Bruce Wallace's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Modding? | Actually I think Modding the demo Is a good way to test Ideas and see how people react to them. Kind... read more | 03/21/2002 (2:50 pm) |
| Torque SDK doc's... | You can generate documentation from the source code with doxygen. Search around the resources and fo... read more | 03/20/2002 (1:27 pm) |
| Hello GG world | Welcome =)... read more | 03/20/2002 (12:47 am) |
| New weapons in the game. | I think a few people have answered questions on this and doing a quick search, I found a tutorial Ga... read more | 03/03/2002 (11:20 pm) |
| March 2002 - Community Discussion | I just wanted to say, Good work on the newsletter. Thanks for writing it up, and thanks to all that ... read more | 03/01/2002 (8:38 pm) |
| Larger Maps Solution | You can scale everything down, the problem with that though is your terrain textures won't be as smo... read more | 03/01/2002 (8:22 pm) |
| anyone know what this error is (form the compus tut) | hmm.. What does "pry" stand for. =P, Seriously you came down on the abbreviations a little hard. Yes... read more | 03/01/2002 (8:09 pm) |
| Jeff is right. We suck creatively. Let's do something about it. | Read Jeff's .plan, you'll understand this thread then.... read more | 03/01/2002 (5:23 pm) |
| Movement while in the air | You could apply small forces to your player to shift him in air. I havent tested the jetting feature... read more | 03/01/2002 (3:17 pm) |
| Has anyone got Impulse to work? | Try, obj.applyImpulse(pos,vector);... read more | 03/01/2002 (3:10 pm) |
| Wheeled Vehicle Update | Ed, Does that car body work right? I forget what version I have posted. If its the one that leans th... read more | 02/28/2002 (9:11 am) |
| QuArK 6.3 snapshot Jan 6, 2002. | I haven't tried Quark before and thought this was a good reason to download it. I haven't figured... read more | 02/28/2002 (8:55 am) |
| strange opengl link error while compiling the sdk | It looks like you dont have all the files built. Try opening the Torque SDK.dsw in the torque/vs6 d... read more | 02/27/2002 (3:58 pm) |
| mountPoint | name the mount dummies mount0 mount1 etc.... read more | 02/27/2002 (3:36 pm) |
| Turrets? | Also Very Interested Thanks.... read more | 02/27/2002 (11:54 am) |
| Dedicated Server Questions | I think As long as the mission is made with resources available on the client The mission will be pu... read more | 02/24/2002 (8:06 am) |
| oddity or is just me? | Most of what you commented on can be set in scripts. In player.cs In the player Datablock: minI... read more | 02/22/2002 (11:58 am) |
| Racing Demo | It was just odd that the vehicle was built with the z axis up and the tires laying down. But it does... read more | 02/22/2002 (11:46 am) |
| Racing Demo | hmm let me check I may have zipped the wrong max file up. You are correct there should be no wheels ... read more | 02/22/2002 (3:44 am) |
| Torque Admin System | I would be interested In taking a look at this, I have a basic admin system, but is always interesti... read more | 02/22/2002 (3:24 am) |
| Racing Demo | You can still make steering and suspension animations and the engine will try to match them up. You ... read more | 02/21/2002 (7:46 pm) |
| Racing Demo | Yes it works with the new vehicle code(head version), I haven't tried any suspension animations yet.... read more | 02/21/2002 (7:13 pm) |
| Racing Demo | Ok, I have been able to create a Vehicle shape in max with the animations performed in the engine. I... read more | 02/21/2002 (6:35 pm) |
| Racing Demo | I see alot of questions on a 3D max vehicle with the new code, I've been playing with milkshape, but... read more | 02/21/2002 (4:12 pm) |
| How to make a vehicle swim? | Yes I tried it with the latest head version running the racing mod.... read more | 02/21/2002 (1:28 pm) |
