Harvey Greensall's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GUI navigation with controller / keyboard.. | Ahaar, a glimmer of hope from someone 8) Well, most of our Gui screens are 1 dimension as above, ... read more | 04/28/2008 (3:51 pm) |
| GUI navigation with controller / keyboard | Anybody? Pleeease?... read more | 04/27/2008 (7:45 am) |
| 1024 texture size limit | We've got 2048x2048 textures in 1.7 tested on ATI x1650 and ATIx700... read more | 04/17/2008 (3:40 am) |
| Transparency - help me | Blimey, can you believe it's taken me 5 hours to get ONE texture working ??? aaargh!!!!!! This is... read more | 04/15/2008 (4:33 am) |
| Poly count for Characters | Hi Gerard, just thought I'd throw our experience on Buccaneer in here for what it's worth... Here... read more | 03/25/2008 (4:58 am) |
| Lightning in TGEA | Awesome! Fantastic news! Wow, Matt's been busy eh? Cheers for letting me know...... read more | 03/05/2008 (8:34 am) |
| Lightning in TGEA | So, do people know something I don't ?.... Is 1.1 on the horizon then?... read more | 03/05/2008 (12:53 am) |
| Lightning in TGEA | Yeah, cheers. I've found a few posts, and followed them to the letter, but with no luck...... read more | 03/02/2008 (6:55 am) |
| DSQ anims and vehicles? | Thanks Ross, Just out of interest, I got it working the usual way. I wanted an ambient anim r... read more | 12/13/2007 (7:14 am) |
| Blended animations in max | Cheers for the link... Cool site...... read more | 12/07/2007 (8:44 am) |
| Widescreen GUI editor | Here you go, I changed this at the bottome of the file and a couple of times further up too. Changed... read more | 10/24/2007 (7:30 am) |
| Widescreen GUI editor | Sorted it... If anyone's interested, just added an extra res. in ... creator/ui/GuiEditorGui.g... read more | 10/24/2007 (7:05 am) |
| 1,1024x1024 texture, or 4,512x512 textures? | Just had a good scout about and found I'd not got a line I needed in my material.cs for anyone who's... read more | 10/10/2007 (2:32 am) |
| 1,1024x1024 texture, or 4,512x512 textures? | Have you guys seen .DDSs working in TGEA? If so, what DXT compression mode did you use? Did you use ... read more | 10/10/2007 (2:05 am) |
| 1,1024x1024 texture, or 4,512x512 textures? | Blimey...Now I'm in a world of uncertainty and confusion 8) So you can have DDS normal maps if yo... read more | 10/09/2007 (3:01 am) |
| 1,1024x1024 texture, or 4,512x512 textures? | Thank you all for your comments guys...great stuff... I do have a couple of questions though... @... read more | 10/09/2007 (1:56 am) |
| 1,1024x1024 texture, or 4,512x512 textures? | Yeah, I've been scratching around the forums for a couple of hours, and I think you've hit the nail ... read more | 10/08/2007 (7:20 am) |
| TsStatic Shadows Confusion.... | Fantastic! Thanks Brian, I'll look into that tomorrow too........hold on though....wait for the arti... read more | 09/04/2007 (9:01 am) |
| TsStatic Shadows Confusion.... | Ahaar!! there lies my confusion I suppose. I'll set up a static object datablock instead of just dra... read more | 09/04/2007 (8:38 am) |
| Major GeForce 6600 GT performance issues | Just to let you all know, We're running our game no problem on ATI cards, even my X700 has no troubl... read more | 08/29/2007 (5:43 am) |
| Model Lod | LOL !! You could be right! I've been through every model in our game since porting to TGEA to re-... read more | 08/21/2007 (1:15 pm) |
| Model Lod | Hi guys, Anybody come up with an answer to this yet? Cheers harv... read more | 08/20/2007 (6:04 am) |
| Staticshape casts shadow on terrain | Okay, thanks John, I think I understand. Basically when we had our game in TGE, yes all our objects ... read more | 08/13/2007 (5:38 am) |
| Staticshape casts shadow on terrain | Hi All Can these Ststic shape shadows be turned off completely? We've the same problem, all our s... read more | 08/12/2007 (3:30 am) |
| Compass/Map/Radar resource...for TGEA | Hi All, Yes, we've got a working compass for TGEA....Give me a day or two and I'll check with the... read more | 08/08/2007 (6:14 am) |
