Game Development Community

Randy Hearn - Magnum's Forum Posts

Thread Post Date Posted
XSI DTS Exporter Beta 2 Download @Matt, Got a vehicle scene that is setup like I think it should be for exporting to DTS or Collad... read more 10/14/2009 (11:31 pm)
World Editor Crash When Loading Collada Vehicle Hopefully someone from GG will jump in. For me going to have to go back to the DTS exporters for now... read more 10/14/2009 (7:51 pm)
World Editor Crash When Loading Collada Vehicle So you mean swapping your mesh in your 3D package with the buggy mesh? If so do you mind me asking w... read more 10/14/2009 (1:39 pm)
World Editor Crash When Loading Collada Vehicle This may not be a collada issue.. I have not been able to successfully add another wheeled vehicle d... read more 10/14/2009 (12:15 am)
World Editor Crash When Loading Collada Vehicle hmm think the server croaked on my last post... I am having the same problem, except I am using... read more 10/13/2009 (10:02 pm)
[Bug V1.0] Collada Import 50K+ - LOGGED Thanks but can't can't the credit for modeling this one... But soon.....:)... read more 10/09/2009 (11:49 pm)
[Bug V1.0] Collada Import 50K+ - LOGGED Check my post. This was only a test:) The low res version is below, you can't really tell a diffe... read more 10/09/2009 (8:45 pm)
[Bug V1.0] Collada Import 50K+ - LOGGED Steve/Andy, yes I could split it up... But I already have a ton of objects being exported. So wou... read more 10/09/2009 (6:13 pm)
[Bug V1.0] Collada Import 50K+ - LOGGED @James... You have it:) Yes that is one piece. The other pieces will be tear away parts or upg... read more 10/09/2009 (1:16 pm)
[Bug V1.0] Collada Import 50K+ - LOGGED @Thanks.. I figured it had been posted before.. Went through a few but missed that one.. ... read more 10/08/2009 (11:03 pm)
Anyone Compiled in T3D R1 yet? Either way I have just started diving into the kit, so I am using R5 for now since I have a good ins... read more 10/04/2009 (8:59 am)
Anyone Compiled in T3D R1 yet? Thanks.. No I can wait for Yuri, not in to big a rush right now.. Got some other things to do as wel... read more 10/03/2009 (1:48 pm)
Beta Documentation Feedback !DOH Thanks Steve, I knew I had saw something before. Completely forgot it might be in TGEA.. I'l... read more 10/02/2009 (11:30 pm)
Beta Documentation Feedback Is there documentation yet on the project generator? I am using VS2008 and each time I install or cr... read more 10/02/2009 (11:14 pm)
GMK model files in max format? please? Replied back.. So you should have an example.. Email me if that is what you are looking for.... read more 10/01/2009 (10:31 pm)
SVN Actually answered my own question. Exporting my T3D from SVN and merging and then I simply moved tha... read more 10/01/2009 (9:02 pm)
GMK model files in max format? please? @Deepscratch Send me your email address to mine on my profile.... read more 10/01/2009 (5:13 pm)
GMK model files in max format? please? Yuri.... If you haven't had time to do this. I can send the files to deepscratch he needs and you... read more 09/30/2009 (10:08 pm)
Character Rig No, I got tied up on some other aspects of our game and decided to save that for later:) Using Ma... read more 09/28/2009 (12:43 am)
DTS Shadows Just for an update.. Looks like this has to do with the XSI Collada exporter/importer. Once we delet... read more 08/14/2009 (2:22 pm)
DTS Shadows @James, I have tried all varities. But the key is when I import to XSI the files do not work. Onl... read more 08/10/2009 (8:44 pm)
DTS Shadows Update: Looks like this is an issue with XSI 7.5 and Collada exporting. I had one of my artists c... read more 08/10/2009 (7:48 pm)
FPS Genre Kit Display Issues Actually this was a fresh install and I had not run the FPS from Torsion before. I had run it from t... read more 08/09/2009 (1:05 pm)
DTS Shadows It's in the pulldown, I believe this is what you are looking for.. All the objects I have exporte... read more 08/08/2009 (1:18 pm)
