Game Development Community

Bruce Wallace's Forum Posts

Thread Post Date Posted
Modding? Actually I think Modding the demo Is a good way to test Ideas and see how people react to them. Kind... read more 03/21/2002 (2:50 pm)
Torque SDK doc's... You can generate documentation from the source code with doxygen. Search around the resources and fo... read more 03/20/2002 (1:27 pm)
Hello GG world Welcome =)... read more 03/20/2002 (12:47 am)
New weapons in the game. I think a few people have answered questions on this and doing a quick search, I found a tutorial Ga... read more 03/03/2002 (11:20 pm)
March 2002 - Community Discussion I just wanted to say, Good work on the newsletter. Thanks for writing it up, and thanks to all that ... read more 03/01/2002 (8:38 pm)
Larger Maps Solution You can scale everything down, the problem with that though is your terrain textures won't be as smo... read more 03/01/2002 (8:22 pm)
anyone know what this error is (form the compus tut) hmm.. What does "pry" stand for. =P, Seriously you came down on the abbreviations a little hard. Yes... read more 03/01/2002 (8:09 pm)
Jeff is right. We suck creatively. Let's do something about it. Read Jeff's .plan, you'll understand this thread then.... read more 03/01/2002 (5:23 pm)
Movement while in the air You could apply small forces to your player to shift him in air. I havent tested the jetting feature... read more 03/01/2002 (3:17 pm)
Has anyone got Impulse to work? Try, obj.applyImpulse(pos,vector);... read more 03/01/2002 (3:10 pm)
Wheeled Vehicle Update Ed, Does that car body work right? I forget what version I have posted. If its the one that leans th... read more 02/28/2002 (9:11 am)
QuArK 6.3 snapshot Jan 6, 2002. I haven't tried Quark before and thought this was a good reason to download it. I haven't figured... read more 02/28/2002 (8:55 am)
strange opengl link error while compiling the sdk It looks like you dont have all the files built. Try opening the Torque SDK.dsw in the torque/vs6 d... read more 02/27/2002 (3:58 pm)
mountPoint name the mount dummies mount0 mount1 etc.... read more 02/27/2002 (3:36 pm)
Turrets? Also Very Interested Thanks.... read more 02/27/2002 (11:54 am)
Dedicated Server Questions I think As long as the mission is made with resources available on the client The mission will be pu... read more 02/24/2002 (8:06 am)
oddity or is just me? Most of what you commented on can be set in scripts. In player.cs In the player Datablock: minI... read more 02/22/2002 (11:58 am)
Racing Demo It was just odd that the vehicle was built with the z axis up and the tires laying down. But it does... read more 02/22/2002 (11:46 am)
Racing Demo hmm let me check I may have zipped the wrong max file up. You are correct there should be no wheels ... read more 02/22/2002 (3:44 am)
Torque Admin System I would be interested In taking a look at this, I have a basic admin system, but is always interesti... read more 02/22/2002 (3:24 am)
Racing Demo You can still make steering and suspension animations and the engine will try to match them up. You ... read more 02/21/2002 (7:46 pm)
Racing Demo Yes it works with the new vehicle code(head version), I haven't tried any suspension animations yet.... read more 02/21/2002 (7:13 pm)
Racing Demo Ok, I have been able to create a Vehicle shape in max with the animations performed in the engine. I... read more 02/21/2002 (6:35 pm)
Racing Demo I see alot of questions on a 3D max vehicle with the new code, I've been playing with milkshape, but... read more 02/21/2002 (4:12 pm)
How to make a vehicle swim? Yes I tried it with the latest head version running the racing mod.... read more 02/21/2002 (1:28 pm)
How to make a vehicle swim? I just looked into this, obviously it still works, I'm still laughing. density is defined in shap... read more 02/21/2002 (11:57 am)
Wheeled Vehicle Update Thanks! Works great now, and I understand why it was doing it heh. I didn't realize it was placing c... read more 02/21/2002 (11:06 am)
Triggers and Vehicles. I'll try to write up something on triggers later today. For an example of a map with triggers and... read more 02/21/2002 (10:13 am)
Wheeled Vehicle Update I made that shape in milkshape. How would you set the center of mass in milkshape? I thought it was ... read more 02/21/2002 (9:09 am)
wth is the whole idea of a .cc file? .cc is perfectly normal for a C++ source file, Especially cross platform applications, actually olde... read more 02/21/2002 (2:28 am)
Wheeled Vehicle Update I just tried the fix and with my car it still acts odd, leaning into turns and instead of lifting th... read more 02/20/2002 (7:40 pm)
Team/Class system Joe wrote a really nice scripting language overview. [url=www.garagegames.com/index.php?sec=mg&mo... read more 02/20/2002 (5:13 pm)
Wheeled Vehicle Update The leaning thing seems to be more pronounced in vehicles with higher center of gravity. Also when y... read more 02/20/2002 (3:50 pm)
my deathmatch demo released oct 02? hehe... read more 02/20/2002 (2:54 pm)
GUI assistance please This is a basic tutorial that Tim wrote a while ago, It has the basics of creating a gui. There ... read more 02/20/2002 (2:51 pm)
GUI assistance please press F10 inside the demo to get to the hud editor, and look through the Gui files of a hud that is ... read more 02/20/2002 (2:33 pm)
Correct way to aquire the latest release? Hi, Try this link, basically it says ignore what is listed and type in the release you want by th... read more 02/20/2002 (2:09 pm)
Where to find documentation about the engine Click on "Torque Engine SDK" on the left.... read more 02/20/2002 (1:43 am)
Map making for TORQUE Just press F11 in the torque demo and make them there.... read more 02/19/2002 (1:10 pm)
May I have a little professional advice too? While I am not a pro, here is my opinion, You have a vision and a passion. If you want to be in char... read more 02/19/2002 (3:51 am)
Wheeled Vehicle Update The squeal sounds are working now Tim, I'll play with it as I am testing out the lap scripts, it's k... read more 02/18/2002 (4:48 pm)
Wheeled Vehicle Update Yay! Thanks Tim.... read more 02/18/2002 (2:44 pm)
Triggers and Vehicles. The reason I think triggers are Ideal is you can have any mapper throw checkpoints/start finish line... read more 02/18/2002 (1:06 am)
Wheeled Vehicle Update Say you had a steering wheel inside your vehicle that you wanted to turn when the car is turning, yo... read more 02/18/2002 (12:56 am)
Wheeled Vehicle Update I will be writing new shape spec notes as soon as we are sure this is the way it's going to stay. ... read more 02/17/2002 (6:32 pm)
Racing Demo I'm not sure what you are doing wrong but I was playing with the textures in milkshape and was able ... read more 02/17/2002 (3:42 pm)
Wheeled Vehicle Update Has anyone been able to get the tire skid sounds to play? I was trying to get some sample sounds wo... read more 02/17/2002 (3:03 pm)
Racing Demo I believe its because none of the original organics had collision meshes and any vehicle that hits o... read more 02/17/2002 (2:21 pm)
Racing Demo Hmm on your armor::oncollision try putting in some echo's and see how far its getting something l... read more 02/17/2002 (12:59 pm)
Racing Demo Jeff, Try this link, There are a few script changes you need to do to get the player to mount the ve... read more 02/17/2002 (12:34 pm)