Bruce Wallace's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Find a specific spawn point?.. | I'm not sure exactly what you are trying to do, but this might help you. Pay attention to the spawn ... read more | 08/03/2008 (8:59 am) |
| Proofreading requested - new TGE tutorial | I've quickly read through this, It is really good and something I'll need to study. You asked fo... read more | 07/13/2008 (5:36 am) |
| We will be preforming a MAJOR site update in the next hour | The improvements to the top navigation and general site improvements look very nice and function wel... read more | 12/16/2005 (4:26 pm) |
| Problem whit wheel..Help please... | Here is a simple example of one way that you can specify what tires are on each vehicle. In car.c... read more | 12/14/2005 (2:47 pm) |
| AlxPlay works but playAudio doesn't | There is some good information buried in this post, I have it bookmarked. [url]http://www.garageg... read more | 12/06/2005 (11:58 am) |
| Changelog or releasenotes 1.4 | I would also like to see a changelog, I've been missing the cvs changelog since it was removed with ... read more | 12/02/2005 (4:22 am) |
| Triggered sounds | You could hack something up in script, but I'd recommend making a backup of what you have and taking... read more | 11/21/2005 (5:32 am) |
| Mounted objects and the players that love them | You could always do the very short range projectile trick if you want the easiest way.. it's not pre... read more | 07/05/2005 (9:23 pm) |
| How Do I Get An Object ID ? |
I'm not sure what you are trying to do, but you can use |
06/22/2005 (9:33 pm) |
| Script language object (NOT syntax) reference docs... | What I have started doing is copying and pasting all the functions and fields available for scripts ... read more | 05/24/2004 (10:08 am) |
| Pleae let me know if you check something into HEAD | I had the CVS Changelog as my homepage, so when I started up my browser so I could glance over any n... read more | 05/23/2004 (12:52 pm) |
| ... | I still am having trouble with the axis being flipped seemingly randomly. It's probably my ignorance... read more | 05/23/2004 (12:45 pm) |
| Show Tool v2 - Request for Comments | It would be nice to have a tool to check for these kind of errors as well so they can be fixed while... read more | 05/07/2004 (8:36 am) |
| Remote server admin | Torque supports a telnet interface that you could use/expand to do this, People have written telnet ... read more | 05/02/2004 (5:22 am) |
| I have two questions... | For your lobby, here are some links to get started, The engine has changed a bit since these were wr... read more | 05/01/2004 (7:48 pm) |
| Collision problems with static shapes | Yes, you need los collision meshs for ray casts to work. Edit: I can spell sometimes.... read more | 05/01/2004 (1:26 pm) |
| READ .dso files, can it be disabled? | Yes, so you'd have to have the uncompiled gui file already available for it to write out anything af... read more | 04/29/2004 (3:55 pm) |
| READ .dso files, can it be disabled? | I believe those comments are placed to mark what the gui editor has written, but even if you did put... read more | 04/29/2004 (9:16 am) |
| READ .dso files, can it be disabled? | I haven't looked into this, but I was under the impression from just working with the gui editor, th... read more | 04/28/2004 (6:48 pm) |
| ContainerRayCast problems | Well since you are moving the camera by script anyhow, couldnt you just make an invisable dts shape ... read more | 04/25/2004 (6:24 am) |
| ContainerRayCast problems | What happens if you %eye = vectorNormalize(%eye); Before scaling it.... read more | 04/24/2004 (12:59 pm) |
| Read, Render and Store | I don't understand what you are trying to do. Build datablocks from a database? What kind of values?... read more | 04/24/2004 (3:35 am) |
| Torque and tokamak physics | Lloyd, could you give more details on why you need to damage a corpse? I'm not sure if I understand ... read more | 04/24/2004 (3:31 am) |
| Gorpe? | Try [url=www.gorpe.com/gorpe]Gorpe[/url] and [url=http://sourceforge.net/projects/gorpe]Gorpe on S... read more | 04/23/2004 (8:21 pm) |
