Game Development Community

Daniel D's Forum Posts

Thread Post Date Posted
MMOcean - the networked fish screensaver Haha! I'm glad you found it. It's been a while since I messed with it at all. I would consider ju... read more 07/05/2007 (3:17 pm)
MMOcean - the networked fish screensaver Once I got it working to a point I was satisfied, and started a different project but now maybe I'll... read more 06/13/2007 (12:25 pm)
Tilemap makes my player disappear OK, so if I erace the 'sky' pieces I can see the player sprite through the tilemap, but that means I... read more 12/29/2006 (10:27 pm)
MMOcean - the networked fish screensaver In regards to making the a resource... I really would have to understand what I am doing a lot bett... read more 11/28/2006 (12:34 am)
MMOcean - the networked fish screensaver Version 1.07 is available on my filefront [url]http://files.filefront.com/MMOcean107zip/;6260364;... read more 11/28/2006 (12:18 am)
MMOcean - the networked fish screensaver Thats exactly what it does. The object is safeDeleted and a new T2DSceneObject is created and added... read more 11/17/2006 (10:30 am)
MMOcean - the networked fish screensaver I used Matthew Langley's example [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=457... read more 11/15/2006 (3:44 pm)
MMOcean - the networked fish screensaver I had considered customizable backgrounds, like adding treasure chests, scuba divers, etc. But I li... read more 11/13/2006 (1:14 am)
MMOcean - the networked fish screensaver It was a good weekend for fish. I fixed object sizes, and world limits, and I now handle the case w... read more 11/13/2006 (12:46 am)
Eduardo the Samurai Toaster Very cool! This will be my desktop background for a couple of days :)... read more 11/08/2006 (10:40 am)
More Clear Networking Tutorials After adding the resource, I had to change all things formatted like fxTextObject2D to t2dTextObject... read more 11/07/2006 (7:23 am)
More Clear Networking Tutorials For anyone else who is trying to run Matt's network demo from source code. When I ran from tgb 1.1.... read more 11/06/2006 (8:10 am)
Datablocks in TGB [quote]Some data for the players is clearly unique, for example their name. Other data is the same f... read more 11/03/2006 (12:26 pm)
Inactive button(solved) It was my understanding that you should set the bitmap to 'pic', not to pic_h or pic_d. Then you do... read more 10/31/2006 (8:32 am)
List of TGB developers - Please Add Your Name Programmer... read more 10/31/2006 (8:26 am)
Fatal Error - this happend to anyone? Yeah, I saw that too for a while, and then it went away. I'm not sure why yet.... read more 10/30/2006 (2:59 pm)
Chat Wow, I better add this into my code, because I know it will be useful once i get going. Whats the... read more 10/30/2006 (2:37 pm)