Game Development Community

Jonathon Stevens's Forum Posts

Thread Post Date Posted
Building/Publishing projects Last I checked this was still broken and you need to build your own deploy package or use a 3rd part... read more 10/09/2007 (12:21 pm)
Torque X 3D Update - September 7 @Kory - TorqueX 3D (and 2D) classes are in the works for TorqueSchool. I'm about halfway throug the... read more 09/25/2007 (9:54 am)
Ideas for TGE 1.5 taglines My personal favorite: Torque - Until TorqueX has 3D. =)... read more 09/20/2007 (5:56 pm)
TorqueX Pro Commercial License What about showing the splash screen? Is that required still for commercial? The other engines don... read more 09/14/2007 (8:06 am)
TorqueX Pro Commercial License Any word on this?... read more 09/13/2007 (7:10 am)
Torque X 3D Update - September 7 Wow.. don't know how i missed this posting! great work guys!... read more 09/13/2007 (7:09 am)
Sickhead Games: TGB Adventure Kit I'm not sure if James works for Sickhead, but I remember seeing Tom post something in another forum ... read more 09/13/2007 (7:03 am)
Opensource project Have you reade the EULA? I've only read the pro one and from my personal interpretation, you could ... read more 09/12/2007 (6:34 am)
TGEA starter.kits (Download) Haha.. good post matt. i was about to post a 'oh crap, where's my "shit hits the fan" outfit!'... read more 09/11/2007 (1:10 pm)
This is the best engine by far TorqueX is pure pimpage. We need to chip in and buy Thomas and the other TX devs those rings that g... read more 09/11/2007 (12:23 pm)
TGEA starter.kits (Download) That mean you are no longer having yours ready by Monday?... read more 09/08/2007 (9:14 am)
XNA and Torque And it doesn't open up Constructor or anything else in the Torque family. TorqueX binaries are free... read more 09/06/2007 (9:44 am)
TorqueX Pro Commercial License Marketing or legal guys?... read more 09/05/2007 (6:50 am)
TorqueX Pro Commercial License All licenses have always been "single seat" as far as I've known. On the networking bit, maybe that... read more 09/04/2007 (1:54 pm)
Game Thats Good Go Mark, send me a email at [email]jonathon@last-straw-games.com[/email] with the flash game and we'll ... read more 08/31/2007 (9:48 am)
Red alert I ran into this at GDC when using TXB on Vista. We never figured out how to fix the red but the resi... read more 08/30/2007 (8:37 am)
TorqueX Performance Issues [quote]I doubt you can do that from XNA[/quote] What?!?! XNA can do ANYTHING! including dishes,... read more 08/30/2007 (7:22 am)
Torque X 3D Update - July 10 OK. I figured the 3D tools themselves would have a price tag, much like TXB, but couldn't remember ... read more 08/30/2007 (7:20 am)
New character... Tell us what you think.. No 'the' names. he needs a single word to describe him and nothing more: rise.... read more 08/29/2007 (12:35 pm)
Torque X 3D Update - July 10 The 3D editor and the 3D version of TorqueX are not the same thing. 3D editor = terrain/world buldi... read more 08/29/2007 (6:10 am)
Torque X 3D Update - July 10 @Sebastian - It hasn't been announced yet if there will be an 'upgrade fee' or not. Since the 2D an... read more 08/28/2007 (11:12 am)
Multiple player attacks Bind the F key to a method. In that method, update a global variable with the next 'attack' in line... read more 08/24/2007 (7:57 am)
Splash Screen tutorial updated Just sign in using your GG credentials.... read more 08/24/2007 (6:46 am)
How to use 2 bone structures? Holy triple posts batman!... read more 08/22/2007 (10:09 am)
Torque X 3D Update - July 10 @James - XNA 2.0 isn't due until the end of the year, so I suspect GG wont even get a beta to work w... read more 08/22/2007 (6:42 am)
Torque X 3D Update - July 10 Is teh export/import a tool you guys have built or do you use some standard tool or what?... read more 08/21/2007 (9:00 am)
