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Jemand den es nicht gibt's Forum Posts

Thread Post Date Posted
Crazy Art Idea Not crazy... a while back there was a TGB project with art made of scanned ripped paper.... read more 03/06/2007 (12:02 am)
Dedicated server? @Mark: I have done the following.. Leave out any GUI, dont create a Canvas and a t2dSceneWindow. ... read more 02/26/2007 (11:18 pm)
TGB Editor Enhancements @Arthur: I understand why you might want to have scripts in your level files but I suggest placing a... read more 02/20/2007 (10:59 pm)
1.1.3 Different sizes of effects of the same instance Yup, I know the size of the particles is stored in the effect... I am talking about the size of the ... read more 02/20/2007 (10:06 am)
Disable particle/layer warning after moving, sizing, etc Ah all right. :-) I have never experienced anything like that with tile layers, though at other poin... read more 02/19/2007 (11:11 pm)
PyTGE (also PyTSE) - Python Bindings @Merfy: GUI and Datablock generation is still done in Torque Script I think. Moving that to Python i... read more 02/18/2007 (7:50 am)
User Interface Widgets Heya! I also want to do the same but I didn't get around to try it YET. But I was wondering if it... read more 02/15/2007 (11:04 pm)
Expand tile layer in every direction Hmm, yeah, I guess I have the same problem there... time. :) I'll have a look at your resource...... read more 02/13/2007 (9:51 am)
How do I set blend mode in particle editor? @Haider: You can't change the blend modes anymore in the editor, though you can chose to have intens... read more 02/07/2007 (12:04 am)
Smooth parllax movement Ah ok.. happy scrolling! ;)... read more 02/02/2007 (6:37 am)
Smooth parllax movement Hmm, I simply do: [code] if(isObject($parallaxBackgroundManager)) { $parallaxBackg... read more 02/02/2007 (2:18 am)
Smooth parllax movement You create a second scenegraph in your main GUI, but you have to add it before the original one, oth... read more 01/31/2007 (11:50 pm)
ArchMage Now, that game was fresh! First scroller shooter I enjoyed in YEARS. Very good. :)... read more 01/29/2007 (2:31 am)
100% CPU Usage Normal with Dedicated Hey that's great and it works! Thanks! :)... read more 01/27/2007 (11:44 pm)
100% CPU Usage Normal with Dedicated Yeah, I tried renicing. Well, the documents don't say you guys don't expect us to use it. :) Of c... read more 01/27/2007 (10:59 am)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes Heya! Great write up. :) I have no problems building the dedicated server but when I try to just ... read more 01/27/2007 (8:56 am)
100% CPU Usage Normal with Dedicated @David: High CPU usage when nobody is on the server, too. I KNOW we had it working last year in the ... read more 01/27/2007 (2:20 am)
100% CPU Usage Normal with Dedicated I know this thread is old but I am experiencing the exact same problem now. I built torque 1.4.2 und... read more 01/26/2007 (7:19 am)
turret on vehicle Uh, that thread was 5 years old...... read more 01/26/2007 (5:17 am)
Multiple People Working on One Terrain @Robin Degen: This sounds very interesting.. but do your levels get relighted everytime you run t... read more 01/26/2007 (5:04 am)
Where is the best place to get a server? If it's a TGE game you will need to compile your engine on it... it's very easy and done in less tha... read more 01/26/2007 (4:52 am)
Grimm's Hatchery So pretty...... read more 01/24/2007 (11:54 am)
Platformer style games progress Weird, the sticking to ceilings still happens? Haven't seen that bug in a while at my workspace.... read more 01/24/2007 (11:48 am)
Loading time @Thomas: If you make them loading dynamically... do they load automatically or do you have to do so ... read more 01/24/2007 (11:45 am)
Lightning/laser/electricity I would either write a custom render object or still go with a particle solution. You could draw dif... read more 01/24/2007 (11:43 am)
Smooth parllax movement @Benjamin: Optimizing before running into troubles won't do any good... I haven't run into any perfo... read more 01/13/2007 (5:37 am)
Smooth parllax movement That is exactly what I did. Check out my .plan at http://www.garagegames.com/index.php?sec=mg&mod... read more 01/11/2007 (10:27 pm)
Smooth parllax movement I have done the exact same by using two scenegraphs but I am also intested in your solution, Thomas.... read more 01/11/2007 (10:19 am)
IceWolf @Matt: Since version 1.1.3 all my issues with platform physics have gone away but you might look int... read more 01/05/2007 (11:47 pm)
IceWolf Looks very stylish :) Cannot wait to see this in motion.... read more 01/05/2007 (12:59 am)
Dedicated server? *bumpage* Anyone managed to run TGB as a dedicated server on Windows and mind sharing how to set ... read more 01/02/2007 (10:12 am)
Tile editing efficiency It would be nice to have a small window with all tiles open while you edit a tile map. I haven't dug... read more 01/02/2007 (6:56 am)
Can i run two or more game servers on one computer? To revive this thread... with TGE it is possible if you compile / run it as dedicated.. isn't this p... read more 12/31/2006 (6:56 am)
No TGE anymore? Oh, sorry I overread this. :) I didn't mean to sound pushy, I just thought they maybe found it was t... read more 12/18/2006 (9:04 am)
Pushing objects along path... You should play with the collision and physics setup of your objects. It works for me in my plattfor... read more 12/17/2006 (2:24 am)
What are you working on? Post Some Screenshots That TV screen looks stylisch. :)... read more 12/13/2006 (10:46 am)
How do you unload a level? Hmm, mind posting your source code? sceneWindow2D.endLevel() should be all you need to call. It work... read more 12/07/2006 (7:30 am)
Locking Sprites / Layers in TGB No biggy, thanks for pointing to my blog.. I'm glad I made something useful. :)... read more 12/07/2006 (6:23 am)
Locking Sprites / Layers in TGB The layer-locking idea was adapted and is already in there. You should look under "layer management"... read more 12/06/2006 (10:56 pm)
How do you unload a level? Did you call endLevel on your scene window? That basically does the trick.... read more 12/06/2006 (10:53 pm)
Is there a Between Command? And a way of doing Macros? I doubt there is a between command but seeing you have already written out the implementation, why d... read more 12/06/2006 (6:41 am)
Scrolling background manager Yeah, using multiple scenegraphs you can do really cool stuff. :) Once again proved that your imagin... read more 12/05/2006 (6:54 am)
Animated background.... Yeah, I just did that yesterday. Open your mainScreenGUI and add a second sceneWindow, call it backg... read more 12/03/2006 (10:43 pm)
Rotate tiles? I have seen rotated tiles somewhere... I think they were active tiles so it should be possible that ... read more 12/03/2006 (10:40 pm)
Scrolling background manager After I replied to [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=54616]this post[/u... read more 12/03/2006 (5:49 am)
Newbie Question, 1.1.3 change? The tile map is there to support tile layers as level components. You have to leave it there, otherw... read more 12/03/2006 (5:04 am)
Importing animations Yves: I use your tool aslell! Thanks for sharing this. :)... read more 12/03/2006 (5:03 am)
Animated background..... The easiest way would be to use a scene window as background and add animated sprites / scrollers to... read more 12/03/2006 (5:01 am)
Scrolling background manager Hmm, I found 2 more major issues with my system, bah. :D I have the static background now and 2 para... read more 12/02/2006 (11:23 am)
Scrolling background manager Uh.. I worked around that by making the size of the background bigger than the scene window. doh. :)... read more 12/02/2006 (9:48 am)