Jemand den es nicht gibt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| A little more on the "Tunneling" problem | Sounds interesting... maybe this should be moved to the bugs forum? ;) Another hint I can contrib... read more | 05/19/2006 (12:32 pm) |
| A little more on the "Tunneling" problem | No I didn't have such problems... but I have a similiar problem to the tunneling one you described. ... read more | 05/19/2006 (10:29 am) |
| A little more on the "Tunneling" problem | Hey! I had the exact same problem and Matt helped me solving it. All you have to do is setToRest(... read more | 05/19/2006 (1:44 am) |
| Alien Eggz - casual / puzzle game prototype | I love those sketches! Looks fun. :)... read more | 05/18/2006 (2:32 am) |
| One big world to explore | Hmm, sounds like a plan, gonna try that next time. :) For now I think I will just stick to hand-mana... read more | 05/18/2006 (2:23 am) |
| One big world to explore | My image maps have filter mode set to none and filterPad is true. The effect only appears where two ... read more | 05/16/2006 (1:17 pm) |
| One big world to explore | Hmm, nevermind... I get 1 pixel wide gaps between the layers that I cannot get rid off... :/ is that... read more | 05/16/2006 (10:08 am) |
| Building the project | Doh! Thanks! ... I was blind not to see that one.... read more | 05/16/2006 (9:29 am) |
| One big world to explore | Yeah, you might be right. My hopes are / were that it would be sufficient to load a big map compiled... read more | 05/16/2006 (9:12 am) |
| Level/Map specific scripting | Yeah, but that would be a nifty thing to add. ;)... read more | 05/12/2006 (7:44 am) |
| Beta 3: setFlip(),setFlipX(),setFlipY() | Work's fine for me... from within the editor and froms script(console).... read more | 05/11/2006 (11:11 pm) |
| Beta3 Level Editor / Animation[with fix | This fixed it! Thanks, that's awesome. :D... read more | 05/11/2006 (11:09 pm) |
| Beta3 Level Editor / Animation[with fix | Yeah I always remove my DSO's like a good Torque coder. ;) Mail is sent! :D... read more | 05/11/2006 (10:56 am) |
| Beta3 Level Editor / Animation[with fix | @Matthew: Just tried it out... no workies :( I tried out with more than one animation now(worked som... read more | 05/11/2006 (10:36 am) |
| Beta3 Level Editor / Animation[with fix | I had a look at the managed datablock.cs and I found this after a few times of re-created animations... read more | 05/10/2006 (9:57 am) |
| Beta3 Level Editor / Animation[with fix | I found another strange animation bug. Sometimes when I close TGB and open it up again, my animation... read more | 05/10/2006 (8:51 am) |
| Beta3 Small bug in Level Editor | Hmm you sure? [image]http://www.expressupload.de/thumb/PJfXZFerfw9.png[/image] [URL]http://www.e... read more | 05/10/2006 (8:46 am) |
| Beta3 Small bug in Level Editor | Am I the only one who has that problem? That would be very weird... :/... read more | 05/10/2006 (4:43 am) |
| TGB and Isometric Tilesets | Maybe have a look at the tile map editor Mappy? It supports all kinds of tiles via some options you ... read more | 05/07/2006 (4:18 am) |
| Tiles as spawn point + more | @steve: Added ya, jus waiting for you to pop online ;) ICQ would be better though...... read more | 05/02/2006 (6:05 am) |
| Tiles as spawn point + more | Heya! In my Teufelchen 2 game I did it like this: I have an extra layer for spawn points and when I ... read more | 05/01/2006 (11:38 am) |
| How to mount the camera to the player ? | @Philip: Sorry, your post wasn't there while I was still going through my Firefox tabs. :)... read more | 04/27/2006 (12:09 am) |
| How to mount the camera to the player ? | Look up the platformer tutorial on the TDN... it has a pretty good camera system that you can mount ... read more | 04/27/2006 (12:08 am) |
| TGB Tips - Projects make life easier | Another cool thing that I wasn't aware of is this... yesterday while trying to mess with the new Bet... read more | 04/27/2006 (12:06 am) |
| Tilesets? | Tilesets also are game play relevant for some games. And what if you want to have two different tile... read more | 04/24/2006 (1:32 pm) |
| Tilesets? | I hope you will still have the option to change things per map-tile in the end as it is possible now... read more | 04/24/2006 (10:09 am) |
| OOP trouble | Hey, I would like someone to varify something for me as I am still a bit unsure about how that wh... read more | 04/24/2006 (12:17 am) |
| PathExample | I have a different problem with those examples. I downloaded the new Beta and tried to run it but... read more | 04/17/2006 (12:59 pm) |
| But the GDC demo made it look so easy... | @Matthew: That new class stuff looks interesting. Where can I find more information on that? What fu... read more | 04/15/2006 (8:57 am) |
| T2dTerrain | This is cool! :D Uhm, T2D is capable of doing vehicles? I didn't know that! Could you kindly poin... read more | 03/13/2006 (1:12 pm) |
| Teufelchen 2 | By the way... http://www.jliforum.de/hazel/trash/teufelchen05.rar This is the first Teufelchen... read more | 02/06/2006 (4:01 am) |
| Teufelchen 2 | Yeah, I followed the physics part of the platformer tutorial but tweaked it just a tiny bit to make ... read more | 02/06/2006 (3:59 am) |
| Teufelchen 2 | Thanks for the encouragement guys! :) Jason: I will forward that to the T2D team... they made the... read more | 02/02/2006 (4:43 am) |
| Alpha3 1.1 is live | Are there any informations to be found of what the level editor will be like and what can be done w... read more | 01/27/2006 (10:04 am) |
| TSE - Texture sizes | Okay, thanks for the quick answer. :)... read more | 01/23/2006 (9:18 am) |
| Platform demo | Hiya! :) In the meanwhile I almost finished working on my own little platform game... I think I w... read more | 01/23/2006 (1:19 am) |
| Alpha3 1.1 is live | Hey :) To me it doesn't really matter but I really started to like the string-packed arguments.. ... read more | 01/20/2006 (6:57 am) |
| Platform demo | Nice! I am going to try to work on a platformer myself soon. :) @Tom: I am definitely interested ... read more | 01/18/2006 (3:52 pm) |
| TorqueScript editor | I am using the current delta version of Codeweaver(www.torquedev.com) and it's very stable and prett... read more | 01/16/2006 (4:25 am) |
| Questions regarding TGE/TSE workflow | Cool thanks! :) So there actually is a map editor for interior geometry included in TGE/TSE? I th... read more | 12/18/2005 (3:35 am) |
| Problem regarding schedule's and scene time | Oh, that's too bad. But in how far differ sim time and scene time? I experienced a "lag" of one seco... read more | 12/15/2005 (10:38 pm) |