Jonathon Stevens's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Starcraft 2 what do you think of it?? | [quote]I do think the industry is ripe for another good sci fi fantasy mmo[/quote] WHAT?!?!?!?!... read more | 05/25/2007 (11:51 am) |
| Any progress on TorqueX? (eg. no updates in a while) | So let the closed beta group (or the GGTP group) do closed post-1-early-beta-cuz-ms-slacks testing =... read more | 05/25/2007 (9:36 am) |
| BUG: Collision detection | 1.0 for all objects in question... read more | 05/23/2007 (7:48 am) |
| Austin Game Conference | If you have one choice of conferences to go, I wouldn't pick AGDC. I would pick either [url=www.IMG... read more | 05/22/2007 (1:38 pm) |
| Can't install on Vista | 1. browse to the command prompt program and right-click it, running it as admin 2. browse to wher... read more | 05/22/2007 (11:48 am) |
| Austin Game Conference | It was a great conference but is now owned by CMP (the people who run GDC) and it's gotten a LOT mor... read more | 05/22/2007 (11:45 am) |
| To patent or not to patent | Eh? That's the worse analogy you could possibly pick to why some people can patent and others can't... read more | 05/21/2007 (10:22 am) |
| Network Support in TGBX | TorqueX has no fleshed out network support because XNA doesn't yet. If you are interested in buildi... read more | 05/17/2007 (12:27 pm) |
| Any progress on TorqueX? (eg. no updates in a while) | I'm just givin you crap because when you said "we're waiting on MS" it reminded me of a time I calle... read more | 05/17/2007 (12:25 pm) |
| Referencing sprite object from component | Kevin, post code of the component and delegate so we can help you better.... read more | 05/17/2007 (9:44 am) |
| Any progress on TorqueX? (eg. no updates in a while) | Rut Roh. Don't turn into a linksys support person Stephen. "It's not your router, it's your modem"... read more | 05/17/2007 (9:43 am) |
| Any progress on TorqueX? (eg. no updates in a while) | Platformer starter kit wont be released until TX 1.0 is which has no official release date (other th... read more | 05/16/2007 (12:44 pm) |
| BUG: Collision detection | They are not elephants, they are mamaths damnit! I was thinking this is a problem with the actual... read more | 05/16/2007 (8:48 am) |
| TorqueX question/future | TGEA 360 is the engine modified to work on the Xbox is what Thomas MEANT to say =P TGEA is just r... read more | 05/15/2007 (4:06 pm) |
| What are you working on? Post Some Screenshots | Damnit Thomas, stop teasing me!... read more | 05/15/2007 (4:03 pm) |
| Auto adding materials bug? | Share the wealth?... read more | 05/15/2007 (7:27 am) |
| Creating a new Object Type | Ohhhhhh.. I thought he meant new object type like a custom object (in C# terms). doh!... read more | 05/11/2007 (10:54 am) |
| TorqueX question/future | There is no easy way to convert as far as a 'convert me' button goes. You'll have to convert it you... read more | 05/11/2007 (10:52 am) |
| Auto adding materials bug? | Salt tastes good and i don't want to be eaten, so i use sand =P... read more | 05/11/2007 (7:30 am) |
| Creating a new Object Type | You most definately have to do it in C#. To see how, simply look in gamecomponents at how they add ... read more | 05/11/2007 (7:29 am) |
| TGB Mentor Requested | [url=www.last-straw-games.com]Last Straw Productions[/url] does tutoring on practically all engines,... read more | 05/11/2007 (7:22 am) |
| Programmer needed for Betrayal of Heroes | Is this a paid position?... read more | 05/11/2007 (7:20 am) |
| Auto adding materials bug? | I'll have to verify when I get home, but I'm pretty dang certain that you are wrong about the projec... read more | 05/10/2007 (11:50 am) |
| Auto adding materials bug? | I'm assuming you mean you delete the material from the list of materials and not from the scene itse... read more | 05/10/2007 (7:22 am) |
