Game Development Community

Randy Hearn - Magnum's Forum Posts

Thread Post Date Posted
Any Houdini users know of nice start tutorials? Lots of tutorials... Depends on what you want to do. Look on the sidefx site for learning tools. Als... read more 03/28/2009 (8:57 pm)
Pre-order Shirts! Sent as well...... read more 03/27/2009 (9:34 pm)
[Question] Terrain Tools: Which one is better? You have TGEA and money to buy Grome? Why not wait until T3D is out and see how the terrain is, you ... read more 03/27/2009 (2:11 pm)
How do you guys afford this?! Houdini can do a LOT more than Blender I think and you don't need Collada support with Houdini as th... read more 03/26/2009 (7:51 pm)
Should a newb buy a modeling program? Even the free version of Houdini is far more powerful than the XSI-Mod in my opinion. The $99 value ... read more 03/25/2009 (9:16 am)
Character Rig Yes I have heard that as well. Starting to make my own but I am by no means an expert, but that's pa... read more 03/23/2009 (2:03 pm)
TGEA vs Unity 3D in 2009 Game development tool... Specialized software application that [b]assists or facilitates[/b] in the ... read more 03/22/2009 (11:51 am)
TGEA vs Unity 3D in 2009 I have already downloaded the Unity Demo as I had to review it for a team. My recommendation was NO.... read more 03/22/2009 (8:33 am)
Email notifications Yes, That is it. IT's late and I probably wasn't clear. But yes, the email notices they send out ... read more 03/21/2009 (9:25 pm)
Email notifications No, if you click the one I added then look at the page number you are on, it should show 6, instead ... read more 03/21/2009 (7:54 pm)
Houdini used to enhance Gameplay in Killzone 2 Hey Robert, Saw this the other day and meant to comment. Nice article. Maybe we wil be able to ed... read more 03/18/2009 (4:09 pm)
Looking for Development Characters To be honest it might be worth buying the male pack and using till you get an art pipeline setup and... read more 03/18/2009 (4:03 pm)
Decal Bullet Holes Kool.. Good to know:)... read more 03/17/2009 (7:57 pm)
Decal Bullet Holes Footstep decals are implemented in 1.8.1 from what I can tell, or at least it is in mine, its expose... read more 03/17/2009 (3:29 pm)
Auto Rigs - Wrist helper Good deal.. Now I just need to learn how to get my model setup with the auotRig...:)... read more 03/13/2009 (2:24 pm)
Auto Rigs - Wrist helper @Emre Select the rotation sphere at the wrist you are pointing too with the red arrow. On the ... read more 03/12/2009 (9:54 pm)
Auto Rigs - Wrist helper @Emre Did you ever get an answer to this? I saw a post on sidefx which may have been you. Just cu... read more 03/12/2009 (9:43 pm)
hopefully a simple question @J Sears, In case no one has given you an answer, if you switch to the view you want (front,back)... read more 03/12/2009 (9:28 pm)
TGEA Techinical Documentation? @Braedon, You will need to buy a lic in order to access that type of information on TDN, even to ... read more 03/10/2009 (9:00 am)
Feb 2009 GarageGames.com Feedback Thread Path, Why not go further. Look at Yahoo and how they do their Answers section. Let the users give... read more 03/09/2009 (4:49 pm)
Check collision with certain collision meshes? Is your track a DIF or DTS? You should be able to assign the track as one collision Collision_1 and ... read more 03/07/2009 (6:27 pm)
New Houdini section in the Artist Corner Well, you can increase the "UNOFFICIAL" sales count by 2.:) I have been considering making... read more 03/05/2009 (4:04 pm)
Airliner/bomber plane Ah... I had a phone call and didn't read the part about turrets:)... read more 03/02/2009 (6:59 pm)
Airliner/bomber plane Does the plane have to actually be flying? Can you create a trigger, portal or something that tra... read more 03/02/2009 (5:54 pm)
Check collision with certain collision meshes? I hate to see a students question go un-answered hopefully someone can help, but you may need to giv... read more 03/02/2009 (5:48 pm)
Status of TDN Michael, I apologize I did not have this link checked to notify of replies. Can you give a short ... read more 03/01/2009 (9:17 am)