3D artist looking to join a project. [url=www.last-straw-games.com]Last Straw Productions[/url] is seeking art interns (remote). If inte... read more 08/21/2007 (8:54 am)
Torque X 3D Update - July 10 Thomas, do you guys already have a terrain editor in place, or are you doing everything with code an... read more 08/18/2007 (2:37 pm)
I want to buy Torque X 1. To further extend David's answer, it is unclear when it will release, but my guess is closer to t... read more 08/16/2007 (9:24 am)
Whatdo you Recommend for creating XboxLiveArcade Games Of note, an XNA 1.0 game is being built to release on XBLA, but the company is working very closely ... read more 08/15/2007 (8:56 am)
Anyone seen the news on Game Studio 2.0? GG better hurry up with 3D so they can get networking in and have full 3D support for the 2.0 releas... read more 08/14/2007 (8:16 am)
New TGE port? MMOPG - Massive Multiplayer Online Pissing Game - I can see the headlines now: "Last Straw pisses o... read more 08/13/2007 (1:35 pm)
TorqueX Book Well they didn't when I last inquired during GDC =P The book wasn't meant as the end all be all o... read more 08/13/2007 (1:33 pm)
Particle FX This would be a great import project for someone.. wonder if this would be marketable.... read more 08/13/2007 (1:31 pm)
Anyone seen the news on Game Studio 2.0? @Scott - I asked Dave from MS about this pre 1.0 and he said that Express and Standard/Pro are built... read more 08/13/2007 (1:30 pm)
Torque X 3D Update - July 10 [url]blogs.msdn.com/xna/archive/2007/08/13/announcing-xna-game-studio-2-0.aspx[/url] Xbox live ne... read more 08/13/2007 (1:25 pm)
TorqueX equals an incomplete TGEA @James - I'm curious if you send the same complaints over on Microsoft's forums? There isn't a sing... read more 08/13/2007 (1:21 pm)
Torque X 3D Update - July 10 Do you have any links supporting the networking in 2.0? I've been out of touch with the XNA guys fo... read more 08/09/2007 (1:40 pm)
Working with the mouse [quote]mostly everyone is using XBox Controllers [/quote] Eh? I don't think you can make a gener... read more 08/09/2007 (1:37 pm)
TorqueX Book Yup, that's the book. Benie = machine. If/When MS starts their XNA MVP program, he'll be first to ... read more 08/09/2007 (1:34 pm)
TorqueX Book Not that I've heard, but TorqueSchool will feature TorqueX classes and there is an excellent XNA boo... read more 08/07/2007 (11:31 am)
Torque X 3D Update - July 10 Microsoft doesnt' have a for sure plan yet for networking, which means GG doesn't either as they wer... read more 08/07/2007 (11:29 am)
Call for Torque X Tutorial Beta Testers This the same as what's being sent to the GGTP group? If not, count me in dishmal@gmail.com... read more 07/26/2007 (2:08 pm)
Building a Resume? C#/XNA/.NET? I think we need to be more specific here. C++ is currently the main GAME language. C# and .net are... read more 07/26/2007 (2:07 pm)
Smack my B&%*! up Very strange game, yet I've been playing it for the better part of 2 hours off and on! :O... read more 07/19/2007 (10:01 am)
HOW can this get out of beta? Use code tags man, sheesh!... read more 07/12/2007 (2:31 pm)
Licensing questions [quote]You can absolutely do that. You can make as many games as you want and sell them to your hear... read more 07/11/2007 (11:31 am)
XNA doesn't grok DirectInput devices? If GG has a dedicated web team (not pulling from game dev/engine dev teams) then my comment is: I... read more 07/11/2007 (9:33 am)
Torque X 3D Update - July 10 Looking great guys, thanks for the update! can't wait to get my hands on this stuff (and stop havin... read more 07/11/2007 (9:28 am)
Licensing questions Yes, you can prototype and such. Basically, the EULA is stating that you can't use the Indie licens... read more 07/11/2007 (9:24 am)