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Jemand den es nicht gibt's Forum Posts

Thread Post Date Posted
Persistance through levels I am doing it like this: - remove persistent object from scenegraph - load new level - re-add o... read more 07/17/2006 (11:52 am)
In-Layer Y-Axis Render Sort Oh cool.. i just implemented that by myself for my game :)... read more 07/16/2006 (2:11 am)
Level layout vs. tilemap layout I made a forest with the level builder and can run it pretty nice. But then again, it still depends ... read more 07/13/2006 (11:21 am)
Group/Layer Managers for Level Builder I'm still waiting for this stuff to be approved... I will make it public for free as soon as possibl... read more 07/13/2006 (11:19 am)
Notools broken? I just checked if I caused this by modding the engine but it doesn't seem to be my fault. Can someon... read more 07/12/2006 (4:43 am)
New GUI Tutorial - Feedback Please Hi Thomas! Cool stuff :) Just curious if schedule is accurate enough to make a time of it? I think i... read more 07/12/2006 (2:30 am)
Overriding onCollision in script for a class object Oh yeah, sorry, my bad! Still too early in the morning. ;)... read more 07/12/2006 (12:13 am)
Active Tiles or Derived Class...Hum? Most people who did board games or card games made their own t2d objects... so, maybe try making a t... read more 07/11/2006 (11:53 pm)
Overriding onCollision in script for a class object Thomas, that's wrong... ScriptObjects do have collisions. I'm using ScriptObjects as invisible obsta... read more 07/11/2006 (11:46 pm)
Handing collisions without physics James, the onCollision gets called for both objects if a collision takes place. I think there is a w... read more 07/11/2006 (11:44 pm)
Callback for onpathfinished pls Hiya! There is going to be a resource on that one soon; someone wrote it last night. :) Callback ... read more 07/11/2006 (11:39 pm)
TGB Next version Wishlist @Yves, I dont know how well it works but there is some stuff somewhere that lets you use a protected... read more 07/10/2006 (6:55 am)
List of TGB developers - Please Add Your Name Oliver Rendelmann Programmer... read more 07/09/2006 (3:00 pm)
Error with namespace linking I'm doing the same. :/ Right now I deleted all FULL image blocks that need to be entities and rec... read more 07/09/2006 (10:44 am)
Mastering the collision system I [i]wanted[/i] them to collide alright. :) But I didn't want physical response on the collision. An... read more 07/09/2006 (12:00 am)
Inventory Depends on your game... if it is written mostly in script I would make heavy use of dynamic fields o... read more 07/07/2006 (10:56 pm)
Mastering the collision system That shouldn't matter at all because the calculation of the physics response happens AFTER checking ... read more 07/07/2006 (10:54 pm)
Resolution independant HUD Cool! I didn't know that was possible, thanks.... read more 07/07/2006 (1:37 pm)
TGB Next version Wishlist The Torsion debugger is very useful.. support for breakpoints and everything. And the enhanced le... read more 07/07/2006 (12:50 pm)
PRO: Collision processing Seems this still didn't fix all problems. I have to objects using the following configs: [code] ... read more 07/07/2006 (12:20 pm)
PRO: Collision processing Okay, Torqued and me just tried this out and it did the trick... that bug drove me crazy all day, a ... read more 07/07/2006 (11:58 am)
PRO: Collision processing Okay someone just told me that it's okay to post code. (t2dSceneObject.cc, line 7136 ff, ::proces... read more 07/07/2006 (11:49 am)
Why old map file can't open ? That's the problem with trying to make a game with something that's still in development. From exper... read more 07/06/2006 (11:28 pm)
Group/Layer Managers for Level Builder Okay... I have removed the link for now. :/ Anybody who is interested can look at screens in my late... read more 07/06/2006 (10:07 am)
Group/Layer Managers for Level Builder It's a complete TGB. That's necessary because I made engine changes.... read more 07/06/2006 (8:40 am)
Group/Layer Managers for Level Builder Some stuff fixed.. please re-download if you already have it. :)... read more 07/06/2006 (4:14 am)
Tilemap/Level builder grid question Per default the tile map editor grid size is 4 x 4 in-game units and the level builder is 5 x 5. And... read more 07/05/2006 (2:01 am)
Some problem about the gui control. 1. this allows the object to save dynamic fields that aren't hardcoded inside of the engine.. for ex... read more 07/05/2006 (1:59 am)
GlueIT 1.04 update Cool! :)... read more 07/05/2006 (1:55 am)
Global Tile Map? That's some great news.. can't wait for the next beta phase, the last one was a blast!... read more 07/04/2006 (2:55 pm)
Tilelayer callback script? And it would be cool if the level editor would support both, single layers AND maps. :) And by th... read more 06/29/2006 (12:27 am)
One way platforms solved Sorry if you got that wrong... I didnt want to critize your post, I wanted to add a piece of informa... read more 06/27/2006 (10:10 am)
One way platforms solved When falling down you also have to ignore platforms you were already colliding with on the peak of y... read more 06/27/2006 (12:46 am)
Heres a fun project I'm working on lately(UPDATED) Those graphics are very very sweet.. *drools*... read more 06/26/2006 (12:49 am)
Snes Bomberman 4 clone @James: If you wish I can have a look at your project.. or we could get in contact. I tackled with t... read more 06/26/2006 (12:47 am)
Using scrollers in Tile map builder He wants the tile only to scroll I believe.. only the water. @Dennis: No you cannot, you'd have t... read more 06/26/2006 (12:37 am)
Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) Oh.. is that *really* necessary? I was told that this is most likely the cause but it *should* be wo... read more 06/20/2006 (2:16 pm)
RC1: Weird collision bug And another *bump* ;) Well, sadly this bug is still remaining in 1.1 and it's not even listed as ... read more 06/20/2006 (2:01 pm)
Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) I can't concur... this bug still remains in the final version. :(... read more 06/20/2006 (1:52 pm)
RC1: Weird collision bug *bump* Still in RC3... it looks like nothing has changed regarding this. :/ I tried fixing it mys... read more 06/15/2006 (2:03 am)
Gravity Demo doesn't make sense I think there are different kind of trash and you have to sort it into the corresponding containers.... read more 06/15/2006 (1:38 am)
Onworldlimit "string always evaluates to 0" RC3 (real thread) And as for switch, you need to use switch$.... read more 06/15/2006 (1:35 am)
RC1: Weird collision bug Is this bug being worked on or am I left alone with it? Just want to make sure since no one else has... read more 06/07/2006 (7:31 am)
RC1: Weird collision bug Plus setAtRest would be pretty dumb considering I want to MOVE the crates. :)... read more 06/02/2006 (9:24 am)
Collision Detection In Beta 3 Did you push the buttons for the layer and groups? If you did I THINK you de-activated collision wit... read more 05/30/2006 (6:34 am)
Beta3 Level file deleted after crash I found a similiar bug. When I create a new project with a fresh level I always find a t2dTileMap... read more 05/23/2006 (10:26 am)
Jmtcw Exactly that's why i removed it from the post... :) At first i thought you had problems getting into... read more 05/21/2006 (3:37 am)
Jmtcw 2. You can drag the image map to the trash can I concur on all other points. :)... read more 05/21/2006 (1:22 am)
Some things to push around I already resolved that problem for the most part and I was wrong in my previous post, yeah. ;) M... read more 05/19/2006 (10:48 pm)
A little more on the "Tunneling" problem Woah, thangs for the warning.... read more 05/19/2006 (10:47 pm)