David Taylor's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting a t2dShape3D model to rotateto...? | Yep, I wouldn't have a clue where to start with that, lol. But thanks - great idea. I just don't... read more | 12/11/2006 (4:28 pm) |
| Getting the X and Y coords from an angle? | Thanks, guys. I kept fiddling around, and was embarrassed by how simple it was! [code]function... read more | 11/06/2006 (10:07 pm) |
| Rotating a 3D model towards a position? | Thanks, Berserk. I kept fiddling around, and was embarrassed by how simple it was! [code]funct... read more | 11/06/2006 (10:06 pm) |
| Getting the X and Y coords from an angle? | I found this link: http://www.joelesko.com/games/gta/screen_main.png Which is a great example of ... read more | 11/04/2006 (7:44 pm) |
| Getting the X and Y coords from an angle? | I have no idea why I re-posted my previous post... :/ Yes, 'lean' is a poor choice of words. It'... read more | 11/02/2006 (11:47 pm) |
| Getting the X and Y coords from an angle? | Oh my gosh...you're right...position and distance between the player and the building. Lol, I can't... read more | 11/02/2006 (11:08 pm) |
| Getting the X and Y coords from an angle? | Oh my gosh...you're right...position and distance between the player and the building. Lol, I can't... read more | 11/02/2006 (10:03 pm) |
| Getting the X and Y coords from an angle? | Yeah, you're right on both counts - images would help, and my sentence didn't make much sense, lol. ... read more | 11/02/2006 (8:38 pm) |
| Getting the X and Y coords from an angle? | Thanks guys. So we're looking at the following, then? [code]%x = mCos(mDegtoRad(%player.getRotat... read more | 11/02/2006 (5:24 pm) |
| Running The Game Twice In Order To Find The Player?!? | I worked out what was wrong - it was a pathing problem. The main.cs file was looking for my other f... read more | 10/09/2006 (1:44 am) |
| Clicking On Gui Windows Makes Other Gui Controls Vanish? | Thanks Thomas. That definitely fixed it. Is there any way to make existing controls children of th... read more | 09/30/2006 (12:54 am) |
| Canvas.pushDialog() Overwriting Player Input | Thanks, guys. Maybe another (simpler?) way would be to just incorporate the canvas into the play gu... read more | 09/13/2006 (10:26 pm) |
| Text Input | Short and sweet, Ben. Thanks. :)... read more | 09/13/2006 (5:39 pm) |
| Selecting Radio Buttons | Thanks, Don. I just tried your method, and it worked a dream. Thanks again. :)... read more | 09/12/2006 (1:38 am) |
| Running The Game Twice In Order To Find The Player?!? | Thanks, Corey. Glad to know I'm not the only one. In the event that nobody is able to answer my ... read more | 09/07/2006 (10:18 pm) |
| Locking Slider Controls | Thanks, Don. That did the trick, albeit not by default. I've decided to try using clusters of radi... read more | 09/07/2006 (10:14 pm) |
| Adjusting the size of a gui window | Okay, I managed to figure this out. I had to create another guicontrol within the same gui that ocu... read more | 08/19/2006 (9:46 pm) |
| Adjusting the size of a gui window | I have changed the hierarchy of the buttons I've used. I initially had the guiwindowctrl as its own... read more | 08/17/2006 (2:18 am) |
| Adjusting the size of a gui window | Cheers, Scott. That was ideal. :)... read more | 08/16/2006 (8:49 pm) |
| Adjusting the size of a gui window | And the saga continues, lol... Okay, I've got my window and buttons loading, and they all have th... read more | 08/16/2006 (6:09 pm) |
| Adjusting the size of a gui window | Thanks, Ben. Once again, that does the trick. :)... read more | 08/14/2006 (12:09 pm) |
| Adjusting the size of a gui window | Hi guys. The same problem as the first post happened when I made a guibuttonctrl, and so I set it u... read more | 08/13/2006 (10:48 pm) |
| Adjusting the size of a gui window | Thanks, guys. I've used Ben's approach, and it works fine. :)... read more | 08/02/2006 (6:25 pm) |
| THe Mystery Of The Missing Gui | Cool, problem fixed. Thanks. :)... read more | 08/01/2006 (11:09 pm) |
