Jonathon Stevens's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can not find GUI editor in TGBX | TGBX doesn't have a GUI editor and more than likely wont be getting one. The GUI in TX right now is... read more | 04/19/2007 (7:53 am) |
| How to get the TorqueX souce code? | The binary version of TX is free to everyone, not just TGB owners. TGBX is free to TGB owners howev... read more | 04/19/2007 (7:20 am) |
| Saving games in TorqueX | [quote]edit: you know, just to see him get the fruit. Not to exploit the monkey content and use it i... read more | 04/19/2007 (7:18 am) |
| BinTX projects | The binTX are the NON closed beta templates which give you assemblies for the TX engine versus actua... read more | 04/19/2007 (7:17 am) |
| Xbox 360 Price Drop | Xbox Premium ($400) + hd ($200) = PS3 + blue ray + 802.11 + rechargable wireless controller ($600) ... read more | 04/19/2007 (7:15 am) |
| Saving games in TorqueX |
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04/18/2007 (2:22 pm) |
| Xbox 360 Price Drop | Considering until recently the cheapest blue-ray was nearly $1000, my $600 blue-ray/media center/web... read more | 04/18/2007 (2:21 pm) |
| Bugs - private variables being loaded vs tgbx entered values | The xml is deserialized by TX, that's how it gets your level data you did in TGBX into the engine. ... read more | 04/18/2007 (1:15 pm) |
| Creating Levels without using TGB? | Ha! i'd say touchay, but i don't know how to spell it =P [gge_user=Jonathon Stevens] [url=htt... read more | 04/18/2007 (1:14 pm) |
| Saving games in TorqueX | If you want to possibly put the same game on the 360, you'll need to use the system.storage (i think... read more | 04/18/2007 (1:13 pm) |
| Xbox 360 Price Drop | Over 180 exist at this point, probably more since that number is a minimum of 2 - 3 months old. I... read more | 04/18/2007 (1:11 pm) |
| Mouse Event Question | There are some mouse related forums already. See if those fit what you need. If not, reply again a... read more | 04/18/2007 (9:56 am) |
| Saving games in TorqueX | I'm not entirely sure I understand what you are asking? Are you asking how you can save the game to... read more | 04/18/2007 (9:53 am) |
| Creating Levels without using TGB? | I'm assuming you meant TGBX, not TGB but the answer is yes. You have two other options. You can ei... read more | 04/18/2007 (9:49 am) |
| Changing the camera view between levels | Each level you have has it's own camera being defined. If you want to persist this, get your camera... read more | 04/18/2007 (9:40 am) |
| Will the Torque X binary version always be free? | No, the binary will always (well, planned always doesn't mean truely always) be free while you can p... read more | 04/18/2007 (9:37 am) |
| Getting Sound.. | How are you starting the sound in code?... read more | 04/17/2007 (4:41 pm) |
| Getting Sound.. | There is indeed. You need to loop the track. I don't recall what to set off my head and wont be a... read more | 04/16/2007 (8:18 pm) |
| TGB vs TGBX clarification... | [quote]While Torque X is a full blown game engine built on top of those libraries.[/quote] Just t... read more | 04/16/2007 (2:39 pm) |
| Bugs - private variables being loaded vs tgbx entered values | VS(GSE) isn't always running optimally and can sometimes cause things like this to happen. It's goo... read more | 04/16/2007 (12:41 pm) |
| Making Level 2 | I don't see how that would make the clone persistant as you aren't turning on persistance on the clo... read more | 04/16/2007 (12:39 pm) |
| Bugs - private variables being loaded vs tgbx entered values | Private variables don't show up in TGBX, so I'm not sure I'm getting where you are seeing this confl... read more | 04/16/2007 (12:14 pm) |
| TGB vs TGBX clarification... | Purchasing TGB gets you a free copy of TGBX which is the TGB-Like tool used to build 2D scenes for T... read more | 04/16/2007 (12:13 pm) |
| Question | My opinion (key word 'opinion' as I'm not a lawyer) is based on the license agreement I read when I ... read more | 04/16/2007 (10:19 am) |
| Question | You can not sell a game for the xbox using XNA, it breaks your license agreement for xna and gse. Y... read more | 04/16/2007 (8:29 am) |
