Johannes Pauw's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is it legal for me to release an rpg card game using TGB where some of the content and logic for levels and cards resides in XML, and can therefore be modified by the user? | Awesome :). Thanks a bunch!... read more | 02/24/2012 (12:46 pm) |
| Visual Jitter/Lag with changing size and mounts | Dismounting/remounting is a good workaround :). Thanks for the tip Ronny.... read more | 02/16/2012 (1:59 pm) |
| Is there any way to mount objects with an offset in world coordinates? | Unfortunately what I'm asking for is for the mount to stay in world coordinates -- so that when the ... read more | 02/04/2012 (4:22 pm) |
| Tilemap that exists in the editor doesn't exist when the level is run | Actually nvm, I just tried it and the built in loadLevel did indeed solve the issue. I'll reorganize... read more | 01/27/2012 (1:22 pm) |
| Tilemap that exists in the editor doesn't exist when the level is run | So the issue with that in my game, is that I essentially have two games running simultaneously, one ... read more | 01/27/2012 (1:20 pm) |
| Tilemap that exists in the editor doesn't exist when the level is run | http://pastebin.com/TvDkCUR1 That's the code that loads the two levels, and here's the code for m... read more | 01/27/2012 (1:04 pm) |
| Tilemap that exists in the editor doesn't exist when the level is run | Although there weren't any other visible objects at the time (the only other object was an invisible... read more | 01/27/2012 (12:49 pm) |
| Tilemap that exists in the editor doesn't exist when the level is run | Sure Michael, the console.log is here: http://pastebin.com/XBKN093k It just struck me that maybe ... read more | 01/27/2012 (12:33 pm) |
| Can't load Particles in the program | Awesome, that totally fixed it. Thanks so much, Matt.... read more | 02/07/2008 (8:27 pm) |
| Can't load Particles in the program | I'm having a similar problem. I created a particle effect in TGB, and now I'm trying to load it up i... read more | 02/07/2008 (7:21 pm) |
| TGB Beta 3 is live | So just to be clear, if we want to make a game with real-time network support, we'd pretty much have... read more | 05/14/2006 (6:00 pm) |
| Camera Mount Problem | With the new version it worked like a charm. Thanks again!... read more | 02/07/2006 (7:52 pm) |
| Camera Mount Problem | The deprecated version, apparently. I'm d/ling the new release right now. Thanks for pointing that o... read more | 02/07/2006 (10:58 am) |
| Documentation problems | Well, if TDN will solve this, then I'll be patient. Thanks for your time and consideration. Johan... read more | 01/05/2006 (10:16 am) |