Jemand den es nicht gibt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AK compatability with TGB 1.1.3? | Works good for me :)... read more | 12/02/2006 (7:53 am) |
| 1.1.3 New Doc Impressions | I really love it.. that's an example documentation any tool creator should have a look at. Hopefully... read more | 11/30/2006 (10:32 am) |
| Phantasia 2 | That looks very sweet. :) Out of curiosity.. was the first volume successful?... read more | 11/26/2006 (3:15 am) |
| 111PRO: Particle Editor still broken | Yeah.. I would love to see this one fixed. Creating particle effects is being very frustrating.... read more | 11/26/2006 (3:12 am) |
| And Yet It Moves | I didnt get to play it yet but the idea sounds cool! :)... read more | 11/24/2006 (6:40 am) |
| Leaf shadow on the ground - is it possible? | I think I would just lay an animated background over your stuff.. using some tweaked BLEND options. ... read more | 11/17/2006 (2:05 am) |
| Eduardo the Samurai Toaster | I absolutely love it too. Keep it up.... read more | 11/08/2006 (8:46 am) |
| Choppy Parallax | Chop the large images into tiles and use panning tilemaps? Should be fast enough... the shooter demo... read more | 11/02/2006 (8:28 am) |
| Collision not working with RIGID | The new version is 1.1.2 and RIGID was removed because it is hard to setup and people would flood th... read more | 10/20/2006 (6:33 am) |
| Aftercollision function ?? | On collision with your spike, reduce health only if player not invincable, set player to invincible,... read more | 10/12/2006 (3:05 pm) |
| It's maybe a Bug | Interesting idea, gonna try it out!... read more | 10/10/2006 (12:09 pm) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | Okay, as Eric said, straightening out the collision polygon solves this problem. I still think this ... read more | 10/10/2006 (2:21 am) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | I made some screenshots to clarify what I mean: [url]http://www.expressupload.de/index.php?file=g... read more | 10/10/2006 (12:16 am) |
| Movement and tiles | @Leando, Ah, I now see what you want to do. If your character moves into a tile where a pushable ... read more | 10/10/2006 (12:09 am) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | @Tom, yeah I read the thread but I don't really know... the force pulls down the object even thou... read more | 10/09/2006 (2:13 pm) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | I did some more testing. In the update function I echo'ed the %yVelocity to the console. For some re... read more | 10/09/2006 (1:59 pm) |
| Movement and tiles | I think moveTo would be the best approach. What do you mean that it stops if you move it to an "inco... read more | 10/09/2006 (12:05 pm) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | @Eric, I just tried commenting out the castCollision stuff and use pure clamping to handle everyt... read more | 10/09/2006 (4:26 am) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | Thanks for the reply, Eric! I will try it myself with "raw physics" and no hacks today. :) You ca... read more | 10/08/2006 (10:33 pm) |
| PlatformJumping: CastCollision Vs. Pick[Line/Rect] Vs. Triggers | @Thomas Interesting code.. you say turning off gravity is a bad idea. I share that oppinion becau... read more | 10/08/2006 (11:12 am) |
| It's maybe a Bug | Yes I have experienced the same problem... I have no idea how to fix it though. :/ I hope the devs w... read more | 10/07/2006 (1:04 pm) |
| Solution for "riding up the walls" in Mini Platform Tutorial | I don't think the bugs are OSX specific as I get them on my XP machine aswell. I just arrived home a... read more | 10/07/2006 (7:55 am) |
| Sticky collision... bug? | @Melv Awesome :) Already found some new things, hehe. :)... read more | 09/29/2006 (4:01 am) |
| Sticky collision... bug? | Just curious.. is this fixed in 112?... read more | 09/28/2006 (3:29 pm) |
| Torque X questions | I will learn XNA and later port my stuff to that platform and add some shader effects... T2D with sh... read more | 09/28/2006 (7:54 am) |