| What are the System Reqs to Run a TX Game? (Try and Run Mine) | You have a huge community of GSE installed freaks right here Josh, throw up a link and offer free be... read more | 04/12/2007 (4:54 am) |
| Changing sprite colors bug? | I checked the xml. They are exactly the same. I have no clue what could possibly be going on. It'... read more | 04/12/2007 (3:57 am) |
| What are the System Reqs to Run a TX Game? (Try and Run Mine) | And you wont need GSE anymore (rumor has it)... read more | 04/12/2007 (3:55 am) |
| What is NaN? | Yea, these damn forums need to be reworked! Deleting OP should delete whole damn thread if no one h... read more | 04/12/2007 (3:54 am) |
| Changing sprite colors bug? | Strange thing is, I copied all the ones that had the problem from the same original object and just ... read more | 04/11/2007 (9:17 pm) |
| Issue loading a compiled project on 2 differnt PCs | You also have to send Jonathon Stevens $25 and name your firstborn after him. I don't know why thes... read more | 04/11/2007 (1:31 pm) |
| What are the System Reqs to Run a TX Game? (Try and Run Mine) | So you did verify after talking with me Josh that they need not only XNA framework but GSE too? I k... read more | 04/11/2007 (8:23 am) |
| Bug) physics inconsistancy | [quote]As you increase the velocity of the ball, you will naturally lose precision in the fractional... read more | 04/11/2007 (8:19 am) |
| TX Feature Request: T2DSpawnObject default naming | I'll post how I go about it later tonight if I can't get it to work. Maybe I'm simply missing somet... read more | 04/10/2007 (12:56 pm) |
| TX Feature Request: T2DSpawnObject default naming | No. I would set two types on an object inside TGBX. Then, I would search for the specific type usi... read more | 04/10/2007 (12:06 pm) |
| TX Feature Request: T2DSpawnObject default naming | I remember doing that originally and having it only detect the first type. I had given an object 2 ... read more | 04/10/2007 (11:07 am) |
| Using T2DShape3D | I would assume GG is planning on having .dts support and possibly started implementing (or finished)... read more | 04/09/2007 (11:38 am) |
| Texture/Material Strip? | If it's for completely different objects and not a single object that simply switches materials at r... read more | 04/09/2007 (11:37 am) |
| Using T2DShape3D | I don't believe TX supports .dts yet. I would venture a guess that it only supports what XNA does a... read more | 04/09/2007 (7:23 am) |
| Texture/Material Strip? | Why do you have them as a 'strip' of images instead of having each thing it's own seperate image? I... read more | 04/09/2007 (7:15 am) |
| Convert Hex to Color and back | This is useful if you have a hex value for a color and want to use that to set the color of text or ... read more | 04/09/2007 (6:12 am) |
| TGBX flashes in the task bar | Why not just auto-minimize it when it looses focus? That way, you don't recode the bit that stops/s... read more | 04/08/2007 (3:42 pm) |
| TX Feature Request: T2DSpawnObject default naming | Two things come to mind with this. The first is that spawners are useless in a lot of cases unless ... read more | 04/08/2007 (3:40 pm) |
| What is NaN? | *remembers a conversation about a certain gamer chick's name and josh says: "what's that word that m... read more | 04/07/2007 (7:46 am) |
| Low Cost Marketing Service | Shot you an email David if you are still around! [url=http://www.linkedin.com/in/jstevens][image]... read more | 04/06/2007 (2:26 pm) |
| Game Score | Check out the torque combat template, it has a running time clock on it. Use that as a template to ... read more | 04/06/2007 (8:21 am) |
| Creators Club Beneficts | TGBX will come with Creator's Club is the only announced thing at this point. [url=http://www.lin... read more | 04/06/2007 (8:20 am) |
| Materials Folders | As Shiraz pointed out, that covers every forum, even ones you don't have the rights to view (which i... read more | 04/05/2007 (6:35 pm) |
| Materials Folders | This has already been posted before and discussed! =P [url=http://www.linkedin.com/in/jstevens][i... read more | 04/05/2007 (12:21 pm) |
| Tdn | I own every engine from GG. [url=http://www.linkedin.com/in/jstevens][image]www.linkedin.com/img/... read more | 04/05/2007 (6:32 am) |