Game Development Community

Bruce Wallace's Forum Posts

Thread Post Date Posted
Torque Vehicles Currently I have added an axleRatio Variable to the vehicle datablock. the engine torque is multipli... read more 04/18/2002 (12:32 pm)
ERROR! I can't tell by looking at the error, but if you want, I can take a look at it. I can't promise that... read more 04/17/2002 (6:15 am)
Vehicles in Latest Torque Version I started to work on Gears today and am making some progress. What I have planned for this first r... read more 04/16/2002 (2:09 pm)
Vehicles in Latest Torque Version I am pretty much considering only changing wheeled vehicles because the hovers and fliers work well ... read more 04/15/2002 (8:43 am)
Trigger bug Yah this little bug has been hanging around awhile, it was fixed for a bit and now seems to only wor... read more 04/14/2002 (3:27 pm)
setting up Collision I just want to say that I am interested in this code. I see you getting discouraged, and I wish I ha... read more 04/12/2002 (3:45 pm)
Vehicles in Latest Torque Version Things I am looking to add to vehicles.(Not in any particular order) 1. The ability to set transm... read more 04/11/2002 (6:15 pm)
Error in bitstream.h @ 144 when connecting to dedicated server Thanks again, currently I am testing this and seems to work pretty well so far. function clientCm... read more 04/11/2002 (3:06 pm)
anyone know any free 3D programs? Milkshape isn't quite free but $20 is very affordable for a 3D tool. This has basic torque functiona... read more 04/11/2002 (2:13 pm)
Elf Sorceress I agree Shawn's concepts give me a feeling of archer/rogue/thief. Joel's give me a feeling of great ... read more 04/11/2002 (1:56 pm)
Error in bitstream.h @ 144 when connecting to dedicated server I am still having trouble with this also. With Yesterdays HEAD version,I can get it to work by openi... read more 04/11/2002 (4:39 am)
Error in bitstream.h @ 144 when connecting to dedicated server Thanks alot Mark for the explanation and fix! You rock.... read more 04/10/2002 (4:32 pm)
Error in bitstream.h @ 144 when connecting to dedicated server I Am experimenting with sending the client from one dedicated server to another dedicated. I am stil... read more 04/10/2002 (3:15 pm)
Error in bitstream.h @ 144 when connecting to dedicated server I am also getting this error, It can be reproduced by starting 2 dedicated servers and joining one o... read more 04/10/2002 (2:39 pm)
another vehicle thread Sometimes... read more 04/10/2002 (10:49 am)
map2dif.exe doesn't work under windows xp!!! :( Have you tried a differnt map2dif.exe? sounds like something is corrupted.... read more 04/10/2002 (5:56 am)
Movies made in torque? Reading this I can't help but think that editor idea could be a fun game or pastime. Get some friend... read more 04/10/2002 (5:55 am)
Datablock & server -> client update the transmitdatablock function I mentioned above Will transmit datablock changes to the client after... read more 04/10/2002 (5:14 am)
Datablock & server -> client update I'm not quite sure of your question, But I have found this function to update datablocks on clients.... read more 04/09/2002 (3:09 pm)
3d studio max Here is a quick search of the forums for Gmax, This has been answered many times. [url]http://www... read more 04/09/2002 (10:51 am)
TGE code-modification question I have to agree, you won't find a better deal, You get a Great engine to develop with, Awesome suppo... read more 04/09/2002 (8:24 am)
3D player model animation, next problem... The function you are trying to modify Is designed to combine all .dsq animations into the player.dts... read more 04/09/2002 (3:39 am)
Torque Beginning... [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2212]TGE scripting langu... read more 04/05/2002 (7:17 pm)
Time, effort and code contributions ... Responding to Phil's "anything else?", These are a few things that I can think of that could really ... read more 04/04/2002 (8:03 pm)
LAN Network problems, IPX? I haven't tried it yet, got sidetracked fixing some issues with the particle editor. I definatly wan... read more 04/04/2002 (9:00 am)
Server->Client Resource downloading is in! Thanks alot Mark good work!. I am updating now to check it out. I am curious about GUI's being trans... read more 04/03/2002 (6:58 pm)
Chat balloons look through the centerprint.cs and related files, I think that will give you an idea where to start... read more 04/03/2002 (12:35 pm)
Combat Dynamics hmm.. Maybe mouse 0 when held in would activate an attack mode wich the melee weapon you are holding... read more 04/02/2002 (11:35 am)
LAN Network problems, IPX? Thanks alot Joel, replacing 0 with $Pref::Server::Port in the client init.cs allows the game to be f... read more 04/02/2002 (10:26 am)
LAN Network problems, IPX? This problem seems to only exist in non dedicated hosts. I can start a dedicated server and join it ... read more 04/02/2002 (5:46 am)
LAN Network problems, IPX? yes the first two client and server are from a month old head version that I have been working with ... read more 04/01/2002 (9:33 am)
DVA=0 in Win.ini, will cause Torque/Tribes2/Return to Castle Wol This still causes Torque to crash when loading, just bumping it up to make people aware. It no longe... read more 03/30/2002 (3:03 am)
Torque Admin System Thank you, Great work Dan!... read more 03/29/2002 (10:09 pm)
Lightwave exporter [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=4197[/url]... read more 03/29/2002 (6:34 pm)
Particle Editor It's pretty much functional now and soon i'll post a link to test it. There are a few things to fini... read more 03/29/2002 (4:07 pm)
100$ per person or.. This is completely differnt then what you first posted about. Your first post had the feeling that y... read more 03/29/2002 (3:08 pm)
100$ per person or.. "$100 is per programmer, and programmer is defined as "anyone who uses/[b]access[/b]es the [b]source... read more 03/29/2002 (2:00 pm)
Weapon Ammo function ShapeBase::getInventory(%this,%data) { // Return the current inventory amount retu... read more 03/28/2002 (9:14 pm)
are we turning into a communist country? This is just wrong.. what will they think of next? "Land of the free" is something that seems to bec... read more 03/28/2002 (3:42 pm)
Particle Editor Update: I have made contact with Drew,Seems that one way or another this editor will make it to torq... read more 03/28/2002 (2:57 pm)
Vehicle stuff Going in reverse will slow you down but will not apply the brakes This is from a changelog: "Bre... read more 03/28/2002 (8:26 am)
Vehicle stuff The spacebar is the actual brakes. As for the sounds. I had these datablocks while testing and th... read more 03/28/2002 (7:59 am)
Coding Problems I tried a couple differnt ways and moved on when I wasn't getting anywhere. =[ I really want to be ... read more 03/28/2002 (6:47 am)
Particle Editor I have sent mail to the email address that he had in the documentation, but I can't varify that it's... read more 03/28/2002 (4:35 am)
Fun and Forced Team Play I was thinking a bit about this and thought it would be Interesting to join an "INN" server for your... read more 03/27/2002 (4:01 pm)
Anyone taking on the RW logo yet? The picture still doesn't show in the forums will, but if you link to it [url=http://www.geocities.c... read more 03/27/2002 (9:30 am)
One big way to prove yourself as a programmer in the GG world... I haven't looked at it closely, but it may be worth taking a look at "forking" or contributing to th... read more 03/26/2002 (5:23 am)
I have problem with compilation SDK... Make sure you have entered the registry files that recognize .cc files as source files. [url=http... read more 03/25/2002 (5:27 am)
I have problem with compilation SDK... What version of torque engine and compiler are you using?... read more 03/25/2002 (3:40 am)
scrip...ting? Try this link, [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2212[/... read more 03/22/2002 (3:32 pm)