Game Development Community

Jonathon Stevens's Forum Posts

Thread Post Date Posted
Can not find GUI editor in TGBX TGBX doesn't have a GUI editor and more than likely wont be getting one. The GUI in TX right now is... read more 04/19/2007 (7:53 am)
How to get the TorqueX souce code? The binary version of TX is free to everyone, not just TGB owners. TGBX is free to TGB owners howev... read more 04/19/2007 (7:20 am)
Saving games in TorqueX [quote]edit: you know, just to see him get the fruit. Not to exploit the monkey content and use it i... read more 04/19/2007 (7:18 am)
BinTX projects The binTX are the NON closed beta templates which give you assemblies for the TX engine versus actua... read more 04/19/2007 (7:17 am)
Xbox 360 Price Drop Xbox Premium ($400) + hd ($200) = PS3 + blue ray + 802.11 + rechargable wireless controller ($600) ... read more 04/19/2007 (7:15 am)
Saving games in TorqueX Just to note Simian Escape, which we should be releasing in the next few weeks, is g... read more 04/18/2007 (2:22 pm)
Xbox 360 Price Drop Considering until recently the cheapest blue-ray was nearly $1000, my $600 blue-ray/media center/web... read more 04/18/2007 (2:21 pm)
Bugs - private variables being loaded vs tgbx entered values The xml is deserialized by TX, that's how it gets your level data you did in TGBX into the engine. ... read more 04/18/2007 (1:15 pm)
Creating Levels without using TGB? Ha! i'd say touchay, but i don't know how to spell it =P [gge_user=Jonathon Stevens] [url=htt... read more 04/18/2007 (1:14 pm)
Saving games in TorqueX If you want to possibly put the same game on the 360, you'll need to use the system.storage (i think... read more 04/18/2007 (1:13 pm)
Xbox 360 Price Drop Over 180 exist at this point, probably more since that number is a minimum of 2 - 3 months old. I... read more 04/18/2007 (1:11 pm)
Mouse Event Question There are some mouse related forums already. See if those fit what you need. If not, reply again a... read more 04/18/2007 (9:56 am)
Saving games in TorqueX I'm not entirely sure I understand what you are asking? Are you asking how you can save the game to... read more 04/18/2007 (9:53 am)
Creating Levels without using TGB? I'm assuming you meant TGBX, not TGB but the answer is yes. You have two other options. You can ei... read more 04/18/2007 (9:49 am)
Changing the camera view between levels Each level you have has it's own camera being defined. If you want to persist this, get your camera... read more 04/18/2007 (9:40 am)
Will the Torque X binary version always be free? No, the binary will always (well, planned always doesn't mean truely always) be free while you can p... read more 04/18/2007 (9:37 am)
Getting Sound.. How are you starting the sound in code?... read more 04/17/2007 (4:41 pm)
Getting Sound.. There is indeed. You need to loop the track. I don't recall what to set off my head and wont be a... read more 04/16/2007 (8:18 pm)
TGB vs TGBX clarification... [quote]While Torque X is a full blown game engine built on top of those libraries.[/quote] Just t... read more 04/16/2007 (2:39 pm)
Bugs - private variables being loaded vs tgbx entered values VS(GSE) isn't always running optimally and can sometimes cause things like this to happen. It's goo... read more 04/16/2007 (12:41 pm)
Making Level 2 I don't see how that would make the clone persistant as you aren't turning on persistance on the clo... read more 04/16/2007 (12:39 pm)
Bugs - private variables being loaded vs tgbx entered values Private variables don't show up in TGBX, so I'm not sure I'm getting where you are seeing this confl... read more 04/16/2007 (12:14 pm)
TGB vs TGBX clarification... Purchasing TGB gets you a free copy of TGBX which is the TGB-Like tool used to build 2D scenes for T... read more 04/16/2007 (12:13 pm)
Question My opinion (key word 'opinion' as I'm not a lawyer) is based on the license agreement I read when I ... read more 04/16/2007 (10:19 am)
Question You can not sell a game for the xbox using XNA, it breaks your license agreement for xna and gse. Y... read more 04/16/2007 (8:29 am)
