Game Development Community

Jonathon Stevens's Forum Posts

Thread Post Date Posted
Indie MMO Game Developers Conference seeking volunteers Just wanted to update and let everyone know all volunteer slots have been filled. Thanks for all th... read more 03/24/2008 (12:40 pm)
Countdown Timer [url]www.ziggyware.com/forum/viewthread.php?forum_id=14&thread_id=12671[/url]... read more 03/24/2008 (10:01 am)
TorqueX 3D performance @Ulric - I don't think you have enough video memory =P And what, no quad core? ;)... read more 03/24/2008 (9:45 am)
TorqueScript and Torque X [quote]Components have nothing to do with the underlying language, nor scripting.[/quote] Hmm? W... read more 03/21/2008 (1:34 pm)
TorqueScript and Torque X [quote]what is the future of Torque? I understand the Torque X component architecture is intended to... read more 03/21/2008 (1:22 pm)
TorqueScript and Torque X It would be possible to port TS over to TX, it just wouldn't be worth it IMHO. If you want a script... read more 03/21/2008 (1:19 pm)
TorqueScript and Torque X TorqueX doesn't have, and I'd venture to guess it never will have, TS support. TS was created becau... read more 03/21/2008 (1:12 pm)
GUI Tutorial/Sample Is your GUI system XML based Scott?... read more 03/21/2008 (9:48 am)
Confused about Torque X versions... The quote you've provided sums up all the differences as well as I think is possible. There is only... read more 03/21/2008 (9:46 am)
Need Experienced Torque help Holy quad posts batman!! Most people on forums cover multiple areas and it's pretty known that you ... read more 03/20/2008 (10:47 am)
GUI Animations Unless said GUI controls were rolled into a commercial product or starter kit for torquex that's nea... read more 03/20/2008 (9:09 am)
GUIButton with bitmaps Sounds like a bug you should report...... read more 03/19/2008 (12:02 pm)
Torque X 2.0 - Release Notes Congrats John!... read more 03/14/2008 (2:08 pm)
Is TX 2 the '3D Beta'? In that same blog jydog, it says TX 2.0 is the full 3D implementation as well as XNA 2.0 support, so... read more 03/13/2008 (1:09 pm)
Gamepads in TX? [url]sourceforge.net/projects/xnadirectinput/[/url]... read more 03/11/2008 (9:49 am)
Torque X Engine + 2D MMO You will both need creator's club to use Windows Live as well as a gamertag. [url]blogs.msdn.com/... read more 02/25/2008 (2:08 pm)
Simple way to convert x.files to dts files? TorqueX supports .x files.... read more 02/25/2008 (2:02 pm)
Torque X Engine + 2D MMO Yes, TX can handle a 2D MMO as can XNA. Whether or not you wait util TX can support XNA 2.0 is real... read more 02/22/2008 (6:23 am)
Want to help build an RTS game Last Straw is developing a project (it's unannounced so I can't go into detail here but we can speak... read more 02/22/2008 (6:16 am)
3D Torque X I'm pretty certain it's not in QA since the port just _recently_ started. More than likely it's sti... read more 02/19/2008 (4:33 pm)
Templates Wait, what are you trying to do? You want to use templates without using spawners, is that what you... read more 02/14/2008 (1:23 pm)
Continue Game Level If you put each level into a scene, you could load a new scene and unload hte previous scene. This ... read more 02/14/2008 (1:22 pm)
Question: Torque X support for all versions of Visual Studio? This also means that the current version of TX does not support XNA 2.0 either. Patience young pada... read more 02/14/2008 (12:07 pm)
Torque X 1.5 and XNA 2.0 Guys, the 3D version of TX isn't even out of beta yet. If you need 2.0 support so much, you can alw... read more 01/18/2008 (11:52 am)
Huge Terrain Creator (HTC) for TSE Vincent, I think based on this thread alone, there is interst in people taking the load off your sho... read more 01/02/2008 (3:30 pm)