DTS Shadows @James, No and I have used other materials that work on other objects, so Steve is probably close... read more 08/07/2009 (4:49 am)
DTS Shadows ok it will cast shadows on other DTS shapes.. So it has to do with these receiving shadows, not cast... read more 08/06/2009 (4:06 pm)
DTS Shadows Yep, I have flipped them several times to try. I may try and export later as a DTS instead of a Coll... read more 08/06/2009 (3:56 pm)
DTS Shadows @Matt, yes.. But I haven't been able to duplicate it:( @Steve,Sun is set to cast shadows... ... read more 08/06/2009 (3:01 pm)
B4 Bugs or not ?.. Material Layer issues (video removed) @eb, I have a lot of trouble with this as well. No matter what I do I can not get my textures to ... read more 08/05/2009 (8:38 pm)
Main forum page all hoked up for me +1 can't find T3D forums either...... read more 08/05/2009 (2:52 pm)
Release Candidate for Torque3D Thanks Matt...:) ... read more 08/04/2009 (2:01 pm)
Main forum page all hoked up for me Same for me. I posted the problem in another thread because I could not see this. I think it is an a... read more 08/04/2009 (9:34 am)
Possible to Add AIPlayer completely in editor, and set it on a path? I am at work at lunch but can look when I get home. There is a variable called pauseSim or something... read more 08/04/2009 (9:25 am)
Release Candidate for Torque3D @Brett, Ever since my first purchase I have been impressed with how GG in the end takes care of i... read more 08/03/2009 (10:42 pm)
Site Access oops... Once I posted this I could use this post in my watch list to find the forum and this post...... read more 08/03/2009 (3:55 pm)
Mediterranean Pack Looks good, but are these models static only or do they have a base interior cut out?... read more 08/02/2009 (9:26 am)
PhysX 1344 Barrel Torture Test - Bug? Well maybe, but it was a tortue test. @Marc, Possibly. I can see that being done in otherwise as well. Actually, in XSI when creating t... read more 07/30/2009 (8:24 pm)
Robot Export Looks like I am at least not at the top of those lists though:)... read more 07/30/2009 (1:27 pm)
Robot Export Dang.. That is my third hit list I have made this week.. Hey, but I am watching videos of the gam... read more 07/30/2009 (11:16 am)
Robot Export Thanks Logan.. I knew someone had to have already worked that. I never played Tribes 2...:( ... read more 07/30/2009 (10:32 am)
Robot Export @dang.... You know I did not even think about the BoomBot... DOH! Thanks.. I will check it out... read more 07/29/2009 (3:28 pm)
SOFTIMAGE|XSI Mod Tool Pro in T3D Release? @Brett, Yes, box modeling is pretty standard - its the interfaces that make the differences:) ... read more 07/29/2009 (1:49 pm)
SOFTIMAGE|XSI Mod Tool Pro in T3D Release? I have 2 lic for Houdini but have recently switched to XSI.. Houdini is great for characters and ani... read more 07/28/2009 (11:30 pm)
Journal @Tom it works... I re-created another journal and it works. I have not put any timing commands in ye... read more 07/24/2009 (2:24 pm)
Journal No, after looking more into it. In full screen it still stops on the Play menu, but once I clcik ... read more 07/24/2009 (9:39 am)
Suggestion: Use PHYSXSDK environment variable @Tom... Yes.... I wanted to setup a template with PhysX and create new projects on that. I we... read more 07/23/2009 (3:24 pm)
Package Project Path Error @Chris Yes... I am home now...That is the staging directory.Inside there it places the install.ns... read more 07/23/2009 (2:31 pm)
Anything like TurboSquid with Next-Gen game models? @Gerald... Same models and Turbosquid is a little higher, but the ELUA is also a lot more flexibl... read more 07/23/2009 (9:19 am)
Package Project Path Error See if it created this path: /Torque/Torque 3d 2009 Beta 4/packaging/output (or close) I am a... read more 07/23/2009 (9:16 am)
New project wont open after saving @Richard, Mine was doing that and it turns our I was exporting collada files into the game direct... read more 07/22/2009 (8:22 pm)