demo License Restrictions... Quinton, all of the art assets in 1.2 can be used freely under that license. Have at 'em!... read more 10/30/2013 (6:56 am)
Terrain texture question. Did you sort it out Perry?... read more 10/27/2013 (10:35 am)
Torque 3D Show Off Thread! [quote]"...how did you get the mip-maps to stop blurring the lines on the road?"[/quote] ... read more 10/25/2013 (12:34 am)
Terrain texture question. Ah, you'll need 3 output devices in World Machine: Bitmap - diffuse Bitmap - splat/alpha (this ... read more 10/20/2013 (12:39 pm)
Action Adventure Genre Tookit I don't have it installed currently, Rick. Sorry. What I'm working on at the moment doesn't need it.... read more 10/04/2013 (12:37 pm)
Action Adventure Genre Tookit @Rick - Oh well, I have no idea in that case. Sorry. @ahsan - I agree. Third party content provid... read more 10/03/2013 (4:36 pm)
Torque 3D Show Off Thread! @Sam - Having a 2D layout/plan is an absolute must, imo. One can then project that directly onto the... read more 10/03/2013 (1:21 am)
Action Adventure Genre Tookit [quote]"When I make a new project using the other template it works just fine."[/quote] ... read more 10/03/2013 (12:56 am)
Torque 3D Show Off Thread! Looking very nice Sam. Any chance of you going over your workflow here? I for one would benefit grea... read more 10/02/2013 (9:37 pm)
Action Adventure Genre Tookit I have the 3DAAK installed, and it went in with no problem at all. I mention this because usually, i... read more 10/02/2013 (6:45 am)
[IndieGameModels]Middle East Desert City I can't see a thing with all that dust in the way! Can't you show off the pack with normal renders o... read more 09/26/2013 (7:19 pm)
Very happy the first time to this forum Nils, your powers of interpretation are amazing! Welcome farrycha.... read more 09/24/2013 (3:47 am)
Please delete post. The links are broken, and information is outdated. I should have mentioned that I use your models Vlad, and they work perfectly in Torque, with the exc... read more 09/23/2013 (9:09 pm)
Torque 3D Show Off Thread! Yeah, that's exactly what I like to see being done with engines, NiN-NiN. Way to go, and best of luc... read more 09/23/2013 (9:04 pm)
New example terrains for Torque You might as well, Duion. I don't think anyone actually sees this as an important/needed inclusion i... read more 09/23/2013 (9:02 pm)
Torque 3D Show Off Thread! Vincent, as Nin said, I'm using World Machine. I also did make a tutorial of sorts. Just look at my ... read more 09/23/2013 (3:54 pm)
Please delete post. The links are broken, and information is outdated. Looks great as always, Vlad! I'll suggest (like in the other thread) that when you UV map your model... read more 09/21/2013 (5:13 pm)
What games can Torque 3D make? Actually, to be fair, T3D is a framework. The nexus is its rendering engine, into which modules whic... read more 09/21/2013 (5:05 pm)
Maximum terrain size in T3D? I've taken a 2048px heightmap and imported it with a 4:1 ratio and 2048 height. That is plenty high,... read more 09/20/2013 (5:26 am)
Maximum terrain size in T3D? The max height (as far as I've been able to ascertain) is quarter (or maybe half)of the heightmap's ... read more 09/20/2013 (5:05 am)
FP Particles? in art/datablocks/player.cs near the end of the file, make these changes: [code]datablock PlayerD... read more 09/19/2013 (8:18 pm)
Maximum terrain size in T3D? The maximum size for a heightmap is 2048px x 2048px but there's a resource somewhere, I think from A... read more 09/19/2013 (8:05 pm)
Wind Emitters Well, that's an easy fix. I'm sure one of you guys (probably Vince) will write it into Omni. As long... read more 09/19/2013 (12:32 am)
Wind Emitters Tim, you can get grass and precipitation to work with the wind. Never tried it on trees, but I can't... read more 09/18/2013 (2:25 pm)
FP Particles? You could always do away with FP arms (and perspective) altogether, and simply render the 3rd person... read more 09/18/2013 (12:35 pm)
Looking for a 2D vector artist for iOS game Try [url=http://adamdegrandis.com/]Adam deGrandis[/url] or [url=http://www.garagegames.com/account/p... read more 09/18/2013 (10:30 am)
Camera Problems I did include both parts of that series Richard. Albeit in reverse order. [small]By the way mate... read more 09/18/2013 (10:20 am)
Camera Problems I'm posting [url=http://docs.garagegames.com/torque-3d/official/content/documentation/Scripting/Adva... read more 09/18/2013 (7:12 am)
Committee Meeting Notes: 09/04/2013 [quote]"...the Steering Committee has had another blow."[/quote] Oh, here we go again. ... read more 09/10/2013 (5:41 am)
Torque 3d Texture Problems With Pics Have you made sure to hit save for each material (inside the materials editor) after each change? Fo... read more 09/09/2013 (1:00 am)
New example terrains for Torque Personally, I think having several different land types/climatic zones is a great idea, because then... read more 09/08/2013 (9:19 pm)
Please delete post. The links are broken, and information is outdated. Those are awesome, Vlad. Before you guys go and buy up all the angryfly models on Turbosquid, I s... read more 09/05/2013 (12:32 am)
Torque 3D Show Off Thread! [url=http://imageshack.com/a/img822/6366/03dp.png]Here's[/url] an island I'm currently working on. I... read more 09/01/2013 (9:15 pm)
Torque 3D Show Off Thread! Hey guys. Thanks for the feedback. @Frank - I don't have to go all the way to the 'States' to se... read more 08/31/2013 (6:15 pm)
Torque 3D Show Off Thread! What do you mean mate? That not enough effort goes into river banks? If you mean that river banks... read more 08/29/2013 (7:22 am)
7DFPS Seconded.... read more 08/29/2013 (6:25 am)
Torque 3D Show Off Thread! Figured I may as well share this. Not HD because a) my bandwidth sucks, and b) I recorded in windowe... read more 08/29/2013 (1:11 am)
Blender T3D Soldier Thanks Robert. That'll come in handy, for sure. All I need now is to animate the little bugger..... ... read more 08/29/2013 (12:16 am)
recomend terrain program @Melissa - What Duion says makes sense. You can do what I do, which is to sculpt your basic terrain ... read more 08/27/2013 (10:41 pm)
Forest Editor in T3D (MIT) 3.0 Oh, I forgot about that thread Duion. Sorry mate. Still, after my apparent success last night I load... read more 08/26/2013 (6:04 pm)
Forest Editor in T3D (MIT) 3.0 Hmmm... After deleting the FOREST files (all of them!) and then the DSOs, it seems to be working alr... read more 08/26/2013 (1:31 am)
Example Terrain Material? With regards to the lightmap part of the process in L3DT, that program will ask if you want to use t... read more 08/24/2013 (9:06 pm)
Can someone explain why this is happening and how to fix it? @Michael - Sorry, I meant the lightmap size inside the terrain object. [code]new TerrainBlock(mes... read more 08/22/2013 (10:28 am)
Can someone explain why this is happening and how to fix it? Actually guys, I think it's the shadow settings being set too high, which is used by the forest obje... read more 08/22/2013 (9:45 am)
Committee Meeting Notes: 08/12/2013 Haha... Oh, Steve.... read more 08/22/2013 (4:14 am)
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