Game Development Community

David Taylor's Forum Posts

Thread Post Date Posted
Getting a t2dShape3D model to rotateto...? Yep, I wouldn't have a clue where to start with that, lol. But thanks - great idea. I just don't... read more 12/11/2006 (4:28 pm)
Getting the X and Y coords from an angle? Thanks, guys. I kept fiddling around, and was embarrassed by how simple it was! [code]function... read more 11/06/2006 (10:07 pm)
Rotating a 3D model towards a position? Thanks, Berserk. I kept fiddling around, and was embarrassed by how simple it was! [code]funct... read more 11/06/2006 (10:06 pm)
Getting the X and Y coords from an angle? I found this link: http://www.joelesko.com/games/gta/screen_main.png Which is a great example of ... read more 11/04/2006 (7:44 pm)
Getting the X and Y coords from an angle? I have no idea why I re-posted my previous post... :/ Yes, 'lean' is a poor choice of words. It'... read more 11/02/2006 (11:47 pm)
Getting the X and Y coords from an angle? Oh my gosh...you're right...position and distance between the player and the building. Lol, I can't... read more 11/02/2006 (11:08 pm)
Getting the X and Y coords from an angle? Oh my gosh...you're right...position and distance between the player and the building. Lol, I can't... read more 11/02/2006 (10:03 pm)
Getting the X and Y coords from an angle? Yeah, you're right on both counts - images would help, and my sentence didn't make much sense, lol. ... read more 11/02/2006 (8:38 pm)
Getting the X and Y coords from an angle? Thanks guys. So we're looking at the following, then? [code]%x = mCos(mDegtoRad(%player.getRotat... read more 11/02/2006 (5:24 pm)
Running The Game Twice In Order To Find The Player?!? I worked out what was wrong - it was a pathing problem. The main.cs file was looking for my other f... read more 10/09/2006 (1:44 am)
Clicking On Gui Windows Makes Other Gui Controls Vanish? Thanks Thomas. That definitely fixed it. Is there any way to make existing controls children of th... read more 09/30/2006 (12:54 am)
Canvas.pushDialog() Overwriting Player Input Thanks, guys. Maybe another (simpler?) way would be to just incorporate the canvas into the play gu... read more 09/13/2006 (10:26 pm)
Text Input Short and sweet, Ben. Thanks. :)... read more 09/13/2006 (5:39 pm)
Selecting Radio Buttons Thanks, Don. I just tried your method, and it worked a dream. Thanks again. :)... read more 09/12/2006 (1:38 am)
Running The Game Twice In Order To Find The Player?!? Thanks, Corey. Glad to know I'm not the only one. In the event that nobody is able to answer my ... read more 09/07/2006 (10:18 pm)
Locking Slider Controls Thanks, Don. That did the trick, albeit not by default. I've decided to try using clusters of radi... read more 09/07/2006 (10:14 pm)
Adjusting the size of a gui window Okay, I managed to figure this out. I had to create another guicontrol within the same gui that ocu... read more 08/19/2006 (9:46 pm)
Adjusting the size of a gui window I have changed the hierarchy of the buttons I've used. I initially had the guiwindowctrl as its own... read more 08/17/2006 (2:18 am)
Adjusting the size of a gui window Cheers, Scott. That was ideal. :)... read more 08/16/2006 (8:49 pm)
Adjusting the size of a gui window And the saga continues, lol... Okay, I've got my window and buttons loading, and they all have th... read more 08/16/2006 (6:09 pm)
Adjusting the size of a gui window Thanks, Ben. Once again, that does the trick. :)... read more 08/14/2006 (12:09 pm)
Adjusting the size of a gui window Hi guys. The same problem as the first post happened when I made a guibuttonctrl, and so I set it u... read more 08/13/2006 (10:48 pm)
Adjusting the size of a gui window Thanks, guys. I've used Ben's approach, and it works fine. :)... read more 08/02/2006 (6:25 pm)
THe Mystery Of The Missing Gui Cool, problem fixed. Thanks. :)... read more 08/01/2006 (11:09 pm)