| How to make a vehicle swim? | I just looked into this, obviously it still works, I'm still laughing. density is defined in shap... read more | 02/21/2002 (11:57 am) |
| Wheeled Vehicle Update | Thanks! Works great now, and I understand why it was doing it heh. I didn't realize it was placing c... read more | 02/21/2002 (11:06 am) |
| Triggers and Vehicles. | I'll try to write up something on triggers later today. For an example of a map with triggers and... read more | 02/21/2002 (10:13 am) |
| Wheeled Vehicle Update | I made that shape in milkshape. How would you set the center of mass in milkshape? I thought it was ... read more | 02/21/2002 (9:09 am) |
| wth is the whole idea of a .cc file? | .cc is perfectly normal for a C++ source file, Especially cross platform applications, actually olde... read more | 02/21/2002 (2:28 am) |
| Wheeled Vehicle Update | I just tried the fix and with my car it still acts odd, leaning into turns and instead of lifting th... read more | 02/20/2002 (7:40 pm) |
| Team/Class system | Joe wrote a really nice scripting language overview. [url=www.garagegames.com/index.php?sec=mg&mo... read more | 02/20/2002 (5:13 pm) |
| Wheeled Vehicle Update | The leaning thing seems to be more pronounced in vehicles with higher center of gravity. Also when y... read more | 02/20/2002 (3:50 pm) |
| my deathmatch demo released | oct 02? hehe... read more | 02/20/2002 (2:54 pm) |
| GUI assistance please | This is a basic tutorial that Tim wrote a while ago, It has the basics of creating a gui. There ... read more | 02/20/2002 (2:51 pm) |
| GUI assistance please | press F10 inside the demo to get to the hud editor, and look through the Gui files of a hud that is ... read more | 02/20/2002 (2:33 pm) |
| Correct way to aquire the latest release? | Hi, Try this link, basically it says ignore what is listed and type in the release you want by th... read more | 02/20/2002 (2:09 pm) |
| Where to find documentation about the engine | Click on "Torque Engine SDK" on the left.... read more | 02/20/2002 (1:43 am) |
| Map making for TORQUE | Just press F11 in the torque demo and make them there.... read more | 02/19/2002 (1:10 pm) |
| May I have a little professional advice too? | While I am not a pro, here is my opinion, You have a vision and a passion. If you want to be in char... read more | 02/19/2002 (3:51 am) |
| Wheeled Vehicle Update | The squeal sounds are working now Tim, I'll play with it as I am testing out the lap scripts, it's k... read more | 02/18/2002 (4:48 pm) |
| Wheeled Vehicle Update | Yay! Thanks Tim.... read more | 02/18/2002 (2:44 pm) |
| Triggers and Vehicles. | The reason I think triggers are Ideal is you can have any mapper throw checkpoints/start finish line... read more | 02/18/2002 (1:06 am) |
| Wheeled Vehicle Update | Say you had a steering wheel inside your vehicle that you wanted to turn when the car is turning, yo... read more | 02/18/2002 (12:56 am) |
| Wheeled Vehicle Update | I will be writing new shape spec notes as soon as we are sure this is the way it's going to stay. ... read more | 02/17/2002 (6:32 pm) |
| Racing Demo | I'm not sure what you are doing wrong but I was playing with the textures in milkshape and was able ... read more | 02/17/2002 (3:42 pm) |
| Wheeled Vehicle Update | Has anyone been able to get the tire skid sounds to play? I was trying to get some sample sounds wo... read more | 02/17/2002 (3:03 pm) |
| Racing Demo | I believe its because none of the original organics had collision meshes and any vehicle that hits o... read more | 02/17/2002 (2:21 pm) |
| Racing Demo | Hmm on your armor::oncollision try putting in some echo's and see how far its getting something l... read more | 02/17/2002 (12:59 pm) |
| Racing Demo | Jeff, Try this link, There are a few script changes you need to do to get the player to mount the ve... read more | 02/17/2002 (12:34 pm) |