| Blender Exporter 0.5 Available | Yes I can give you a simple shape no problem, I'm still having trouble with animations though. So al... read more | 04/22/2004 (7:34 pm) |
| Something seems wrong... Technology-wise | Well if it makes you feel any better, you could have gotten a 3.4 GHZ currently.... read more | 04/21/2004 (5:34 pm) |
| Finding an Object... | You could do something like what is in radiusdamage.cs and do a container search by a certian radius... read more | 04/19/2004 (1:38 am) |
| Making tileable texture from pictures. | [url=http://www.highpoly3d.com/writer/tutorials/tileable/seamless.htm]Making Tileable & Seamless Tex... read more | 04/17/2004 (12:50 pm) |
| List of active objects? | Obj.dump(); Will give you a list of all the functions available for that object.... read more | 04/17/2004 (2:40 am) |
| Script editor? | This may work for you also [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view... read more | 04/17/2004 (12:48 am) |
| Torque | Interesting... read more | 04/14/2004 (6:22 pm) |
| Blender Exported Collisions | I did exactly as stated yes. A little trick that may work to see what is getting exported to the DTS... read more | 04/10/2004 (11:03 pm) |
| Blender Exported Collisions | The only way I got LOS collisons to work is to change the exporter to +9 as listed above with the de... read more | 04/10/2004 (10:47 pm) |
| Functions problem | As was stated above the console is very helpful on identifying syntax errors. [url=http://www.ga... read more | 04/09/2004 (7:11 pm) |
| Changing location of files.. filepaths | I believe the only really hardcoded file is main.cs in root directory to get things started. From th... read more | 04/09/2004 (1:05 pm) |
| Functions problem | The code listed will not compile that is why it is not usable. Since you dont want any help, that is... read more | 04/09/2004 (11:28 am) |
| Cinema 4D exporter available? | As far as I know, no one is working on an exporter for this. I could be wrong. The options I see ... read more | 04/09/2004 (4:13 am) |
| Turrets & A Gui problem | From your errors, the engine doesnt know AITurretData or TurretData, I would recheck to make sure yo... read more | 04/08/2004 (3:57 pm) |
| Blender Exporter 0.5 Available | Thanks alot Zaz, I'll see what I can do with this information. The second issue that you were having... read more | 04/07/2004 (5:44 pm) |
| Pre-Compiled Binarys | [url]http://www.garagegames.com/mg/projects/torque1/downloads.php[/url] These are stable releases of... read more | 04/07/2004 (2:29 pm) |
| Ranlib OK, compiles OK, failed to open main.cs error | Those warnings in the console log are just a few files that need cleaned up, they should not cause e... read more | 04/07/2004 (4:03 am) |
| Blender Exporter 0.5 Available | Hello again, I have been trying to export animations, either I am missing something setting up blend... read more | 04/07/2004 (3:43 am) |
| Of triggers, object bitmasks, and radius search | If this is just for informing the players about things they can do, you could possibly try a gui lik... read more | 04/07/2004 (2:59 am) |
| Player character "Look" animations | Have you seen this? [url]http://www.garagegames.com/docs/torque.sdk/tools/max2dts/section3.html#ble... read more | 04/05/2004 (6:54 pm) |
| No main.cs | Do you mean when you execute the torque binary it asks for main.cs or when compiling the exe, the se... read more | 04/05/2004 (2:21 pm) |
| No main.cs | The main.cs file should be located in the /example directory, when you compiled torque a debug versi... read more | 04/05/2004 (1:17 pm) |
| Probably easy, but I can't find the answer. Strings in script? | Here is some quick code off the top of my head, there may be mistakes and definatly needs rewritten ... read more | 04/05/2004 (3:20 am) |
| Problem with Vehicle Collision | I've just recently came across this problem as well with a flying vehicle. The model is fairly large... read more | 04/03/2004 (9:34 am) |
| QuRak - Need link Please | I am glad you got it working, and also like how you explain how. I just wish there was a way to make... read more | 03/29/2004 (9:03 pm) |
| QuRak - Need link Please | Make sure you Relight the scene by pressing alt-L in the editor after adding an interior object, it ... read more | 03/29/2004 (8:17 pm) |