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Highlander's Forum Posts

Thread Post Date Posted
How do you fire multiple weapons simultaneously? Wow, wonderful help Guimo, thank you!... read more 06/08/2007 (2:04 pm)
Help, transform hell! all the parts on my robot turn when i walk Heya Logan, an update on this. I rebuilt the model by drawing everything carefully in the right ... read more 06/05/2007 (11:34 am)
Need help making footsteps work, UPGRADED $50 reward Last time this happened I ended up paying multiple people that each actually helped me in getting th... read more 06/05/2007 (10:02 am)
Need help making footsteps work, UPGRADED $50 reward Nice job Logan, it works, you win the $50!! Two questions for you: how do you control the size a... read more 06/01/2007 (2:13 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Fucifer are you using the stock textures to make your smoke effect? mine show faint rectangular edg... read more 05/31/2007 (7:51 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Ok now I am trying to do these things: 1) get the cloud starting closer to the character (right... read more 05/31/2007 (7:13 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Actually theres one thing people should know before doing this, when you first load up the game it w... read more 05/31/2007 (7:06 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Thanks Fucifer, With your excellent list I was able to get it working the first time without any ... read more 05/31/2007 (6:38 pm)
Need help making footsteps work, UPGRADED $50 reward Logan, ok I realized you can drag keys, so I did the following: 1) selected all objects, unhid... read more 05/31/2007 (5:30 pm)
My animation works in showtool but not TGE Yes, 1) check that there aren't two animations listed in the showtool animation list. for examp... read more 05/30/2007 (10:34 pm)
How you read these variables in Armor::onImpact $10 reward Bank, couldnt find an email address for you so i donated $10 to your afterworld project. Richard,... read more 05/29/2007 (4:58 pm)
Need help making footsteps work, UPGRADED $50 reward [quote]You do not need the negative values for the triggers in 3DS Max to mark the end of a trigger ... read more 05/29/2007 (4:11 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Reward now $50 to the post that gets mounted particles working for me. You can see I am pretty clos... read more 05/28/2007 (3:43 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Fucifer, I tried your code again but still cannot get it working. Is there some simple step I ma... read more 05/28/2007 (3:42 pm)
Need help making footsteps work, UPGRADED $50 reward Reward now $50... read more 05/28/2007 (3:38 pm)
Need help making footsteps work, UPGRADED $50 reward Tom: I don't want to worry about if my posts are legal or not over there, but if you understand what... read more 05/28/2007 (3:36 pm)
Need help making footsteps work, UPGRADED $50 reward Updated: $20 reward for info that helps me fix the problem... read more 05/25/2007 (10:23 am)
I cant believe this is not documented.play3d,stop looping sound Hey, the code that Tim posted, I am wondering in multiplayer if it will put the sound in the right p... read more 05/25/2007 (4:12 am)
Anyone else have 3d studio max crash when open fps max files? Logan can you post your link again?... read more 05/25/2007 (12:46 am)
Want to learn Having just gone through this but on MAX, I would suggest you buy the Bravetree girl pack and start ... read more 05/25/2007 (12:40 am)
Crossbow and Max9 problems? Logan, all of art assets crash 3d studio max for me too. Apparently GG hasn't gotten around to f... read more 05/24/2007 (11:40 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Hi Peter, I realized that the emitters and particles are defined separately. I changed to "defau... read more 05/24/2007 (5:09 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Peter, Great, I got it to compile and run without crashing this time. I had misplaced the packUp... read more 05/24/2007 (2:00 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Mb, The resource says "This allows you to mount a particle emitter to a players mount# node." ... read more 05/24/2007 (11:32 am)
I cant believe this is not documented.play3d,stop looping sound Tim, I read over that resource, but it seems to me that it only affects the alx sound component. Fr... read more 05/24/2007 (9:46 am)
Step-by-step particle emitter-on-character tutor NOW $50 reward Caylo, Can you be more specific here: One thing you may find to help, is make sure your partic... read more 05/24/2007 (9:38 am)
