Jemand den es nicht gibt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Persistance through levels | I am doing it like this: - remove persistent object from scenegraph - load new level - re-add o... read more | 07/17/2006 (11:52 am) |
| In-Layer Y-Axis Render Sort | Oh cool.. i just implemented that by myself for my game :)... read more | 07/16/2006 (2:11 am) |
| Level layout vs. tilemap layout | I made a forest with the level builder and can run it pretty nice. But then again, it still depends ... read more | 07/13/2006 (11:21 am) |
| Group/Layer Managers for Level Builder | I'm still waiting for this stuff to be approved... I will make it public for free as soon as possibl... read more | 07/13/2006 (11:19 am) |
| Notools broken? | I just checked if I caused this by modding the engine but it doesn't seem to be my fault. Can someon... read more | 07/12/2006 (4:43 am) |
| New GUI Tutorial - Feedback Please | Hi Thomas! Cool stuff :) Just curious if schedule is accurate enough to make a time of it? I think i... read more | 07/12/2006 (2:30 am) |
| Overriding onCollision in script for a class object | Oh yeah, sorry, my bad! Still too early in the morning. ;)... read more | 07/12/2006 (12:13 am) |
| Active Tiles or Derived Class...Hum? | Most people who did board games or card games made their own t2d objects... so, maybe try making a t... read more | 07/11/2006 (11:53 pm) |
| Overriding onCollision in script for a class object | Thomas, that's wrong... ScriptObjects do have collisions. I'm using ScriptObjects as invisible obsta... read more | 07/11/2006 (11:46 pm) |
| Handing collisions without physics | James, the onCollision gets called for both objects if a collision takes place. I think there is a w... read more | 07/11/2006 (11:44 pm) |
| Callback for onpathfinished pls | Hiya! There is going to be a resource on that one soon; someone wrote it last night. :) Callback ... read more | 07/11/2006 (11:39 pm) |
| TGB Next version Wishlist | @Yves, I dont know how well it works but there is some stuff somewhere that lets you use a protected... read more | 07/10/2006 (6:55 am) |
| List of TGB developers - Please Add Your Name | Oliver Rendelmann Programmer... read more | 07/09/2006 (3:00 pm) |
| Error with namespace linking | I'm doing the same. :/ Right now I deleted all FULL image blocks that need to be entities and rec... read more | 07/09/2006 (10:44 am) |
| Mastering the collision system | I [i]wanted[/i] them to collide alright. :) But I didn't want physical response on the collision. An... read more | 07/09/2006 (12:00 am) |
| Inventory | Depends on your game... if it is written mostly in script I would make heavy use of dynamic fields o... read more | 07/07/2006 (10:56 pm) |
| Mastering the collision system | That shouldn't matter at all because the calculation of the physics response happens AFTER checking ... read more | 07/07/2006 (10:54 pm) |
| Resolution independant HUD | Cool! I didn't know that was possible, thanks.... read more | 07/07/2006 (1:37 pm) |
| TGB Next version Wishlist | The Torsion debugger is very useful.. support for breakpoints and everything. And the enhanced le... read more | 07/07/2006 (12:50 pm) |
| PRO: Collision processing | Seems this still didn't fix all problems. I have to objects using the following configs: [code] ... read more | 07/07/2006 (12:20 pm) |
| PRO: Collision processing | Okay, Torqued and me just tried this out and it did the trick... that bug drove me crazy all day, a ... read more | 07/07/2006 (11:58 am) |
| PRO: Collision processing | Okay someone just told me that it's okay to post code. (t2dSceneObject.cc, line 7136 ff, ::proces... read more | 07/07/2006 (11:49 am) |
| Why old map file can't open ? | That's the problem with trying to make a game with something that's still in development. From exper... read more | 07/06/2006 (11:28 pm) |
| Group/Layer Managers for Level Builder | Okay... I have removed the link for now. :/ Anybody who is interested can look at screens in my late... read more | 07/06/2006 (10:07 am) |
