Game Development Community

Bruce Wallace's Forum Posts

Thread Post Date Posted
QuRak - Need link Please I believe you are correct, If you open the console after seeing that message you can see where it is... read more 03/29/2004 (7:58 pm)
Scripting - Trigger based server switching I had this problem awhile ago, here is some more information I believe will help understand why this... read more 03/29/2004 (4:27 pm)
Camera questions You should be able to write a script function to "spawn" cameras. Then using the mission editor plac... read more 03/28/2004 (5:23 am)
How to use custom DTS in SDK One thing that crashes torque when adding a vehicle model is a missing or bad collision mesh. And m... read more 03/27/2004 (7:41 am)
How to get the GROUND HEIGHT before placing an object For Terrain height use getTerrainHeight(x,y)(not sure on the exact order of the x,y) I would use ... read more 03/24/2004 (5:29 pm)
Torque modelling tools for OSX? Hmm Paul is correct, I assumed it was cross platform but I was wrong.... read more 03/23/2004 (6:37 pm)
Torque modelling tools for OSX? [url]http://www.blender3d.org/Download/[/url] for DTS [url]http://dynamic.gamespy.com/~quark/[/ur... read more 03/23/2004 (4:41 pm)
Blender Exporter 0.5 Available James, changing it to +9 instead of +1 allows the projectiles and raycasts to work now. Also aft... read more 03/23/2004 (2:24 pm)
Blender Exporter 0.5 Available Thanks James, Still haven't had any luck getting the los collison to work. The buggy shape is detect... read more 03/23/2004 (3:05 am)
Blender Exporter 0.5 Available Thanks James, I made 3 simple cubes and named them as shown in the export below. But still no collis... read more 03/22/2004 (4:21 am)
Blender Exporter 0.5 Available I have been experimenting with the exporter, I have a question on LOS Collision, what should the obj... read more 03/21/2004 (6:10 pm)
Disable vehicle Even if you set velocity to 0 the throttle is still locked at the value it was at when disablemove w... read more 11/26/2003 (2:17 am)
.dts object animated in -show but not in game! [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1522[/url] I believe ... read more 10/28/2003 (10:17 am)
Slowing down the player movement? You can do this in scripting as well, not as pretty but something to work with until you can find an... read more 09/29/2003 (11:52 pm)
Setting multiple skins If you have all the skins on your model named base.head.png base.body.png etc. then you make new ski... read more 04/06/2003 (6:43 pm)
Applying patch under windows? For this patch to work you'd have to be a SDK owner or have someone supply you with a precompiled he... read more 04/05/2003 (12:28 pm)
Downloadable documentation? This also may help you figure out the Doxygen process. [url=http://www.garagegames.com/index.ph... read more 04/05/2003 (4:35 am)
"0xdeadbeef" - what's the story? I think i'll preface all my "optimizations" with the //warning hacking ahead!... read more 04/04/2003 (4:32 pm)
Milkshape "look" animation trouble. Thanks David, That would explain it. I think it's time for me to give up on the milkshape exporte... read more 04/04/2003 (10:23 am)
"0xdeadbeef" - what's the story? Do a quick search for "hack" once and you'll find some pretty funny comments like: // warning! h... read more 04/03/2003 (7:54 pm)
Tagged Skins in Milkshape models? Fixed this by modifying how the milkshape exporter strips off file extentions.... read more 03/29/2003 (6:23 pm)
Swaying Objects.... The effect you want could be done by putting an animation into your object and the playing it when y... read more 03/28/2003 (2:18 pm)
Determining Server Status? Thanks for the responses, I took some time and reviewed binary math and in the end, I decided to ... read more 03/24/2003 (3:45 pm)
Display Gui when entering game I understand what you are trying to do, but I figure why have someone search and search, when he obv... read more 03/13/2003 (6:54 am)
Display Gui when entering game Glancing over the scripts In serverConnection.cs try: [code] //--------------------------------... read more 03/13/2003 (6:47 am)
Team's red and blue.. player shapes?? This may help you some: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more 03/09/2003 (2:40 pm)
Object with gravity Hello, I would look into the Item objects a bit more, I think the effect you want to produce co... read more 02/23/2003 (1:44 am)
where are the enemies? Try searching the resource section for "bot", "bots", or "ai". Here is a good one to get started ... read more 02/02/2003 (9:22 pm)
Seeking: GG Member Sites, Torque Tutorials, Tribes 2 Tutorials [url]http://cirrus.realityslip.com/[/url]... read more 02/02/2003 (7:21 pm)
Scripting (close gui on construct vehicle) function shipsDlg::onBuyShip(%this, %data) { commandToServer( 'addflyer', %this.selected ); Canva... read more 02/01/2003 (1:15 am)
water area detection Taking a quick look. Search through torque\engine\game\player.cc for water or liquid to get an id... read more 01/22/2003 (5:32 pm)
yes I bought the SDK Why me?... read more 12/21/2002 (6:43 am)
Need help from someone's who's got the engine compiled Hello, After you download a stable version everything should compile without any modifications excep... read more 10/07/2002 (5:37 am)
New variables for clients? I also would be interested in hearing Ideas on ways to pass options to the server from the client an... read more 09/09/2002 (9:09 am)
Status of TGE development? Most of the information you seek is at the SDK part of the site in the project manager section. [... read more 09/08/2002 (11:20 am)
Sky alpha 4bit? Looks like you are running in 16 bit. Try 32?... read more 08/31/2002 (8:25 am)
Big Problem... I have uploaded an original weapon.cs file for you to try. It should not be looking for that functio... read more 08/28/2002 (11:06 am)
Big Problem... What version of torque are you using? As far as I know there isnt a function in the general scripts ... read more 08/28/2002 (10:09 am)
Stopping all movement while a timer counts down You could push the players to a camera view, then when the counter reaches 0 give them control of th... read more 08/28/2002 (7:39 am)
Odd things with IPX Sorry I took so long to respond, I am still looking into this. As Tribes 1 and other games can find ... read more 08/27/2002 (7:27 am)
Odd things with IPX Ok some clarifications, my reasons for posting: 1. I cannot see servers hosted on my LAN unless t... read more 08/11/2002 (12:23 pm)
Some Thoughts on wheeled vehicles I know I haven't been around much lately. The last couple months have been really busy for me. I... read more 07/22/2002 (3:58 pm)
Bug: Only one wheel model available in TGE Badguy is correct.. you must use the setwheeltire function in your spawning code.. wheeledvehicle::o... read more 05/17/2002 (2:39 am)
Fully interchangable models I think the resource in question is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 05/15/2002 (2:02 pm)
dedicated server prob If you notice your slashes are backwards on the command line. Look at all the other paths being exec... read more 05/13/2002 (9:30 pm)
Editing scripts via a GUI. [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2472[/url] is a link to... read more 05/08/2002 (6:22 pm)
Torque Vehicles Update on the gearing that I've been working on: Added an array to the vehicle datablock gear[0]... read more 04/29/2002 (9:18 am)
New York Torquers? Central PA here.. all us east coast should get together sometime.... read more 04/19/2002 (9:44 am)
The million dollar question Honestly, I think GG has done above and beyond thier share of work. What is the use of having the so... read more 04/18/2002 (8:26 pm)
Torque Vehicles yes It works ok, But I want more heh, Right now I am having trouble with my first attempt at adding ... read more 04/18/2002 (3:30 pm)