| Tdn | Are you asking me? I don't work for GG nor would I have access to that info. I would GUESS that TX... read more | 05/09/2007 (12:19 pm) |
| Pausing a game | I wouldn't change the gametimescale for reasons you are already finding. If you slow the ticks way ... read more | 05/09/2007 (7:55 am) |
| TGBX suggestion, multiple scene windows | Already submitted this one, but it does deserve to be resubmitted as it would be a big plus!... read more | 05/08/2007 (12:54 pm) |
| Pausing a game | Jason is correct, just do it in the Update method. You actually can call an XNA property to throttl... read more | 05/08/2007 (12:50 pm) |
| New Framework release | Over at the official XNA forums, it appears the MS guys are at a conflict with what the EULA is actu... read more | 05/08/2007 (12:47 pm) |
| TorqueX and XNA framework | <-- is working in TX and XNA as much as Anton =P I would have to agree with Anton, but clarify wh... read more | 05/08/2007 (12:39 pm) |
| New Framework release | @Ian - It wasn't supposed to require you to have GSE, but the publish feature of GSE was broken and ... read more | 05/06/2007 (5:37 pm) |
| TGB 1.5 BETA - image file manipulation bugs | Still not fixed or just no update?... read more | 05/05/2007 (5:15 pm) |
| Graphics squished on Xbox 360 widescreen | 1) You can detect the resolution, which would tell you if it is wide screen or not. Not sure if you... read more | 05/05/2007 (5:11 pm) |
| Can you code games in C# and TorqueX engine? | I don't see a public or one listed in your thread, so I'll post my reply here. My company [url=ww... read more | 05/05/2007 (5:09 pm) |
| Xbox 360 Price Drop | This thread left the realm of usefullness long ago since anymore Ryan and Blake contribute nothing o... read more | 05/05/2007 (2:35 pm) |
| Xbox 360 Price Drop | Usefull post as usual Blake.... read more | 05/05/2007 (10:23 am) |
| Platformer Starter Kit | <--- non-whiner who appreciates heads-up.... read more | 05/05/2007 (9:28 am) |
| Can you code games in C# and TorqueX engine? | Is this a paid position?... read more | 05/05/2007 (7:17 am) |
| Xbox 360 Price Drop | [quote]There was still life in xBox and PS2. Well there is now, as a second home console[/quote] ... read more | 05/05/2007 (7:15 am) |
| TGB debugging | The only exe that is in the TGB 1.5 installed folders is the editor exe.... read more | 05/04/2007 (7:34 am) |
| TGB debugging | Any idea how to disable the tools in TGB 1.5 beta? It doesn't have a 'runwithtools' variable that I... read more | 05/03/2007 (8:26 pm) |
| BUG? Cumulative Ticking Difference | Anything inparticular we could do to test this theory for you Stephen?... read more | 05/03/2007 (6:57 pm) |
| BUG? Cumulative Ticking Difference | I noticed this same behavior NOT on a network and just looking at the ticks on the individual machin... read more | 05/03/2007 (1:23 pm) |
| Platformer Starter Kit | Just a friendly tip Thomas, but as bitchy as this community (all of GG, not TX specifically) is abou... read more | 05/03/2007 (1:21 pm) |
| Tdn | Affirmative, still in beta.... read more | 05/03/2007 (7:42 am) |
| I broke it.. | Go in and manually remove the last material and see if it opens. Wont fix the bug, but will let you... read more | 05/02/2007 (9:07 pm) |
| TGBX Crashes when wireless networking enabled | Figured it was the RSS since it happened at game start, which is why I asked about the internet conn... read more | 05/02/2007 (9:05 pm) |
| TGBX Crashes when wireless networking enabled | What OS does this occur on?... read more | 05/02/2007 (9:28 am) |
| What can we expect in TorqueX 1.0? |
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05/02/2007 (9:27 am) |
| MMO Crazy competition | Someone obviously didn't attend IMGDC this year =P Andy, maybe you should attend next year, I think... read more | 05/02/2007 (9:21 am) |