Purple Screen Using John's test, and the latest beta of TX, the issue happened immediately. One of two things hap... read more 12/13/2007 (7:18 am)
Purple Screen Anyone have any clue about this? Another issue, which seems related, is objects actually vanish aft... read more 12/12/2007 (8:24 am)
Purple Screen (moved from another forum) I'm moving this to the open beta forums since the open beta has this same issue.... read more 12/12/2007 (8:23 am)
TorqueX 3D Pro and Xbox360 Ah, that's my mistake, I misread the original post and thought he meant XNA 2.0. Ignore me, I'm hal... read more 12/06/2007 (11:58 am)
Developers - pick up some quick cash for the holidays Shoot me a quick email at [email]jonathon@last-straw-games.com[/email] and I'll evaluate what you ne... read more 12/06/2007 (11:56 am)
TorqueX 3D Pro and Xbox360 @David - I'm curious what you mean by this? Microsoft doesn't support the 360 for beta versions of ... read more 12/06/2007 (11:08 am)
Purple Screen (moved from another forum) Anyone from GG care to take a stab at this? I've been working on other projects but will try debugg... read more 12/04/2007 (1:00 pm)
Public arraylists problem [url]msdn2.microsoft.com/en-us/library/system.collections.arraylist.aspx[/url]... read more 11/30/2007 (9:15 am)
Torque X 3D Beta Is Here Anyone getting the 'purple screen' or 'dissapearing act' issues where after x amount of objects are ... read more 11/30/2007 (9:12 am)
Purple Screen @John - What version of the TX code do you have?... read more 11/26/2007 (2:24 pm)
Xna 2.0 Chances are there wont be anything past what xna is providing, which in 2.0 is only xbox live and wi... read more 11/22/2007 (6:51 pm)
Looking for server hosting Are you looking for clan server hosting, game server hosting, or MMOG server hosting? Contact me fo... read more 11/22/2007 (6:44 pm)
Torque X 3D Update - October 14 Just to reiterrate, no xna beta's support 360 development, so it's not that 2.0 doesn't support it, ... read more 11/22/2007 (3:50 pm)
Torque X vs Torque Game Builder To run an xna game, you have to have the xna framework, which most people will not have anyway, .net... read more 11/21/2007 (7:47 am)
Torque X 3D Update - October 14 I would hope it actually doesn't support xna 2 atm. The reason being is that I wouldn't want to wai... read more 11/21/2007 (7:29 am)
Xna 2.0 It's [url]creators.xna.com[/url] no www in there ;)... read more 11/20/2007 (7:59 am)
Torque X vs Torque Game Builder [quote]Most general home users do not have .NET 2.0 installed, unless they have Vista[/quote] Thi... read more 11/20/2007 (7:58 am)
Torque X/ TGB programmer for Master's Thesis Jesse - throw me an email at [email]jonathon@last-straw-game.com[/email] with some more specifics of... read more 11/19/2007 (9:45 am)
Student Internship [url=www.last-straw-games.com]Last Straw Productions[/url] is looking for programmer interns current... read more 11/07/2007 (2:32 pm)
Paid - Torque Scripter (experienced) Sent you an email.... read more 11/02/2007 (1:20 pm)
Afx And Tgea (tse)? [quote]Also, we're instrumenting the spell scripts so that they are identical for both TGE and TGEA,... read more 10/29/2007 (10:34 am)
New TorqueX Community I'm a bit confused as to why you'd start 'another' community when everything it seems you are offeri... read more 10/23/2007 (6:40 am)
Torque X 3D Update - October 14 Have you guys been actively testing your various kits and such on the 360 or just on the PC? I'm cu... read more 10/18/2007 (6:44 am)
Torque X 3D Update - October 14 @Adam - Hope all is well now with the family. Keep up the good work! Don't know if you can offic... read more 10/17/2007 (6:35 am)
2D/3D Freelancer Shoot me an email at [email]jonathon@last-straw-games.com[/email]... read more 10/12/2007 (6:48 am)