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Harvey Greensall's Forum Posts

Thread Post Date Posted
Water flash.... Guys,..... for your information : We think we've just fixed our water flash problem by changing t... read more 02/26/2007 (3:47 pm)
Problem with DTS Shadow Hmmm...do they all use these figures? shadowProjectionDistance = 150; shadowMaxVisibleDistance =... read more 02/26/2007 (8:49 am)
Problem with DTS Shadow So is this because your bridge is over a certain size, and so it's the only thing that's not behavin... read more 02/26/2007 (7:27 am)
Dts LODs (level of detail) Okay, fine. Maybe it's me. I'll look into it later in the week though, just to make sure. Cheers Ste... read more 02/26/2007 (6:26 am)
Dts LODs (level of detail) Yes, I agree...we need a nudge in the right direction on this.... We've worked very hard with the... read more 02/26/2007 (4:57 am)
Problem with DTS Shadow Hi Mahmud, you've probably read the thread I've been working on about this from the link above...I h... read more 02/26/2007 (3:31 am)
Normal Mapped Terrains Hi Guys, Right, I'm trying to normal map my legacy terrain as above. I've implemented this code ... read more 02/25/2007 (1:37 pm)
Player shadow casting... Yes, self shadowing is enabled in the vehicles datablock... I didn't know that though, we can't c... read more 02/24/2007 (1:31 pm)
Player shadow casting... Hi Bobby, no, there are no custom shaders or code...It's standard TGEA... It's a strange one. I'v... read more 02/24/2007 (12:59 pm)
Player shadow casting... ...and no, that didn't help either. I'm really confused. Basically, all I want is my vehicle to c... read more 02/24/2007 (4:55 am)
Player shadow casting... Hi Manoel, No, nothing changes. The shadow on the seabed switches off and on, so fine, but nothi... read more 02/24/2007 (4:28 am)
Player shadow casting... Aaargh! Schoolboy error - thanks! Right then...this is turning into a bit of a blog eh? Due to a... read more 02/24/2007 (2:49 am)
Player shadow casting... Does anyone want to be kind to me and tell me how to tweak the shadow projection distance on my vehi... read more 02/23/2007 (5:02 pm)
Player shadow casting... This crashes the engine: shadowSelfShadow = true; shadowSize = 512; //shadowSphereAdju... read more 02/23/2007 (4:23 pm)
Player shadow casting... Hi Manoel... The shadow projection distance? ....ahaaar, that sounds interesting...Is that a new ... read more 02/23/2007 (4:17 pm)
Player shadow casting... Right, I've spent an hour trying stuff out. I think it has to do with the bounding box size in th... read more 02/23/2007 (3:16 pm)
Player shadow casting... Or maybe there's a limit to the amount of polys you can use in a model that's going to shadow? Dunno... read more 02/23/2007 (2:29 pm)
Player shadow casting... Hi Bobby, we're not using Atlas, we're still using the legacy terrain... In my level in our game, we... read more 02/23/2007 (2:28 pm)
TGEA Compass Resource Yeah, I've tried, and tried, and failed I'm afraid. I'm an art fella you see... It's just not my bag... read more 02/23/2007 (2:11 pm)
Problem with DTS Shadow Hi Guys, I too am having trouble getting my head around this. How can I 100% be sure I've got eve... read more 02/23/2007 (10:13 am)
Morph animations in TSE *bump* Guys. Is this still the case? Are you not supporting morph animations anymore? All our fla... read more 02/22/2007 (5:14 am)
Waterblock ' Refraction ' control Yes, agreed, but we are trying to make the water 'look' like water.. and when I say 'look' like wate... read more 02/22/2007 (5:10 am)
Waterblock ' Refraction ' control Right I've been adjusting in this area of the waterReflectRefractP.hlsl // calc distortion, pl... read more 02/22/2007 (2:35 am)
Water flash.... We have the same problem, but when you fire a projectile. ..It only seems to happen when the screen ... read more 02/20/2007 (2:59 pm)
TGEA Compass Resource Do you fancy taking up the challenge? ha ha, only joking J.C. , I'm not that cheeky 8) Yeah, we'... read more 02/20/2007 (7:12 am)
