Bruce Wallace's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| QuRak - Need link Please | I believe you are correct, If you open the console after seeing that message you can see where it is... read more | 03/29/2004 (7:58 pm) |
| Scripting - Trigger based server switching | I had this problem awhile ago, here is some more information I believe will help understand why this... read more | 03/29/2004 (4:27 pm) |
| Camera questions | You should be able to write a script function to "spawn" cameras. Then using the mission editor plac... read more | 03/28/2004 (5:23 am) |
| How to use custom DTS in SDK | One thing that crashes torque when adding a vehicle model is a missing or bad collision mesh. And m... read more | 03/27/2004 (7:41 am) |
| How to get the GROUND HEIGHT before placing an object | For Terrain height use getTerrainHeight(x,y)(not sure on the exact order of the x,y) I would use ... read more | 03/24/2004 (5:29 pm) |
| Torque modelling tools for OSX? | Hmm Paul is correct, I assumed it was cross platform but I was wrong.... read more | 03/23/2004 (6:37 pm) |
| Torque modelling tools for OSX? | [url]http://www.blender3d.org/Download/[/url] for DTS [url]http://dynamic.gamespy.com/~quark/[/ur... read more | 03/23/2004 (4:41 pm) |
| Blender Exporter 0.5 Available | James, changing it to +9 instead of +1 allows the projectiles and raycasts to work now. Also aft... read more | 03/23/2004 (2:24 pm) |
| Blender Exporter 0.5 Available | Thanks James, Still haven't had any luck getting the los collison to work. The buggy shape is detect... read more | 03/23/2004 (3:05 am) |
| Blender Exporter 0.5 Available | Thanks James, I made 3 simple cubes and named them as shown in the export below. But still no collis... read more | 03/22/2004 (4:21 am) |
| Blender Exporter 0.5 Available | I have been experimenting with the exporter, I have a question on LOS Collision, what should the obj... read more | 03/21/2004 (6:10 pm) |
| Disable vehicle | Even if you set velocity to 0 the throttle is still locked at the value it was at when disablemove w... read more | 11/26/2003 (2:17 am) |
| .dts object animated in -show but not in game! | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1522[/url] I believe ... read more | 10/28/2003 (10:17 am) |
| Slowing down the player movement? | You can do this in scripting as well, not as pretty but something to work with until you can find an... read more | 09/29/2003 (11:52 pm) |
| Setting multiple skins | If you have all the skins on your model named base.head.png base.body.png etc. then you make new ski... read more | 04/06/2003 (6:43 pm) |
| Applying patch under windows? | For this patch to work you'd have to be a SDK owner or have someone supply you with a precompiled he... read more | 04/05/2003 (12:28 pm) |
| Downloadable documentation? | This also may help you figure out the Doxygen process. [url=http://www.garagegames.com/index.ph... read more | 04/05/2003 (4:35 am) |
| "0xdeadbeef" - what's the story? | I think i'll preface all my "optimizations" with the //warning hacking ahead!... read more | 04/04/2003 (4:32 pm) |
| Milkshape "look" animation trouble. | Thanks David, That would explain it. I think it's time for me to give up on the milkshape exporte... read more | 04/04/2003 (10:23 am) |
| "0xdeadbeef" - what's the story? | Do a quick search for "hack" once and you'll find some pretty funny comments like: // warning! h... read more | 04/03/2003 (7:54 pm) |
| Tagged Skins in Milkshape models? | Fixed this by modifying how the milkshape exporter strips off file extentions.... read more | 03/29/2003 (6:23 pm) |
| Swaying Objects.... | The effect you want could be done by putting an animation into your object and the playing it when y... read more | 03/28/2003 (2:18 pm) |
| Determining Server Status? | Thanks for the responses, I took some time and reviewed binary math and in the end, I decided to ... read more | 03/24/2003 (3:45 pm) |
| Display Gui when entering game | I understand what you are trying to do, but I figure why have someone search and search, when he obv... read more | 03/13/2003 (6:54 am) |