| Compass/Map/Radar resource...for TGEA | I've sent you a mail Ashley... read more | 08/08/2007 (1:06 am) |
| Compass/Map/Radar resource...for TGEA | Hi Ashley, yeah we had to pay an outsource guy to get it working again. I'm just testing it this wee... read more | 08/07/2007 (3:47 am) |
| Bones Export trouble... | Right, I'm still looking into this BUT, I've got the flag experted and working.. !!!!!! Brilliant,... read more | 07/28/2007 (1:34 pm) |
| Resizing fonts for different screen resolutions... | *holds breath* Yeah, sounds complex,,,am an art fella you see,,, The best post I've found so f... read more | 07/24/2007 (6:15 am) |
| Vehicle/Rigid Collision Fixes | Massive THANK YOU Lee, that looks very promising, we'll have a look into it. 8) .H... read more | 06/28/2007 (2:53 pm) |
| Vehicle/Rigid Collision Fixes | @Tom - Yeah, sounds like a plan, we think it's something to do with us using the advanced camera too... read more | 06/28/2007 (11:29 am) |
| Vehicle/Rigid Collision Fixes | So, guys...do you think when this is all sorted it'll help us out with the incredible amount of Late... read more | 06/28/2007 (5:53 am) |
| Tgea Xbox 360 | Ah, okay. So, lets say you have an MS licence (not that we do), how much is a 360 one on top of that... read more | 06/26/2007 (3:48 am) |
| Terrain Super Shader | If you need any artwork help for this too Matt, just let me know. I'm not a coder but would be very ... read more | 06/02/2007 (3:19 am) |
| Theora Bug | Luke, that's fantastic, I'll get our guy to have a look at getting this in this week hopefully and l... read more | 05/29/2007 (12:56 am) |
| Theora Bug | That would be amazing if you could post any help. If you don't want to post in a forum you could alw... read more | 05/25/2007 (9:32 am) |
| Theora Bug | Thanks for all this info. Luke... So do you really think the old AVI control is the way to go the... read more | 05/25/2007 (5:08 am) |
| Theora Bug | Right, I've done loads of tests. I'm still getting a framerate / quality balance problem. Does an... read more | 05/25/2007 (1:04 am) |
| Theora Bug | Right, sounds interesting. I've also dropped the audio from our Maingui.gui .ogg and used a .wav for... read more | 05/20/2007 (12:26 pm) |
| Theora Bug | Just to let anyone else know that's having trouble. We too have terrible framerate issues on some ma... read more | 05/19/2007 (7:00 am) |
| Can't get it to work with Vista... | I had trouble with Vista and TGEA when I built our Vista testbed.... I just downloaded the Vista... read more | 05/14/2007 (1:01 am) |
| Running uphill .... but on the flat | Well, sounds good in theory, I'll have to get it on the list when we get our next chunk of code fre... read more | 05/11/2007 (1:02 am) |
| Horsepack Purchase Thread | Looks amazing!!! I'll 100% be purchasing this one. Great work!... read more | 05/09/2007 (5:08 am) |
| Horsepack Purchase Thread | Hey, looks cool, you got any video of it in game anywhere? Cheers... read more | 05/08/2007 (5:56 am) |
| Running uphill .... but on the flat | Cheers guys, @ Tim, So, do you think it's okay for me to have a physical zone accross an entire ... read more | 05/08/2007 (5:29 am) |
| Vista testbed. | Just to confirm. I've got Vista Home Basic (32bit) running on a PC with an ATI x700, so a pretty old... read more | 03/26/2007 (9:32 am) |
| Dts LODs (level of detail) | Right, just to let you know, LODs are working...... None do as it stands, but if I just re-export th... read more | 03/14/2007 (6:36 am) |
| Dts LODs (level of detail) | Hi Guys, All of our billboards still work in TGEA, the BBZ:: doesn't out of the box, but the nor... read more | 03/14/2007 (6:13 am) |
| Dts LODs (level of detail) | Yeah... In fact, we've just seen a LODding seagull working from before, so lodding IS working....Loo... read more | 03/01/2007 (2:16 pm) |
| Dts LODs (level of detail) | Okay, we've applied a bright green texture to our highest LODs, orange to our medium LODs, and red t... read more | 03/01/2007 (12:51 pm) |