Coordinate Conversion? Yeah, the mounting doesn't work. getLocalPoint is successful in returning the correct location, (... read more 07/31/2006 (7:11 pm)
T2dTextObject Problems Haha, maybe I shouldn't have upgraded! I'm using a guitextctrl instead.... read more 07/31/2006 (5:34 pm)
Tile Map Collisions And just like that, it works. Thanks, Kevin! :D... read more 07/25/2006 (7:23 pm)
Loading A New Level Ben - yeah, that was exactly what was happening, it turns out. So now $= works a treat. ;) Kevin... read more 07/25/2006 (7:21 pm)
Loading A New Level I'm not saying you're wrong, Ben. I'm just saying that my code above doesn't load up a new level wi... read more 07/25/2006 (12:10 am)
Loading A New Level Thanks, Adam. That was the trick. Changing the == to $= doesn't work, for whatever reason. But ... read more 07/24/2006 (10:20 pm)
Loading A New Level Thanks, Kevin. It still crashes though, for some inexplicable reason. I've since set it up with an... read more 07/24/2006 (6:55 pm)
Loading A New Level No, it's not the if statements that I'm having a problem with. It's the level loading itself. Thos... read more 07/24/2006 (5:23 pm)
Loading A New Level Okay, I've tried loading a level, and unfortunately, my only accomplishment has been to crash Torque... read more 07/23/2006 (11:55 pm)
Paths Tutorial Hmm...that could work. How do I go about accessing the node/path in script?... read more 07/20/2006 (5:22 am)
Loading A New Level Awesome. Do I have to do anything to the previous level? (Such as the push/pop that is done with m... read more 07/18/2006 (5:08 pm)
BindCmd parsing error? That did the trick! Thanks. I think I initially had the brackets and semi-colons, but not the quot... read more 07/12/2006 (7:37 pm)
Gravitic? Thanks, Ian, although that definition isn't very indepth. Does that mean it doesn't refer to magnet... read more 07/07/2006 (7:54 pm)
Gravity Wells and Black Holes Thomas, pardon my ignorance, but how do you set up a trigger? Is that just a sprite at the same loc... read more 07/07/2006 (7:53 pm)
Collision Detection In Beta 3 Ah, that was the problem. I was unknowingly turning the collision off! Haha! Thanks to all of you... read more 05/30/2006 (9:16 pm)
Accessing Sprites In The Level Builder? Ah, so that was a pretty misleading tutorial in that regard, then, hehe! Thanks, Mike. I'm using... read more 05/28/2006 (3:57 am)
Problems with action map Okay, I've got a really confusing one, too. I'm trying to move the sprite left or right. It works ... read more 05/27/2006 (10:43 pm)
Accessing Sprites In The Level Builder? No, that doesn't work, unfortunately. That tutorial doesn't deal with action maps. I'm just conf... read more 05/27/2006 (7:16 pm)
Accessing Sprites In The Level Builder? Okay, I had a look in the Fish Tutorial, (very good tutorial, by the way), and have my sprite moving... read more 05/24/2006 (10:11 pm)
Scrolling Background And Whiteness? Thanks. That fixed the problem, but means we have to change some of our art assets, lol...... read more 05/22/2006 (3:36 am)
Text On The Screen Unfortunately, that isn't changing the location of the text for me. The only thing that seems to ch... read more 05/03/2006 (8:46 pm)
Text On The Screen I didn't previously have a parent gui, but now that I do, it all works fine. Thanks heaps. :) On... read more 05/02/2006 (7:48 pm)
Text On The Screen I also just noticed that changinge fontColor to "255 255 255" has had no effect on the font, either.... read more 05/02/2006 (7:19 pm)
Text On The Screen Thanks, Luke. I've implemented the first method, as flexibility of a separate GUI is important to m... read more 05/02/2006 (6:56 pm)
Text On The Screen That's making the game freeze now...very odd... When there is a collision, I call setText(), and ... read more 05/02/2006 (12:09 am)
Text On The Screen Ah, that's what I was missing. Many thanks! :)... read more 05/01/2006 (12:14 pm)