Game Development Community

Harvey Greensall's Forum Posts

Thread Post Date Posted
GUI navigation with controller / keyboard.. Ahaar, a glimmer of hope from someone 8) Well, most of our Gui screens are 1 dimension as above, ... read more 04/28/2008 (3:51 pm)
GUI navigation with controller / keyboard Anybody? Pleeease?... read more 04/27/2008 (7:45 am)
1024 texture size limit We've got 2048x2048 textures in 1.7 tested on ATI x1650 and ATIx700... read more 04/17/2008 (3:40 am)
Transparency - help me Blimey, can you believe it's taken me 5 hours to get ONE texture working ??? aaargh!!!!!! This is... read more 04/15/2008 (4:33 am)
Poly count for Characters Hi Gerard, just thought I'd throw our experience on Buccaneer in here for what it's worth... Here... read more 03/25/2008 (4:58 am)
Lightning in TGEA Awesome! Fantastic news! Wow, Matt's been busy eh? Cheers for letting me know...... read more 03/05/2008 (8:34 am)
Lightning in TGEA So, do people know something I don't ?.... Is 1.1 on the horizon then?... read more 03/05/2008 (12:53 am)
Lightning in TGEA Yeah, cheers. I've found a few posts, and followed them to the letter, but with no luck...... read more 03/02/2008 (6:55 am)
DSQ anims and vehicles? Thanks Ross, Just out of interest, I got it working the usual way. I wanted an ambient anim r... read more 12/13/2007 (7:14 am)
Blended animations in max Cheers for the link... Cool site...... read more 12/07/2007 (8:44 am)
Widescreen GUI editor Here you go, I changed this at the bottome of the file and a couple of times further up too. Changed... read more 10/24/2007 (7:30 am)
Widescreen GUI editor Sorted it... If anyone's interested, just added an extra res. in ... creator/ui/GuiEditorGui.g... read more 10/24/2007 (7:05 am)
1,1024x1024 texture, or 4,512x512 textures? Just had a good scout about and found I'd not got a line I needed in my material.cs for anyone who's... read more 10/10/2007 (2:32 am)
1,1024x1024 texture, or 4,512x512 textures? Have you guys seen .DDSs working in TGEA? If so, what DXT compression mode did you use? Did you use ... read more 10/10/2007 (2:05 am)
1,1024x1024 texture, or 4,512x512 textures? Blimey...Now I'm in a world of uncertainty and confusion 8) So you can have DDS normal maps if yo... read more 10/09/2007 (3:01 am)
1,1024x1024 texture, or 4,512x512 textures? Thank you all for your comments guys...great stuff... I do have a couple of questions though... @... read more 10/09/2007 (1:56 am)
1,1024x1024 texture, or 4,512x512 textures? Yeah, I've been scratching around the forums for a couple of hours, and I think you've hit the nail ... read more 10/08/2007 (7:20 am)
TsStatic Shadows Confusion.... Fantastic! Thanks Brian, I'll look into that tomorrow too........hold on though....wait for the arti... read more 09/04/2007 (9:01 am)
TsStatic Shadows Confusion.... Ahaar!! there lies my confusion I suppose. I'll set up a static object datablock instead of just dra... read more 09/04/2007 (8:38 am)
Major GeForce 6600 GT performance issues Just to let you all know, We're running our game no problem on ATI cards, even my X700 has no troubl... read more 08/29/2007 (5:43 am)
Model Lod LOL !! You could be right! I've been through every model in our game since porting to TGEA to re-... read more 08/21/2007 (1:15 pm)
Model Lod Hi guys, Anybody come up with an answer to this yet? Cheers harv... read more 08/20/2007 (6:04 am)
Staticshape casts shadow on terrain Okay, thanks John, I think I understand. Basically when we had our game in TGE, yes all our objects ... read more 08/13/2007 (5:38 am)
Staticshape casts shadow on terrain Hi All Can these Ststic shape shadows be turned off completely? We've the same problem, all our s... read more 08/12/2007 (3:30 am)
Compass/Map/Radar resource...for TGEA Hi All, Yes, we've got a working compass for TGEA....Give me a day or two and I'll check with the... read more 08/08/2007 (6:14 am)