Step-by-step particle emitter-on-character tutor NOW $50 reward Affectworks & Fucifer, maybe I am missing some simple step here. I do what the resource says un... read more 05/24/2007 (9:35 am)
Step-by-step particle emitter-on-character tutor NOW $50 reward Peter, I tried getting it to work some more. I tried a debug mode full rebuild. It still crashe... read more 05/24/2007 (8:51 am)
I cant believe this is not documented.play3d,stop looping sound Wow, great help Tim!! I gave it a shot and discovered another problem: when you abruptly cut off t... read more 05/24/2007 (7:32 am)
How can i access mDataBlock variables from within getNextMove?? OK this works, although its beyond me Con::printf("trigger1 = %d", MoveManager::mTriggerCount[... read more 05/23/2007 (4:38 pm)
How can i access mDataBlock variables from within getNextMove?? This seems like it should work, but the values dont change when i push buttons Con::printf("trigg... read more 05/23/2007 (4:33 pm)
How can i access mDataBlock variables from within getNextMove?? Hi Robert, great, it works!! thanks!! Im also stuck on how to get at the triggers from within g... read more 05/23/2007 (3:40 pm)
How can i access mDataBlock variables from within getNextMove?? Hi Peter, Closer!! Now I get this: Compiling... gameConnectionMoves.cc ..\engine\game\gameC... read more 05/23/2007 (3:02 pm)
How can i access mDataBlock variables from within getNextMove?? Hi Robert, Thanks for the reply. I put this into getNextMove: if (mControlObject.isNull() ... read more 05/23/2007 (1:56 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Caylo, I removed the script part of the resource entirely and the engine was still crashing.... read more 05/23/2007 (9:05 am)
Step-by-step particle emitter-on-character tutor NOW $50 reward Matt, I want to add jets to a player, not a vehicle. As far as I can tell this will not work wit... read more 05/22/2007 (11:54 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Peter I tried your resource. At first I ran into this error: '..\engine\game\shapeBase.cc(4269) : ... read more 05/22/2007 (11:53 pm)
Step-by-step particle emitter-on-character tutor NOW $50 reward Can't get it to work. I followed the instructions, and i dont see any console errors, however here ... read more 05/21/2007 (12:55 pm)
Does Torque really ignore player collision geometry? Does Torque really ignore both the collision geometry (Col-1) AND the line of sight geometry (LOSCol... read more 05/18/2007 (11:17 am)
Implement damage from another player landing on head? $50 reward Ok thanks Michael!... read more 05/17/2007 (12:11 pm)
Want to implement players can choose a player.cs, $50 reward OK I like Gianfranco's link, thats exactly what i was looking for, so he gets $10. Caleb, your solu... read more 05/17/2007 (11:34 am)
Implement damage from another player landing on head? $50 reward Sorry, I am not familiar with Torque too well, what does that mean and how can I fix it?... read more 05/17/2007 (11:06 am)
Implement damage from another player landing on head? $50 reward This line: if($obj.getClassName() $= "Player" && collidedObject.getClassName() $= "Player") ... read more 05/17/2007 (10:14 am)
Why doesn't this simple torquescript work? Great, works, awesome Paul and great explanation Sean! Its nice to be able to get answers at midnig... read more 05/17/2007 (12:40 am)
Implement damage from another player landing on head? $50 reward Feel free to make it a resource if you like... read more 05/15/2007 (11:46 am)
Implement damage from another player landing on head? $50 reward Tested, it works!! sweet!! nice work man. paypal'n.... read more 05/15/2007 (11:36 am)
Implement damage from another player landing on head? $50 reward Wow you caught it before I said anything, pretty good :)... read more 05/15/2007 (10:37 am)
Implement damage from another player landing on head? $50 reward I'm going to try it right now, but looking at the code I don't see how you are differentiating two p... read more 05/15/2007 (10:08 am)
Why are my animations playing 2x as fast in torque? Actually no, i found derk's thread already. the exporter i have says "ignore ground transform" whic... read more 05/14/2007 (1:18 pm)
I tried to animate the same mesh twice and it wont work Sorry, what I meant to say was that I tried to have two animations play simultaneously. Each animat... read more 05/14/2007 (8:39 am)
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