Underwater Terrain Shading Yeah, nice one Jacob! Great timing with the R1 release etc. Be interesting to see what people can ge... read more 02/18/2007 (5:03 am)
Textures with alpha channel Yeah, that's got it! Cheers guys.. 8)... read more 02/16/2007 (8:30 am)
New Water/Atlas Effects Fantastic news Jacob. I'll look forward to having a play with it. It looks great, and would really h... read more 02/14/2007 (12:53 am)
New Water/Atlas Effects So, what have you guys got the TGEA water to do as it stands without these extra improvements? D... read more 02/13/2007 (9:06 am)
Game slows when audio is on menu Hi Robert, I have also had this problem, I had an audio.ogg and a video.ogg running on my main me... read more 01/28/2007 (4:57 am)
Fps insanity--same fps on two radically different machines? This is a guess, but could the framerate be all over the place because your new PC is duel-core or s... read more 01/15/2007 (3:32 pm)
Wheeled Vehicles - Don"t Work Over Internet Hi Guys. Thanks for all your comments. I'll check all this over the Xmas break with my trusty cod... read more 12/21/2006 (3:38 pm)
Wheeled Vehicles - Don"t Work Over Internet Hi Brian....It's the other ships in the game that are under player control........ read more 12/21/2006 (10:26 am)
Wheeled Vehicles - Don"t Work Over Internet Hi! Yes, we're heavily 'LODed up' in the game. On my PC the lowest frame rate I'm getting in norm... read more 12/20/2006 (3:03 pm)
Wheeled Vehicles - Don"t Work Over Internet Yeah, I got it. Cheers all. I'm running an AMD 3800+ 1 GIG Ram 8 Meg broadband connection. I... read more 12/20/2006 (11:32 am)
Wheeled Vehicles - Don"t Work Over Internet I hope this fixes it, I'll be a happy man. Yeah, if it works, I'll go out and buy a couple of ext... read more 12/20/2006 (12:34 am)
Wheeled Vehicles - Don"t Work Over Internet Really? If that's all it is it would be pretty damn cool. It's certainly worth a shot hey? I'll h... read more 12/19/2006 (3:29 pm)
Wheeled Vehicles - Don"t Work Over Internet Hi Max, one of the players is hosting the game while playing......... read more 12/19/2006 (3:08 pm)
Wheeled Vehicles - Don"t Work Over Internet @ Max I've included the $pref::Master0 too, just to check this is correct..... $pref::Master0 ... read more 12/19/2006 (2:54 pm)
Wheeled Vehicles - Don"t Work Over Internet It's good to hear you say that Tom. Like I say, I don't mind doing whatever I have to, as long as it... read more 12/19/2006 (2:25 pm)
Wheeled Vehicles - Don"t Work Over Internet Hello! Well, in our game, Buccaneer www.stickmanstudios.co.uk we have essentially wheeled vehicle... read more 12/19/2006 (1:51 pm)
Better Splash in Water Oooh, so it's not me going mad then? Cool! Any chance you or anyone else could let me know what I sh... read more 10/05/2006 (11:12 am)
Better Splash in Water Cheers Chris! Have you seen this working yourself? I was trying all night last night to add anyth... read more 10/04/2006 (4:52 am)
XNA and the alike crap. What a dissapointment I think the XNA /TorqueX thing is a great idea. Anything that gives us another chance of selling on ... read more 08/24/2006 (5:17 am)
Particle explosion do not work at client-side !! Okay, cool. If this resource does the job, I'll get our guy in for a day to code it for us. Just so ... read more 08/22/2006 (7:06 am)
Particle explosion do not work at client-side !! Anyone? Come on guys, someone must have this nailed. It's pretty important stuff eh? I've got ... read more 08/22/2006 (5:43 am)
Particle explosion do not work at client-side !! Is there any news on this class as it would be really helpful for some of the stuff we are working o... read more 08/21/2006 (4:27 am)
Xbox360 controller map for starter.fps Will do....great stuff 8)... read more 08/14/2006 (4:29 am)
Xbox360 controller map for starter.fps Fancy sharing it? 8)... read more 08/14/2006 (1:59 am)
Online High Score System... Okay, that all sounds pretty logical, it would be v.important to us to have the high-scores secure a... read more 07/28/2006 (9:03 am)