Compass/Map/Radar resource...for TGEA I've sent you a mail Ashley... read more 08/08/2007 (1:06 am)
Compass/Map/Radar resource...for TGEA Hi Ashley, yeah we had to pay an outsource guy to get it working again. I'm just testing it this wee... read more 08/07/2007 (3:47 am)
Bones Export trouble... Right, I'm still looking into this BUT, I've got the flag experted and working.. !!!!!! Brilliant,... read more 07/28/2007 (1:34 pm)
Resizing fonts for different screen resolutions... *holds breath* Yeah, sounds complex,,,am an art fella you see,,, The best post I've found so f... read more 07/24/2007 (6:15 am)
Vehicle/Rigid Collision Fixes Massive THANK YOU Lee, that looks very promising, we'll have a look into it. 8) .H... read more 06/28/2007 (2:53 pm)
Vehicle/Rigid Collision Fixes @Tom - Yeah, sounds like a plan, we think it's something to do with us using the advanced camera too... read more 06/28/2007 (11:29 am)
Vehicle/Rigid Collision Fixes So, guys...do you think when this is all sorted it'll help us out with the incredible amount of Late... read more 06/28/2007 (5:53 am)
Tgea Xbox 360 Ah, okay. So, lets say you have an MS licence (not that we do), how much is a 360 one on top of that... read more 06/26/2007 (3:48 am)
Terrain Super Shader If you need any artwork help for this too Matt, just let me know. I'm not a coder but would be very ... read more 06/02/2007 (3:19 am)
Theora Bug Luke, that's fantastic, I'll get our guy to have a look at getting this in this week hopefully and l... read more 05/29/2007 (12:56 am)
Theora Bug That would be amazing if you could post any help. If you don't want to post in a forum you could alw... read more 05/25/2007 (9:32 am)
Theora Bug Thanks for all this info. Luke... So do you really think the old AVI control is the way to go the... read more 05/25/2007 (5:08 am)
Theora Bug Right, I've done loads of tests. I'm still getting a framerate / quality balance problem. Does an... read more 05/25/2007 (1:04 am)
Theora Bug Right, sounds interesting. I've also dropped the audio from our Maingui.gui .ogg and used a .wav for... read more 05/20/2007 (12:26 pm)
Theora Bug Just to let anyone else know that's having trouble. We too have terrible framerate issues on some ma... read more 05/19/2007 (7:00 am)
Can't get it to work with Vista... I had trouble with Vista and TGEA when I built our Vista testbed.... I just downloaded the Vista... read more 05/14/2007 (1:01 am)
Running uphill .... but on the flat Well, sounds good in theory, I'll have to get it on the list when we get our next chunk of code fre... read more 05/11/2007 (1:02 am)
Horsepack Purchase Thread Looks amazing!!! I'll 100% be purchasing this one. Great work!... read more 05/09/2007 (5:08 am)
Horsepack Purchase Thread Hey, looks cool, you got any video of it in game anywhere? Cheers... read more 05/08/2007 (5:56 am)
Running uphill .... but on the flat Cheers guys, @ Tim, So, do you think it's okay for me to have a physical zone accross an entire ... read more 05/08/2007 (5:29 am)
Vista testbed. Just to confirm. I've got Vista Home Basic (32bit) running on a PC with an ATI x700, so a pretty old... read more 03/26/2007 (9:32 am)
Dts LODs (level of detail) Right, just to let you know, LODs are working...... None do as it stands, but if I just re-export th... read more 03/14/2007 (6:36 am)
Dts LODs (level of detail) Hi Guys, All of our billboards still work in TGEA, the BBZ:: doesn't out of the box, but the nor... read more 03/14/2007 (6:13 am)
Dts LODs (level of detail) Yeah... In fact, we've just seen a LODding seagull working from before, so lodding IS working....Loo... read more 03/01/2007 (2:16 pm)
Dts LODs (level of detail) Okay, we've applied a bright green texture to our highest LODs, orange to our medium LODs, and red t... read more 03/01/2007 (12:51 pm)