| Group/Layer Managers for Level Builder | It's a complete TGB. That's necessary because I made engine changes.... read more | 07/06/2006 (8:40 am) |
| Group/Layer Managers for Level Builder | Some stuff fixed.. please re-download if you already have it. :)... read more | 07/06/2006 (4:14 am) |
| Tilemap/Level builder grid question | Per default the tile map editor grid size is 4 x 4 in-game units and the level builder is 5 x 5. And... read more | 07/05/2006 (2:01 am) |
| Some problem about the gui control. | 1. this allows the object to save dynamic fields that aren't hardcoded inside of the engine.. for ex... read more | 07/05/2006 (1:59 am) |
| GlueIT 1.04 update | Cool! :)... read more | 07/05/2006 (1:55 am) |
| Global Tile Map? | That's some great news.. can't wait for the next beta phase, the last one was a blast!... read more | 07/04/2006 (2:55 pm) |
| Tilelayer callback script? | And it would be cool if the level editor would support both, single layers AND maps. :) And by th... read more | 06/29/2006 (12:27 am) |
| One way platforms solved | Sorry if you got that wrong... I didnt want to critize your post, I wanted to add a piece of informa... read more | 06/27/2006 (10:10 am) |
| One way platforms solved | When falling down you also have to ignore platforms you were already colliding with on the peak of y... read more | 06/27/2006 (12:46 am) |
| Heres a fun project I'm working on lately(UPDATED) | Those graphics are very very sweet.. *drools*... read more | 06/26/2006 (12:49 am) |
| Snes Bomberman 4 clone | @James: If you wish I can have a look at your project.. or we could get in contact. I tackled with t... read more | 06/26/2006 (12:47 am) |
| Using scrollers in Tile map builder | He wants the tile only to scroll I believe.. only the water. @Dennis: No you cannot, you'd have t... read more | 06/26/2006 (12:37 am) |
| Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) | Oh.. is that *really* necessary? I was told that this is most likely the cause but it *should* be wo... read more | 06/20/2006 (2:16 pm) |
| RC1: Weird collision bug | And another *bump* ;) Well, sadly this bug is still remaining in 1.1 and it's not even listed as ... read more | 06/20/2006 (2:01 pm) |
| Beta 4 : "Tunneling" problem much worse ( solved in RC3 ) | I can't concur... this bug still remains in the final version. :(... read more | 06/20/2006 (1:52 pm) |
| RC1: Weird collision bug | *bump* Still in RC3... it looks like nothing has changed regarding this. :/ I tried fixing it mys... read more | 06/15/2006 (2:03 am) |
| Gravity Demo doesn't make sense | I think there are different kind of trash and you have to sort it into the corresponding containers.... read more | 06/15/2006 (1:38 am) |
| Onworldlimit "string always evaluates to 0" RC3 (real thread) | And as for switch, you need to use switch$.... read more | 06/15/2006 (1:35 am) |
| RC1: Weird collision bug | Is this bug being worked on or am I left alone with it? Just want to make sure since no one else has... read more | 06/07/2006 (7:31 am) |
| RC1: Weird collision bug | Plus setAtRest would be pretty dumb considering I want to MOVE the crates. :)... read more | 06/02/2006 (9:24 am) |
| Collision Detection In Beta 3 | Did you push the buttons for the layer and groups? If you did I THINK you de-activated collision wit... read more | 05/30/2006 (6:34 am) |
| Beta3 Level file deleted after crash | I found a similiar bug. When I create a new project with a fresh level I always find a t2dTileMap... read more | 05/23/2006 (10:26 am) |
| Jmtcw | Exactly that's why i removed it from the post... :) At first i thought you had problems getting into... read more | 05/21/2006 (3:37 am) |
| Jmtcw | 2. You can drag the image map to the trash can I concur on all other points. :)... read more | 05/21/2006 (1:22 am) |
| Some things to push around | I already resolved that problem for the most part and I was wrong in my previous post, yeah. ;) M... read more | 05/19/2006 (10:48 pm) |
| A little more on the "Tunneling" problem | Woah, thangs for the warning.... read more | 05/19/2006 (10:47 pm) |