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Thread Post Date Posted
A little more on the "Tunneling" problem Sounds interesting... maybe this should be moved to the bugs forum? ;) Another hint I can contrib... read more 05/19/2006 (12:32 pm)
A little more on the "Tunneling" problem No I didn't have such problems... but I have a similiar problem to the tunneling one you described. ... read more 05/19/2006 (10:29 am)
A little more on the "Tunneling" problem Hey! I had the exact same problem and Matt helped me solving it. All you have to do is setToRest(... read more 05/19/2006 (1:44 am)
Alien Eggz - casual / puzzle game prototype I love those sketches! Looks fun. :)... read more 05/18/2006 (2:32 am)
One big world to explore Hmm, sounds like a plan, gonna try that next time. :) For now I think I will just stick to hand-mana... read more 05/18/2006 (2:23 am)
One big world to explore My image maps have filter mode set to none and filterPad is true. The effect only appears where two ... read more 05/16/2006 (1:17 pm)
One big world to explore Hmm, nevermind... I get 1 pixel wide gaps between the layers that I cannot get rid off... :/ is that... read more 05/16/2006 (10:08 am)
Building the project Doh! Thanks! ... I was blind not to see that one.... read more 05/16/2006 (9:29 am)
One big world to explore Yeah, you might be right. My hopes are / were that it would be sufficient to load a big map compiled... read more 05/16/2006 (9:12 am)
Level/Map specific scripting Yeah, but that would be a nifty thing to add. ;)... read more 05/12/2006 (7:44 am)
Beta 3: setFlip(),setFlipX(),setFlipY() Work's fine for me... from within the editor and froms script(console).... read more 05/11/2006 (11:11 pm)
Beta3 Level Editor / Animation[with fix This fixed it! Thanks, that's awesome. :D... read more 05/11/2006 (11:09 pm)
Beta3 Level Editor / Animation[with fix Yeah I always remove my DSO's like a good Torque coder. ;) Mail is sent! :D... read more 05/11/2006 (10:56 am)
Beta3 Level Editor / Animation[with fix @Matthew: Just tried it out... no workies :( I tried out with more than one animation now(worked som... read more 05/11/2006 (10:36 am)
Beta3 Level Editor / Animation[with fix I had a look at the managed datablock.cs and I found this after a few times of re-created animations... read more 05/10/2006 (9:57 am)
Beta3 Level Editor / Animation[with fix I found another strange animation bug. Sometimes when I close TGB and open it up again, my animation... read more 05/10/2006 (8:51 am)
Beta3 Small bug in Level Editor Hmm you sure? [image]http://www.expressupload.de/thumb/PJfXZFerfw9.png[/image] [URL]http://www.e... read more 05/10/2006 (8:46 am)
Beta3 Small bug in Level Editor Am I the only one who has that problem? That would be very weird... :/... read more 05/10/2006 (4:43 am)
TGB and Isometric Tilesets Maybe have a look at the tile map editor Mappy? It supports all kinds of tiles via some options you ... read more 05/07/2006 (4:18 am)
Tiles as spawn point + more @steve: Added ya, jus waiting for you to pop online ;) ICQ would be better though...... read more 05/02/2006 (6:05 am)
Tiles as spawn point + more Heya! In my Teufelchen 2 game I did it like this: I have an extra layer for spawn points and when I ... read more 05/01/2006 (11:38 am)
How to mount the camera to the player ? @Philip: Sorry, your post wasn't there while I was still going through my Firefox tabs. :)... read more 04/27/2006 (12:09 am)
How to mount the camera to the player ? Look up the platformer tutorial on the TDN... it has a pretty good camera system that you can mount ... read more 04/27/2006 (12:08 am)
TGB Tips - Projects make life easier Another cool thing that I wasn't aware of is this... yesterday while trying to mess with the new Bet... read more 04/27/2006 (12:06 am)
Tilesets? Tilesets also are game play relevant for some games. And what if you want to have two different tile... read more 04/24/2006 (1:32 pm)
Tilesets? I hope you will still have the option to change things per map-tile in the end as it is possible now... read more 04/24/2006 (10:09 am)
OOP trouble Hey, I would like someone to varify something for me as I am still a bit unsure about how that wh... read more 04/24/2006 (12:17 am)
PathExample I have a different problem with those examples. I downloaded the new Beta and tried to run it but... read more 04/17/2006 (12:59 pm)
But the GDC demo made it look so easy... @Matthew: That new class stuff looks interesting. Where can I find more information on that? What fu... read more 04/15/2006 (8:57 am)
T2dTerrain This is cool! :D Uhm, T2D is capable of doing vehicles? I didn't know that! Could you kindly poin... read more 03/13/2006 (1:12 pm)
Teufelchen 2 By the way... http://www.jliforum.de/hazel/trash/teufelchen05.rar This is the first Teufelchen... read more 02/06/2006 (4:01 am)
Teufelchen 2 Yeah, I followed the physics part of the platformer tutorial but tweaked it just a tiny bit to make ... read more 02/06/2006 (3:59 am)
Teufelchen 2 Thanks for the encouragement guys! :) Jason: I will forward that to the T2D team... they made the... read more 02/02/2006 (4:43 am)
Alpha3 1.1 is live Are there any informations to be found of what the level editor will be like and what can be done w... read more 01/27/2006 (10:04 am)
TSE - Texture sizes Okay, thanks for the quick answer. :)... read more 01/23/2006 (9:18 am)
Platform demo Hiya! :) In the meanwhile I almost finished working on my own little platform game... I think I w... read more 01/23/2006 (1:19 am)
Alpha3 1.1 is live Hey :) To me it doesn't really matter but I really started to like the string-packed arguments.. ... read more 01/20/2006 (6:57 am)
Platform demo Nice! I am going to try to work on a platformer myself soon. :) @Tom: I am definitely interested ... read more 01/18/2006 (3:52 pm)
TorqueScript editor I am using the current delta version of Codeweaver(www.torquedev.com) and it's very stable and prett... read more 01/16/2006 (4:25 am)
Questions regarding TGE/TSE workflow Cool thanks! :) So there actually is a map editor for interior geometry included in TGE/TSE? I th... read more 12/18/2005 (3:35 am)
Problem regarding schedule's and scene time Oh, that's too bad. But in how far differ sim time and scene time? I experienced a "lag" of one seco... read more 12/15/2005 (10:38 pm)
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