Game Development Community

Harvey Greensall's Forum Posts

Thread Post Date Posted
Online High Score System... Yeah, cheers he he he... I'm gonna have to get me a programmer to do it I think...... read more 07/28/2006 (8:33 am)
Online High Score System... Yeah, so I hear. PHP/MySQL is the way to go. Not something I could do myself though without code... read more 07/28/2006 (7:54 am)
Looping a Theora Video Hi all. I got this working a while ago, thanks for your help, I am now bugfixing my GUI. Has a... read more 06/21/2006 (6:02 am)
TGE water upgrades Cheers Manoel, great work !!! I'll have a look at this next week, and give it a shot in our game.... read more 04/28/2006 (7:36 am)
TGE water upgrades I so want to get my hands on this!........ It Just looks great. 8)... read more 04/23/2006 (1:49 am)
WIP: Glow/bloom Aaargh, gadnabit, I thought this was the updated water resource for a minute when I saw your name ba... read more 04/21/2006 (10:01 am)
An "unofficial" TSE demo. Manoel, it looks fantastic. I can't wait to see the resource, good luck with it. You da maaan!... read more 04/19/2006 (11:59 am)
Looping a Theora Video Cheers Tim, I'll give it a go after the weekend....as I say, I'm not a coder, so any changes to .cc ... read more 04/14/2006 (10:10 am)
Looping a Theora Video Guys Sorry for the dumb artist questions here. I too want a looping video. So in my guiTheoraC... read more 04/14/2006 (9:48 am)
An "unofficial" TSE demo. Hey Manoel, how's tricks? Did you manage to get time to start putting a resource for this fantast... read more 04/14/2006 (8:15 am)
TSE Update - Milestone 3 release Yeah, I suppose in the great scheme of things it's pretty low /no priority. For your FPS etc, i... read more 04/11/2006 (8:57 am)
TSE Update - Milestone 3 release Really? No splashcode stuff? Must be going back in again at some point though.....Right? Or is it a ... read more 04/11/2006 (7:15 am)
TSE Update - Milestone 3 release Hi all. Can anyone tell me if there's a difference in the waterblock/particles yet? ie. In my MS2... read more 04/11/2006 (6:12 am)
An "unofficial" TSE demo. 8) will do Joseph, will leave your thread in peace 8) wow. that looks really great Manoel. Very... read more 04/06/2006 (2:17 am)
An "unofficial" TSE demo. Hey Manoel You had any chance to post any screenshots yet for your reflective TGE waterblock? You... read more 04/04/2006 (7:32 am)
An "unofficial" TSE demo. RE: Manoel, Sounds like a great resource. As TSE is unfinished, I'd use that in preference if it we'... read more 04/02/2006 (12:41 am)
An "unofficial" TSE demo. Hey thanks. I've managed to port most of the stuff accross to TSE now, so looks like I'll be us... read more 04/01/2006 (6:00 am)
An "unofficial" TSE demo. Cheers Joseph! Yeah, I don't think I have much choice...It just looks too good with the shader wa... read more 03/28/2006 (9:56 am)
An "unofficial" TSE demo. [image]www.stickmanstudios.co.uk/images/buccaneer.jpg[/image] Hi Joseph, Yes, as you can hope... read more 03/28/2006 (8:46 am)
TGE to TSE.....an easy task? Thanks Stephen, sound advice .... Indeed, the intention is to get the PC Beta demo online (hopefully... read more 03/13/2006 (2:05 pm)
TGE to TSE.....an easy task? Right, thanks guys. That pretty much seals the deal for at least giving it a go. I'll carry on getti... read more 03/13/2006 (2:34 am)
GUI, colour of Loading Datablock Bar..... Brilliant, thanks v.much. it was already there in GuiProfiles, and only had to add new GuiControl... read more 03/11/2006 (8:47 am)
Problem recomiling with Brave tree tank pack Hey Brian. Try this link. http://www.garagegames.com/mg/forums/result.thread.php?qt=37218 I... read more 03/11/2006 (3:54 am)
Could someone clarify vehicles please? By the way, if anyone wants to add guns to their vehicle, as I did. I was pointed towards this resou... read more 02/14/2006 (1:59 am)
Walking on Water Hey, thanks Aaron, I'll have a good look into this and let you know how I get on.... read more 02/13/2006 (7:47 am)
Tank Pack and TGE 1.4 Works here too Pat. Thanks for the knowledge, it really helped us out. I was struggling with it, but... read more 02/13/2006 (4:35 am)
More Veicle confusion.... Thanks Matt. Took me a while but I got there in the end with this link. Thank you again for your... read more 02/10/2006 (3:25 am)
Orc runs along spline? Hey, thanks for that Jason. I'll look into it, and see if I can get it working. Much apprecia... read more 02/03/2006 (5:20 am)
I've altered FPS, now LAN not working Aaaah, right ! Got ya. Yes, it's saying a terrain/grassland/grass texture is missing. Hopefully i... read more 01/27/2006 (6:52 am)
I've altered FPS, now LAN not working And 'um, the console? What is that exactly? ie. how do I open the console, and then when do I hit th... read more 01/27/2006 (6:34 am)
I've altered FPS, now LAN not working Okay, cool.....'um....how do I check to see if there are script errors in the console?... read more 01/27/2006 (6:23 am)
I've altered FPS, now LAN not working Yeah, both have exactly the same files. If I try and use the FPSstarter kit, works no problem. ... read more 01/27/2006 (5:40 am)
Camera Positions Or maybe the RTS starter kit could help? just a thought.....dunno if that's the kind of thing you me... read more 01/25/2006 (8:11 am)
Should water show in the demo? Okay...Cheers guys. I'll have a good look into it and see if it's just me...Thanks for your help. ... read more 01/24/2006 (2:12 am)
LOD settings In fact... Is there anywhere I should be letting the exporter know that 2 = 2 pixels, 64 = 64 pixels... read more 01/21/2006 (11:38 am)
LOD settings Yes, the export is just a shape. I've exported many times trying to get it to work the way we want ... read more 01/21/2006 (10:21 am)
Should water show in the demo? Thanks Stefan. I'm using ATI Radion x700. I thought there may be an issue as it's a PCI Express ... read more 01/19/2006 (5:18 am)
Creating and Implementing a vehicle Thanks Juan, i'll have a look through and see if I can grasp it 8)... read more 01/18/2006 (6:32 am)
Collision. Help Thanks for that DejaBlue. Was having the same problem, but sorted now. 8)... read more 01/17/2006 (2:30 pm)
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