| Display Gui when entering game | Glancing over the scripts In serverConnection.cs try: [code] //--------------------------------... read more | 03/13/2003 (6:47 am) |
| Team's red and blue.. player shapes?? | This may help you some: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&q... read more | 03/09/2003 (2:40 pm) |
| Object with gravity | Hello, I would look into the Item objects a bit more, I think the effect you want to produce co... read more | 02/23/2003 (1:44 am) |
| where are the enemies? | Try searching the resource section for "bot", "bots", or "ai". Here is a good one to get started ... read more | 02/02/2003 (9:22 pm) |
| Seeking: GG Member Sites, Torque Tutorials, Tribes 2 Tutorials | [url]http://cirrus.realityslip.com/[/url]... read more | 02/02/2003 (7:21 pm) |
| Scripting (close gui on construct vehicle) | function shipsDlg::onBuyShip(%this, %data) { commandToServer( 'addflyer', %this.selected ); Canva... read more | 02/01/2003 (1:15 am) |
| water area detection | Taking a quick look. Search through torque\engine\game\player.cc for water or liquid to get an id... read more | 01/22/2003 (5:32 pm) |
| yes I bought the SDK | Why me?... read more | 12/21/2002 (6:43 am) |
| Need help from someone's who's got the engine compiled | Hello, After you download a stable version everything should compile without any modifications excep... read more | 10/07/2002 (5:37 am) |
| New variables for clients? | I also would be interested in hearing Ideas on ways to pass options to the server from the client an... read more | 09/09/2002 (9:09 am) |
| Status of TGE development? | Most of the information you seek is at the SDK part of the site in the project manager section. [... read more | 09/08/2002 (11:20 am) |
| Sky alpha 4bit? | Looks like you are running in 16 bit. Try 32?... read more | 08/31/2002 (8:25 am) |
| Big Problem... | I have uploaded an original weapon.cs file for you to try. It should not be looking for that functio... read more | 08/28/2002 (11:06 am) |
| Big Problem... | What version of torque are you using? As far as I know there isnt a function in the general scripts ... read more | 08/28/2002 (10:09 am) |
| Stopping all movement while a timer counts down | You could push the players to a camera view, then when the counter reaches 0 give them control of th... read more | 08/28/2002 (7:39 am) |
| Odd things with IPX | Sorry I took so long to respond, I am still looking into this. As Tribes 1 and other games can find ... read more | 08/27/2002 (7:27 am) |
| Odd things with IPX | Ok some clarifications, my reasons for posting: 1. I cannot see servers hosted on my LAN unless t... read more | 08/11/2002 (12:23 pm) |
| Some Thoughts on wheeled vehicles | I know I haven't been around much lately. The last couple months have been really busy for me. I... read more | 07/22/2002 (3:58 pm) |
| Bug: Only one wheel model available in TGE | Badguy is correct.. you must use the setwheeltire function in your spawning code.. wheeledvehicle::o... read more | 05/17/2002 (2:39 am) |
| Fully interchangable models | I think the resource in question is [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more | 05/15/2002 (2:02 pm) |
| dedicated server prob | If you notice your slashes are backwards on the command line. Look at all the other paths being exec... read more | 05/13/2002 (9:30 pm) |
| Editing scripts via a GUI. | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2472[/url] is a link to... read more | 05/08/2002 (6:22 pm) |
| Torque Vehicles | Update on the gearing that I've been working on: Added an array to the vehicle datablock gear[0]... read more | 04/29/2002 (9:18 am) |
| New York Torquers? | Central PA here.. all us east coast should get together sometime.... read more | 04/19/2002 (9:44 am) |
| The million dollar question | Honestly, I think GG has done above and beyond thier share of work. What is the use of having the so... read more | 04/18/2002 (8:26 pm) |
| Torque Vehicles | yes It works ok, But I want more heh, Right now I am having trouble with my first attempt at adding ... read more | 04/18/2002 (3:30 pm) |