| Coordinate Conversion? | Yeah, the mounting doesn't work. getLocalPoint is successful in returning the correct location, (... read more | 07/31/2006 (7:11 pm) |
| T2dTextObject Problems | Haha, maybe I shouldn't have upgraded! I'm using a guitextctrl instead.... read more | 07/31/2006 (5:34 pm) |
| Tile Map Collisions | And just like that, it works. Thanks, Kevin! :D... read more | 07/25/2006 (7:23 pm) |
| Loading A New Level | Ben - yeah, that was exactly what was happening, it turns out. So now $= works a treat. ;) Kevin... read more | 07/25/2006 (7:21 pm) |
| Loading A New Level | I'm not saying you're wrong, Ben. I'm just saying that my code above doesn't load up a new level wi... read more | 07/25/2006 (12:10 am) |
| Loading A New Level | Thanks, Adam. That was the trick. Changing the == to $= doesn't work, for whatever reason. But ... read more | 07/24/2006 (10:20 pm) |
| Loading A New Level | Thanks, Kevin. It still crashes though, for some inexplicable reason. I've since set it up with an... read more | 07/24/2006 (6:55 pm) |
| Loading A New Level | No, it's not the if statements that I'm having a problem with. It's the level loading itself. Thos... read more | 07/24/2006 (5:23 pm) |
| Loading A New Level | Okay, I've tried loading a level, and unfortunately, my only accomplishment has been to crash Torque... read more | 07/23/2006 (11:55 pm) |
| Paths Tutorial | Hmm...that could work. How do I go about accessing the node/path in script?... read more | 07/20/2006 (5:22 am) |
| Loading A New Level | Awesome. Do I have to do anything to the previous level? (Such as the push/pop that is done with m... read more | 07/18/2006 (5:08 pm) |
| BindCmd parsing error? | That did the trick! Thanks. I think I initially had the brackets and semi-colons, but not the quot... read more | 07/12/2006 (7:37 pm) |
| Gravitic? | Thanks, Ian, although that definition isn't very indepth. Does that mean it doesn't refer to magnet... read more | 07/07/2006 (7:54 pm) |
| Gravity Wells and Black Holes | Thomas, pardon my ignorance, but how do you set up a trigger? Is that just a sprite at the same loc... read more | 07/07/2006 (7:53 pm) |
| Collision Detection In Beta 3 | Ah, that was the problem. I was unknowingly turning the collision off! Haha! Thanks to all of you... read more | 05/30/2006 (9:16 pm) |
| Accessing Sprites In The Level Builder? | Ah, so that was a pretty misleading tutorial in that regard, then, hehe! Thanks, Mike. I'm using... read more | 05/28/2006 (3:57 am) |
| Problems with action map | Okay, I've got a really confusing one, too. I'm trying to move the sprite left or right. It works ... read more | 05/27/2006 (10:43 pm) |
| Accessing Sprites In The Level Builder? | No, that doesn't work, unfortunately. That tutorial doesn't deal with action maps. I'm just conf... read more | 05/27/2006 (7:16 pm) |
| Accessing Sprites In The Level Builder? | Okay, I had a look in the Fish Tutorial, (very good tutorial, by the way), and have my sprite moving... read more | 05/24/2006 (10:11 pm) |
| Scrolling Background And Whiteness? | Thanks. That fixed the problem, but means we have to change some of our art assets, lol...... read more | 05/22/2006 (3:36 am) |
| Text On The Screen | Unfortunately, that isn't changing the location of the text for me. The only thing that seems to ch... read more | 05/03/2006 (8:46 pm) |
| Text On The Screen | I didn't previously have a parent gui, but now that I do, it all works fine. Thanks heaps. :) On... read more | 05/02/2006 (7:48 pm) |
| Text On The Screen | I also just noticed that changinge fontColor to "255 255 255" has had no effect on the font, either.... read more | 05/02/2006 (7:19 pm) |
| Text On The Screen | Thanks, Luke. I've implemented the first method, as flexibility of a separate GUI is important to m... read more | 05/02/2006 (6:56 pm) |
| Text On The Screen | That's making the game freeze now...very odd... When there is a collision, I call setText(), and ... read more | 05/02/2006 (12:09 am) |
| Text On The Screen | Ah, that's what I was missing. Many thanks! :)... read more | 05/01/2006 (12:14 pm) |