TGEA Startup You only need to compile if you make source changes (C++). If you have compiled with no changes, not... read more 02/26/2009 (5:52 pm)
Feb 2009 GarageGames.com Feedback Thread @Novack I be known as Magnum..... :) ... read more 02/19/2009 (9:07 am)
Large Model Test It is in that range, this is a test model and I am waiting for the reduced poly version that should ... read more 02/19/2009 (9:05 am)
Feb 2009 GarageGames.com Feedback Thread @Novack, Try logging out and click your profile and see:) As far as the email, if you double c... read more 02/18/2009 (8:10 pm)
Question for a GarageGames Associate I have a separate savings account and $25-50 from each check goes into that for upgrades... You woul... read more 02/16/2009 (9:40 pm)
Getting an error trying to get my old project into TGEA Not sure it is the same issue, but I got the same error when using DIFs from a content pack that wer... read more 02/16/2009 (9:47 am)
Importing things. [Please Read] Well to import things into TGEA, you do not need to know c++ and the Art Documentation page may be a... read more 02/13/2009 (9:30 am)
TGEA vs Unity 3D in 2009 EDIT: Shouldn't post after seeing bills from ex-wife...sorry.. ... read more 02/08/2009 (2:44 pm)
Watch Vars Hey Tom, Thanks... I just found the drag feature as well. Didn't think of that:)... read more 02/07/2009 (7:36 pm)
Back with more newb questions...This ones on Materials in Houdini... James Cagney "Yankee Doodle Dandy" :) Anytime, glad I could help. Take care and I w... read more 02/05/2009 (3:19 pm)
Back with more newb questions...This ones on Materials in Houdini... Glad that worked, figured it had to be the PNG.. try Gimp [url]http://www.gimp.org/[/url] Or ... read more 02/05/2009 (2:10 pm)
Feb 2009 GarageGames.com Feedback Thread Looks good!... Thanks for considering the opt-in for emails... that will help..... read more 02/05/2009 (9:38 am)
Back with more newb questions...This ones on Materials in Houdini... Try mapping one of the stock PNG files to your model. Won't look good but let you know if your PNG f... read more 02/05/2009 (9:34 am)
TGEA vs Unity 3D in 2009 I was under the impression (directly from Unity Marketing) that Windows support(XP and Vista) was no... read more 02/04/2009 (9:46 pm)
Back with more newb questions...This ones on Materials in Houdini... How are you creating your PNG files? Do you have ShowToolPro and does it look ok in that? I know ... read more 02/04/2009 (8:54 pm)
Getting good and cheap motion capture I have tons of BVH animation files, but nothing really I can use. I have a lot of animations I would... read more 02/04/2009 (8:35 pm)
Email Links? Yep, never seen a forum or social site where people were not allowed to communicate:)... read more 02/04/2009 (2:09 pm)
Radeon 9200 series : TGEA compatible Did it run fine before you compiled it? Just a thought:)... read more 02/01/2009 (10:03 am)
How to create destructive glass on a wheeledVehicle? Hmmm.. Can a mountable object have mount points? Never thought of that before. Can you mount a set o... read more 02/01/2009 (9:48 am)
Is it legal? How would selling this be any more illegal than someone creating from scratch a model of a Ford car ... read more 02/01/2009 (7:54 am)
TGE, TGEA, T3D... Atlas Removal .. Should I be worried?? I agree... I think what I would be looking for, and I hope GG is planning is to implement somethi... read more 01/31/2009 (6:45 pm)
TGE, TGEA, T3D... Atlas Removal .. Should I be worried?? I am not sure GG can replace the capabilities that are in Grome for building Terrains. But, Whatever... read more 01/31/2009 (4:02 pm)
Collision Problem with Houdini-Exported Models Yes you will. I wasn't sure when polysoup was added so it's a TGEA ony feature unless you go into th... read more 01/29/2009 (2:02 pm)
Collision Problem with Houdini-Exported Models Can't remeber with TGE but in using TGEA, you have to go to the World Inspector and set the "Us... read more 01/29/2009 (9:35 am)