What are the System Reqs to Run a TX Game? (Try and Run Mine) You have a huge community of GSE installed freaks right here Josh, throw up a link and offer free be... read more 04/12/2007 (4:54 am)
Changing sprite colors bug? I checked the xml. They are exactly the same. I have no clue what could possibly be going on. It'... read more 04/12/2007 (3:57 am)
What are the System Reqs to Run a TX Game? (Try and Run Mine) And you wont need GSE anymore (rumor has it)... read more 04/12/2007 (3:55 am)
What is NaN? Yea, these damn forums need to be reworked! Deleting OP should delete whole damn thread if no one h... read more 04/12/2007 (3:54 am)
Changing sprite colors bug? Strange thing is, I copied all the ones that had the problem from the same original object and just ... read more 04/11/2007 (9:17 pm)
Issue loading a compiled project on 2 differnt PCs You also have to send Jonathon Stevens $25 and name your firstborn after him. I don't know why thes... read more 04/11/2007 (1:31 pm)
What are the System Reqs to Run a TX Game? (Try and Run Mine) So you did verify after talking with me Josh that they need not only XNA framework but GSE too? I k... read more 04/11/2007 (8:23 am)
Bug) physics inconsistancy [quote]As you increase the velocity of the ball, you will naturally lose precision in the fractional... read more 04/11/2007 (8:19 am)
TX Feature Request: T2DSpawnObject default naming I'll post how I go about it later tonight if I can't get it to work. Maybe I'm simply missing somet... read more 04/10/2007 (12:56 pm)
TX Feature Request: T2DSpawnObject default naming No. I would set two types on an object inside TGBX. Then, I would search for the specific type usi... read more 04/10/2007 (12:06 pm)
TX Feature Request: T2DSpawnObject default naming I remember doing that originally and having it only detect the first type. I had given an object 2 ... read more 04/10/2007 (11:07 am)
Using T2DShape3D I would assume GG is planning on having .dts support and possibly started implementing (or finished)... read more 04/09/2007 (11:38 am)
Texture/Material Strip? If it's for completely different objects and not a single object that simply switches materials at r... read more 04/09/2007 (11:37 am)
Using T2DShape3D I don't believe TX supports .dts yet. I would venture a guess that it only supports what XNA does a... read more 04/09/2007 (7:23 am)
Texture/Material Strip? Why do you have them as a 'strip' of images instead of having each thing it's own seperate image? I... read more 04/09/2007 (7:15 am)
Convert Hex to Color and back This is useful if you have a hex value for a color and want to use that to set the color of text or ... read more 04/09/2007 (6:12 am)
TGBX flashes in the task bar Why not just auto-minimize it when it looses focus? That way, you don't recode the bit that stops/s... read more 04/08/2007 (3:42 pm)
TX Feature Request: T2DSpawnObject default naming Two things come to mind with this. The first is that spawners are useless in a lot of cases unless ... read more 04/08/2007 (3:40 pm)
What is NaN? *remembers a conversation about a certain gamer chick's name and josh says: "what's that word that m... read more 04/07/2007 (7:46 am)
Low Cost Marketing Service Shot you an email David if you are still around! [url=http://www.linkedin.com/in/jstevens][image]... read more 04/06/2007 (2:26 pm)
Game Score Check out the torque combat template, it has a running time clock on it. Use that as a template to ... read more 04/06/2007 (8:21 am)
Creators Club Beneficts TGBX will come with Creator's Club is the only announced thing at this point. [url=http://www.lin... read more 04/06/2007 (8:20 am)
Materials Folders As Shiraz pointed out, that covers every forum, even ones you don't have the rights to view (which i... read more 04/05/2007 (6:35 pm)
Materials Folders This has already been posted before and discussed! =P [url=http://www.linkedin.com/in/jstevens][i... read more 04/05/2007 (12:21 pm)
Tdn I own every engine from GG. [url=http://www.linkedin.com/in/jstevens][image]www.linkedin.com/img/... read more 04/05/2007 (6:32 am)