Game Development Community

Randy Hearn - Magnum's Forum Posts

Thread Post Date Posted
TGEA 1.8 and Houdini 9.5 - Import Problem Yea, but should not be a difference between release and debug. There is still an issue with the boun... read more 12/29/2008 (2:05 pm)
TGEA 1.8 and Houdini 9.5 - Import Problem Ron are you running TGEA in debug mode? I get the following error in Debug placing the ring, but not... read more 12/29/2008 (1:04 pm)
TGEA 1.8 and Houdini 9.5 - Import Problem I can not reproduce that problem you are mentioning. Works fine for me. I also had problems with the... read more 12/29/2008 (9:35 am)
TGEA 1.8 and Houdini 9.5 - Import Problem Interesting.... I had this same issue with 1.8 however, I did not consider it being the models, I wa... read more 12/29/2008 (8:08 am)
Combining projects Thanks, I found what I was looking for. By comparing the vcproj files in the ..\projects folder gave... read more 12/28/2008 (2:08 pm)
Combining projects I have used Winmerge for individual files, but not a project where the links to files are contained ... read more 12/28/2008 (10:39 am)
Atlas Problem Glad I could actually help someone:) Hopefully someone else can help tell us what is wrong with 1... read more 12/27/2008 (7:53 pm)
Atlas Problem I bet you are using TGEA 1.8?? If you are I got the same issue, reported as a bug. http://www.... read more 12/27/2008 (6:45 pm)
Atlas Problem Are you running in the Atlas demo, or did you recompile with Atlas source files? By default, I don't... read more 12/27/2008 (9:48 am)
FPSC has simple physics, why can't Torque? For me I am only concerned about Windows platforms, and downloading games is not the only way to dis... read more 12/20/2008 (6:25 pm)
FPSC has simple physics, why can't Torque? Ok, I am reading between the lines here. http://www.garagegames.com/blogs/83134/15693 I assume... read more 12/20/2008 (6:56 am)
TGEA 1.8.0 - Open GL Not working in Windows @Tony, yes thanks. I just realized the name on the file was changed from BETA 1 to just 1.8. I read ... read more 12/18/2008 (7:54 am)
TGEA 1.8.0 - Open GL Not working in Windows @Britton You mention this is the Dec 16-17 Release? I was looking for updates and have not seen ... read more 12/18/2008 (7:35 am)
Houdini Character Modeling training on the way. That is actually good to know. I am switching from XSI Mod tool, over to Houdini. I have found it to... read more 12/16/2008 (8:44 pm)
How do i create physical moving object like crates? I am not up to much on 1.5, as I moved to TGEA as soon as it was available and haven't went back. Th... read more 12/16/2008 (8:36 pm)
How do i create physical moving object like crates? Try searching for info on rigid shapes. Here is a good start. [URL]http://www.garagegames.com/blo... read more 12/16/2008 (8:05 pm)
TGEA 1.8.0 Bug (beta1) - Vehicles falling Through Terrain Actually after going back tonight and trying again I can duplicate this in 1.7 as well. Seems if all... read more 12/16/2008 (7:59 pm)
Torsion Crash No Torsion is not crashing, TGEA is crashing and only when I use Torsion as an IDE. I will try it ag... read more 12/12/2008 (1:04 pm)
Sound skipping Thanks Stefan, I will look into that. Gives me a starting point anyway. Was going to search later on... read more 12/11/2008 (1:02 pm)
Sound skipping I am not familiar with all the different sound drivers and options yet, so I know nothing about how ... read more 12/10/2008 (10:21 pm)
Sound skipping Actually didn't realize the stronghold had the opotions, was curious why the ability to change was n... read more 12/09/2008 (6:39 pm)
Torsion Crash Anybody else having this issue or am I the only one using Vista ultimate?... read more 12/04/2008 (4:34 am)
Can't Access The TDN...? Ok, will throw my name in the list of those who can not access TDN:) At least I know its not just me... read more 11/18/2008 (2:00 am)
Polysoup @Lee, Thanks I am heading out of town, but maybe I will be able to echk your profile and see ehat... read more 10/19/2008 (6:52 am)
Polysoup vs. DIF Dang it. Why is it you can search till you are blue in the face, then right after you post a ques... read more 10/18/2008 (8:50 am)