| Torque X questions | If you don't know it, you should, but if you know C++ or Java it is not too hard.... read more | 09/28/2006 (7:14 am) |
| T2dTextObject | The other t2dTextObject class also renders differently.. I found the text to be stretched into the s... read more | 09/27/2006 (1:30 am) |
| Torque X questions | It would be cool if TorqueX was going to be C# completely.. you could use TorqueX along with other G... read more | 09/25/2006 (3:02 am) |
| What tools are you using? | Pro Motion is awesome! It's pretty much the same as Autodesk Animator.. really cool, I'm gonna buy i... read more | 09/22/2006 (6:57 am) |
| What tools are you using? | Pixen looks very interesting. Back on DOS times I loved to work with Autodesk Animator but I gues... read more | 09/20/2006 (12:01 pm) |
| Making tile maps with more than one layer | Thanks for the quick reply, guys! @Thomas: Thanks a lot for the insights... I think that will get... read more | 09/14/2006 (2:47 am) |
| Callback before anything happens? | Scott: About the problem where your arrow sends collisions even though it is set to not SEND, hav... read more | 09/14/2006 (12:03 am) |
| Persits bug found | Yeah, persistence is broken big time still. I worked around it by removing persistent objects from t... read more | 08/31/2006 (4:48 am) |
| GlueIT in Reverse | Hiyas, try to find a program called "Tyler"... I did a quick Google for it but I haven't found it... read more | 08/31/2006 (4:45 am) |
| TGE connects to TSE | Aye, thanks for the quick answers! @Badguy, after thinking about it a second time... most people ... read more | 08/29/2006 (1:24 pm) |
| Pick Pick Pick... | First check if the pickpoint is actually inside the circle. Then take the pickpoint and the point of... read more | 08/20/2006 (12:02 am) |
| PyTGE (also PyTSE) - Python Bindings | Wow, thanks for the quick response, I really appreciate that. :) It's good to know that I'm on th... read more | 08/14/2006 (12:25 pm) |
| PyTGE (also PyTSE) - Python Bindings | @Josh Ritter: I know you are probably very busy and I hope I'm not getting on your nerves but wou... read more | 08/14/2006 (1:09 am) |
| PyTGE (also PyTSE) - Python Bindings | Uh, nevermind.. I got everything sorted out eventually in exchange for some hair. :D... read more | 08/12/2006 (1:50 am) |
| PyTGE (also PyTSE) - Python Bindings | Nevermind, I just did something really stupid. ;D But it would be nice if someone could reply to ... read more | 08/08/2006 (12:04 pm) |
| PyTGE (also PyTSE) - Python Bindings | Anyone? :/ And I ran into a problem compiling TGE as a DLL... I made all changes in the diff and ... read more | 08/08/2006 (1:12 am) |
| PyTGE (also PyTSE) - Python Bindings | Hey Josh, this is really cool and I'm seriously considering to switch from TorqueScript to Stackl... read more | 08/07/2006 (4:44 am) |
| Minimap how-to | Excluded from the render process. :)... read more | 07/30/2006 (10:27 am) |
| Minimap how-to | @Kevin Yeah it can, depending on how much you actually show, ie. your camera zoom, the rest shoul... read more | 07/30/2006 (10:03 am) |
| Minimap how-to | Hmm, I would create a second scene window on your GUI, make it very small give it the same scene gra... read more | 07/30/2006 (3:22 am) |
| Speeding up mission loading | Woah thanks Josh! This is awesome. :) Going to try it out tomorrow. My last question would be wha... read more | 07/21/2006 (10:16 am) |
| Speeding up mission loading | @Manoel: I know that much, as I have said... I have read the resource and the thread and I have a cl... read more | 07/21/2006 (5:45 am) |
| Speeding up mission loading | I know the resource and it doesn't do what I stated in my first post, I was talking about getting ri... read more | 07/21/2006 (5:13 am) |
| Depth Sorting of Sprites? | There are threads that explain how to do this. Basically you just write a new C++ sort functions ... read more | 07/20/2006 (1:42 pm) |
| Per-layer camera position factors | Ugh, how embarrassing, I totally missed that one out, sorry! :)... read more | 07/19/2006 (6:10 am) |