Service Unavailable - Fail to connect I am on comcast as well and made the hosts file change and have not had any problems since.... read more 10/16/2008 (2:25 pm)
You must pay $5000 for every casual game @Arsen Form the sound of this it sounds like they are handing you a silver platter. [quote]I ... read more 10/13/2008 (4:13 pm)
You must pay $5000 for every casual game Hmmm... Sounds like if the other sites start publishing very profitable Indie games, the hold outs w... read more 10/12/2008 (6:33 pm)
Email Notifications/New Thread Link FYI..... Switched my email and started getting them now. Sounds like Comcast may be blocking a se... read more 10/11/2008 (1:18 pm)
DIF Version/TGEA Crashing I think these DIFs were created around the time of TGEA Beta 1, so rather old. Thanks for the ... read more 10/11/2008 (1:16 pm)
Snapping to the ground Ok, Found part of my question... The CNTR button will switch between center of bounding box and t... read more 10/11/2008 (11:32 am)
New Buildings Now those are sweet! They have more of a realistic look to them, which is what I like. Good job... read more 10/11/2008 (7:17 am)
Path Creation AHHH! Thanks... That is the tutorials I remember!.. Yea, I figured not much has changed on them. ... read more 10/10/2008 (4:19 pm)
Email Notifications/New Thread Link The email address is good. I added a different email address in the Public, I did not have one there... read more 10/10/2008 (11:58 am)
Making Progress Congrats! Did you buy the full Houdini or the Apprentice? I have the Apprentice version and have ... read more 10/09/2008 (8:31 pm)
Service Unavailable - Fail to connect OK, I broke down and edited my hosts file. After having problems downloading content packs (4 hou... read more 10/09/2008 (9:24 am)
Vista Ultimate 64Bit and OpenGL Recently I had problems working with a design team and working on exporting a model to be exported t... read more 10/04/2008 (4:41 pm)
Part of solid Mesh missing This model is not optimized nor completed, no animation (except one for testing) yet ect,ect. Only f... read more 09/29/2008 (2:40 pm)
TXB 2 takes 50% of CPU just by opening it I think that is also directly proportional to your laptop, its speed and the memory you have as to h... read more 09/25/2008 (9:21 pm)
XSI DTS Exporter Beta Download Ok. Seeing how that converted in and exported and I can see it in Showtool Pro, I will take your wor... read more 09/24/2008 (2:24 pm)
Service Unavailable - Fail to connect I have never really had a problem till the past week or so, then it was almost everyday. I haven't h... read more 09/24/2008 (1:47 pm)
XSI DTS Exporter Beta Download Using XSI modtool V6 and Advanced V7. Modtool is what I use/prefer for the Gamedevelopment. Please d... read more 09/24/2008 (4:28 am)
XSI DTS Exporter Beta Download I have not had any luck with this at all. However. Is there a Collada to DTS in the works? If there ... read more 09/23/2008 (9:20 pm)
Service Unavailable - Fail to connect You do realize people use a lot of machines where editing the hosts files is not allowed? Since this... read more 09/23/2008 (5:31 pm)
TGB 1.7.4 Mounting Tutorial rain particle effects not shown Hmmm.. still having issues for me.. Long thread.. I downloaded the particles.zip file and replaced t... read more 09/20/2008 (11:10 pm)
Service Unavailable - Fail to connect Hey Dave, I appreciate the info. But I never edit my hosts file, and should not have to for acces... read more 09/19/2008 (2:25 pm)
Service Unavailable - Fail to connect Hate to start a new post for this. So I will ad to this one. I have been getting this for the past c... read more 09/19/2008 (1:44 pm)
Private Blogs? I don't think it is my experience with other blogging software so much as that it is the way blogs a... read more 09/16/2008 (7:03 pm)
TX 3D BuilderBeta2 Bug - strange behaviour using 2 monitors I have 3 monitors and two GTX-280s.. No problems with crashing - Yet:) Although I have had some issu... read more 09/16/2008 (2:14 pm)
Private Blogs? Thanks... So there is no "in Edit Node". I assume it needs to be compiled offline first. No big deal... read more 09/16/2008 (2:01 pm)